Pages: 1 2 [3] 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 .. 108 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 25 post(s) |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
63
|
Posted - 2013.04.08 15:55:00 -
[61] - Quote
10% range per level range for large neuts will make it 36km range much like the curse does how do you expect anything to get close to this thing combined with scorch makes the apoc too OP now.
Im also concerned about the amount of ships with missile capability its reducing amount of neutable and TD opportunities. Its also i thought a khanid thing at T2 level why is there so much at T1 level for amarr? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
fukier
883
|
Posted - 2013.04.08 15:55:00 -
[62] - Quote
any chance you guys will lower PG on tachs since they are no longer considered over-sized weapons anymore... i mean hey guys it aint 2005 no more get with D times... At the end of the game both the pawn and the Queen go in the same box. |
Redrector
Snuff Box Urine Alliance
24
|
Posted - 2013.04.08 15:56:00 -
[63] - Quote
Musashibou Benkei wrote:You should rename yourself to CCP Fail. Clearly, you're one of those devs who has never actually played the game.
Lol clearly you pay as much attention as you accuse.
|
Pelea Ming
Prostitutes Are Always Wlling
42
|
Posted - 2013.04.08 15:57:00 -
[64] - Quote
fukier wrote:any chance you guys will lower PG on tachs since they are no longer considered over-sized weapons anymore... i mean hey guys it aint 2005 no more get with D times... ^^^^ This, very much, and cap draw. |
AndromacheDarkstar
Zebra Corp Gentlemen's Agreement
718
|
Posted - 2013.04.08 15:57:00 -
[65] - Quote
Bonus to range of neuting but not the amoint sounds really odd, im not sure it will actually make the ship all that popular. Join the ZC Pub chat channel today and talk about joining-áZebra corp, hands down the best PVP corp in EVE keeping CFC killboards in the green singlehandedly |
StyweBal
Enterprise Estonia Northern Coalition.
1
|
Posted - 2013.04.08 15:59:00 -
[66] - Quote
How will the Geddon changes influince Redeemers? Before I get one. |
Pelea Ming
Prostitutes Are Always Wlling
42
|
Posted - 2013.04.08 15:59:00 -
[67] - Quote
AndromacheDarkstar wrote:Bonus to range of neuting but not the amoint sounds really odd, im not sure it will actually make the ship all that popular. Personally, I'd rather have a range boost then an amount boost on it, means that I can start nueting the target from further out, let a few Bhaals come in behind me and once they get into range they can finish them off. :) |
Dino Boff
Lead Farmers Kill It With Fire
25
|
Posted - 2013.04.08 16:01:00 -
[68] - Quote
37.5 km range to heavy neut is bad... How will you tackle those things? |
Jasmin Soulscream
True Slave Foundations Shaktipat Revelators
3
|
Posted - 2013.04.08 16:01:00 -
[69] - Quote
Well time to sell all my Geddons thanks ccp :( |
Dino Boff
Lead Farmers Kill It With Fire
25
|
Posted - 2013.04.08 16:03:00 -
[70] - Quote
Also, did CCP Fozzie gave you permission to do those awful things? |
|
Ra'lore
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.04.08 16:04:00 -
[71] - Quote
Put the damn geddon back. Its fine, just give it some extra grid, please dont make one of the best ships in the game into a bad excuse for a domi. |
DJ P0N-3
Table Flippendeavors
185
|
Posted - 2013.04.08 16:06:00 -
[72] - Quote
As long as this does not mean that there is no chance of a Khanid T2 Abaddon, I will accept these Armageddon changes. |
Major Killz
165
|
Posted - 2013.04.08 16:07:00 -
[73] - Quote
The Armageddon change is impressive. Question. Is the Dominix worth using comparatively? I dont think so.
The Myrmidon and Prophecy has the same issue. I may have to abandon Gallente all together and switch to Amarr. Amarr ships have started to compete with Minmatar, Gallente and Caldari in other ship classes now.
- killz |
Pelea Ming
Prostitutes Are Always Wlling
43
|
Posted - 2013.04.08 16:08:00 -
[74] - Quote
Jasmin Soulscream wrote:Well time to sell all my Geddons thanks ccp :( I will buy 3 from you at 3/4s current market value (hull value only, don't want your rigs and mods) |
Mariner6
Agony Unleashed Agony Empire
115
|
Posted - 2013.04.08 16:10:00 -
[75] - Quote
Dino Boff wrote:37.5 km range to heavy neut is bad... How will you tackle those things?
With an Arazu...awesome huh? |
fukier
884
|
Posted - 2013.04.08 16:13:00 -
[76] - Quote
Dino Boff wrote:37.5 km range to heavy neut is bad... How will you tackle those things?
long range point arazu?
At the end of the game both the pawn and the Queen go in the same box. |
Pelea Ming
Prostitutes Are Always Wlling
43
|
Posted - 2013.04.08 16:16:00 -
[77] - Quote
Just a side note here, but dear Dev CCP Rise, are you paying attention to us poor religious zealotry proselytizing Amarrians? I notice you keep making responses on the other Racial Battleship threads, but we haven't been seeing you comment here. |
Askulf Joringer
Sebiestor Tribe Minmatar Republic
2
|
Posted - 2013.04.08 16:16:00 -
[78] - Quote
Allison A'vani wrote:Way to go CCP, nurfing resists on abandons and rohks, I guess you don't really care about skill based PvP you just want more alpha fleets, the guy with the most maelstroms will win just keeping on alphaing away the other fleet. BTW this is a terrible change and it is a joke to call this balancing in anyway.
Yo baddie, resistance bonus is extremely overpowred and has been in need of a nerf since implementation. 4% instead of 5% is a mandatory change that has been needed forever.
I'm quite happy that CCP has finally listened to me and a few others in the community in regards to this proposal.
|
Ayla Crenshaw
Polish Immortals
9
|
Posted - 2013.04.08 16:20:00 -
[79] - Quote
As a relatively fresh player I can only say that taking away Apocalypse cap use bonus is a horrible idea and you should feel bad for even thinking it was good.
This really screws over low-skilled Amarr players, especially in PvE. This thing is barely capstable as it is with only guns and hardeners running without great capacitor/cap use skills.
Well, unless you cut all Large Energy Turrets cap use by 50% across the board with no strings attached... then yeah, bring it on! Otherwise - take a step back, rethink this fumble and think of the little guy out there. |
Atomic Option
Taggart Transdimensional Virtue of Selfishness
47
|
Posted - 2013.04.08 16:20:00 -
[80] - Quote
Looks like a pretty significant nerf to the range the apoc because of the need to fit cap mods instead of tracking computers. PVP fits can potentially go to boosters for burst cap if they're not using those already, but cap stable fits don't have that option. The tracking bonus means switching from TCs to batteries or cap rechargers, which would be a wash except that without scripted tracking computers it can't hit nearly as far.
Scary until I EFT the specifics. The navy variant will still work, but if these changes are mirrored on that balance pass pulse damage projection to 90km+ with Scorch will be out. It's nice to see Beams will be more fittable, but Tachyons at that range don't have the same punch (mostly because Scorch is so good).
That said, the theoretical meta for Lasers was always their cap use and the cap use bonus basically just negated that so this will add some flavor (even if it means I end up switching to hybrids or something).
Looks interesting otherwise. I'm looking forward to seeing what I can build with the new geddon. |
|
Sakkar Arenith
Amarrian Vengeance 24eme Legion Etrangere
51
|
Posted - 2013.04.08 16:21:00 -
[81] - Quote
Well, thats quite something!
Abaddon:
Was fine, stayed fine... straight forward as ever.
Apoc:
Well...
it was kinda **** for everything but PVE, now its badish at pve, and might have a niche with tachyon, but then again, it seems like a very clumsy and expensive oracle.
Needs more thought, imo, its weird mix between an oracle and an abaddon, inheriting the worst of both.
Maybe something with better (i.e. redesigned) smartbombs? Dunno, seems somewhat redundant at the moment.
Geddon:
YEs, Yes, Yes, sure i'll miss the 1500 dps, but FINALLY something vastly different, armor missile boat with drones and neuts.. nice
Lasers:
We really ought to talk about lasers, we really need a flat out -25% or even -33% cap use on ALL lasers. As is amarr ships are capping out way to fast, and that leaves them quite sub par with their counterparts.
Especially since we are all hailing king Hyperion and Pope megathorn now. Lasers as they are now simply dont offer enough of a benefit to offset that cap malus.
Yeah scorch is nice, bla bla (its the only reason lasers are even remote viable anyway...), but lasers use too much cap, in both pve and pvp settings.
And lets put it like that; even if you were to cut laser cap by 50%, you still wouldnt see myrmidons or dominixes fir lasers, despite omg-op-h4x-scorch.... |
Aliventi
Burning Napalm Northern Coalition.
41
|
Posted - 2013.04.08 16:24:00 -
[82] - Quote
I just feel that the neut range is more for a disruption BS. Just saying. Arbitrator is the cruiser sized TD hull. Curse/Pilgrim both have the neut range bonus with the TD bonus.
Neut range is great for all the neuts except heavy neuts. With a base range of 25.2km for T2 heavy neuts I just don't see the bonus being useful. 25.2km is still beyond point range. What is the point of trying to neut something I can't even point? I think a 5% neut amount, not as much as the bhaalgorn, but still enough to make a difference would be better. Then I could see people really wanting to fly the Geddon, especially solo and such.
This bonus can be useful, but most of the time I will be wishing for something else. I loved the geddon as it was. I felt there was little to change except EHP/cap/mobility things. I will be sad to see it gone. |
Zhephell
Capts Deranged Cavaliers Beacon Light Alliance
14
|
Posted - 2013.04.08 16:27:00 -
[83] - Quote
ccp Rise, you have some ideas that can be fine, but i don-¦t like many things i have seen here. I don't know why the abaddon have now a 4% bonus, CCP didn't do that with the T1 cruisers and BC balance. The armageddon can be nice, but it-¦s problem now in the game is that it needs a better fit, those changes can be fine for a new roll, but it wasn-¦t really needed. And the apoc .... well some ideas are fine, but it ll need a 5% damage bonus not a traking one, and more if it has a worst EHP, a better targeting range is needed too if it has weapons that are designed to have a better range, why it has a worst targeting range that the abaddon if you are removing the tier system then ? And i see it has a better speed too, that-¦s fine but like a new attack ship it ll be using many times MWD and with no cap bonus it ll need a much better capacitor in it-¦s hull, and much more if you try to do a sniper that ll have tachyons that use a really big capacitor amount. I hope CCP ll try to improve the battleships beams too, now that any amarrian BS has bonuses to reduce turret capacitor use it ll be needed. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
714
|
Posted - 2013.04.08 16:27:00 -
[84] - Quote
JFSDKLASFHKSDKLFJSDKLFJ ASKLDFJsa
Cap boosters on everything
Geddon using drones... I HATE DRONES :'(
Looks powerful as **** but i still hate it... =[ At least you didn't remove the optimal bonus from the apoc. BYDI (Shadow cartel) Recruitment open!
|
FailAccipiterHawke
Republic Military School Minmatar Republic
0
|
Posted - 2013.04.08 16:28:00 -
[85] - Quote
Quote:Armageddon:
This is a fun one. Bet you guys didn't think my first two projects would be to slow down the Talos and throw the old Armageddon out the window! But! I think its the best thing for the race line overall. What we've done here is make the Armageddon an echo to the new dragoon destroyer. It makes sense for Amarr to have a battleship variation that rewards players who've trained for dragoon -> arbitrator -> prophecy, and with the neut range bonus, the Armageddon should be a huge payoff. As the Armageddon is falling under 'combat' it will receive a substantial hitpoint boost, sensor strength boost, sig increase, and speed decrease.
While we understand that this is a very powerful ship, it should not be oppressive. Hopefully it will offer a new type of challenge to fly and fly against. To anyone who is very sad to see the old Armageddon go, I encourage to you consider that if left the same, it would have been even more crowded by the Abaddon as a result of the price adjustment than it already was. Again, we look forward to your feedback.
Amarr Battleship Skill Bonuses: +10% to Drone damage and Hit Points (replaced large energy turret rate of fire) +10% Energy Neutralizer and Energy Vampire range (replaced large energy turret cap use)
Thank you CCP for nerfing my favorite laser boat into a worthless platform. This was my go-to ship for pvp and pve, and I've had the same ******* geddon for TWO FRAKKING YEARS. Now it's gonna end up collecting dust because I REFUSE to use it if you're just gonna turn into a ******* mini-Bhaalgorn. If I wanted a Bhaalgorn, I'd fly a ******* Bhaalgorn! |
Mole Guy
Xoth Inc Unclaimed.
53
|
Posted - 2013.04.08 16:29:00 -
[86] - Quote
geddon? a torp boat? i have advocated for amarr torp boats for years!
hell yeah!
wait... 7 lows? amarr is the armor tank of armor tanks...gallente reps what little it has via bonuses, we pack it on and stick resists on it. now yer taking one of the geddons strong points? ok, so it gets a little more armor, and bad ass drone bonus, and long range neuts, and the choice between my mega pulse and torps, and more armor, and a bad ass drone bonus...
that barely makes up for the loss of the low.
ima let it slide this time, but just so u know...im watching you guys.
(on a side note, these are bad ass changes. i love all of them but the caldari. i dont really fly caldari much and havent spent much time going over them. i really dont have an opinion).
the apoc is a nasty beotch now! and those long range neuts and drones...wow.
can u say neuts, torps and garde II's? |
Pelea Ming
Prostitutes Are Always Wlling
43
|
Posted - 2013.04.08 16:29:00 -
[87] - Quote
Ayla Crenshaw wrote:As a relatively fresh player I can only say that taking away Apocalypse cap use bonus is a horrible idea and you should feel bad for even thinking it was good.
This really screws over low-skilled Amarr players, especially in PvE. This thing is barely capstable as it is with only guns and hardeners running without great capacitor/cap use skills.
Well, unless you cut all Large Energy Turrets cap use by 50% across the board with no strings attached... then yeah, bring it on! Otherwise - take a step back, rethink this fumble and think of the little guy out there. I marked out the section that you should be working on correcting instead of crying about. Your an Amarr pilot, get some cap skills done already! |
Sinzor Aumer
Atlas Research Group Aerodyne Collective
119
|
Posted - 2013.04.08 16:33:00 -
[88] - Quote
CCP Rise wrote:Armageddon: Wait what?! You have just killed Typhoon and immediately resurrected it on the there side of the battlefield! "Evil necromancer" would be your nickname, do you mind? |
Elendar
North Eastern Swat Pandemic Legion
3
|
Posted - 2013.04.08 16:33:00 -
[89] - Quote
Atomic Option wrote:Looks like a pretty significant nerf to the range the apoc because of the need to fit cap mods instead of tracking computers. PVP fits can potentially go to boosters for burst cap if they're not using those already, but cap stable fits don't have that option. The tracking bonus means switching from TCs to batteries or cap rechargers, which would be a wash except that without scripted tracking computers it can't hit nearly as far.
Scary until I EFT the specifics. The navy variant will still work, but if these changes are mirrored on that balance pass pulse damage projection to 90km+ with Scorch will be out. It's nice to see Beams will be more fittable, but Tachyons at that range don't have the same punch (mostly because Scorch is so good).
That said, the theoretical meta for Lasers was always their cap use and the cap use bonus basically just negated that so this will add some flavor (even if it means I end up switching to hybrids or something).
Looks interesting otherwise. I'm looking forward to seeing what I can build with the new geddon.
A single T2 cap use rig pretty much solves this issue and can be produced very cheap if done personally. This is a massive buff and hilariously awesome. |
Pelea Ming
Prostitutes Are Always Wlling
43
|
Posted - 2013.04.08 16:35:00 -
[90] - Quote
Atomic Option wrote:Looks like a pretty significant nerf to the apoc because of the need to fit cap mods instead of tracking computers. PVP fits can potentially go to boosters for burst cap if they're not using those already, but cap stable fits don't have that option. I agree, it needs adjustments done to base cap to balance this out properly.
Quote:The tracking bonus means switching from TCs to batteries or cap rechargers, which would be a wash except that without scripted tracking computers it can't hit nearly as far. use some TEs. With the tracking bonuses it will be plenty, even after they are nerfed.
Quote:That said, the theoretical meta for Lasers was always their cap use and the cap use bonus basically just negated that Precisely, lasers need cap, and not only did you get rid of the hull cap boost, but you also made it so that the cap recharges slower, huge issue in my book.
|
|
|
|
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 .. 108 :: one page |
First page | Previous page | Next page | Last page |