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Thread Statistics | Show CCP posts - 12 post(s) |

Trinkets friend
Sudden Buggery Prolapse.
2670
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Posted - 2015.08.14 00:14:32 -
[91] - Quote
I think it is a little bizarre that the bigger the structure the more vulnerable it is in absolute terms (width of gaping timer vaginer).
Like...what's the literal point of L and XL in NPC null and wormholes beyond playing docking games with dreads? There's no extra utility with guns if you aren't there to defend the structure from the troll ceptor. We all know how much fun docking games with dreads are.
I also like the idea of being podded and losing your ship if the house burns down around you. That's awesome for people who go on holiday for a week. Like, you know, anyone at all in the history of mankind with a real life.
I really think that this entosis gameplay, which is at it's most basic an attention based warfare mechanism, is uttery daft. The greatest problem EVE has is that it takes so much effort to do anything. Sure, you've addressed that the past couple of years worth of bloody Xmas gifts with the Victorieuex Luxury ****, the Leopard and the Concord shuttle. All great ways of getting about the vaast, ever more empty spaces of EVE faster.
But then of course you introduced Space AIDS in Phoebe, etc, and it's harder to get around EVE. now you've got trollceptors fighting an attention war in nullsec, where it matters. You clearly didn't learn a damn thing from the plex contestations in Faction Warfare, where everyone burned out. So now you're forcing attention based occupancy on wormholers and citadel owners, who have to be around for 50% of the time to defend their crap or they lose it in 30 minutes.
This isn't sustainable. You have to consider this in terms of whatmotivates your players to actually play the game, invest hours, days, weeks, months and years and money into playing. Attention games are incompatible with any mature gamer's lifestyle.
I, also, would hope you can rotate the Citadel on it's X axis so you can point the undock at convenient celestials for instas. Or at inconvenient locations to ensure you undock away from all celestials and prevent foes getting conventient warps to your undock.
Doctor Prince Field Marshall of Prolapse. Alliance and Grand Sasquatch of Bob
We take Batphones. Contact us at Hola Batmanuel - Free call 1800-UR-MOMMA
~~ Localectomy Blog ~~
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Maetel Lithium
did he say call it bestfriends club delivered Dragon Knights Inc
3
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Posted - 2015.08.14 00:21:35 -
[92] - Quote
So... While I like the idea of how this system works, I think the 1st stage reinforcement timer is just too easy on the owning player. just the inability to change fitting doesn't seem like a serious penalty.
My thought is that, if a Med Citadel in a WH only needs to be Entosised for 30 min to go into stage one. This allows you to skip the next half of your vulnerability hours so you come out of Vulnerability after that. At which point it only takes 10 min for the defender to entosis the station, bringing it back to normal and resetting the process.
I see this as being very exploitable. I can see myself using a neutral alt to Entosis my own citadel to put it into stage one defense, and then flipping it back when it comes out of reinforced mode. I'd have an effectively untouchable station, that can't change it's fitting, but otherwise can only be effected 30 min when I put it under, and 10 min when I'm putting it back. |

Lyron-Baktos
Future Corps Sleeper Social Club
479
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Posted - 2015.08.14 00:31:11 -
[93] - Quote
Jesus christ, could these mechanics be even more complicated? |

Kaarous Aldurald
Black Hydra Consortium. CODE.
14118
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Posted - 2015.08.14 00:38:15 -
[94] - Quote
Lyron-Baktos wrote:Jesus christ, could these mechanics be even more complicated?
CCP: "Starbase mechanics now require completion of algebra problems that will be generated in random languages by the server. In an unrelated matter, we are looking into the cause of widespread TiDi across most of Tranqulity."
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Galphii
Oberon Incorporated Get Off My Lawn
320
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Posted - 2015.08.14 00:45:32 -
[95] - Quote
xttz wrote:The decision to only affect new structures via Entosis is both a mistake and a missed opportunity; a kneejerk reaction to the bogeyman of structure grinding. Spot on. I think a better way would be to blend entosis and structure grind systems, perhaps reducing the hitpoints a structure has by 75% after it's been entosisified, leaving it more vulnerable to a reasonable amount of bashing from capitals etc.
"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.
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Arthur Aihaken
Perkone Caldari State
4566
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Posted - 2015.08.14 01:03:29 -
[96] - Quote
I never thought I'd already be missing the existing POS system...
I am currently away, traveling through time and will be returning last week.
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Kaarous Aldurald
Black Hydra Consortium. CODE.
14120
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Posted - 2015.08.14 01:07:05 -
[97] - Quote
Arthur Aihaken wrote:I never thought I'd already be missing the existing POS system...
Oh, don't even. Whatever else might be wrong with these, they are at least more mechanically sound than the nightmarish POS systems, especially regarding setting them up.
If they can fix some of the... frankly baffling portions of this, and make roles and such not a headache, they will be head and shoulders above the POS system. Seriously, POSes are one of the worst mechanics in modern gaming.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Ahaz Darkfall
Division One Trade and Aquisition
4
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Posted - 2015.08.14 01:22:02 -
[98] - Quote
It would be cool if there was some sort of signature cloak module for these new structures that would would hide them for a basic scan. i.e. they would need to be probed before warping to them.
It would really add a level of espionage and secrecy to the game. You could set up a secret base in enemy territory, set up a spy network of hidden structures, You would have to actually patrol, and probe your systems regularly to ensure security, or and extra level of security for the paranoid industrialist that prefers hiding to fighting.
To keep it from being a main stream fit, you could have it require several modules to function. say a high, medium, and low slot module, all three are needed for the signature cloak to function.
This would not make the structure invisible, only hide it's signature from scanners, requiring probes for uninvited guests to find it.
high slot - some sort of signature mask/reduction projector
medium slot - computer to control the projector
low slot - power supply to run the projector
Just a thought, but it would solve the issue of weather or not they should be warp-able without probes. Make it an option, by installing these modules you gain the advantage of being hidden from anyone without probes, at the cost of not 1 but 3 module slots. I believe a cost of three fitting slots would would be enough discourage it for being a must have option.
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Primary This Rifter
4S Corporation Goonswarm Federation
905
|
Posted - 2015.08.14 01:53:53 -
[99] - Quote
gascanu wrote:Primary This Rifter wrote:Capitals are in the game and a lot of people spent a lot of time training for them. Throwing away the majority of what we use them for in Aegis without announcing how you're going to redefine their roles has left a lot of us very frustrated and jaded, especially considering it's been less than a year since Phoebe. And now you're lining up for yet another release, taking away the POS bash, which is most of what their utility is now. And still no details on how you plan to rebalance them and redefine their utility.
You're alienating many of your most loyal subscribers. but, but ,you can use your capitals to shoot enemy capitals... in case they show up; this ofc after spending a week moving your caps into position  If the only use for caps is to kill other caps, there's no incentive to move them anywhere or field them first. |

Nevyn Auscent
Broke Sauce
2377
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Posted - 2015.08.14 02:03:02 -
[100] - Quote
Primary This Rifter wrote: If the only use for caps is to kill other caps, there's no incentive to move them anywhere or field them first.
Caps are also very good at both killing & supporting battleships. Which are in theory very good at killing battlecruisers. Who 'should' be good at killing cruisers.
The BC's killing Cruisers is the point where the meta breaks down badly atm and why CCP have mentioned an upcoming BC/BS buff, which once BC & BS get used to escalate vs Cruisers, then naturally causes caps to become part of the escalation cycle around fighting for control of a grid of a citadel. |
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Gekkoh
Circle of Steel Inc. Care Factor
12
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Posted - 2015.08.14 02:15:12 -
[101] - Quote
Quote: Corporation members with enough roles to do so will have full information on vulnerability, reinforcement, capture timers. Notifications will be sent for those particular states to make sure people can respond and defend their structures in a timely manner. Any external party to the corporation will only be able to see the timer related to the current state.
Can you please, please consider allowing a more flexible arrangement for access to this information, as well as who is able to "man the citadel" to defend it? At the very least, give alliance level access as well.
For the L and XL structures, which are aimed at alliances, limiting the administration and defense to a single corporation is not good. When an Alliance holds assets jointly in a holding corp to make logistics and admin easier, but most characters are in individual corporations, limiting this to corporations only will make it very hard to participate in the citadel game. |

Rei Lithium
Undead Dragons Dragon Knights Inc
2
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Posted - 2015.08.14 02:22:32 -
[102] - Quote
Carriers kill Sub-caps. Dreds kill Carriers. This is the basics of how new structure combat will work in Null.
You will need to bring anti-cap Dreads to deal with the Carriers who can turn your sub-cap fleets into expanding balls of plasma very very quickly. |

Chrisandor
Nethcanus Inc
0
|
Posted - 2015.08.14 02:37:20 -
[103] - Quote
Absent Sworn wrote:Aeril Malkyre wrote:[quote=CCP Nullarbor]This concerns me. This is a loss of functionality. Right now, someone with the means could set up a solo POS with enough guns and ewar that no one would bother attacking unless they had friends and some time. Now any ******* that happens by during the vulnerability window can Entosis the place, with no defense or recourse, except for the owner to be online and near the structure at that time. That's a massive loss of capability for something that's supposed to be replacing the POS system. I understand that you 'hear' the trollceptor concern, but what is going to be done about it? Are we just expected to play Entosis tug of war for a few days until the attacker gets bored? This is a big concern of mine as well, as I am a low sec industrialist and operate a couple POS effectively solo. Now, maybe part of the point here is that CCP feels that a few people being able to maintain a structure that is impervious to all but groups of a size many times larger than themselves shouldn't be a thing. I don't think I've read that anywhere and I doubt it's the case, but let's suppose it is for a moment so I can bring up my main concern: it just doesn't make sense. Look, if things change such that my current enterprise (and I would expect a non-trivial number of others with similar setups) becomes unfeasible I'll just do something else, that's fine. I don't need to make drugs, I do it because it's fun and aligns with my casual play style. I'll tear my stuff down and try something else. But I'll still find these changes bothersome, not so much for mechanics reasons which on paper seem mostly fine from my perspective, but because they are thematically nonsensical. I am wondering if a bit of laser focus on mechanics here by CCP has attributed to this byproduct of really kicking the flavor side of things in the junk. That a starbase can be destroyed without inflicting a single point of damage is just silly, and that's putting it very lightly. It doesn't feel fun and it doesn't feel like EVE. I like logging out at my drug house knowing that anyone who comes snooping around will be shot at. More importantly I am extremely comfortable with the notion that any group of a sufficient size that really wants to make a concerted effort to ruin my day can come over and blow up my stuff at any time. I am not at all comfortable with the notion that an individual or even a few individuals can swing by and click entosis unfettered, even if it's only for a few hours weekly. Maybe I represent a micro niche in EVE that CCP is just not overly concerned about, but for whatever it's worth I can say of myself that I won't bother trying to reproduce how I currently play EVE under this new system as it's currently being presented. Not in a rage, just with a sigh.
I concur. In fact, I would go farther by saying the whole process seems absurd and arbitrary from a hi-sec point of view., from the number of vulnerability hours in a week to the complete lack of firepower required to destroy a citadel. Why not just run a hacking game on the structures and assume control of it?? I'm not an expert in null-sec activities, so if this works there, fine. But it does seem very non-Eve like. |

Professor Frederick Johansen
Edge of Existence
9
|
Posted - 2015.08.14 02:50:28 -
[104] - Quote
So now you've decided to turn wormholes into Nullsec, complete with station games.
The reason people like myself live in wormholes is because we don't care for Nullsec, we like the environment provided by living in a wormhole..
But some bright spark has decided "hey, let's turn wormholes into Nullsec, because that's what they want"...
CCP, this is a dumb idea, and you know it is |

Edwin Wyatt
In Utter Darkness Amarrian Confederation
71
|
Posted - 2015.08.14 03:36:07 -
[105] - Quote
Sweet, I've already dropped down from three accounts to one. Time to sell off my main and take the isk to play market games in Jita while the rest of you lemmings scurry about with your assets impounded all over new eden.
CCP 0 Subs -2
Keep up the great work.
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M1k3y Koontz
Respawn Disabled Initiative Mercenaries
775
|
Posted - 2015.08.14 03:41:54 -
[106] - Quote
Edwin Wyatt wrote:Sweet, I've already dropped down from three accounts to one. Time to sell off my main and take the isk to play market games in Jita while the rest of you lemmings scurry about with your assets impounded all over new eden.
CCP 0 Subs -2
Keep up the great work.
I'm playing EVE Change Bingo, and "unsubbing my accounts" was the last square I needed, thanks!
How much herp could a herp derp derp if a herp derp could herp derp.
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Primary This Rifter
4S Corporation Goonswarm Federation
906
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Posted - 2015.08.14 03:52:41 -
[107] - Quote
Nevyn Auscent wrote:Primary This Rifter wrote: If the only use for caps is to kill other caps, there's no incentive to move them anywhere or field them first.
Caps are also very good at both killing & supporting battleships. Which are in theory very good at killing battlecruisers. Who 'should' be good at killing cruisers. The BC's killing Cruisers is the point where the meta breaks down badly atm and why CCP have mentioned an upcoming BC/BS buff, which once BC & BS get used to escalate vs Cruisers, then naturally causes caps to become part of the escalation cycle around fighting for control of a grid of a citadel. There's no reason to use caps for killing battleships when we have stealth bombers, Tengus, and more battleships of our own.
In any case, if this is the role for capitals to come then it's still very poorly defined and not particularly inspiring. |

Arthur Aihaken
Perkone Caldari State
4567
|
Posted - 2015.08.14 04:19:59 -
[108] - Quote
Kaarous Aldurald wrote:If they can fix some of the... frankly baffling portions of this, and make roles and such not a headache, they will be head and shoulders above the POS system. Seriously, POSes are one of the worst mechanics in modern gaming. There's a lot of "ifs" in this statement... When a POS runs out of fuel, you can scoop or shoot the arrays. And when you shoot the POS, it's either reinforced - or it isn't. In any event, you can return in 24 hours (not 3 weeks) to finish it off. And all of this actually entails shooting - something that is infinitely more fun than using an Entosis link.
I am currently away, traveling through time and will be returning last week.
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PAPULA
Black Aces I N F A M O U S
72
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Posted - 2015.08.14 04:41:09 -
[109] - Quote
So if i have 1 kronos in the "station" that gets destroyed i have to pay 20% to get it "moved" to NPC station ? That would mean at least 200mil for moving it to npc station ?
Not going to happen, if this is how it will work, i am moving to NPC space, period.
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FT Diomedes
The Graduates Get Off My Lawn
1566
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Posted - 2015.08.14 04:58:46 -
[110] - Quote
PAPULA wrote:So if i have 1 kronos in the "station" that gets destroyed i have to pay 10% to get it "moved" to NPC station ? That would mean at least 120mil for moving it to npc station ?
Not going to happen, if this is how it will work, i am moving to NPC space, period.
Would you rather it got destroyed completely? Or ended up locked up in a station you could not access forever?
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Rivr Luzade
Exclusion Cartel The Kadeshi
1784
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Posted - 2015.08.14 06:07:11 -
[111] - Quote
People have over years on end demanded destructible outposts and conquerable stations because it would be so much fun -- now they get destructible outposts and destructible conquerable stations and suddenly it is not so much fun anymore. It is funny how quickly people's minds change as soon as the powerful turn their demands and wishes into hard reality. 
That is, however, not to say that I am particularly happy with these developments either. If there were no superpowers in EVE that can destroy your new player stations without you being able to do anything at all against them (except joining them which is not going to happen), these NPS would be a lot easier to sell and use. But the way it is in EVE, and with the general incapability for EVE players to act reasonable and not like a child in front of the treats shelf in a supermarket, these structures are tainted with a lot of risk and little to no rewards.
Station Tab :: UI Improvement Collective
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Dracvlad
Taishi Combine Second-Dawn
1065
|
Posted - 2015.08.14 07:30:53 -
[112] - Quote
First of all as an Anglais en France, I really enjoyed the food related corp names, my favourite was The Mighty Bouillabaisse Conglomerate. LOL.
I like what you are trying to do here, I am a little bit concerned about NPC 0.0 space in terms of no indexes and the impact on my structure(s) in terms of having 12 hours per week per structure... I guess I will have to suck it and see..., I thing it is really a very good first pass. And I like that the combat is local to the structure too.
Ella's Snack bar. With all the data supplied on API/CREST the game should be renamed to Jabber Online, look something to kill, ping everyone!!!!
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soranno
14th Legion The Bloc
30
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Posted - 2015.08.14 09:20:15 -
[113] - Quote
I share the concerns of some that there is no dps element at all involved in the destruction of these structures, and I really feel that is a mistake. Capturing this is one area, but destroying them I think needs to have some portion of it involving ships using weapons rather than just entosis links.
My suggestion would be that the third and final entosising, rather than destroying the structure, causes its shields to fail leaving a measure of armour and hull to be burned through with dps ships. |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
138
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Posted - 2015.08.14 09:27:17 -
[114] - Quote
So.. a dinky little rifter could have the role in taking down an XL citadel? Dear Lord...
Also, I don't get the point of all this complexity. If you want to make stations destructible, just add the asset safety thing to current stations and be done with it? |

Janwaar
Roving Guns Inc. RAZOR Alliance
0
|
Posted - 2015.08.14 10:07:40 -
[115] - Quote
FT Diomedes wrote:PAPULA wrote:So if i have 1 kronos in the "station" that gets destroyed i have to pay 10% to get it "moved" to NPC station ? That would mean at least 120mil for moving it to npc station ?
Not going to happen, if this is how it will work, i am moving to NPC space, period. Would you rather it got destroyed completely? Or ended up locked up in a station you could not access forever?
i would rather ccp paid my insurance on the destruction of whatever ships i lost.
just out of interest how would you gauge the price of the items cost ? |

tasman devil
HUN Corp. HUN Reloaded
53
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Posted - 2015.08.14 10:29:18 -
[116] - Quote
CCP Phantom wrote:Work on the the new Citadel structures is proceeding well. Now it is the time to discuss the design how you can attack, defend and conquer a Citadel. All Citadels, no matter their size, will have 3 vulnerability windows and will be attacked via Entosis Link mechanics (though no Command Node spawning). Please read CCP Ytterbium's blog Citadels, sieges and you and inform yourself about all the details! We encourage you also to read the companion blog I feel safe in Citadel city. Constructive discussions and questions are most welcome, additionally the CSM has compiled an excellent FAQ for your convenience.
Too many windows [of entosis], too many hassle. Not enough reward!
Stations should be destroyable. Permanently! Not just entosis the sh*t out of it... and then something might happen... geez.. Sorry people but even I could come up with a better idea of nullsec than this.
And I live in High Sec!!!
(okay, for a reason but this just doesn't give me enough of a fizz to go to null)
I don't belive in reincarnation
I've never believed in it in my previous lives either...
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CCP Ytterbium
C C P C C P Alliance
4054

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Posted - 2015.08.14 10:46:44 -
[117] - Quote
Mr Grape Drink wrote:Why are vulnerability windows bigger for bigger structures? Shouldnt they be harder to take than the smaller versions? As it stands in NPC null an XL would be open 12 hours a day if spread across evenly. If you're a mainly USTZ group and you set it during the week to come out after work hours, you would need to set it to say 5PM - 5AM. Gives people of a different TZ plenty of options to hit you while you're asleep.
Nothing like having massive guns and doomsdays attached to your citadel and your gunner asleep at the wheel!
Considering the XL will cost billions and billions of isk, you should be able to really force all engagements on it into your own primetime.
Vulnerability timers are bigger for L and XL because those are meant to be large corporation assets, with more manpower to protect them than M. Besides L and XL will have access to advanced weaponry that M doesn't have (in low/null/wormhole space) so it makes sense for them to require more effort to maintain. |
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CCP Ytterbium
C C P C C P Alliance
4054

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Posted - 2015.08.14 10:48:06 -
[118] - Quote
Hendrink Collie wrote:Quick question: How will jump beacons and cyno beacons work with these new structures. Since ultimately the citadels will be replacing POSes, is the module still going to be floating in space a ways from the citadel, or will it be more along the lines of randomly showing roughly 30km from the undock? Thanks! 
It will most likely be showing in space near to the structure - it ultimately depends on how the implementation is going to be, where are not there yet  |
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gascanu
Bearing Srl.
231
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Posted - 2015.08.14 11:06:58 -
[119] - Quote
so, where will 0.0 NPC space end up in? sov with occupancy, sov without occupancy? high/low sec npc? wh??? |

Kazon Necht
Future Corps Sleeper Social Club
2
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Posted - 2015.08.14 11:08:41 -
[120] - Quote
Lots of good comments here so far. Many echo the things that I've heard on our comms.
It appears to me that the reason CCP appears to have missed the mark, is because the problems that people complained about the most were not really solved. Instead, they were changed into something that appears to be far more hated by most people that use them.
The problem that I see here is that CCP focused so much on what people didn't like, that they didn't focus on what people did like about the POS system. I admit that the structure grind was boring and terrible. But there was so much that was good about POSs. The results of destroying a POS, especially one in use, were good. The fact that there was reward, outside of just blowing them up for fun, made it worth the time. Or at least, part of the time it took.
For one, I like the idea of unifying the POS code into something more intuitive. That rigs will explode with the POS is a great idea. It happens now with ships, and despite the cost, we still fit rigs to our ships. The fact that things are being more unified is good. For me, that's where the positive part of it ends.
Only manual guns? That's not a good idea. Corps used POSs and the automatic guns to catch people in traps and blow them up. Now that's gone. That was a tactic that you've changed.
Transporting loot to a nearby station? Are you serious? This is the worst decision, outside of the 3 step entosis process, that's been made. Right now several entities, especially those of us that live in wormholes, destroy POSs and spend the hours grinding because of the loot that might drop. The fact that you are taking this away and making it "safer" to store things in a citadel is a mistake. One thing EVE has often done is manage risk:reward well, and now, you've completely changed that.
The fact that the entosis link is the ONLY way that citadels can be destroyed seems counter intuitive. The problem before was the time it took to do the grind. Now, suddenly, you've made it take longer and you've managed to make it even more boring. At the end of the day, it would have likely been better if you could RF a POS with a link and then have to destroy it by bringing a fleet to actually shoot it. It leaves a reason for supers to exist and a reason for people to bring their dreads and cap fleets out, along with supporting subcap fleets.
As a wormhole player, I'm absolutely blown away at the disregard for how we operate. Keep in mind that while you did not originally intend for us to live in wormholes forever, wormhole dwellers managed to make it work, even with the broken POS code. EVE players are resourceful like that.
In wormholes, we may spend weeks or months planning the eviction of another corporation. It's our version of sov warfare. We will slowly seed the system with capitals, carefully working around the rules of wormhole masses and timelines. This system works well; it isn't generally complained about by anybody that understands how wormholes work. The reward is the potential to capture ships, modules and other things inside of the wormhole we are attacking. You see, we generally don't want the system, what we want is to fight (PVP), to win and to take our spoils and leave.
By changing it so you don't have to anchor at a moon, you've effectively made it nearly impossible for us to protect our home system without the risk of somebody just putting up a citadel in our system. After all, we can't declare it a home system and somehow stop that. By removing the drops, you've removed any real reason for us to siege other corps, because the reward is bad for the tremendous amount of risk. Not all sieges work out in the aggressor's favor.
It really seems to me that this new system is all about safety. I feel as though it was created to appease the new players who you want to invest their money in buying PLEX and building up what they own. It really ignores the existing players who have, under the existing risk/reward benefits of the existing system, come to understand and accept the risks of POSs.
I play EVE because it's really a difficult game to master and every decision that I make puts me at risk. It's a bit realistic in that sense. By taking it away and making it a "safer" game to play, you may attract new players, but are you going to retain the existing players like me with 5-6 accounts that are willing to spend a lot of time online to grind towards my end goal? Perhaps that isn't your objective here.
I will close with this thought: I do not believe that this system will increase PVP or game enjoyment at all. If those two things aren't your goals, then what are your goals so we can understand why you've changed this system so much? |
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