Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 .. 108 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 25 post(s) |
|
CCP Rise
C C P C C P Alliance
190
|
Posted - 2013.04.08 14:21:00 -
[1] - Quote
Welcome to the Tech 1 Battleship rebalance, fasten your seatbelts!
Some of the changes herein are significant, so I'm going to lay out our overall tiericide and balance principles at the top of each race's thread, and also provide ship-by-ship explanation. I encourage you to read both before hitting the caps lock key, you may find answers to some of your questions and concerns.
Tiericide - Our effort to destroy ship tiers continues. With battleships, the tiers were most evident in HP amounts and price. All variations had an equal allocation of slots already (19), except drone bonused hulls or disruption hulls, which wonGÇÖt change. As usual, we will be dividing battleships into roles rather than tiers. The distribution will be as follows: One 'Attack' Battleship for each race, and two 'Combat' Battleships for each race (except Caldari, who will retain the only 'Disruption' Battleship for the time being). With these new roles in mind, we will be adjusting hitpoint amounts for all combat battleships near the former tier 3 hitpoint numbers, while the attack hulls will sit closer to the former tier 2s. As with other ship classes, attack battleships will be faster, more agile, and will focus more on damage application and projection than their combat counterparts. Cost of production will be adjusted to reflect tiericide, but so far we have not settled on exact numbers.
Exciting roles for every ship and every race - One of our main goals during this balance pass is to see that each battleship has a lot to offer, and that each race has access to all of Eve's environments. Formerly, the battleship line had strange overlaps and gaps which left certain races excluded from certain styles of play and other races with more than one option for a certain role. This new distribution should hopefully provide new options and excitement for players of all races.
I am breaking the post into four, by race, with the hope of isolating feedback. We look forward to hearing what you all have to say.
Without further ado:
AMARR
A preface for Amarr: This ship line presented a special sort of obstacle. There were three ships with a heavy amount of overlap, all focusing on armor tanks and energy weapon damage. With the prices associated with tiers being removed, that overlap would be even more obvious, and likely, the apoc and geddon would fall into further disuse. That said, both of them are among eve's most iconic ships. We have decided to make big changes to them both, while hopefully preserving access to any use an Amarr pilot had prior.
Abaddon:
The Abaddon, price aside, was clearly the most dominant of the Amarr line-up. We've left it totally in-tact as your go-to laser brawler, except for the resist bonus tweak. This change is significant, and we are going to dedicate an entire thread to discussing the power of resistance bonuses later in the day. If you want to talk about this bonus here, in relation to the Abaddon specifically, feel free. The general idea from our end is that the current bonus to resistance is one of the most powerful ship bonuses in the game. It adds to the power of local tanks (active and passive) as well as remote tanks, which has consistently positioned ships with this bonus at the center of some of the most powerful gameplay available to combat pilots. We feel that the Abaddon is strong enough to perform perfectly well with the slight loss in resist.
Amarr Battleship Skill Bonuses: +5% to Large Energy Turret damage +4% Armor resistances (-1% per level)
Slot layout: 8H, 4M, 7L; 8 turrets, 0 launchers Fittings: 21000 PWG, 560 CPU Defense (shields / armor / hull) : 7000 / 8500 / 8000 Capacitor (amount / recharge rate / recharge per second) : 6375 / 1250s / 5.1 Mobility (max velocity / agility / mass / align time): 89 / .14 / 125000000 / 20.03s Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km / 85 / 7 Sensor strength: 22 Radar Sensor Strength Signature radius: 470
Apocalypse:
We decided to use the Apocalypse as the secondary laser platform, rather than the Armageddon for two main reasons. Firstly, one had to have drones, and the Armageddon already did. Secondly, the Apocalypse's optimal range bonus was unique and was already providing a niche (allbeit small) and we didn't want to destroy that. After a few iterations we've decided to remove the cap use bonus and add a tracking bonus to the Apocalypse, making it a king for damage application. It will also be Amarr's Attack battleship, meaning it has received increased base speed, agility, lowered signature resolution, and slightly lowered hitpoints. It is also getting an increase to power grid and CPU so that beams are a more viable option in the future.
There is some concern that the new Apoc will have a significant cap weakness, which will make it too similar to the Abaddon. We've lowered the base cap, but raised the recharge rate some too compensate. We're hoping that this ship will be exciting enough to offset any cap-based difficulty, but will be paying close attention to feedback.
Amarr Battleship Skill Bonuses: +7.5% to Large Energy Turret optimal range +7.5% Large Energy Turret tracking speed (replaced large energy turret cap use)
Slot layout: 8H, 4M, 7L; 8 turrets , 0 launchers Fittings: 21000 PWG(+500), 540 CPU(+35) Defense (shields / armor / hull) : 6000(-211) / 6800(-700) / 7000(+359) Capacitor (amount / recharge rate / recharge per second) : 6700(-800) / 1002s(-152s) / 6.69 (+.19) Mobility (max velocity / agility / mass / align time): 113(+19) / .119(-.017) / 97100000 / 16.02s (-2.29s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 73km(+5.5k) / 95 / 7 Sensor strength: 20 Radar Sensor Strength Signature radius: 380(-20)
Armageddon:
This is a fun one. Bet you guys didn't think my first two projects would be to slow down the Talos and throw the old Armageddon out the window! But! I think its the best thing for the race line overall. What we've done here is make the Armageddon an echo to the new dragoon destroyer. It makes sense for Amarr to have a battleship variation that rewards players who've trained for dragoon -> arbitrator -> prophecy, and with the neut range bonus, the Armageddon should be a huge payoff. As the Armageddon is falling under 'combat' it will receive a substantial hitpoint boost, sensor strength boost, sig increase, and speed decrease.
While we understand that this is a very powerful ship, it should not be oppressive. Hopefully it will offer a new type of challenge to fly and fly against. To anyone who is very sa... |
|
Mariner6
Agony Unleashed Agony Empire
114
|
Posted - 2013.04.08 14:34:00 -
[2] - Quote
First again! |
Magic Crisp
Amarrian Micro Devices Yulai Federation
67
|
Posted - 2013.04.08 14:35:00 -
[3] - Quote
Well, second by a second.
Anyway, doesn't the apoc needs to have a bit more EHP, to be similar than the other two? If tiericide is going on, and tiers are gone, and the steps in EHP were part of the tiers, then it could use a bit more, especially since the baddon has resist bonuses next to its great HPs.
The geddon seems interesting. Feels like the geddons will be the new welpests. When these hit sisi, i'll probably try to fly it with neuts and ACs :) |
Beaver Retriever
Science and Trade Institute Caldari State
40
|
Posted - 2013.04.08 14:39:00 -
[4] - Quote
nvm. ninjaedit. with some thought.. the range bonus should combine well with sentries.
i look forward to fighting geddon fleets and probably losing. |
Unforgiven Storm
Eternity INC. Goonswarm Federation
298
|
Posted - 2013.04.08 14:40:00 -
[5] - Quote
+10% to Drone damage and Hit Points (replaced large energy turret rate of fire) +10% Energy Neutralizer and Energy Vampire range (replaced large energy turret cap use)
a mini bhaalgorn? Official CSM 8 Campaign HQ * Unforgiven Storm for CSM8 * My Blog
|
HVAC Repairman
GoonWaffe Goonswarm Federation
510
|
Posted - 2013.04.08 14:40:00 -
[6] - Quote
ccp rise you're killing eve online: a bad game Follow me on twitter |
DJWiggles
Eve Radio Corporation
52
|
Posted - 2013.04.08 14:42:00 -
[7] - Quote
I will say this ....> DEM GEDDON CHANGES!!!!!!!!!!!!!!!!!!!!! DAMN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1 Live on Eve Radio Wednesdays 20:00 GMT with me & friends blabbering on about Eve and stuff-áFollow me on twitter http://twitter.com/WigglesGRN, like me on facebook http://facebook.com/wigglesGRN or check out my blog http://wiggles.gamingradio.net/blog
|
Kristoffon Ellecon
Kris' Karebear Killing Korp
58
|
Posted - 2013.04.08 14:42:00 -
[8] - Quote
Please carry changes over to faction versions.
RIP Bhaalgorn. Psychotic Monk for CSM |
StarFleetCommander
V0LTA Verge of Collapse
136
|
Posted - 2013.04.08 14:43:00 -
[9] - Quote
Looking forward to that geddon :P |
Malcolm Holmes
Vectorum Exitium Alternative Realities
0
|
Posted - 2013.04.08 14:45:00 -
[10] - Quote
Goodbye mission running Apoc. RIP |
|
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
153
|
Posted - 2013.04.08 14:45:00 -
[11] - Quote
You should've thrown the abaddon out the window instead. |
Allison A'vani
North Eastern Swat Pandemic Legion
10
|
Posted - 2013.04.08 14:45:00 -
[12] - Quote
Way to go CCP, nurfing resists on abandons and rohks, I guess you don't really care about skill based PvP you just want more alpha fleets, the guy with the most maelstroms will win just keeping on alphaing away the other fleet. BTW this is a terrible change and it is a joke to call this balancing in anyway. |
Jackie Fisher
syrkos technologies Joint Venture Conglomerate
179
|
Posted - 2013.04.08 14:46:00 -
[13] - Quote
End of the 8L Geddon - a sad day. Fear God and Thread Nought |
Entity
X-Factor Industries Synthetic Existence
361
|
Posted - 2013.04.08 14:47:00 -
[14] - Quote
How will this affect the Armageddon Imperial Issue? GòªGûæGûæGûæGûæGûæGûæGòæGûæGûæGûæGòöGòùGûæGòæGûæGòæGûæGòöGòùGûæGòªGòæGûæGòöGòùGòöGòªGòùGòöGòù GòæGûæGòöGòùGòöGòùGòöGòúGûæGòöGòùGòáGûæGûæGòáGûæGòáGòùGòáGò¥GûæGòæGòáGûæGòáGò¥GòæGòæGòæGòÜGòù Gò¬GòÉGòÜGò¥GòæGûæGòÜGò¥GûæGòÜGò¥GòæGûæGûæGòÜGò¥GòæGòæGòÜGò¥GûæGò¬GòÜGò¥GòÜGò¥GòæGûæGòæGòÜGò¥ Got Item? |
Mizhir
Shrubbery Acquisitions
12173
|
Posted - 2013.04.08 14:48:00 -
[15] - Quote
Interesting to see the Geddon being turned into a neuting ship. But will the range bonus instead of a neut amount bonus be worth it? We will never forget you Saede!
I bet you dont see things like this so often in EVE |
Helicity Boson
Immortalis Inc. Shadow Cartel
523
|
Posted - 2013.04.08 14:49:00 -
[16] - Quote
range bonus, no amount bonus? Do not want! |
Ravcharas
GREY COUNCIL Nulli Secunda
219
|
Posted - 2013.04.08 14:51:00 -
[17] - Quote
I wonder what the chances are of the resist changes following through to the amarr and caldari capitals. Any bets? |
Sphit Ker
Dreddit Test Alliance Please Ignore
178
|
Posted - 2013.04.08 14:53:00 -
[18] - Quote
I think I am going to like the new Apoc. The 'geddon makes me twitch, tho. How am I supposed to devour all the Scorch L without the rof bonus? Altho the 4th mid is rather nice. Conflicting signals, oh my. |
Allison A'vani
North Eastern Swat Pandemic Legion
10
|
Posted - 2013.04.08 14:54:00 -
[19] - Quote
Helicity Boson wrote:range bonus, no amount bonus? Do not want!
Ya, I didn't even see this till you pointed it out. Range bonus is pretty useless in in all by extremely specific and rare circumstances, like if you are in a no more than 10 v 10 fight. In actually game play nutes are only useful against getting tackle off you, where the t2 large's default range is good enough or against capitals where they are so slow the range doesn't matter at all anyway. |
DENWIR
The First Foundation SOLAR FLEET
2
|
Posted - 2013.04.08 14:56:00 -
[20] - Quote
You are insane?!
DONT TOUCH ARMAGEDDON! |
|
Lenier Chenal
Anomalous Existence Existential Anxiety
33
|
Posted - 2013.04.08 14:57:00 -
[21] - Quote
Terrible. There should not be 2 drone armor races. The geddon was great as it was - high DPS but not the same tank as the baddon.
Can we get a range + damage bonus on the apoc instead ... at least? |
Pattern Clarc
Aperture Harmonics
426
|
Posted - 2013.04.08 14:57:00 -
[22] - Quote
Massively proliferates capwarfare. Keeps active tanking unchanged. Is CCP
What the hell. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Shonion
FREE GATES HUN Reloaded
9
|
Posted - 2013.04.08 15:00:00 -
[23] - Quote
Terrible. |
Tu'yak Marowshay
Di-Tron Heavy Industries Test Alliance Please Ignore
23
|
Posted - 2013.04.08 15:00:00 -
[24] - Quote
Allison A'vani wrote:Way to go CCP, nurfing resists on abandons and rohks, I guess you don't really care about skill based PvP you just want more alpha fleets, the guy with the most maelstroms will win just keeping on alphaing away the other fleet. BTW this is a terrible change and it is a joke to call this balancing in anyway.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^THIS^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Stop being **** ccp, please.
|
Ravcharas
GREY COUNCIL Nulli Secunda
219
|
Posted - 2013.04.08 15:02:00 -
[25] - Quote
Call it a combat hull all you want, by the way. That's an ewar bonus. Having some differences across the races was pretty cool. |
AdmiralDovolski
Liandri Corporation Liandri Covenant
0
|
Posted - 2013.04.08 15:02:00 -
[26] - Quote
Although I love the new geddon (we didnt need 3 dedicated laser hulls) you now need to acknowledge that this now completely negates the Curse. The only thing the curse has over this is mobility, and instead it loses to the new geddon in almost every regard.
Are we going to see a buff or change in how combat recons work? |
Grath Telkin
Sniggerdly Pandemic Legion
1444
|
Posted - 2013.04.08 15:02:00 -
[27] - Quote
Allison A'vani wrote:Helicity Boson wrote:range bonus, no amount bonus? Do not want! Ya, I didn't even see this till you pointed it out. Range bonus is pretty useless in in all by extremely specific and rare circumstances, like if you are in a no more than 10 v 10 fight. In actually game play nutes are only useful against getting tackle off you, where the t2 large's default range is good enough or against capitals where they are so slow the range doesn't matter at all anyway.
Its the t1 Version, what you're asking for would nuke whatever usefulness is left in the pilgrim and curse.
|
Grath Telkin
Sniggerdly Pandemic Legion
1444
|
Posted - 2013.04.08 15:03:00 -
[28] - Quote
AdmiralDovolski wrote:Although I love the new geddon (we didnt need 3 dedicated laser hulls) you now need to acknowledge that this now completely negates the Curse. The only thing the curse has over this is mobility, and instead it loses to the new geddon in almost every regard.
Are we going to see a buff or change in how combat recons work?
The curse neuts more as well as farther.
|
Grath Telkin
Sniggerdly Pandemic Legion
1444
|
Posted - 2013.04.08 15:04:00 -
[29] - Quote
Lenier Chenal wrote:
Can we get a range + damage bonus on the apoc instead ... at least?
You shut up and leave that tracking bonus alone, its just made the apoc the laser version of the Mega, are you crazy?
|
Ravcharas
GREY COUNCIL Nulli Secunda
219
|
Posted - 2013.04.08 15:05:00 -
[30] - Quote
Allison A'vani wrote:Way to go CCP, nurfing resists on abandons and rohks, I guess you don't really care about skill based PvP you just want more alpha fleets, the guy with the most maelstroms will win just keeping on alphaing away the other fleet. BTW this is a terrible change and it is a joke to call this balancing in anyway. The resist changes will only make a difference in a pretty narrow band of the gangsize spectrum. |
|
|
|
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 .. 108 :: one page |
First page | Previous page | Next page | Last page |