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1. Sticky:Dev blog: Citadels, sieges and you - in EVE Information Portal [original thread]
Quote: Corporation members with enough roles to do so will have full information on vulnerability, reinforcement, capture timers. Notifications will be sent for those particular states to make sure people can respond and defend their structure...
- by Gekkoh - at 2015.08.14 02:15:12
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2. [Proposal]Extend escalation timers. - in Assembly Hall [original thread]
Why have a limit at all? Is it a data storage issue? Because I can't think of a gameplay reason to put a 24 hour limit on escalations. In my case, it's 10:30pm on a sunday night, and I was about to hit the sack. I'm in the middle of crunch at w...
- by Gekkoh - at 2014.06.09 05:25:00
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3. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
This is terrible. You let us boost ONE aspect of freighters for a massive ISK cost, while the all the others get nerfed. Have you actually tried hauling a lot of stuff around the Eve universe? It's boring as hell, and takes a lot of time as is b...
- by Gekkoh - at 2014.05.17 21:57:00
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4. Someone stole my Wei Todaki. What can I do about this? - in Missions & Complexes [original thread]
Seems simple to me. Either have the mission complete when the target ship is destroyed, or have the mission auto-reset at downtime. Who cares if that makes the items farmable and lowers their value? That's not the purpose of a COSMOS mission, so...
- by Gekkoh - at 2014.04.24 04:47:00
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5. Advanced spaceship command - in Skill Discussions [original thread]
Jack Miton wrote: This skill is great. It's needed to discourage random scrubs with no idea what theyre doing from training capitals. sadly, it isnt long enough so most of them train it anyway :( And that's why you'll never be a game designe...
- by Gekkoh - at 2014.04.24 00:16:00
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6. Cadmium - in Market Discussions [original thread]
Except neither Dysprosium or Dysporite is spiking. Could be someone just decided to manipulate the market. If you look at the history, it's happened recently.
- by Gekkoh - at 2014.04.14 01:48:00
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7. Patches and Updates - Simply too many - in Assembly Hall [original thread]
I agree. Rapid fire patching a live service is asking for trouble. Let this stuff bake in bigger batches before deploying it.
- by Gekkoh - at 2014.03.27 23:13:00
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8. Mission Music: Breaking the Immersion - in Missions & Complexes [original thread]
I second this motion! I absolutely dislike the fast paced mission music. I used to use the jukebox to choose another track. Now, that isn't an option. An option to disable changing the track during mission triggers would be nice.
- by Gekkoh - at 2013.12.03 03:14:00
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9. Reduce number of clicks for industry jobs - in Player Features and Ideas Discussion [original thread]
Yes, yes yes yes yeesss! I like to research BPOs for profit. It takes 10 distinct UI interactions (mouse clicks, key presses) to set up each job. For 11 jobs, that's 110 interactions. Usually, I want to do the exact same thing for each BPO. Ple...
- by Gekkoh - at 2013.12.03 00:32:00
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10. Suggesting updated rules for highsec capitals - in EVE General Discussion [original thread]
Dynotron wrote: My 2 cents ... To enforce these rules in a way that does not lead to conflict, add the following data logging on undock If (security >= 0.5 && ship.type == captial) { Log(player.name) Log(ship.ID) Log(ship.modu...
- by Gekkoh - at 2013.10.30 22:53:00
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11. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
mynnna wrote: This isn't a bad mechanic, it's just mistimed. The tools and and incentives to want to willingly live in a smaller footprint, don't exist, and so mechanics and meta dictate that to not spread as far as you are able is to allow you...
- by Gekkoh - at 2013.10.17 18:28:00
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12. Proposal: Simple fix for "Hot Drops" - in Assembly Hall [original thread]
I honestly think that allowing the new deployable cyno jammers to block cov ops cynos would be the right thing to do. People will still be lazy and not use them, but for those that want to go to the hassle and expense of setting one up, it would ...
- by Gekkoh - at 2013.10.16 06:03:00
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13. Proposal: Simple fix for "Hot Drops" - in Assembly Hall [original thread]
NRDS only applies to shooting people, it doesn't mean we just merrily go about mining while neuts are in system. A neutral that pops into local provokes the exact same response as a red, so I'm not sure what impact that has on anything. The big d...
- by Gekkoh - at 2013.10.15 02:16:00
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14. Black Ops Cyno Immunity from Deployable Cyno Jammer - in Jita Park Speakers Corner [original thread]
Bionic Wolf wrote: In my opinion the need for cloaky hotdropping is because such a large proportion of 0.0 is carebears that will wait for you to leave rather than provide fights. It's tedious roaming system after system and seeing the only inh...
- by Gekkoh - at 2013.10.15 02:06:00
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15. Proposal: Simple fix for "Hot Drops" - in Assembly Hall [original thread]
Malcanis wrote: New rule: people I like have a 99% resist, speed and lock range bonus and New rule: people I don't like have a 99% DPS, speed and lock range penalty At last, with this simple fix, EVE is finally perfect. What an incredibl...
- by Gekkoh - at 2013.10.12 21:30:00
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16. Proposal: Simple fix for "Hot Drops" - in Assembly Hall [original thread]
Baaldor wrote: You see, the BLOPS things was to allow small groups to hit targets, soft and what not, and cause disruption of a an alliance. You know, gorilla tactics. It is working as intended. Do you have a source for that statement?
- by Gekkoh - at 2013.10.12 08:51:00
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17. Proposal: Simple fix for "Hot Drops" - in Assembly Hall [original thread]
Alternatively, allow black ops cynos to be blocked by the new cyno jammer module. One ship, roaming around cloaked and nullified (i.e., practically invulnerable), shouldn't be able to project fleet sized power at will, while risking very little i...
- by Gekkoh - at 2013.10.11 21:01:00
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18. Black Ops Cyno Immunity from Deployable Cyno Jammer - in Jita Park Speakers Corner [original thread]
Actually, if I wanted safety, I'd join a deep nullsec alliance and/or rent from them. That's some of the safest PvE in the entire game. As it is, I live in an area that is quite active, and I don't have far to go to find PvP. When I undock, I don...
- by Gekkoh - at 2013.10.11 20:39:00
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19. Black Ops Cyno Immunity from Deployable Cyno Jammer - in Jita Park Speakers Corner [original thread]
I saw one of the CSM comment that they went back and forth on the issue of immunity for black ops cynos to the new deployable cyno jammers. I live in Provi, and we often have to deal with people roaming around in interdiction nullified T3 cruiser...
- by Gekkoh - at 2013.10.09 01:40:00
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20. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Love the changes on the smaller ships. Don't like them on the high end. There is no reason why a freighter needs to take any longer than it does now to warp short distances, other than for formula purity. Battleships are also not very much fun t...
- by Gekkoh - at 2013.10.09 00:52:00
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