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1. EVE Starship Cross Sections - in Player Features and Ideas Discussion [original thread]
Love it! +1 I would love to see more of the guts in my shiny little space machine!
- by Eliza Loney - at 2013.11.22 20:35:00
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2. Calling You Out CSM! - in Assembly Hall [original thread]
I am sorry to hear your game was broken Can you please list off the game stopping bugs that are making the game COMPLETELY un-playable? I will get whatever resources I can together to bring the bugs to CCP's attention. I checked your post twi...
- by Eliza Loney - at 2013.11.21 14:27:00
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3. ISIS Standard Fits - in Player Features and Ideas Discussion [original thread]
How about just popping up your saved fittings? That way when you link a fit to a new player, as long as they save it, it will come up with ISIS.
- by Eliza Loney - at 2013.11.20 17:17:00
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4. Thinking like a craftsman - in Player Features and Ideas Discussion [original thread]
Idea #1) Great idea, love it. Add some cons to it, add a charge to produce things this way, If I order 100 things and ask for them to be delivered in 100x 1m^3 boxes it will cost more than if it was all in 1x 100m^3 box. Small fee of course but a...
- by Eliza Loney - at 2013.11.15 19:51:00
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5. Make Warp Core Stabilizers improve warp speed - in Player Features and Ideas Discussion [original thread]
To stabilize the warp core it generally runs at a lower output, not higher. Yes a more stable warp core can go faster but you can't get both effects from one module. It's a cyclical problem, I have a more fuel efficient car that goes further, g...
- by Eliza Loney - at 2013.11.08 14:38:00
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6. FW station camping, at least add some sort of risk to it. - in Player Features and Ideas Discussion [original thread]
Factional warfare is fine, but when a guys can camp outside a station owned by the opposing militia without the guns lighting up, that's not war, that is silly arbitrary rules that make little sense. If I cannot fly into Caldari space because I a...
- by Eliza Loney - at 2013.11.03 02:53:00
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7. Handling throwaway alts - in Player Features and Ideas Discussion [original thread]
Mordeth Aridhol wrote: In regards to suicide ganking, it is against the rules to use throwaway alts for it and you can be banned if you are caught. So overall i have no idea what you are on about. -1 So where are the stats on that? Has any...
- by Eliza Loney - at 2013.11.03 02:48:00
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8. Faction weapon build costs - in Assembly Hall [original thread]
I would love to be able and use my LP to buy ships and modules directly ( at inflated LP costs of course) That should encourage people to upgrade I-hubs more. My other thoughts on tags: Exchange tags for LP directly at a fixed rate based on the...
- by Eliza Loney - at 2013.10.29 18:28:00
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9. More killmail information - damage types - in Player Features and Ideas Discussion [original thread]
I would like to see the damage type in the combat log as well but on the kill mail will help too. NEW IDEA Add the log files to the kill mail somehow!
- by Eliza Loney - at 2013.10.25 18:11:00
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10. The ACTUAL way to "fix" afk cloaking for smelly carebears. - in Player Features and Ideas Discussion [original thread]
So if I cloak up and fly 30-¦ up from planar in a random direction, how would you ever find me? or if I am in a safe spot that takes 2 minutes to make?
- by Eliza Loney - at 2013.10.25 18:03:00
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11. Solution for getting rid of stabbed & cloaked FW farmers!!! - in Player Features and Ideas Discussion [original thread]
Easy solutions! Timer does not run if you are cloaked, you can still pick off targets but not while running the plex Must be within 2000 M of the button to capture it, easy fro group, hard for solo NPC calls in backup at random intervals, they...
- by Eliza Loney - at 2013.10.24 17:34:00
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12. Station games and Factional Warfare - in Crime and Punishment [original thread]
Sadly if the 750 million isk bounty is not enough I can't afford a revenge contract anyway
- by Eliza Loney - at 2013.10.21 01:28:00
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13. Station games and Factional Warfare - in Crime and Punishment [original thread]
This is going to be a whine post! Yes I lost a ship or two this way, yes I think it is wrong. I recently joined the Gallente militia in the fight against the Caldari. I had gone to the Federal Defense Union station in Villore(0.5) to check out ...
- by Eliza Loney - at 2013.10.20 23:23:00
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14. Random Ice belt deposits - in Player Features and Ideas Discussion [original thread]
+1 Ice used to be boring, not it is just as boring but >over there> instead. I would like a GM / DEV / CSM to sit in a high-sec ice system and count how many ice miners on on belt in the first 30 seconds, first 5 mins etc. The isboxer cr...
- by Eliza Loney - at 2013.10.09 18:05:00
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15. Please streamline targeting, remove/reduce click spamming - in Player Features and Ideas Discussion [original thread]
+1 It is impossible to know when someone is lockable, leading to spamming the mouse as fast as you can to get a lock. That is assuming they are not moving around your overview too much ( other ships, distances etc ) Primary lock I would like to...
- by Eliza Loney - at 2013.10.08 20:25:00
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16. cloking devices should use fuel - in Player Features and Ideas Discussion [original thread]
*sigh* First one to the Tears!!!!! This has been discussed in over 100 threads before, please go read them.
- by Eliza Loney - at 2013.10.07 18:04:00
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17. Directional scan hull only... - in Player Features and Ideas Discussion [original thread]
+1 I always thought it odd that D-Scan can pick up what ship type and even the electronic name of the ship, but not the pilot. D-Scan should be hull only, by base type. There is no feasible way to tell what the name is from a D-Scan. Look at a ...
- by Eliza Loney - at 2013.10.07 16:42:00
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18. Dust filled boarding torpedoes - in Player Features and Ideas Discussion [original thread]
Too much dependance on other players you cannot Punish / Kill / Eject from airlock when they decide to AWOX you. I think the next DUST / EvE cross should be stations and fighting for control internally.
- by Eliza Loney - at 2013.10.04 21:02:00
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19. Restoring Interdiction Probe Aggression - in Player Features and Ideas Discussion [original thread]
I stand corrected, I was unclear how bubbles really worked. I always thought a bubble was generated by a ship, making it on field only capable. Yay! I got smarter!!
- by Eliza Loney - at 2013.10.04 18:56:00
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20. Restoring Interdiction Probe Aggression - in Player Features and Ideas Discussion [original thread]
Prometheus Exenthal wrote: Currently, deploying a bubble has absolutely no repercussions. One can deploy bubbles on targets as much as he/she desires (with the target trying to warp), without taking aggression. This is bad. Preventing a playe...
- by Eliza Loney - at 2013.10.04 18:02:00
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