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1. API Problems - in Skill Discussions [original thread]
Has anyone else been having problems getting evehq or evemon to read api data. I keep getting messages that basically tell me the api isn't available, but it appears it is available for others. Have tried re-installing evemon and evehq, and have r...
- by Veryez - at 2013.07.16 23:48:00
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2. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
CCP FoxFour wrote: Our end goal is to have PvE and PvP be similar enough that you bring the same fits to both and that yes, there will be far fewer red boxes and a more enjoyable experience killing them. Whenever I read something like this,...
- by Veryez - at 2012.11.20 20:36:00
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3. New AGRO AI system is stupid and why... - in Missions & Complexes [original thread]
calexxa wrote: I have a question (maybe stupid, I have not tried this patch on the test server) - how this targeting change will affect L4 missions or 0.0 sec anomalies/plexes. I do not have such epic skills or faction fitted ships but lets say...
- by Veryez - at 2012.11.20 06:39:00
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4. Please CCP change the 2/10 DED keyspawn mechanics to stop others monopolizing th... - in Missions & Complexes [original thread]
Ifly Uwalk wrote: Max Kolonko wrote: Ifly Uwalk wrote: I don't see a bug here. What I see is bad game design. will get "working as intended" response probably Well it is working as intended - as intended 7 years or so ago. Back th...
- by Veryez - at 2012.11.20 06:15:00
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5. Sticky:Dev Blog: Fifty-Nine Down - in EVE Information Portal [original thread]
In your 'rebalancing' efforts, could you take the time to explain why you are nerfing the rupture? Swapping a high to a low could probably be considered breaking even, but swapping a high to a mid is practically useless. Now granted I haven't sat ...
- by Veryez - at 2012.11.19 02:00:00
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6. Sticky:EVE Community Spotlight #9 - EVEMon - in EVE Information Portal [original thread]
I remember the days of keeping paper lists of what I was training, when it would finish. Remembering, of course, to be online when it finished to change skills or swapping skills to a longer one to ensure it didn't finish while I was at work. I re...
- by Veryez - at 2012.11.18 21:09:00
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7. Sticky:Dev Blog: Introducing team Klang! - in EVE Information Portal [original thread]
I haven't used sound in eve consistently since my second month. I'll occasionally turn it on, and will usually miss some vent communication and turn it off again for another few months or so. Maybe with soundcloud I'll be able to have sound mute w...
- by Veryez - at 2012.11.16 19:49:00
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8. Nighthawk and heavy missile changes - in Ships and Modules [original thread]
Nalha Saldana wrote: Heres the comparison shooting on a battleship, the green line is the new nerfed dps. T1 Scourge missiles: http://i.imgur.com/9AVlL.jpg T2 Scourge Fury missiles: http://i.imgur.com/Pcc1N.jpg A picture is always wort...
- by Veryez - at 2012.10.22 22:52:00
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9. Nighthawk and heavy missile changes - in Ships and Modules [original thread]
Lin-Young Borovskova wrote: This heavy missile volley/base dmg nerf is good because brings Tengu and Drake more in the line with other ships of same class/role. However ships like Nighthawk are even worst if players assume this ship will not...
- by Veryez - at 2012.10.21 17:19:00
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10. What does winter changes mean for Missioning? - in Missions & Complexes [original thread]
Signal11th wrote: lol, so there I am whoring away to my hearts content and I lose connection..lets say a power cut or a telecomms issue, something I have no control over, so according to you my carrier/sc is now scannable for 15mins and there...
- by Veryez - at 2012.10.20 22:36:00
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11. Nighthawk and heavy missile changes - in Ships and Modules [original thread]
Lin-Young Borovskova wrote: I'm even more happy Nighthawk is getting a good pair of balance slaps because they will each one fill a purpose, I'm not ready to get rid of my Tengus for sure, but I'm so happy I'll be able to actually choose night...
- by Veryez - at 2012.10.20 14:32:00
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12. Nighthawk and heavy missile changes - in Ships and Modules [original thread]
Zhilia Mann wrote: Chill5 wrote: The reason why not many people fly the Nighthawk is because the training time is so long. Which is why i'm unhappy about it being indirectly nerfed. This is absurd. I've had CS 5 since before T3s were re...
- by Veryez - at 2012.10.19 22:29:00
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13. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
CCP Paradox wrote: It isn't 20% of the bounty pool amount, it is 20% of the kill (base value). So you would continue to receive 2 million payouts until the pool is empty, if each kill was worth a total of 10 million. Also, there is no reason ...
- by Veryez - at 2012.10.18 15:45:00
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14. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
CCP SoniClover, any chance I could get an answer to my earlier questions? Veryez wrote: CCP, we were discussing this earlier and I really couldn't find the answer, so perhaps we could get some info on the following: Lets say player 'A' has a ...
- by Veryez - at 2012.10.18 15:39:00
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15. Nighthawk and heavy missile changes - in Ships and Modules [original thread]
Kara Vix wrote: 10 percent damage nerf and decreased range will hurt the nighthawk alot, we can only hope that the ship balancing next summer that includes field command ships will put the bird where it should be. Until then, I hope you have cr...
- by Veryez - at 2012.10.18 15:33:00
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16. Building a better battleship. - in Ships and Modules [original thread]
Verity Sovereign wrote: biggest issue I have is that going up one size in guns results in a mere 33% increase in DPS... for massive penalties in tracking and sig res (and cap use for hybrids/lasers). What I'd really like to see, is the loss of...
- by Veryez - at 2012.10.17 06:49:00
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17. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
CCP, we were discussing this earlier and I really couldn't find the answer, so perhaps we could get some info on the following: Lets say player 'A' has a 10 mil bounty on his head, and has buyable kill rights (more then one). Seeing him flying a ...
- by Veryez - at 2012.10.17 00:55:00
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18. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
CCP Punkturis wrote: I believe (I have faith!) that people will mostly be putting bounties on people that annoy them, not just random people in local.. you can be a pretty annoying forum poster but a nice person in game so you might want to pl...
- by Veryez - at 2012.10.12 19:46:00
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19. Constraining Concord Response = Crimewatch / HS PvP Thrives - in EVE General Discussion [original thread]
baltec1 wrote: We used to have this. Then M0o happened and thousands died. Actually the CONCORD changes were the result of Zombie Corp's actions in Yulai, in March of 2004. While m0o did do the same thing in mara/passari in june of 2003, C...
- by Veryez - at 2012.10.08 19:51:00
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20. Ship Bumping? Still needed? - in Warfare & Tactics [original thread]
Immortis Vexx wrote: ....Stuff.... Someone needs to re-open their kinematics textbook I seeGǪ What you have is kinematics problem, and while you could figure this out with forces (since we are working with elastic collisions), you canGÇ...
- by Veryez - at 2012.10.08 13:46:00
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