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Thread Statistics | Show CCP posts - 25 post(s) |

MisterNick
The Sagan Clan Pax Romana Alliance
225
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Posted - 2013.04.08 16:36:00 -
[91] - Quote
That Geddon is going to be evil  "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |

Major Killz
167
|
Posted - 2013.04.08 16:38:00 -
[92] - Quote
Why the f*ck would you ever put missiles on your Armageddon? LAZORZ or GTFO 
- killz |

Lord Salty
The Classy Gentlemans Corporation Moist.
8
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Posted - 2013.04.08 16:43:00 -
[93] - Quote
Is it really classed as balancing if every ship is made to be more or less the same but with a different name and hull design? from these changes, i do not see things going well for my beloved (yet hated by ccp) caldari battleships. i suppose the raven is going to become a rail boat? |

Lili Lu
724
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Posted - 2013.04.08 16:43:00 -
[94] - Quote
CCP Rise wrote: This change is significant, and we are going to dedicate an entire thread to discussing the power of resistance bonuses later in the day. If you want to talk about this bonus here, in relation to the Abaddon specifically, feel free. The general idea from our end is that the current bonus to resistance is one of the most powerful ship bonuses in the game. It adds to the power of local tanks (active and passive) as well as remote tanks, which has consistently positioned ships with this bonus at the center of some of the most powerful gameplay available to combat pilots. We feel that the Abaddon is strong enough to perform perfectly well with the slight loss in resist.
Amarr Battleship Skill Bonuses: +5% to Large Energy Turret damage +4% Armor resistances (-1% per level)
Slot layout: 8H, 4M, 7L; 8 turrets, 0 launchers Fittings: 21000 PWG, 560 CPU Defense (shields / armor / hull) : 7000 / 8500 / 8000 Capacitor (amount / recharge rate / recharge per second) : 6375 / 1250s / 5.1 Mobility (max velocity / agility / mass / align time): 89 / .14 / 125000000 / 20.03s Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km / 85 / 7 Sensor strength: 22 Radar Sensor Strength Signature radius: 470
Big question (as I don't see a general thread on resist bonuses) - Are you going to apply this resist bonus paradigm into other ship sizes both above and below BS size? I ask this because the Drake and Prophecy are tremendously popular and powerful with the 5% bonus. If only the BS line is getting the resist bonus nerf then the resist bonused BCs will gain again in utility and popularity. And I thought there was an attempt to make BSs worth more in relation to BCs.
As to the Abaddon specifically, why have you made/left it such a fat cow? It appears to have the slowest align time. That will only get worse once buffer plated and rigged. And since the tank is being reduced it makes this ship less desirable in relation to BCs of all kind. |

X Gallentius
Justified Chaos
1222
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Posted - 2013.04.08 16:45:00 -
[95] - Quote
Geddon is the easy-mode counter to every hull in the game that uses energy for dps and has a range of less than 36 km.
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Pelea Ming
Prostitutes Are Always Wlling
45
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Posted - 2013.04.08 16:46:00 -
[96] - Quote
Lord Salty wrote:Is it really classed as balancing if every ship is made to be more or less the same but with a different name and hull design? from these changes, i do not see things going well for my beloved (yet hated by ccp) caldari battleships. i suppose the raven is going to become a rail boat? ^^^^ Yet another reason to need a Block feature on the forums. Go to the Caldari Battleship thread! |

Ranger 1
Ranger Corp
3903
|
Posted - 2013.04.08 16:47:00 -
[97] - Quote
Jasmin Soulscream wrote:Well time to sell all my Geddons thanks ccp :( Good timing! You won't have any shortage of buyers.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

vimana gouryella
EVE-RO Fidelas Constans
0
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Posted - 2013.04.08 16:48:00 -
[98] - Quote
imo amarr are the big winners of this tiercide, now let's look at the galente who are the big losers 3 ships all useless, compare the mega with the apoch 1 more turret for the apoch ... realy . wtf . the geddon t gets a dron bonus and a newt range bonus...le'ts just throw away the domi , not to compare the hyp with the badon ... are u for real ccp in wich univers are this canges actualy viable? |

trololololololololol
Viziam Amarr Empire
0
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Posted - 2013.04.08 16:50:00 -
[99] - Quote
Are you CCP guys going to ruin.... I mean, rebalancing the navy ships as well?
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BABARR
PARABELUM-Project
5
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Posted - 2013.04.08 16:51:00 -
[100] - Quote
Not bad, but. WHY nerf the abaddon? it was one of the only BS working well in the actual fleet PVP. There are lot of ship whith better tank already, like tech3, or CS like the absolution. So WHY nerfing the armor resist of the abaddon? i never hear ppl complain about the resist of the abaddon. You want everybody in alphafleet or what? |
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Pelea Ming
Prostitutes Are Always Wlling
47
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Posted - 2013.04.08 16:55:00 -
[101] - Quote
vimana gouryella wrote:imo amarr are the big winners of this tiercide, now let's look at the galente who are the big losers 3 ships all useless, compare the mega with the apoch 1 more turret for the apoch ... realy . wtf . the geddon t gets a dron bonus and a newt range bonus...le'ts just throw away the domi , not to compare the hyp with the badon ... are u for real ccp in wich univers are this canges actualy viable? ^^ Gimme my forum Block feature already! We don't want to hear about Gallente on the Amarr thread! |

Liang Nuren
Heretic Army Atrocitas
3267
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Posted - 2013.04.08 16:55:00 -
[102] - Quote
Oh man, I'm kinda bummed by the Geddon change. Know what would have been baller? Abaddon: Damage+Resists (For tank'n'spank) Apoc: Optimal+Damage (For damage at range, built in giant sized capacitor) Geddon: ROF+Tracking (For truly ganky, maybe add an 8th turret if you wanna get really baller with it)
Ah well, I'm sure you've got more of a vision and plan than I do. :(
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Atrocitas
3267
|
Posted - 2013.04.08 16:56:00 -
[103] - Quote
Grath Telkin wrote:Lenier Chenal wrote:
Can we get a range + damage bonus on the apoc instead ... at least?
You shut up and leave that tracking bonus alone, its just made the apoc the laser version of the Mega, are you crazy?
I'd have preferred the tracking bonus be on the Geddon. But yeah, it's a great bonus.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
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Ayla Crenshaw
Polish Immortals
9
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Posted - 2013.04.08 16:59:00 -
[104] - Quote
Pelea Ming wrote:Ayla Crenshaw wrote:As a relatively fresh player I can only say that taking away Apocalypse cap use bonus is a horrible idea and you should feel bad for even thinking it was good.
This really screws over low-skilled Amarr players, especially in PvE. This thing is barely capstable as it is with only guns and hardeners running without great capacitor/cap use skills.
Well, unless you cut all Large Energy Turrets cap use by 50% across the board with no strings attached... then yeah, bring it on! Otherwise - take a step back, rethink this fumble and think of the little guy out there. I marked out the section that you should be working on correcting instead of crying about. Your an Amarr pilot, get some cap skills done already!
Yes because ******* over new pilots from flying Battleships before they spend weeks training up all those Vs required to make the new Apoc (or any other hull) stable is such a rad idea. Go you. |

Marlyrel
No. 2357
0
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Posted - 2013.04.08 17:00:00 -
[105] - Quote
Are there changes coming on how much CAP the Large Lasers take? The apoc used to be a really fun PVE ship since you didn't HAVE to use a stupid cap booster. Now with the bonus gone you'll either have to lose a crapton of DPS by fitting more cap rechargers or fit that stupid cap booster again.
Please rethink taking away the bonuses |

Pelea Ming
Prostitutes Are Always Wlling
47
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Posted - 2013.04.08 17:01:00 -
[106] - Quote
Ayla Crenshaw wrote:Pelea Ming wrote:Ayla Crenshaw wrote:As a relatively fresh player I can only say that taking away Apocalypse cap use bonus is a horrible idea and you should feel bad for even thinking it was good.
This really screws over low-skilled Amarr players, especially in PvE. This thing is barely capstable as it is with only guns and hardeners running without great capacitor/cap use skills.
Well, unless you cut all Large Energy Turrets cap use by 50% across the board with no strings attached... then yeah, bring it on! Otherwise - take a step back, rethink this fumble and think of the little guy out there. I marked out the section that you should be working on correcting instead of crying about. Your an Amarr pilot, get some cap skills done already! Yes because ******* over new pilots from flying Battleships before they spend weeks training up all those Vs required to make the new Apoc (or any other hull) stable is such a rad idea. Go you. Hey, I had to train my skills up to at least IVs before I could realistically fly the 'baddon, get over yourself, go back to the harbinger till you learn how to skill up properly. |

Major Killz
168
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Posted - 2013.04.08 17:02:00 -
[107] - Quote
Lili Lu wrote:CCP Rise wrote: This change is significant, and we are going to dedicate an entire thread to discussing the power of resistance bonuses [quote=Major Killz]Why the f*ck would you ever put missiles on your Armageddon? LAZORZ or GTFO  - killz Because of cap suckage. ACs or missiles will go here, if not fitting neuts.
Everyone knows that LAZOR LIGHTBOWS win fights. Clearly U R terribubz. |

Ranger 1
Ranger Corp
3903
|
Posted - 2013.04.08 17:04:00 -
[108] - Quote
These changes look highly interesting.
They also make me strongly suspect that changes are coming to:
Laser cap use. Beam lasers in general. NOS are going to be made a bit more viable. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
3904
|
Posted - 2013.04.08 17:06:00 -
[109] - Quote
Major Killz wrote:Lili Lu wrote:CCP Rise wrote: This change is significant, and we are going to dedicate an entire thread to discussing the power of resistance bonuses [quote=Major Killz]Why the f*ck would you ever put missiles on your Armageddon? LAZORZ or GTFO  - killz Because of cap suckage. ACs or missiles will go here, if not fitting neuts. Everyone knows that LAZOR LIGHTBOWS win fights. Clearly U R terribubz. The potential to have an Amarr boat that can mount a two capless weapons systems and devote all of that energy to either an active tank (for PVE) or long range Nuets (for PVP) is the high point of this balancing pass. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Andy Koraka
PonyWaffe Test Alliance Please Ignore
3
|
Posted - 2013.04.08 17:08:00 -
[110] - Quote
Foxcat Supremacy 2013, this is going to firmly put the nail in the coffin of small sig doctrines like T3s and AHacs since the Foxcat fit that already eats them is gettting (provided the navy varient has the new bonus as well) a 37.5% bonus to tracking.
I'm also excited for when our Talwars start alphaing the freshly nerfed FA Abbadons. :D |
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Shani Mukantagara
Fairlight Corp Rooks and Kings
3
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Posted - 2013.04.08 17:11:00 -
[111] - Quote
Petition to remove Kill2 from CCP Dev team.
Clearly Kill2 has never used a battleship in the last 3 years of EVE
Battleships are hardly used any more and its hard enough to find battleships to fight, not every one fly's around in cheap t1 frigs and bcs!!!!!
Abaddon
Amarr Battleship Skill Bonuses: +7.5% to Large Energy Turret optimal range +7.5% Large Energy Turret tracking speed (replaced large energy turret cap use)
Slot layout: 8H, 4M, 7L; 8 turrets, 0 launchers Fittings: 21000 PWG, 560 CPU Defense (shields / armor / hull) : 7000 / 8500 / 8000 Capacitor (amount / recharge rate / recharge per second) : 6375 / 1250s / 5.1 Mobility (max velocity / agility / mass / align time): 89 / .14 / 125000000 / 20.03s Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km / 85 / 7 Sensor strength: 22 Radar Sensor Strength Signature radius: 470
Abaddon's will never be able to last in fleet fights without an energy feed (it is hard enough to keep the Abaddon's capped up as it is, in the passed I have had an alt in a logi domi feeding my Abaddon because it was that bad keeping every one shooting.
It is getting harder and harder to tank the insane alpha that's around these days, there is no need for a nerf on a battleship tank.
Apocalypse:
Amarr Battleship Skill Bonuses: +7.5% to Large Energy Turret optimal range +7.5% Large Energy Turret tracking speed (replaced large energy turret cap use)
Slot layout: 8H, 4M, 7L; 8 turrets , 0 launchers Fittings: 21000 PWG(+500), 540 CPU(+35) Defense (shields / armor / hull) : 6000(-211) / 6800(-700) / 7000(+359) Capacitor (amount / recharge rate / recharge per second) : 6700(-800) / 1002s(-152s) / 6.69 (+.19) Mobility (max velocity / agility / mass / align time): 113(+19) / .119(-.017) / 97100000 / 16.02s (-2.29s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 73km(+5.5k) / 95 / 7 Sensor strength: 20 Radar Sensor Strength Signature radius: 380(-20)
The tracking change is a good change, The nerf on the Cap and the buff to max velocity is confusing as the Apoc has always been the cap heavy Amarr boat, what is 113 velocity going to do for a battleship ??
Armageddon:
Amarr Battleship Skill Bonuses: +10% to Drone damage and Hit Points (replaced large energy turret rate of fire) +10% Energy Neutralizer and Energy Vampire range (replaced large energy turret cap use)
Slot layout: 7H(-1), 4M(+1), 7L(-1); 5 turrets(-2) , 5 launchers(+5) Fittings: 14500 PWG(-2000), 550 CPU(+65) Defense (shields / armor / hull) : 6800(+1331) / 8500(+1859) / 8000(+1789) Capacitor (amount / recharge rate / cap per second) : 6200(+887.5) / 1087s / 5.7 Mobility (max velocity / agility / mass / align time): 100(-5) / .13(+.002) / 105200000 / 18.96s (+.29) Drones (bandwidth / bay): 125 / 375(+250) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 110 / 7 Sensor strength: 21 Radar Sensor Strength (+4) Signature radius: 450 (+80)
Drone damage and Hit point change is completely useless, Drones are useless against today's Naga fleets.
Dual heavy pulse geddon is an awesome damage dealer, my preferred standard battleship its like a glass cannon If you want to nuet you INVEST ISK into a Faction Battle ship that is designed for Neutralizing.
These silly changes to battleships will just make these 0.0 alliance stick with silly Naga's more and more.
Create a new subclass of battleship and leave the current ones as they are!
|

Novacrow
Crown Venture Conglomerate Severasse Militarized Mining Union
0
|
Posted - 2013.04.08 17:12:00 -
[112] - Quote
Marlyrel wrote:Are there changes coming on how much CAP the Large Lasers take? The apoc used to be a really fun PVE ship since you didn't HAVE to use a stupid cap booster. Now with the bonus gone you'll either have to lose a crapton of DPS by fitting more cap rechargers or fit that stupid cap booster again.
Please rethink taking away the bonuses
I really thing they need to rethink the cap needs of lasers in general. To me they just do not seem that good at all over other weapon systems...
Sure scorch is great, but I just feel lasers are too cap dependent. Amarr ships in general are very vulnerable to both TD and Neuting. There is no other weapon system that has two significant weaknesses like this. You can argue hybrids do as well, but they require much less cap.
Also the great optimal is only great in ships where you can dictate range...most amarr ships cannot do this because of armor tanking and the lack of mid slots.
I know this is a off topic, but laser cap issues should be addressed, or just buff the cap on the apoc a little more. |

Tennessee Jack
Blac-x
36
|
Posted - 2013.04.08 17:12:00 -
[113] - Quote
Interesting changes....
I agree that Amarr should get a Droneboat Battleship... Not too keen on the choice. I would have thought the Abbaddon would be a better droneboat choice (it just looks like it). Eitherway.
They really can't give the Armageddon a + bonus to amount of neut/nos. It'd be overkill for a T1 battleship (using battleship size neuts).
I'm somewhat 50/50 on this. Now I've used Neut Prophecys, and they are FUN.. Having an actual ship with neut Bonuses.. Well it'll be interesting. Would need testing.
It is a nice change, though like most, the Armageddon's basically gone. I would probably swap the Abaddon for the Armageddon (just an opinion, Abaddon just looks more like a droneboat). |

Ayla Crenshaw
Polish Immortals
9
|
Posted - 2013.04.08 17:13:00 -
[114] - Quote
Pelea Ming wrote:Ayla Crenshaw wrote:Pelea Ming wrote:Ayla Crenshaw wrote:As a relatively fresh player I can only say that taking away Apocalypse cap use bonus is a horrible idea and you should feel bad for even thinking it was good.
This really screws over low-skilled Amarr players, especially in PvE. This thing is barely capstable as it is with only guns and hardeners running without great capacitor/cap use skills.
Well, unless you cut all Large Energy Turrets cap use by 50% across the board with no strings attached... then yeah, bring it on! Otherwise - take a step back, rethink this fumble and think of the little guy out there. I marked out the section that you should be working on correcting instead of crying about. Your an Amarr pilot, get some cap skills done already! Yes because ******* over new pilots from flying Battleships before they spend weeks training up all those Vs required to make the new Apoc (or any other hull) stable is such a rad idea. Go you. Hey, I had to train my skills up to at least IVs before I could realistically fly the 'baddon, get over yourself, go back to the harbinger till you learn how to skill up properly.
I wasn't aware one needs to learn to wait. Because that's what it amounts to. Lots and lots of waiting. Props to your reading comprehension too, because we're totally talking about Abaddon here. |

Michael Harari
Genos Occidere HYDRA RELOADED
546
|
Posted - 2013.04.08 17:21:00 -
[115] - Quote
The geddon neut range bonus makes it very strong against nanoing small gangs, particularly cruisers. 2 heavy neuts (1 in most cases after the target has been mwding and shooting and pointing), will 1 shot a cruisers cap. Lets say you are in an omen navy issue, using your 40km range to slowly kill something. Geddon has 50km neut range, and it cycles 2 neuts on you.
Bang, you are out of cap. You cant shoot, cant mwd. It can do this to 3-7 cruisers at once. BCs are a little better off, it takes 4 heavy neuts to 1 shot their cap.
The geddon bonus is also not useful at all in big fleet fights, in cap fights (where you want an 8 highslot battleship since you want neut amount, not neut range), in wh fights (bhaalgorn) or in logi supported brawls (where you want the faster cycling neuts from a curse to break energy chains).
Its super good against nanoing cruisers and bcs though.... |

BarryBonez
Ixion Defence Systems Test Alliance Please Ignore
24
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Posted - 2013.04.08 17:25:00 -
[116] - Quote
Novacrow wrote:Marlyrel wrote:Are there changes coming on how much CAP the Large Lasers take? The apoc used to be a really fun PVE ship since you didn't HAVE to use a stupid cap booster. Now with the bonus gone you'll either have to lose a crapton of DPS by fitting more cap rechargers or fit that stupid cap booster again.
Please rethink taking away the bonuses I really thing they need to rethink the cap needs of lasers in general. To me they just do not seem that good at all over other weapon systems... Sure scorch is great, but I just feel lasers are too cap dependent. Amarr ships in general are very vulnerable to both TD and Neuting. There is no other weapon system that has two significant weaknesses like this. You can argue hybrids do as well, but they require much less cap. Also the great optimal is only great in ships where you can dictate range...most amarr ships cannot do this because of armor tanking and the lack of mid slots. I know this is a off topic, but laser cap issues should be addressed, or just buff the cap on the apoc a little more.
This pretty much sums it up. Seeing huge chunks of cap disappear just to fire your guns is rough. Especially if you try to solo in any of these ships... prolonged fights are daunting as cap dwindles. If the enemy brings any sort of neut along, you are completely out of luck.
The Abaddon is cool, but also way too damn expensive. |

Silver Chair
Calamitous-Intent
27
|
Posted - 2013.04.08 17:25:00 -
[117] - Quote
Any changes that have the Null Bros this all in a tiffy can only be good. Two thumbs up
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Ager Agemo
Imperial Collective
261
|
Posted - 2013.04.08 17:27:00 -
[118] - Quote
OMG why the Armageddon its losing 2 slots!? the idea is sound and ******* nice, like a sort of cheap bhaalgorn but 2 ******* slots!? it needs that low slot.
if you take 2 slots from it, you wont have enough low slots for the drone modules and tank, since the medium slots will be dedicated to capacitor warfare, it could be an AWESOME pvp ship, but it needs that low slot. |

Askulf Joringer
Sebiestor Tribe Minmatar Republic
6
|
Posted - 2013.04.08 17:28:00 -
[119] - Quote
Liang Nuren wrote:
Ah well, I'm sure you've got more of a vision and plan than I do. :(
-Liang
I truly highly doubt that liang 
Not sure if this is s'pose to be a compliment to you, or a slight toward the current balance team.
|

Havegun Willtravel
Mobile Alcohol Processing Units
70
|
Posted - 2013.04.08 17:28:00 -
[120] - Quote
" 10% Energy Neutralizer and Energy Vampire range (replaced large energy turret cap use) " 
Please for the love of god say this isn't per level.
With boosts it will point at @ 35 k. By the time a Mega or Hype gets within 15 k they wont have a drop of cap left.
Worse, you gave it a capless weapons system . Wow.
I applaud the novelty of it, but wow this is a horrible idea in a T1 hull.
There was a reason that the Talos had the web bonus dropped fast. It treads to close and deep into T2 range and it destabilizes the field. |
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