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Thread Statistics | Show CCP posts - 12 post(s) |
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CCP Phantom
C C P C C P Alliance
5992

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Posted - 2015.08.13 14:56:47 -
[1] - Quote
Work on the the new Citadel structures is proceeding well. Now it is the time to discuss the design how you can attack, defend and conquer a Citadel.
All Citadels, no matter their size, will have 3 vulnerability windows and will be attacked via Entosis Link mechanics (though no Command Node spawning).
Please read CCP Ytterbium's blog Citadels, sieges and you and inform yourself about all the details! We encourage you also to read the companion blog I feel safe in Citadel city.
Constructive discussions and questions are most welcome, additionally the CSM has compiled an excellent FAQ for your convenience.
CCP Phantom - Senior Community Developer - Volunteer Manager
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CCP Ytterbium
C C P C C P Alliance
4048

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Posted - 2015.08.13 15:17:43 -
[2] - Quote
ChromeStriker wrote:First! .... now to read...
Edit:
So still no word on deploying in WH's?
Structures of all sizes can be deployed anywhere, but there will be restriction on which services modules can be fitted. You may not be able to have a Supercapital Assembly Array in high-sec, or a medical facility in Wormhole space. Have a look at the FAQ the CSM compiled, it answers this point  |
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CCP Ytterbium
C C P C C P Alliance
4048

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Posted - 2015.08.13 15:29:57 -
[3] - Quote
Querns wrote:Hey -- I like pineapple on pizza!
No one is perfect I guess  |
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CCP Nullarbor
C C P C C P Alliance
1408

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Posted - 2015.08.13 15:44:35 -
[4] - Quote
Absent Sworn wrote:So, no mention of some minimal level of automated defense structures to prevent the lone entosing trollceptor. The CSM FAQ simply says "No", is that still the case and planned direction?
Correct there will be no automatic guns, but the concerns about trollceptors have been heard loud and clear.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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CCP Nullarbor
C C P C C P Alliance
1409

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Posted - 2015.08.13 15:50:57 -
[5] - Quote
Yroc Jannseen wrote:What role do you see Capitals playing in sieging these structures?
Entosis is supposed to measure who controls the field and capitals should have a role to play in that. How effective that visions works out will depend a lot on the capital rebalance which is gaining some momentum at the moment.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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CCP Ytterbium
C C P C C P Alliance
4048

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Posted - 2015.08.13 16:31:50 -
[6] - Quote
Scatim Helicon wrote:Why are wormholes getting reduced vulnerability windows compared to unbonused 0.0?
Reminder that NPC 0.0 in particular cannot reduce this window by their activities. Is it your intention that living in a C6 wormhole is safer than living in Syndicate or The Great Wildlands?
This is going to depend if stuff located inside wormhole structures are forever lost or taken care with asset safety. There is a discussion to be had on this particular point, since a lot of the wormhole guys want to go hardcore and lose all of their stuff. |
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CCP Nullarbor
C C P C C P Alliance
1410

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Posted - 2015.08.13 17:03:07 -
[7] - Quote
Black Pedro wrote:Just to be clear. In highsec, if I want to remove say a M Citidel from a rival I will need to declare war for at least three weeks? Say they set their vulnerability window for all three hours on Saturday morning. I would declare war the Friday morning to wait for the war to go live, and then would have to renew the war two more times before I could finally destroy it as each vulnerability window lasts a week?
No that was something left out of this blog, but the time between vulnerability windows will be shorter for the smaller structures, and our rough estimates on this would be a week in total from start to finish. This is something we want a lot of feedback on though, exactly how many hours and the times between cycles.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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CCP Nullarbor
C C P C C P Alliance
1410

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Posted - 2015.08.13 17:04:02 -
[8] - Quote
LujTic wrote:What happens when 'Scooped by owner'? Where do the docked players and assets go to then?
Assets are ejected into the asset safety and players will be floating in space in their pods.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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CCP Nullarbor
C C P C C P Alliance
1411

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Posted - 2015.08.13 17:45:52 -
[9] - Quote
Mr Grape Drink wrote:Why are vulnerability windows bigger for bigger structures? Shouldnt they be harder to take than the smaller versions? As it stands in NPC null an XL would be open 12 hours a day if spread across evenly. If you're a mainly USTZ group and you set it during the week to come out after work hours, you would need to set it to say 5PM - 5AM. Gives people of a different TZ plenty of options to hit you while you're asleep.
Nothing like having massive guns and doomsdays attached to your citadel and your gunner asleep at the wheel!
Considering the XL will cost billions and billions of isk, you should be able to really force all engagements on it into your own primetime.
Larger structures implies more members online to cover a larger timezone. It's still only a fraction of the week compared to existing structures, so we are confident the big groups will have no problem covering this.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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CCP Nullarbor
C C P C C P Alliance
1413

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Posted - 2015.08.13 17:47:58 -
[10] - Quote
Hendrink Collie wrote:Quick question: How will jump beacons and cyno beacons work with these new structures. Since ultimately the citadels will be replacing POSes, is the module still going to be floating in space a ways from the citadel, or will it be more along the lines of randomly showing roughly 30km from the undock? Thanks! 
They will be moved to service modules on the Gate structures, so the entire structure effectively becomes a beacon / bridge.
http://community.eveonline.com/news/dev-blogs/back-into-the-structure/
CCP Nullarbor // Senior Engineer // Team Game of Drones
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CCP Ytterbium
C C P C C P Alliance
4054

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Posted - 2015.08.14 10:46:44 -
[11] - Quote
Mr Grape Drink wrote:Why are vulnerability windows bigger for bigger structures? Shouldnt they be harder to take than the smaller versions? As it stands in NPC null an XL would be open 12 hours a day if spread across evenly. If you're a mainly USTZ group and you set it during the week to come out after work hours, you would need to set it to say 5PM - 5AM. Gives people of a different TZ plenty of options to hit you while you're asleep.
Nothing like having massive guns and doomsdays attached to your citadel and your gunner asleep at the wheel!
Considering the XL will cost billions and billions of isk, you should be able to really force all engagements on it into your own primetime.
Vulnerability timers are bigger for L and XL because those are meant to be large corporation assets, with more manpower to protect them than M. Besides L and XL will have access to advanced weaponry that M doesn't have (in low/null/wormhole space) so it makes sense for them to require more effort to maintain. |
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CCP Ytterbium
C C P C C P Alliance
4054

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Posted - 2015.08.14 10:48:06 -
[12] - Quote
Hendrink Collie wrote:Quick question: How will jump beacons and cyno beacons work with these new structures. Since ultimately the citadels will be replacing POSes, is the module still going to be floating in space a ways from the citadel, or will it be more along the lines of randomly showing roughly 30km from the undock? Thanks! 
It will most likely be showing in space near to the structure - it ultimately depends on how the implementation is going to be, where are not there yet  |
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