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1. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Combat Recons will now be permanently undetectable by directional scanners All eight Recons will have their resist profiles brought up to Heavy Assault Cruiser level All eight Recons will have the capacitor cost of warp...
- by Entity - at 2014.12.20 14:36:44
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2. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Manic Velocity wrote: IMPORTANT QUESTION: Will we be able to repackage multiple Bowheads and place them in the cargo of another Bowhead, in effect making this Bowhead a... ship shipping ship shipping shipping ships? yo dawg, I herd u liek...
- by Entity - at 2014.11.10 16:04:19
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3. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Arden Elenduil wrote: And what would you use those slots on otherwise? Cargo expanders? The main carrying capacity is iin the SMA so you'd have to be pants on head ******** to fit anything other than tank tbh. This only strengthen my point ...
- by Entity - at 2014.11.10 15:58:33
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4. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Jedediah Arndtz wrote: Arronicus wrote: the 400-500k range seems much more favourable to seeing this getting used, as opposed to just following the current methods, pilot the battleships, or freighter haul hulls. However, I'm still confused...
- by Entity - at 2014.11.10 15:54:26
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5. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Triple the hitpoints. Give it capacity for 4-5 bs.
- by Entity - at 2014.11.10 15:43:11
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6. Raise station container 1000 stack limit - in Player Features and Ideas Discussion [original thread]
Discomanco wrote: Well, this would increase the limit everywhere, because this limit is in every hanger, including Item Hanger and Ship Hanger. And I would guess this is a code limit or something that would break everything if they tried to inc...
- by Entity - at 2014.11.09 02:11:14
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7. Raise station container 1000 stack limit - in Player Features and Ideas Discussion [original thread]
Please raise the number of items you can store in these containers.
- by Entity - at 2014.11.08 23:27:16
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8. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
So when are the unique battleships getting some love? Not like anyone is actually going to fly them, but ... you know :P
- by Entity - at 2014.04.29 14:20:00
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9. Sticky:[Summer 2014] Tweaks to Ascendancy Omegas and Warp Speed Rigs - in Player Features and Ideas Discussion [original thread]
Swiftstrike1 wrote: Couldn't care less. Does anybody actually use these implants? It's great if you fly freighters frequently. The set cuts travel time by a very noticable amount.
- by Entity - at 2014.04.28 19:38:00
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10. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Arec Bardwin wrote: Will there be any changes to the warp speed rigs? Plan is to keep them the same, as the bonuses they provide are pretty awesome under the new system. I knew buying out jita when it was announced on...
- by Entity - at 2013.10.02 17:24:00
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11. CTRL+CLICK LINK opens Out of game browser PLEASE - in Player Features and Ideas Discussion [original thread]
2-4 man hours? psh. give me 15 minutes with the code
- by Entity - at 2013.08.01 21:15:00
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12. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
So, Astarte getting a massive damage nerf? The damage/rof changes do not offset the 29% reduced damage from losing 2 turrets, and adding 2 completely unbonused launchers isn't that particularly appealing.
- by Entity - at 2013.08.01 13:50:00
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13. Senior Citizen Certificate: aka Pensioners card - in Player Features and Ideas Discussion [original thread]
Caleb Ayrania wrote: I was wondering if we could get a senior citizen certificate in the certificates? So we can flaunt our pensioners card and claim disabilities for things like warping to the wrong gates, or similar age related issues.. ...
- by Entity - at 2013.07.19 21:00:00
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14. Please don't remove Deep Space Probes! - in Player Features and Ideas Discussion [original thread]
I just don't want items I got in my collection removed. Remember last time you deleted stuff, CCP? it didn't end well.
- by Entity - at 2013.05.10 19:13:00
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15. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Entity wrote: How will this affect the Raven State Issue? We have a special balance pass in mind for you entity. You make me feel all special GÖÑ
- by Entity - at 2013.04.08 15:00:00
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16. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
How will this affect the Raven State Issue?
- by Entity - at 2013.04.08 14:50:00
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17. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
How will this affect the Tempest Tribal Issue?
- by Entity - at 2013.04.08 14:49:00
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18. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
How will this affect the Megathron Federate Issue?
- by Entity - at 2013.04.08 14:48:00
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19. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
How will this affect the Armageddon Imperial Issue?
- by Entity - at 2013.04.08 14:47:00
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20. About the [WANTED] sign on character show info. - in Player Features and Ideas Discussion [original thread]
Mag's wrote: But I've decided that whatever you did to p*ss me off, is criminal in my eyes. That's why you're wanted, for crimes against my personal convictions. Chest hair being one of them. Did you say chest hair ?
- by Entity - at 2012.12.06 20:35:00
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