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1. Encarna Clothes ideas - in Player Features and Ideas Discussion [original thread]
Oh my god ^^ yeah i wouldnt mind kilts optional but please dont request log throwing ^^
- by Emylissan - at 2010.10.13 04:52:00
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2. stupid german translation - in Player Features and Ideas Discussion [original thread]
Originally by: extecy Hello i would like to complain about the incomplete translation of the game into german. Why did you translate the gunnery for example in two different ways and left it untranslated at another? On the charsheet you ...
- by Emylissan - at 2010.10.12 11:06:00
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3. Salvage Drones - in Player Features and Ideas Discussion [original thread]
Originally by: Kobushi They tried to add them a few years back. It did really really bad things to the game code and database...REALLY BAD stuff, to add such a small feature it would have taken hugely disproportionate time and manpower thu...
- by Emylissan - at 2010.10.12 10:40:00
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4. Skill-suggestion Stripminer-specialization - in Player Features and Ideas Discussion [original thread]
Originally by: Camdelma They already have these. there's a separate one for each type of asteroid you want to mine. When you have no idea about the industry skills..dont post related to them.. The skills you talk about increase the re...
- by Emylissan - at 2010.10.10 03:25:00
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5. Mute the monks!, and other station noises - in Player Features and Ideas Discussion [original thread]
Wouldnt it be much, much easier to switch your local sound system off while docked and turn it on again at undocking?
- by Emylissan - at 2010.10.10 01:19:00
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6. Grid-wide (= line-of-sight) chat? - in Player Features and Ideas Discussion [original thread]
Edited by: Emylissan on 09/10/2010 18:49:08 Even when i like the idea of a local chat, i guess it would have the same problems the present local chat has..most are in their corp or alliance chats, switched local chat blink off and have their c...
- by Emylissan - at 2010.10.09 18:47:00
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7. Skill-suggestion Stripminer-specialization - in Player Features and Ideas Discussion [original thread]
Originally by: Gypsio III Originally by: Emylissan Well i would suggest that new skill to increase the mining value of each stripminer-cycle by a percentage per skill level. The skill should not have to me a preq for using stripmin...
- by Emylissan - at 2010.10.08 14:17:00
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8. Drone damage status inside dronebay - in Player Features and Ideas Discussion [original thread]
Yeah a simple but very usefull suggestion i guess. /signed
- by Emylissan - at 2010.10.08 05:48:00
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9. Pirate Faction Warefare? - in Player Features and Ideas Discussion [original thread]
Even when i dont play the evil way in EVE i understand what you mean because of various games with a very quick made half-thought-through evil path and i support it fully for those who want to play the badguy in eve simply because a player should ...
- by Emylissan - at 2010.10.08 05:45:00
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10. Concept - War dec cost changes - in Player Features and Ideas Discussion [original thread]
Edited by: Emylissan on 07/10/2010 11:22:28 Perhaps take the clones of all members together, each clonegrade adds a multiplier to increase a base wardec prize? And the clonegrade mulitplier depends on the sk value of the clone The baseprise ...
- by Emylissan - at 2010.10.07 11:20:00
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11. Logout to character selection screen - in Player Features and Ideas Discussion [original thread]
I dont see the value of that feature. What makes a few seconds for reloggin that worthy that CCP has to change the code of the client?
- by Emylissan - at 2010.10.07 06:22:00
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12. to make mining worth while, banish all mining barges to 0.0 - in Player Features and Ideas Discussion [original thread]
Edited by: Emylissan on 07/10/2010 03:11:41 LMAO yeah and whats next bannish all ships above frigates to lowsec and BS to 0.0 because that would make war in highsec far less dangerous for mining corps now that we start to support those.. But...
- by Emylissan - at 2010.10.07 03:09:00
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13. Skill-suggestion Stripminer-specialization - in Player Features and Ideas Discussion [original thread]
Ok the market stuff is an arguement but i simply think that mining turrets are to far left behind in supported skills compared to weapon turrets and other modules. A mission runner can learn skills to the sky to increase his combat power with so m...
- by Emylissan - at 2010.10.07 02:50:00
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14. Skill-suggestion Stripminer-specialization - in Player Features and Ideas Discussion [original thread]
Well i would suggest that new skill to increase the mining value of each stripminer-cycle by a percentage per skill level. The skill should not have to me a preq for using stripminers only increase the skill of using them. I think 5% per skill le...
- by Emylissan - at 2010.10.07 02:33:00
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15. Concept - War dec cost changes - in Player Features and Ideas Discussion [original thread]
Dunno about the idea in general but instead of taking the number of corpmembers as indicator for the war dec price i would suggest to take the learned skillpoints of all the members in the ward decing corp. That way a one man corp of a 50 million...
- by Emylissan - at 2010.10.06 22:49:00
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16. Idea to make mining more intresting. - in Player Features and Ideas Discussion [original thread]
Hopefully theyŚll let the mining as it is. When i make my daily work in belt of 50 Asteroids and dont want to work an hour at each for mining it with stupid mini games. You dont have to target the main reactor of a hostile ship either to do full...
- by Emylissan - at 2010.10.06 22:08:00
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17. Set Destination (and dock) - in Player Features and Ideas Discussion [original thread]
Originally by: Sazuka Kirr Warping to a station and docking is the same as warping to a gate at zero and jumping. What's the opposite of +1? -1? :S actually it isnt... when you warp to zero to a stargate you can jump in the same mome...
- by Emylissan - at 2010.10.04 01:34:00
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18. Skillpoint Remap - in Player Features and Ideas Discussion [original thread]
Originally by: Nolan McNamara I don't see how allowing a single skill remap is any different than an attribute remap. Oh what about the difference that you can catch up to the skills you need with skilling them while paying cpp the gam...
- by Emylissan - at 2010.10.03 00:43:00
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19. Drone Damage Display!! - in Player Features and Ideas Discussion [original thread]
Originally by: Whezker +1 And I will say so to set the target for the drone from the overview without need of targeting it If I'm mining, and comes a rat, I don't like to dis-target the asteroid, target the rat, then get the drones to dest...
- by Emylissan - at 2010.10.02 08:43:00
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20. Sound Bug - in Issues, Workarounds & Localization [original thread]
Missing item drop sound is actually the thing i can report for sure..about the other sounds hm no idea^^
- by Emylissan - at 2010.10.01 23:04:00
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