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1. T2 BPO possible change? - in Player Features and Ideas Discussion [original thread]
OK, I'll bite. Since I do invention and I also own T2 BPO's, I'm probably about as qualified as anyone to comment. After invention was introduced, the primary value of a T2 BPO became its resale value. This is why, if you've priced one lately, it...
- by Enthral - at 2010.05.01 04:56:00
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2. Ambulation ideas - in Player Features and Ideas Discussion [original thread]
Originally by: silken mouth Unfortunately CCP have so far stated tht there will be FP combat, because of the teaspoon effect. my suggestion was to include different levels with diffrent security. upon disembarking everyone starts on the c...
- by Enthral - at 2009.05.23 03:43:00
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3. Ambulation ideas - in Player Features and Ideas Discussion [original thread]
Originally by: Miilla Who cares about leather pants in stations. We will have planet side operations and missions in Star Trek online, is this the best Eve has to compete with? Walking with leather pants in stations? Of course not. Al...
- by Enthral - at 2009.05.22 20:34:00
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4. Ambulation ideas - in Player Features and Ideas Discussion [original thread]
You lost me at "...like achievements are earned on xbox..." I'm sure we'll be able to buy clothing with isk, but I doubt the developers want to turn EVE into Second Life in Space where we're all walking around with parrots on our shoulders. -Ent...
- by Enthral - at 2009.05.21 20:43:00
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5. A simple way to get new players into PvP - in Player Features and Ideas Discussion [original thread]
I still claim that people either want to PvP or don't. It's a personality thing. The shame is, I think a lot of people who are PvP adverse would, if given some guidance and a taste of what it is like, would really enjoy it and have a lot of fun. ...
- by Enthral - at 2009.03.09 08:58:00
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6. New POS Module: Distribution Hubs - in Player Features and Ideas Discussion [original thread]
Shuffling stuff around to various arrays is a giant pain in the rear. When you have a dozen various assembly arrays, it gets tedious to move around materials as needed. Keeping track of what materials you have can be rather vicious as well. Heaven...
- by Enthral - at 2009.03.09 08:48:00
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7. Scrap the astronomical unit - in Player Features and Ideas Discussion [original thread]
Originally by: Debeus Edited by: Debeus on 08/03/2009 22:40:06 Luckily, there are just 2 stubborn countries left in the past, one being very detrimental to the course of science in the world... First, I take exception to the notio...
- by Enthral - at 2009.03.09 08:31:00
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8. Streamlining the invention and other manufacturing GUIs - in Player Features and Ideas Discussion [original thread]
The average invention job requires 12 clicks, 3 menu selections, several waits for information to be looked up and displayed, and 15 mouse movements. To run ten jobs, as myself and I'm sure many (most?) other inventors do, that equals a whopping ...
- by Enthral - at 2009.03.09 07:54:00
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9. How to make local irrelevent and still keep it - in Player Features and Ideas Discussion [original thread]
The problem, in my mind, has always been the fact that the chat system was the only way to gather local intel. You should only appear in local if you say something in local. Otherwise, no one appears. But now that local will no longer be a means ...
- by Enthral - at 2009.01.12 02:59:00
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