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1. Prophecy, it's great, but.. - in Ships and Modules [original thread]
I think Prophecy is pretty and cool looking, maybe you should try to get over that fatness ****.
- by Elemmakil - at 2005.05.17 13:13:00
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2. Are Stealth Bombers available yet ?? - in Ships and Modules [original thread]
Edited by: Elemmakil on 11/05/2005 16:55:50 Originally by: Nekhad Jormuzzar Originally by: Elemmakil Do submarines lose their invisibility before they launch torpedoes?, just if they get spotted by other means before they engag...
- by Elemmakil - at 2005.05.11 16:55:00
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3. Are Stealth Bombers available yet ?? - in Ships and Modules [original thread]
Do submarines lose their invisibility before they launch torpedoes?, just if they get spotted by other means before they engage. It makes sense that stealth bombers could do the same. I mean, they should lose cloak when they FIRE not when they LOCK.
- by Elemmakil - at 2005.05.11 13:54:00
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4. Stealth Bombers - in Ships and Modules [original thread]
Ok i don't like to pay inflated prices so i'll wait until they drop. Thx for answering
- by Elemmakil - at 2005.05.04 18:38:00
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5. Stealth Bombers - in Ships and Modules [original thread]
Any bpos out yet? Who sells them?
- by Elemmakil - at 2005.05.04 13:40:00
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6. Megathron Sniper Setup - in Ships and Modules [original thread]
Highs: 7 425mm scout mediums: 3 tracking comps II and one sensor booster lows: 2 PDU II 5 dmg mod II Use iridium ammo, total PWNAGE with 104 optimal plus 20 fall off or more dempending on your skills
- by Elemmakil - at 2005.04.16 03:03:00
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7. Missille Idea - in Ships and Modules [original thread]
Do not nerf missiles, they should be a special weapon, just limit the amount of launchers to 2 or 3 max in BSs. New Caldari weapon or hybrid bonuses for raven. 6 missile slots just donŠt work, too strong against NPCs and they suck for fleet battl...
- by Elemmakil - at 2005.04.14 13:26:00
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8. Megathron needs more cpu - in Ships and Modules [original thread]
Originally by: Seramis Originally by: Elemmakil can you fit megabeams instead? those are 425mm equals....well mega still canŠt. No, Tachies equal 425mm Rails, Mega Beams are the 350mm Railgun equivalent. No, tachyons are ...
- by Elemmakil - at 2005.04.13 15:07:00
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9. Role for dominix - in Ships and Modules [original thread]
SHHHHHHHH!!!
- by Elemmakil - at 2005.04.13 14:29:00
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10. gallente navy vexor question - in Ships and Modules [original thread]
Gallente navy vexor is just what gallente navy thorax would have been but with skin and bonuses from vexor..
- by Elemmakil - at 2005.04.13 14:27:00
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11. Megathron needs more cpu - in Ships and Modules [original thread]
can you fit megabeams instead? those are 425mm equals....well mega still canŠt.
- by Elemmakil - at 2005.04.13 14:23:00
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12. Megathron needs more cpu - in Ships and Modules [original thread]
Because Apoc can still fit all his best large weapons and tank to hell, same for raven.. and guess what... yes, MEGA CANŠT.
- by Elemmakil - at 2005.04.13 14:14:00
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13. Hybrid Nerf in patch - in Ships and Modules [original thread]
Edited by: Elemmakil on 13/04/2005 14:11:11 IŠm with Noriath, in fact i posted something similar a couple months ago but got ignored . Ships with more than 3 launchers+bonuses are overpowered, make missiles a secondary but still reliable wea...
- by Elemmakil - at 2005.04.13 14:11:00
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14. Help with dominix setup. - in Ships and Modules [original thread]
Like other people has stated Dominix is a very versatile ship. It was my first BS and i flied it for a couple months, i found a couple fittings quite useful. ARMOR TANK: Dual 250 sucks even with bonuses, is not anything about grid or cpu but CAP ...
- by Elemmakil - at 2005.04.08 00:58:00
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15. My new Brutix... - in Ships and Modules [original thread]
Mediums track better so hit more often to small targets
- by Elemmakil - at 2005.04.06 23:27:00
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16. Freighter's and their cargo, post destruction - in Ships and Modules [original thread]
Edited by: Elemmakil on 03/04/2005 14:47:30 Originally by: Phades Edited by: Phades on 01/04/2005 20:34:34 My point was, the objects will still exist, because frieghters are not supposed to be able to retrieve anything to their car...
- by Elemmakil - at 2005.04.03 14:45:00
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17. Freighter's and their cargo, post destruction - in Ships and Modules [original thread]
Originally by: Phades Edited by: Phades on 01/04/2005 20:34:34 My point was, the objects will still exist, because frieghters are not supposed to be able to retrieve anything to their cargo hold from space. If they can scoop said conta...
- by Elemmakil - at 2005.04.03 14:43:00
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18. WhatÆs the max/average DPS a cruiser can do? - in Ships and Modules [original thread]
Thorax if well fitted PWNS any other cruiser out there for sure. DonŠt know about assault frigs....
- by Elemmakil - at 2005.04.01 15:07:00
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19. Caldari HAC's the red headed stepchild... - in Ships and Modules [original thread]
"All missiles, exception are torpedos, can not competete with the DoT of turrets" False, canŠt compete with megapulses dot perhaps.
- by Elemmakil - at 2005.03.29 21:16:00
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20. Brutix setups and why - in Ships and Modules [original thread]
Edited by: Elemmakil on 29/03/2005 02:01:05 The Brutix is great indeed, it mines as good as a megathron at 1 third the price. If you want to use it to NPC, you`re limited to dual 150 rails if you want some tank, not very long range, but good ...
- by Elemmakil - at 2005.03.29 02:00:00
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