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1. all guns firing... - in EVE General Discussion [original thread]
Storywise you dont equip a single turret, but two. or how many are displayed on your ship for each slot. If anyone asks, why there is only one displayed: Nanites. It's all fun and Games 'till someone's broke :) - T'is an alt for playing the ...
- by 203 - at 2010.08.19 19:31:00
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2. Random death in the system day! - in EVE General Discussion [original thread]
Originally by: Speaker4 theDead How about this people? I think it's time the high sec population get a taste of life in 0.0. Since we continue to suffer random ship losses due to massive lag and desync, it's only fair to pass this experien...
- by 203 - at 2010.08.19 19:29:00
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3. Excuse me, but... - in EVE General Discussion [original thread]
Originally by: Akita T I really doubt any serious EVE player will be drawn away for TOO long by any arcade-in-space game, no matter how promising it looks pre-release. just for your information, JGE has an inertia system and does not p...
- by 203 - at 2010.08.18 11:51:00
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4. CURRENT eve online subscriber base - in EVE General Discussion [original thread]
Edited by: 203 on 17/08/2010 22:05:32 the only way to determine that is to check for unique ips (many double accs around, for example one of my mates inherited his brother's and uses it actively), but that weeds out buddies and work slackers p...
- by 203 - at 2010.08.17 22:05:00
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5. Excuse me, but... - in EVE General Discussion [original thread]
Quote: Or the market? what did i write? read again! Quote: As BP and JG do have direct control, [color=red]player driven markets[/color] and crafting, it should be clear what playerbase they're trying to snatch off under whose chair...
- by 203 - at 2010.08.17 22:02:00
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6. Excuse me, but... - in EVE General Discussion [original thread]
Edited by: 203 on 17/08/2010 21:54:43 Originally by: Pesky LaRue Arcade can't compete with sandbox. Unless sandbox plays like extreme flipcharting. What's the difference between sandbox and "arcade" anyway, when all three games have ...
- by 203 - at 2010.08.17 21:52:00
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7. Excuse me, but... - in EVE General Discussion [original thread]
...I do think EvE's Userbase may shrink considerable when the two (known to me) other persistent online space games are finaly released. With the current crapwind going on because of lag and whatnot, I bet you don't even read this here before you...
- by 203 - at 2010.08.17 21:19:00
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8. Target Queue - in Player Features and Ideas Discussion [original thread]
How about letting Players set up Queues for their Weapons and Tools? Like... Repair this Ship, when complete, repair that one Fire at this Enemy, then that one Mine this Roid, when it pops, mine that one etc etc. Flames? It's all fun and Gam...
- by 203 - at 2009.06.02 13:11:00
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9. Rorqual & Orca Mining Operation Ore Transfer - in Player Features and Ideas Discussion [original thread]
I thought about what throws the largest Wrench at a Mining Op's Gears: It's the need to transfer Ores, duh. Currently you have two Options, #1 dumping your cargo into a Jet and calling for a Tractor #2 flying up to / calling for an Orca and dumpi...
- by 203 - at 2009.04.20 12:41:00
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10. Remove room warnings after mission completed - in Player Features and Ideas Discussion [original thread]
Originally by: Callista Sincera And while CCP is already at it, how about having these warning popups actually appear when you *exit* from warp, not when you enter it? :-) Probably not possible since the Server does not keep Track of yo...
- by 203 - at 2009.04.20 12:00:00
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11. monkey poo cannon - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon How about trading in corpses, and getting a discount on your next clone? Reprocess Corpses into Biomass and get a discounted Jump- or Medical Clone. Sounds fairà It's all fun and Games 'till someone's br...
- by 203 - at 2009.03.21 01:47:00
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12. High security piracy - in Player Features and Ideas Discussion [original thread]
Every Item has an unique Serial so it can be tracked down. I'd say that Concord should trace it one way or another if the Crime has been commited in .5+, so Property connected to a Crime will hurt your Standings or something. Maybe Conco puts a fi...
- by 203 - at 2009.03.21 01:43:00
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13. Bring back Drone Fleets? - in Player Features and Ideas Discussion [original thread]
Uhm... stack the Drones like Weaponturrets and Launchers? It's all fun and Games 'till someone's broke :) - T'is an alt for playing the Forum -
- by 203 - at 2009.03.20 02:00:00
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14. Hot Dropping and Shock & Awe effects - in Player Features and Ideas Discussion [original thread]
# 1 There is no real physical Matter in Space, this Shockwave wouldn't weaken noticeably. # 2 How is the Shockwave created in the first Place? You'd have to Acknowledge that Space is filled with Fluid like the Space of Species 8472 for that! An...
- by 203 - at 2009.03.19 13:26:00
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15. Bring back Drone Fleets? - in Player Features and Ideas Discussion [original thread]
I was told that you could have quite an Amount of Drones when your Ship was capable of fitting those. I agree that it was back then a good Idea to have the Level of Stress on the Server lowered, as the News suggested, but I think non the less tha...
- by 203 - at 2009.03.19 13:17:00
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16. Tractor Drones - in Player Features and Ideas Discussion [original thread]
I agree that salvage and fetch Drones should finaly be released, as they are in the Database already (at least salvage ones). But that is up to CCP, I also doubt that it will come this Year or the Next. It's all fun and Games 'till someone's ...
- by 203 - at 2009.03.19 12:49:00
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17. The New Warp - in Player Features and Ideas Discussion [original thread]
I don't like this Warp Effects at all. Should be a simple Lense Effect , as some People with more Brains than I do have calculated. It's all fun and Games 'till someone's broke :) - T'is an alt for playing the Forum -
- by 203 - at 2009.03.11 00:24:00
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18. Remove room warnings after mission completed - in Player Features and Ideas Discussion [original thread]
You know, you could just Bookmark one of the Wrecks in a Room and warp back in after completing the Mission at your Agent. Has the Advantage that you can use MWDs even in a former Deadspace Pocket. It's all fun and Games 'till someone's broke...
- by 203 - at 2009.03.09 11:08:00
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19. [Discussion] Mining Mechanic - in Player Features and Ideas Discussion [original thread]
I wondered, what would you say when the Mininglaser wouldn't transport anything into your Cargohold, but spawn a "Dustcloud" around the Boulder(s) you're working at? It'd work like Jetcan Mining somehow, but without the need to constantly Monit...
- by 203 - at 2009.03.08 22:50:00
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20. Option to destroy the contents of your cargohold. - in Player Features and Ideas Discussion [original thread]
Edited by: 203 on 08/03/2009 22:17:34 How 'bout sealing the Cargo's Bulkheads? If you can't keep it, keep the others out, too.. Would put Encryption Methods to another Use than Inventing, too. ...if I got that right. They can have their Rewa...
- by 203 - at 2009.03.08 22:12:00
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