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Thread Statistics | Show CCP posts - 25 post(s) |

Lucas Raholan
Agenda Industries
62
|
Posted - 2013.04.08 15:05:00 -
[31] - Quote
Hold up there..your putting launchers on a Amarr BS, plus drones and neuting...now that Radical and interesting, still seeing launchers on Amarr ships still feels weird to me.
the neut bonus does need shoring up with an amount bonus though as well to be used much apart from throwing of tacklers I'm secretly a unicorn that Sh**ts fairy dust and sings all day-á |

Baron Holbach
Enterprise Estonia Northern Coalition.
14
|
Posted - 2013.04.08 15:09:00 -
[32] - Quote
with all the new logistics capability for geddon, this ship would really need more meds and less high slots.... there are so many things you can fit into those meds, like: mwd, mjd, cap booster, drone upgrades, eccm, sebo, painter, web, point, scram |

Kithrus
Deus Fides Empire Curatores Veritatis Alliance
242
|
Posted - 2013.04.08 15:09:00 -
[33] - Quote
CCP Rise wrote:Welcome to the Tech 1 Battleship rebalance, fasten your seatbelts!
AMARR
A preface for Amarr: This ship line presented a special sort of obstacle. There were three ships with a heavy amount of overlap, all focusing on armor tanks and energy weapon damage. With the prices associated with tiers being removed, that overlap would be even more obvious, and likely, the apoc and geddon would fall into further disuse. That said, both of them are among eve's most iconic ships. We have decided to make big changes to them both, while hopefully preserving access to any use an Amarr pilot had prior.
Abaddon:
The Abaddon, price aside, was clearly the most dominant of the Amarr line-up. We've left it totally in-tact as your go-to laser brawler, except for the resist bonus tweak. This change is significant, and we are going to dedicate an entire thread to discussing the power of resistance bonuses later in the day. If you want to talk about this bonus here, in relation to the Abaddon specifically, feel free. The general idea from our end is that the current bonus to resistance is one of the most powerful ship bonuses in the game. It adds to the power of local tanks (active and passive) as well as remote tanks, which has consistently positioned ships with this bonus at the center of some of the most powerful gameplay available to combat pilots. We feel that the Abaddon is strong enough to perform perfectly well with the slight loss in resist.
Amarr Battleship Skill Bonuses: +5% to Large Energy Turret damage +4% Armor resistances (-1% per level)
Slot layout: 8H, 4M, 7L; 8 turrets, 0 launchers Fittings: 21000 PWG, 560 CPU Defense (shields / armor / hull) : 7000 / 8500 / 8000 Capacitor (amount / recharge rate / recharge per second) : 6375 / 1250s / 5.1 Mobility (max velocity / agility / mass / align time): 89 / .14 / 125000000 / 20.03s Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km / 85 / 7 Sensor strength: 22 Radar Sensor Strength Signature radius: 470
Amarr Battleship Skill Bonuses: +7.5% to Large Energy Turret optimal range +7.5% Large Energy Turret tracking speed (replaced large energy turret cap use)
Slot layout: 8H, 4M, 7L; 8 turrets , 0 launchers Fittings: 21000 PWG(+500), 540 CPU(+35) Defense (shields / armor / hull) : 6000(-211) / 6800(-700) / 7000(+359) Capacitor (amount / recharge rate / recharge per second) : 6700(-800) / 1002s(-152s) / 6.69 (+.19) Mobility (max velocity / agility / mass / align time): 113(+19) / .119(-.017) / 97100000 / 16.02s (-2.29s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 73km(+5.5k) / 95 / 7 Sensor strength: 20 Radar Sensor Strength Signature radius: 380(-20)
This is both joking rant and tinfoil hat but are you trying to nerf CVA and PIE more?
CCP Rise wrote: Armageddon:
This is a fun one. Bet you guys didn't think my first two projects would be to slow down the Talos and throw the old Armageddon out the window! But! I think its the best thing for the race line overall. What we've done here is make the Armageddon an echo to the new dragoon destroyer. It makes sense for Amarr to have a battleship variation that rewards players who've trained for dragoon -> arbitrator -> prophecy, and with the neut range bonus, the Armageddon should be a huge payoff. As the Armageddon is falling under 'combat' it will receive a substantial hitpoint boost, sensor strength boost, sig increase, and speed decrease.
While we understand that this is a very powerful ship, it should not be oppressive. Hopefully it will offer a new type of challenge to fly and fly against. To anyone who is very sad to see the old Armageddon go, I encourage to you consider that if left the same, it would have been even more crowded by the Abaddon as a result of the price adjustment than it already was. Again, we look forward to your feedback.
Amarr Battleship Skill Bonuses: +10% to Drone damage and Hit Points (replaced large energy turret rate of fire) +10% Energy Neutralizer and Energy Vampire range (replaced large energy turret cap use)
Slot layout: 7H(-1), 4M(+1), 7L(-1); 5 turrets(-2) , 5 launchers(+5) Fittings: 14500 PWG(-2000), 550 CPU(+65) Defense (shields / armor / hull) : 6800(+1331) / 8500(+1859) / 8000(+1789) Capacitor (amount / recharge rate / cap per second) : 6200(+887.5) / 1087s / 5.7 Mobility (max velocity / agility / mass / align time): 100(-5) / .13(+.002) / 105200000 / 18.96s (+.29) Drones (bandwidth / bay): 125 / 375(+250) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 110 / 7 Sensor strength: 21 Radar Sensor Strength (+4) Signature radius: 450 (+80)
Okay I like that things have been change up for the teir one version but like the prophecy I'm not keep lest for a lorish blueprint design perspective how the teir one is a drone platform and teir two is a laser platform.
I know i know revissions but the Golden fleets feeling a little slapdash right now |

fukier
882
|
Posted - 2013.04.08 15:10:00 -
[34] - Quote
only thing i dont get is why the apox has 6800 armor and 7000 hull? imo that should be reversed. At the end of the game both the pawn and the Queen go in the same box. |

Gheyna
Rayn Enterprises Test Alliance Please Ignore
80
|
Posted - 2013.04.08 15:10:00 -
[35] - Quote
Its good that you mix the ships around a bit, like the geddon and typhoon. But the resist loss is to harsh i think, its a "buff" to alphafleet (even with the TE nerf). |

Akrasjel Lanate
Naquatech Conglomerate
1096
|
Posted - 2013.04.08 15:11:00 -
[36] - Quote
Nice  |

Pelea Ming
Prostitutes Are Always Wlling
38
|
Posted - 2013.04.08 15:11:00 -
[37] - Quote
I think that the proposed Apoc needs more cap so it can fit a full rack of Tach's without completely killing it's PG, also I'd like to see it get some cap love to reflect the increased cap usage of Tach's. |

ThisIsAnAwoxCharacter
GoonWaffe Goonswarm Federation
1
|
Posted - 2013.04.08 15:13:00 -
[38] - Quote
Why such a massive difference in sig radius between Abaddon and Apoc? IMO all battleships should be at least 300 sig with Loki bonuses. Armor already has a big advantage over shield when it comes to fleet utility with free mid slots and now you are giving a ridiculous neut ship to them as well while keeping the relative bomb immunity. |

Tu'yak Marowshay
Di-Tron Heavy Industries Test Alliance Please Ignore
23
|
Posted - 2013.04.08 15:14:00 -
[39] - Quote
Welcome to World Of Wa-EvE, I don't know if you could have diked the amarr BS line up anymore if you actually tried! Lets dilute the race's in eve and make everyone the same color.
Furthermore lets put drone and missile boats in every races line up - maybe name them similar and have the same hull, with a slight modification to the color of the ship.
Next you can open the servers up to every mouth breathing mongaloid with a Free to play situation, start charging "space bucks" to get access to different systems, station hangar capacity and whatever else you want.
This will = big bucks in ccp's wallet = win |

Pelea Ming
Prostitutes Are Always Wlling
38
|
Posted - 2013.04.08 15:15:00 -
[40] - Quote
Kristoffon Ellecon wrote:Please carry changes over to faction versions.
RIP Bhaalgorn.
Edit: also keep in mind the Apoc is the only Amarr BS for cap-stable pve missions so I would make sure those are still doable after the change lest amarr pvers lose their platforms. I've never had issues once I got my skills right with fitting cap stable 'baddons. |
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Dez Affinity
Habitual Euthanasia Pandemic Legion
165
|
Posted - 2013.04.08 15:17:00 -
[41] - Quote
Well Amarr BS are now a big FU to anyone planning on kiting I guess.
7.5 percent tracking per level on Apoc
and neut range bonus on Geddon  |

Pelea Ming
Prostitutes Are Always Wlling
38
|
Posted - 2013.04.08 15:18:00 -
[42] - Quote
Pelea Ming wrote:[quote=Kristoffon Ellecon]Please carry changes over to faction versions.
RIP Bhaalgorn.
Edit: also keep in mind the Apoc is the only Amarr BS for cap-stable pve missions so I would make sure those are still doable after the change lest amarr pvers lose their platforms. I've never had issues once I got my skills right with fitting cap stable 'baddons. under their current statistics for PVE./quote]
-edited for better clarity- |

Vincent Gaines
Cold Moon Destruction Transmission Lost
322
|
Posted - 2013.04.08 15:21:00 -
[43] - Quote
So the geddon will be a poor man's bhaal with drones? Not a diplo.-á |

Buhhdust Princess
Mind Games. Suddenly Spaceships.
2219
|
Posted - 2013.04.08 15:24:00 -
[44] - Quote
Abaddon - I like the changes, they seem fair as the Abaddon is a dominator when it comes to subcap PvP, only thing it relies on TOO much is capacitor, and it has NONE (this needs improving/buffing very slightly).
Apoc - The Apoc was a ship of choice because it had a capacitor bonus and a range bonus, a tracking bonus is literally useless as most already have a TE / 2x TC on to counteract the loss. Saying that, I don't mind extra tracking if it's free ^^
Armageddon - huehuehue... I like it! I think it's cool! it'll be interesting to see how this works out on the battlefield now, I like the fact it has no neutralising bonus, but now to make the Bhaalgorn more suited, the Bhaal needs a neut range AND amount bonus, that way you seem like you have the Minmatar AND Amarr side of things. Screw the web bonus imo. |

Pelea Ming
Prostitutes Are Always Wlling
38
|
Posted - 2013.04.08 15:26:00 -
[45] - Quote
Vincent Gaines wrote:So the geddon will be a poor man's bhaal with drones? No, think of it more as a grown up version of the Arbitrator/Curse, personally, I think it's going to be A LOT of fun! |

Mariner6
Agony Unleashed Agony Empire
115
|
Posted - 2013.04.08 15:26:00 -
[46] - Quote
So a laser boat with the Gall tracking bonus, so it can hit out forever with lolscorch AND track like a mega? Soooo why fly a Mega?
And like the prophecy you have now made yet again a superior drone boat in comparison to the domi. |

Pelea Ming
Prostitutes Are Always Wlling
38
|
Posted - 2013.04.08 15:29:00 -
[47] - Quote
Buhhdust Princess wrote:Abaddon - I like the changes, they seem fair as the Abaddon is a dominator when it comes to subcap PvP, only thing it relies on TOO much is capacitor, and it has NONE (this needs improving/buffing very slightly). -Agreement
Quote:Apoc - The Apoc was a ship of choice because it had a capacitor bonus and a range bonus, a tracking bonus is literally useless as most already have a TE / 2x TC on to counteract the loss. Saying that, I don't mind extra tracking if it's free ^^ - Still think it needs some help on PG and Tachs, and Cap and Tachs (perhaps the Tach's themselves need to be re-balanced?)
Quote:Armageddon - huehuehue... I like it! I think it's cool! it'll be interesting to see how this works out on the battlefield now, I like the fact it has no neutralising bonus, but now to make the Bhaalgorn more suited, the Bhaal needs a neut range AND amount bonus, that way you seem like you have the Minmatar AND Amarr side of things. Screw the web bonus imo. - I'm definately thinking that these changes are going to **** off a lot of 'Geddon targets in the future :)
-edited: fixed typo- |

Pelea Ming
Prostitutes Are Always Wlling
38
|
Posted - 2013.04.08 15:29:00 -
[48] - Quote
Mariner6 wrote:So a laser boat with the Gall tracking bonus, so it can hit out forever with lolscorch AND track like a mega? Soooo why fly a Mega?
And like the prophecy you have now made yet again a superior drone boat in comparison to the domi. They are making changes to the Domi as well, and they look rather promising. |

Beaver Retriever
Science and Trade Institute Caldari State
40
|
Posted - 2013.04.08 15:34:00 -
[49] - Quote
Upon further thought.. The Armageddon might end up being too good for its own good.
No, it doesn't have a neuting amount bonus. But who needs that if you have 100 geddons in fleet?
100+ cap-chaining heavy neut-fit geddons with T2 sentries will be a 50km sphere of instakill (and of course viable beyond that range as well). There's no way for brawlers to kill them, they will just get capped out.
It looks like a really fun fleet concept until you realize that the best counter to this is the same counter all battleship fleets have.. Alphafleet. Yet even more alpha proliferation, which is pretty damn boring. |

Pelea Ming
Prostitutes Are Always Wlling
38
|
Posted - 2013.04.08 15:36:00 -
[50] - Quote
Beaver Retriever wrote:Upon further thought.. The Armageddon might end up being too good for its own good.
No, it doesn't have a neuting amount bonus. But who needs that if you have 100 geddons in fleet?
100+ cap-chaining heavy neut-fit geddons with T2 sentries will be a 50km sphere of instakill (and of course viable beyond that range as well). There's no way for brawlers to kill them, they will just get capped out.
It looks like a really fun fleet concept until you realize that the best counter to this is the same counter all battleship fleets have.. Alphafleet. Yet even more alpha proliferation, which is pretty damn boring. or just a good stealth bomber fleet, bombs to kill the sentries, torps to kill the ships, hit and run to avoid losses where possible... but all fleet concepts have counters, including, if you take the time to think about it, your alpha fleets. |
|

Bluemelon
Fairlight Corp Rooks and Kings
36
|
Posted - 2013.04.08 15:36:00 -
[51] - Quote
I am all for most of these changes.
My once concern with the geddon is that it will completely marginalise the Lowsec and WH Bhaalgorns.
The neut range bonus will be better than the neut amount bonus in the long run. Which means either the Bhaal needs a slight tweak or the bonus needs to be rethought
Blue |

Pelea Ming
Prostitutes Are Always Wlling
38
|
Posted - 2013.04.08 15:39:00 -
[52] - Quote
Bluemelon wrote:I am all for most of these changes.
My once concern with the geddon is that it will completely marginalise the Lowsec and WH Bhaalgorns.
The neut range bonus will be better than the neut amount bonus in the long run. Which means either the Bhaal needs a slight tweak or the bonus needs to be rethought
Blue I agree that the Bhaal will need some love (so will the Nightmare with the proposed Apoc changes, btw), but I also realize that they will eventually get to doing so... look at the progression of ship classes they've been doing changes to already, the Pirate hulls are just being left till last. |

Musashibou Benkei
Combined Imperial Fleet JIHADASQUAD
8
|
Posted - 2013.04.08 15:42:00 -
[53] - Quote
You should rename yourself to CCP Fail. Clearly, you're one of those devs who has never actually played the game.
4% per level? Sersiously? That's not even a proper number for a bonus you guys have used over the past 10 years. 5%, 7.5%, 10%, special % (applied to special roles such as stealth bombers, recons and such).
You people are clearly losing the plot with these t1 ship changes. Perhaps instead of just re-purposing EVERY ship, you should play the game, fly the ships and see what they are missing. The Armageddon didn't need changes to its bonuses. It needed a change to the cpu and pg it had at its disposal to fit certain modules. How about you look at that before you completely screw over the game?
Here's a simple way to fix the issue with regards to "active tank vs resist tank". Make active tank bonused ships have much more cpu and pg to work with and consider buffing the rep amount bonus to something more than 7.5% per level. Seriously, in this day and age, most people will know to fit neuts to counter active tanked ships. You take the playerbase for idiots.
CCP is clearly not thinking these ship changes through before actually implementing/announcing them. Either that or you're just posting this to see how many people disagree and decide based on the reaction whether the changes you proposed are good or not. |

Pelea Ming
Prostitutes Are Always Wlling
38
|
Posted - 2013.04.08 15:43:00 -
[54] - Quote
^^ and it's times like these that the forums need a version of the in=game "block" feature. |

Bienator II
madmen of the skies
1644
|
Posted - 2013.04.08 15:46:00 -
[55] - Quote
CCP Rise wrote:After a few iterations we've decided to remove the cap use bonus and add a tracking bonus to the Apocalypse
you are my favorite dev now! a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |

Beaver Retriever
Science and Trade Institute Caldari State
40
|
Posted - 2013.04.08 15:46:00 -
[56] - Quote
Pelea Ming wrote:Beaver Retriever wrote:Upon further thought.. The Armageddon might end up being too good for its own good.
No, it doesn't have a neuting amount bonus. But who needs that if you have 100 geddons in fleet?
100+ cap-chaining heavy neut-fit geddons with T2 sentries will be a 50km sphere of instakill (and of course viable beyond that range as well). There's no way for brawlers to kill them, they will just get capped out.
It looks like a really fun fleet concept until you realize that the best counter to this is the same counter all battleship fleets have.. Alphafleet. Yet even more alpha proliferation, which is pretty damn boring. or just a good stealth bomber fleet, bombs to kill the sentries, torps to kill the ships, hit and run to avoid losses where possible... but all fleet concepts have counters, including, if you take the time to think about it, your alpha fleets. Absolutely, alphafleet is a very narrow fleet concept that is only really good against other battleship fleets. If faced with tech 3 cruisers it's generally a pile of scrap that's lucky to still be flying.
I don't think it's a fun fleet or even a fleet that should exist. It's boring for everyone involved. Unfortunately the meta dictates it is needed, because if you don't fly it and you decide brawling battleships are more fun, someone else will turn up with rail rokhs or arty maels and alpha you. |

SMT008
SnaiLs aNd FroGs
531
|
Posted - 2013.04.08 15:46:00 -
[57] - Quote
The Rebalanced Abaddon isn't really rebalanced and didn't need no changes. All is good.
The rebalanced Apocalypse will indeed become the n-¦1 battleship for damage application with all those bonuses.
As a trade-out, its tank is sub-par, which is good.
I like those changes very much. The Apocalypse won't really be used as much as the Abaddon, but it will be a Naga-fleet-killer. Very good job on that.
The rebalanced Armageddon has been sent by God itself. No question. It owns so much.
I'm not attached to certain ships behaving certain ways so I don't really miss the "Old X". Instead I look forward to the new things I can do with the "New X". And that ship whisper things in my ear such as "37.5km triple neutras" or "1200 DPS with Gardes II and Megapulses".
It is music to my ears. Thank you very much for those changes. I didn't fly Amarr Battleships all that much previously, but I will make sure to try this new Armageddon ! |

Veyer Erastus
Red-dormice
0
|
Posted - 2013.04.08 15:47:00 -
[58] - Quote
I believe such changes are really bad. As a pretty much fresh pilot i already felt amarr ships being not as good as, say, minmatar, cause of armor tanking problems and how much capacitor dependent they are. So, apoc was one BS i was looking forward to, as his cap bonus made it newbie friendly and could be flown without spending a few months for all capacitor related skills. Now it's impossible. I don't believe ammar need a nerf. They need a buff. |

Pelea Ming
Prostitutes Are Always Wlling
40
|
Posted - 2013.04.08 15:50:00 -
[59] - Quote
Beaver Retriever wrote:Pelea Ming wrote:Beaver Retriever wrote:Upon further thought.. The Armageddon might end up being too good for its own good.
No, it doesn't have a neuting amount bonus. But who needs that if you have 100 geddons in fleet?
100+ cap-chaining heavy neut-fit geddons with T2 sentries will be a 50km sphere of instakill (and of course viable beyond that range as well). There's no way for brawlers to kill them, they will just get capped out.
It looks like a really fun fleet concept until you realize that the best counter to this is the same counter all battleship fleets have.. Alphafleet. Yet even more alpha proliferation, which is pretty damn boring. or just a good stealth bomber fleet, bombs to kill the sentries, torps to kill the ships, hit and run to avoid losses where possible... but all fleet concepts have counters, including, if you take the time to think about it, your alpha fleets. Absolutely, alphafleet is a very narrow fleet concept that is only really good against other battleship fleets. If faced with tech 3 cruisers it's generally a pile of scrap that's lucky to still be flying. I don't think it's a fun fleet or even a fleet that should exist. It's boring for everyone involved. Unfortunately the meta dictates it is needed, because if you don't fly it and you decide brawling battleships are more fun, someone else will turn up with rail rokhs or arty maels and alpha you. So have your brawler fleet include a wing of cruisers, lol. |

ZD LoveMe
Echolon Four Inc.
0
|
Posted - 2013.04.08 15:51:00 -
[60] - Quote
A bit late for april fools... |
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