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1. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
You want my opinion ? Here it is :P - Don't remove fighters warping. - Remove assist to small ships like sub bc. - Add a minimum distance off Forcefields or stations like 50km to assist fighters. This way you clear out ppl warping around in cept...
- by Elberet - at 2015.02.28 13:15:14
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2. Cryptograpically Signed Mails - in Player Features and Ideas Discussion [original thread]
Uh, apart from the fact that this IMO not a terribly important thing anyways - I mean, if someone submits fake killmails, just ban their sorry ass from the killboard and be done with it -, you neither have to make CCP store checksums in their data...
- by Elberet - at 2006.12.17 12:19:00
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3. Quicker Anchoring - in Player Features and Ideas Discussion [original thread]
Yeah, like I would even bother setting up an industrial POS without ample protection. And once the tower is online, my enemies, whoever they are, need to assemble a nice fleet or bring a dreadnaught if they wanted to raid me. Eh, whatever. I've b...
- by Elberet - at 2006.05.21 03:26:00
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4. Ability to cut off drones - in Player Features and Ideas Discussion [original thread]
That would be very lovely, especially for drone-loving ships like the Ishtar and Dominix. A feature that lets you 'abandon' or remotely self destruct your drones would come in very handy if, for example, you have five sentry drones launched and ne...
- by Elberet - at 2006.05.21 03:19:00
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5. Proposal to fix stealth bombers: - in Player Features and Ideas Discussion [original thread]
I am very much in favor of adding the Cov-Ops cloak to Stealth Bombers, but it is correct that this will make the Covert Ops ships somewhat redundant. But the solution is, in my opinion, not to gimp the two ship classes, but to give them truly uni...
- by Elberet - at 2006.05.21 01:44:00
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6. Quicker Anchoring - in Player Features and Ideas Discussion [original thread]
For the past umpteenth hours, I've been un- and reanchoring POS structures, spending, in total, at least 10 hours waiting for stuff to unanchor or anchor/online. Sooooo... I'd just love to get something like an 'Advanced Anchoring' skill that red...
- by Elberet - at 2006.05.21 01:10:00
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7. eve mail - in Player Features and Ideas Discussion [original thread]
You could read your evemails or even ask your friends to help out with some business while being stuck at work | school | your parent's house | [insert any place without an EVE-capable computer].
- by Elberet - at 2006.02.12 00:13:00
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8. Characters... - in Player Features and Ideas Discussion [original thread]
Originally by: Natalia Jagermeifter Can you edit your own portrait on an already created character? Yes. Create an alt on the same account. For a fee, CCP will swap the portraits of two characters within the same account, provided that ...
- by Elberet - at 2006.02.12 00:10:00
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9. Refine Corpse - Recieve Implant Fragments - in Player Features and Ideas Discussion [original thread]
Edited by: Elberet on 12/02/2006 00:07:10 Implants... no. Neural cyberimplants bond tightly with the brain of the user. Once inserted, they may be removed, but they will be unable to adapt to the specific brain waves and patterns of another us...
- by Elberet - at 2006.02.12 00:06:00
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10. Custom Ship Paint Jobs - in Player Features and Ideas Discussion [original thread]
Originally by: Failin Zhar We'll just take that as a....no. Well, you might. But that's a very monochromatic way of seeing things.
- by Elberet - at 2006.02.11 23:58:00
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11. Space Ownership - Programmers & Dev team comments welcome. - in Player Features and Ideas Discussion [original thread]
Originally by: Ardent Rellik How practical would it be to implement individual space ownership? Honestly, how useful would such a personal space be? As you said, the NPCs who live there, die there. Quite soon, too. If these private chun...
- by Elberet - at 2006.02.11 23:54:00
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12. Custom Ship Paint Jobs - in Player Features and Ideas Discussion [original thread]
Idiotic comment of the moment: NfS Underground gets the job done. :P Semi-idiotic comment: It's actually not that bad. If people aren't allowed to submit custom textures or decals and were merely able to freely recolor their ship, a simple colorm...
- by Elberet - at 2006.02.11 23:45:00
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13. Why does CCP hide cartesian coordinates? - in Player Features and Ideas Discussion [original thread]
Cartesian coordinates. You sure know some big words. I suspect you also know that a cartesian coordinate system requires a fixed zero point and a fixed normal vector for each dimension of the coordinate system. Without these, there are no cartesia...
- by Elberet - at 2006.02.11 23:39:00
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14. Ideas on Structural Damage - in Player Features and Ideas Discussion [original thread]
I dunno, if carefully tweaked, it might actually offer some interesting angles. Let's, for example, say that structural damage does not affect the ship until it has lost 50% structure. A shield tanker who is down to 50% structure is already as goo...
- by Elberet - at 2006.02.11 14:24:00
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15. Pods - in Player Features and Ideas Discussion [original thread]
The rescue pod is intended to be just that. A rescue pod. Undocking in a pod is like trying to cross the atlantic ocean in a small rubber lifeboat. Anyone even dreaming of that should go see a shrink to deal with those suicidal tendencies as soon ...
- by Elberet - at 2006.02.11 13:59:00
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16. Tech II Shuttles - in Player Features and Ideas Discussion [original thread]
Personally, I'd rather pay them for hurrying with getting those IBM blades installed rather then fiddling with the models for four T2 shuttles. ;) (Besides, all you'd get was a Minmatar shuttle with even more wings, a reddish or blackish Amarr sh...
- by Elberet - at 2006.02.11 13:45:00
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17. Gallente's want aesthetics!!! - in Player Features and Ideas Discussion [original thread]
How would this cause lag? The status of your target's shields and the type of hit is known to the client anyways, there shouldn't be much of a problem with figuring out whether the shot was mostly deflected by shields, was a direct hit into the ce...
- by Elberet - at 2006.02.11 13:37:00
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18. Aegis Cruiser - in Player Features and Ideas Discussion [original thread]
Originally by: El**** Ethenwe The problem with a ship that can defend another with defenders is that it renders missile boats dead. The very same holds true for just about any regular tackler with a bunch of T2 tracking disruptors. Whil...
- by Elberet - at 2005.11.28 22:47:00
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19. Decloacking Devices - in Player Features and Ideas Discussion [original thread]
First: Naaaaaaaaaah. Leave cloaking the way it is. The disadvantages pretty much even out all of the benefits you get from flying a covert ops or mounting a regular Prototype cloaking device on any other ship, there's no need to nerf it any furthe...
- by Elberet - at 2005.11.28 22:40:00
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20. Mining Laser Hardpoints - in Player Features and Ideas Discussion [original thread]
Correct. Seems I can't read my own Excel sheets anymore.
- by Elberet - at 2005.11.26 01:13:00
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