
MegabitOne
Caldari The Black Ops Black Core Alliance
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Posted - 2009.02.06 16:35:00 -
[1]
Originally by: Talidorn Edited by: Talidorn on 06/02/2009 15:55:19 Hi.
So if you look at my recent posts you will see I have limited time to play.
Great, there will be a skill queue soon(tm).
What does that mean for me? Well here is "about me" in short. 71M SP just crossed recently (had to upgrade clone). I'm a collector of skills (not near the top, but I have 285 skills). My skill count by level are as follows:
L0 - 1 L1 - 68 L2 - 23 L3 - 49 L4 - 64 L5 - 80
Of these skills... currently 100/285 fit under the 24H training. So, I have PLENTY of skills to level that could fit in the 24H queue. My question is why??? Why in all of New Eden would I WANT to train those? I have them, not for what they give me, but for the collector factor. I'm a bit specialized and the short skills don't help my specialization.
A 24H skill queue is a SP-sink - a way for CCP to waste my time skilling levels that make no sense for me to train. Useful for newer players but not so useful for older/specialized players.
Why are people so anxious to punish the trial users? Don't punish someone because they are considering joining the EvE community of users. They have enough limitations currently. They can't train many of the skills. Allowing them to sleep through the night while following a plan that EvEMon suggest to allow them to be a T2 rifty pilot using learning skills at the beginning will keep them coming back for more. Limiting who can use it is the same as punishing them for showing interest in our community.
Let me use an example of how the 24H plan only helps if I can't figure out timing on my own... and it only does this on a limited basis.
I have a plan to be able to build Anshar's solo. I'm nearly there, but I have a few skills to go. Here is the EvEMon Plan:
1. Capital Ship Construction IV (5 hours, 26 minutes, 50 seconds) - logon, create plan, start it 2. High Energy Physics III (15 hours, 35 minutes, 27 seconds) 3. Plasma Physics III (15 hours, 35 minutes, 27 seconds) - logon to start 4 4. Molecular Engineering IV (1 day, 16 hours, 32 minutes, 21 seconds) - logon to start 5 5. High Energy Physics IV (3 days, 16 hours, 11 minutes, 54 seconds) - logon to start 6 6. Plasma Physics IV (3 days, 16 hours, 11 minutes, 54 seconds) - logon, creaate new plan, start it.
In the above plan I logon and start it. I can be thankful that CCP made it so I don't have to logon/change skills 7 times, now it is only 5 times (at 5 minutes per time... when my needy family can spare the 5 minutes).
The true benefit will come for the newer players trying to get ahead while having RL keeping them away from the game. Will there be benefits to others? Yes. But the impact of this is greatly reduced with more advanced and skill focused players. My Jump Freighter alt has no skills to train that are less than 15 days. The queue offers my alt nothing, unless I want to dilute his SP ratio and train him for other unnecessary skills.
TL:DR - 24H is a SP-sink, give it to everyone, using a queue will only save me a couple of logons in reality, specialized characters don't really benefit.
Talidorn
--- I'm not as bad-ass as some of my corp mates, but I'll pwn you anyway!
-= In God we trust, all the others pay cash =- |