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Author |
Thread Statistics | Show CCP posts - 25 post(s) |
Regolis
Imperial Academy Amarr Empire
12
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Posted - 2013.04.17 16:50:00 -
[1471] - Quote
Bouh Revetoile wrote: The real question to ask is "do amarr BS need a buff ?"
Your comparison is pointless is they don't, because that mean that despite all the weak point you listed, the strong points you ocluded are strong enough to compensate !
the "buff" that Amarr ship need is a viable capacitor ...
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Bouh Revetoile
TIPIAKS
303
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Posted - 2013.04.17 16:59:00 -
[1472] - Quote
Regolis wrote:Bouh Revetoile wrote: The real question to ask is "do amarr BS need a buff ?"
Your comparison is pointless is they don't, because that mean that despite all the weak point you listed, the strong points you ocluded are strong enough to compensate !
the "buff" that Amarr ship need is a viable capacitor ... The question was "why ?"
The answer seem to be "because projectiles and missiles are capless, so it is unfair", but this reason is childish, at best. |
Naso Aya
EVE University Ivy League
18
|
Posted - 2013.04.17 17:06:00 -
[1473] - Quote
Bouh Revetoile wrote:Regolis wrote:Bouh Revetoile wrote: The real question to ask is "do amarr BS need a buff ?"
Your comparison is pointless is they don't, because that mean that despite all the weak point you listed, the strong points you ocluded are strong enough to compensate !
the "buff" that Amarr ship need is a viable capacitor ... The question was "why ?" The answer seem to be "because projectiles and missiles are capless, so it is unfair", but this reason is childish, at best.
Apparently you haven't been reading the thread.
It's not because projectiles and missiles are capless.
It's because our cap lasts for three minutes WITH BOOSTERS.
It's because in PvE, we can't fit boosters, and are forced to dedicate 3+ slots to having just enough cap to tank things- with all skills at level 5.
And it's worse the less skills you have.
It's because pulse lasers are the only viable lasers on Amarr ships at the moment, and some of us think beams are prettier.
How are those reasons for why the Amarr need a cap bonused ship, or a buff to capacitor? |
Bouh Revetoile
TIPIAKS
303
|
Posted - 2013.04.17 17:20:00 -
[1474] - Quote
Naso Aya wrote:How are those reasons for why the Amarr need a cap bonused ship, or a buff to capacitor? Or the ability to fly their ships with PWG. The Gallente, Minmatar and Caldari can all fly their ships however they want. So why can't the Amarr fly their ships, as Amarr pilots ought to- guns blazing, and actually managing capacitor as opposed to just not having any. Just look at the stats of other ships before whining maybe ? Considering T1 ships, the Hyperion can barely fit 425mm railguns, and shield boosters use way more cap than even a rack of tachyon.
You cannot extract a caracteristic of a ship, and compare it to the other ships without considering all the other caracteristics. The Abaddon have a resist bonus, which mean it need less modules to tank than another one, or it can overtank more easily to pulse its reper less often. Just look at the whole ship and compare it to the others, and if you want a capless garbage, look for a drake and passive tank it if afk missioning is your thing.
As for beams, the problem is scorch with mega pulse. The solution is either to buff ALL LR turrets (or you make imbalances), or to nerf scorch. If none of these are acceptable, then you should change the way you look at beams : these weapons have a really good dps at shorter ranges, competitive with scorch if you forget the tracking, but have a way longer max range than pulse. The problem is that this advantage is pointless in missions because of the rats being at 50km max. Hence, another solution is to make rats shoot from farther than 50km !
Look at the damn whole picture please ! |
Endo Pryde
Gold Ring Enterprises Unknown Destination
2
|
Posted - 2013.04.17 17:35:00 -
[1475] - Quote
I like the direction these changes are going in, and I'm ESPECIALLY looking forward to the Sentry Drone +micro jump drive Geddon
However I have two quick opinions:
Armageddon - Consider swapping one high slot for a low slot, to make the layout 6-4-8, and then lowering the powergrid even more so it has trouble fitting 6 heavy neuts without a RCU in one of the lows. Historically the Dominix has had an incredible tank, while still remaining effective with neuts but we never see drone DPS fits because there aren't enough low slots to support a tank with Drone damage mods. I would like to see the drone damage build become stronger while the builds that prioritize neut/tank over drones become weaker.
Apocalypse - I actually disagree with the tracking bonus. Although it is definitely nice, other people have already pointed out that this ship will have serious trouble powering the guns and a tank at the same time. Amarr will see a big drop in its Laser-Battleship-PVE ability.
Consider this option: you could add an ammo type (or module, or rig) that increases the damage, or range, or tracking speed of the weapon but also steeply increases its capacitor use. Then you could have the Apocalypse retain its cap use bonus, and it would gain a bigger benefit from simply having that bonus. I do not think that Active armor tanking will be viable for either of the Amarr laser battleships |
Regolis
Imperial Academy Amarr Empire
12
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Posted - 2013.04.17 17:38:00 -
[1476] - Quote
Bouh Revetoile wrote:
Look at the damn whole picture please !
I did ... at which point you accused me of wanting a "buff" because I was being childish ...
Take 2 steps back and try to realize what is actually going to happen with these changes
Nerfed damage resists on the "brick" battleship ..
Total revamp of the only 8 slot amarr battleship
and complete nerf to the mission running ship
But but but pulse laser ... scorch pulse scorch
Hey big picture remember? Pulse lasers are just about balanced .. thats WHY everyone uses them ...
Beam lasers are broken ...
Capacitor levels are not viable with Beam lasers and barely viable with pulse lasers
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Naso Aya
EVE University Ivy League
18
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Posted - 2013.04.17 17:42:00 -
[1477] - Quote
Wrong wrong wrong wrong, right about scorch.
T1 hyperion can fit 425 railguns pretty easily. You might make sacrifices, but it feels like that's one of the redeeming qualities of Railguns/blasters- they're easier to fit than the laser/artillery counterparts. Open EFT, look at fitting a hyperion with 425 rails, vs fitting an Abaddon with Tachs. Or compare the current state of 425s to Beam II's (which won't ever be used until the real laser rebalance)
I think you missed my point- the only way to tank an Abaddon right now is like a drake, because the lasers sure as hell don't leave room left over in the capacitor for anything else!
Lasers use up much more than your shield booster, unless you're fitting an X-L, which is by definition an oversized module, UNLIKE THE TACHYONS, which remain in "Large" category. If Tachyons were changed to X-L, a lot of people would stop complaining, but they're either mis-labeled, or imbalanced right now.
As for beam lasers themselves, they have competitive damage (read: worse), worse tracking, and a longer max range where the damage quickly falls off after the scorch threshold. Just to put this in perspective, Imp Navy Multifreq in Beam II's outdamages the long range scorch crystal, but the scorch crystal outreaches and out-tracks the multifreq. And it out-reaches/tracks gleam. And once you're outside scorch range, the damage falls off rather quickly, though still dealing more than rails. (note, rails have a much longer absolute range)
This thread is starting to tick me off. If we compare Amarr ships to Amarr ships, we're accused of not looking at the whole picture. If we compare Amarr ships to another race's ship, we're accused of homogenizing and attempting to make lasers capacitor free. |
Avald Midular
Republic Military School Minmatar Republic
23
|
Posted - 2013.04.17 17:48:00 -
[1478] - Quote
Bouh Revetoile wrote:Naso Aya wrote:How are those reasons for why the Amarr need a cap bonused ship, or a buff to capacitor? Or the ability to fly their ships with PWG. The Gallente, Minmatar and Caldari can all fly their ships however they want. So why can't the Amarr fly their ships, as Amarr pilots ought to- guns blazing, and actually managing capacitor as opposed to just not having any. Just look at the stats of other ships before whining maybe ? Considering T1 ships, the Hyperion can barely fit 425mm railguns, and shield boosters use way more cap than even a rack of tachyon.
You're just plain wrong. Please check your work before you crap on every single legitimate issue in this thread....
Tachyons II - 7.6 GJ/s x 8 = 57.6 GJ/s Large Shield Booster II - 40 GJ/s
Nobody even expects to run a full mission with a shield repper running full time nor expects to be cap stable, and Amarr pilots are expected to fit a weapon that uses 25% more cap per second while also hoping to active armor tank?
Hyperion - 16000 base PG + 25% Eng L5 = 20000 6 x 425 Railgun II = 6 x 2079 (with AWU L5) = 12474
So if by "BARELY" you mean has 7326 PG left after fitting a full rack, then yea. Again Amarr are expected to run Scorch since running Tach's takes 102% of Abaddon's and Apoc's PG even with new changes. This isn't anything resembling balance. |
Tonto Auri
Vhero' Multipurpose Corp
75
|
Posted - 2013.04.17 17:58:00 -
[1479] - Quote
Speaking of lasers, http://www.candystand.com/play/the-space-game |
Bouh Revetoile
TIPIAKS
303
|
Posted - 2013.04.17 18:48:00 -
[1480] - Quote
Avald Midular wrote:So if by "BARELY" you mean has 7326 PG left after fitting a full rack, then yea. Again Amarr are expected to run Scorch since running Tach's takes 102% of Abaddon's and Apoc's PG even with new changes. This isn't anything resembling balance. Ok, so because it's not explicitely written on tachyon that they are oversized, here some info about them : they do 20% more damage and have 30% more tracking than 425mm railguns for less than 10% less range. That mean that unless you shoot farther than 150km, they do more damage than the best long range weapon.
Here why their PG and cap use are so big. |
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Naso Aya
EVE University Ivy League
18
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Posted - 2013.04.17 18:56:00 -
[1481] - Quote
Bouh Revetoile wrote:Avald Midular wrote:So if by "BARELY" you mean has 7326 PG left after fitting a full rack, then yea. Again Amarr are expected to run Scorch since running Tach's takes 102% of Abaddon's and Apoc's PG even with new changes. This isn't anything resembling balance. Ok, so because it's not explicitely written on tachyon that they are oversized, here some info about them : they do 20% more damage and have 30% more tracking than 425mm railguns for less than 10% less range. That mean that unless you shoot farther than 150km, they do more damage than the best long range weapon. Here why their PG and cap use are so big.
You forgot they have 40% more PWG even with these latest changes, and 270% more cap use than rails.
And 30% more tracking (aurora gives -75%) and 20% damage are supposed to compensate for a 270% difference in cap use? Give me a break. |
Pelea Ming
Prostitutes Are Always Wlling
131
|
Posted - 2013.04.17 19:18:00 -
[1482] - Quote
Avald Midular wrote:This came up in the Large Energy Turret thread. Let's ignore for a second the sad fact that the other 8T BS, the Maelstrom, has the same powergrid as the Abaddon when the Abaddon's supposed to use higher PG fit weapons and supposedly fit an armor tank somewhere in there, while the Mael receives more CPU to support it's shield tank.
Why does the Mael receive the SAME cap recharge rate and only 5% less cap total when the Abaddon is supposed to support 8 Scorches (lets just use this terminology from now on, there's no point in saying lasers even with the latest slight energy adjustments). The Mael's weapons use ZERO cap but get the same cap recharge?
How does this remotely resemble balance? ^^^^ This. |
Avald Midular
Republic Military School Minmatar Republic
23
|
Posted - 2013.04.17 19:23:00 -
[1483] - Quote
Bouh Revetoile wrote:Avald Midular wrote:So if by "BARELY" you mean has 7326 PG left after fitting a full rack, then yea. Again Amarr are expected to run Scorch since running Tach's takes 102% of Abaddon's and Apoc's PG even with new changes. This isn't anything resembling balance. Ok, so because it's not explicitely written on tachyon that they are oversized, here some info about them : they do 20% more damage and have 30% more tracking than 425mm railguns for less than 10% less range. That mean that unless you shoot farther than 150km, they do more damage than the best long range weapon. Here why their PG and cap use are so big.
We aren't asking for those disadvantages to completely disappear. We are asking for them to be actually fittable without taking a module tax for a PG and cap mod (that no other race needs) just to be able to fire our weapons for 3 minutes. |
Pelea Ming
Prostitutes Are Always Wlling
132
|
Posted - 2013.04.17 19:30:00 -
[1484] - Quote
Sturmwolke wrote:Tonto Auri wrote: Armageddon Attack BS, 7/4/8, 6T, 50/75 (50/100 ?) drones 7% RoF increase 5% MWD cap penalty reduction
Not sustainable and more than likely you'll have to sacrifice a slot to compensate for the cap handicap ... just like the current Abaddon. The idea of MWD bonus on a laser boat makes little sense. Tonto Auri wrote: Apocalypse Combat BS, 8/3/7, 8T 10% optimal bonus 5% damage bonus
I like this one. The optimal + damage bonus combo synergizes well and is something which any Amarr BS could use well ... on any hull. This will give them the proper punch to be competitive. Tonto Auri wrote: Abaddon Combat BS, 8/4/6, 8T, 6L, 125/XXX drones Slightly better capacitor regen, than of the previous two. +10% to drone damage, hit points and mining yield per level +4% to armor resistances per level
No. Just no. The Abaddon is NOT a drone boat. Period. You like your strawberry, I prefer chocolates. 6 lows is total blasphemy for an Amarr ship of the line. Minimum 7 lows for any decent mix of tank and firepower for armor boats (disregarding hull bonus).
When you look at the BS lineup for all 4 races, there is a pattern. Caldari + Amarr = specialised EW capability, moderate-low damage, good tank. Minmatar + Gallente = no EW, high damage, decent-low tank. Nothing wrong per se, however, FW and worldshaping throws a spanner into the concepts by grouping Caldari/Amarr vs Minmatar/Gallente. See the nail that sticks out? To balance out the virtual disparity, the EW role change should go towards the Gallente rather than Amarr (yes, that means a Gallente boat that neuts ) The racial leanings towards ECM, TD, Painter and Neut all forms of EW need to be rethought. On another tack, putting diversity at risk (i.e increasing homegeneity) having EW, DPS and Utility roles for each empire may be worth exploring. To minimize or prevent overlap, you can shuffle the various bonus combinations or create new unique ones. Honestly, I expect that with the suggested buffs going out to Cruise Missile Launchers, that Amarr and Gallente hulls both will see a marked decrease in use in all these PvP fleets that CCP is claiming the resist nerfs and these tiericide changes are supposed to fix. "Oh, we want to see a decrease in alpha fleets"... but what I'm seeing is that it's going to shift the paradigm away from Alpha vs slowcat to Alpha vs Cruise fleets. Caldari is supposed to be moderate to low damage? And yet they are going to be doing noticeably higher DPS then anything but short range blaster boats at whatever range they want to fit for with these new Cruise Launchers.
I mean, I'm looking over this thread yesterday and today after dropping it for awhile to focus on the laser thread for several days, and I see a damned [i[great[/i] improvement from the vast majority in posting actual reasons and suggestions for what is wrong instead of all those "Rawr, rage, angst!" posts we were getting slammed with... and not only have the Devs flat out told us unless Sisi testing suggests otherwise, they aren't going to change anything, but they have also apparently decided to just stop bothering with these threads anymore (note the utter lack of response to any of them since Saturday despite ample time to check up on them).
I'm about ready to just have a few tears for my beloved Amarr Battleships, and instead focus on what I can do with the Legion and the Navy Harb, as that's apparently what we are being told to go and play with now if we want laser boats outside of blob fleets. |
Tonto Auri
Vhero' Multipurpose Corp
77
|
Posted - 2013.04.17 19:56:00 -
[1485] - Quote
Avald Midular wrote:So if by "BARELY" you mean has 7326 PG left after fitting a full rack, then yea. Again Amarr are expected to run Scorch Expected? I though, this word was pronounced as "forced". |
James Amril-Kesh
4S Corporation RAZOR Alliance
4600
|
Posted - 2013.04.17 21:22:00 -
[1486] - Quote
Bouh Revetoile wrote:Avald Midular wrote:So if by "BARELY" you mean has 7326 PG left after fitting a full rack, then yea. Again Amarr are expected to run Scorch since running Tach's takes 102% of Abaddon's and Apoc's PG even with new changes. This isn't anything resembling balance. Ok, so because it's not explicitely written on tachyon that they are oversized, here some info about them : they do 20% more damage and have 30% more tracking than 425mm railguns for less than 10% less range. That mean that unless you shoot farther than 150km, they do more damage than the best long range weapon. Here why their PG and cap use are so big. So it's perfectly fine then that no battleship of Amarr can actually fit a full rack of these without ridiculous concessions? Meaning that even with these benefits, nobody ever uses them? Ever? Come on now, stop trolling. You know exactly what the problem is. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |
Tonto Auri
Vhero' Multipurpose Corp
78
|
Posted - 2013.04.17 21:33:00 -
[1487] - Quote
I wonder, when someone recall neutron blasters. |
Super spikinator
Hegemonous Conscripts Hegemonous Pandorum
143
|
Posted - 2013.04.17 22:01:00 -
[1488] - Quote
Tonto Auri wrote:I wonder, when someone recall neutron blasters.
They do. https://forums.eveonline.com/default.aspx?g=posts&t=223610&find=unread |
Tonto Auri
Vhero' Multipurpose Corp
78
|
Posted - 2013.04.17 22:20:00 -
[1489] - Quote
Speaking of which, do "=unread" links works for anyone? It seems to always point to first page for me. |
Bouh Revetoile
TIPIAKS
303
|
Posted - 2013.04.17 22:22:00 -
[1490] - Quote
James Amril-Kesh wrote:So it's perfectly fine then that no battleship of Amarr can actually fit a full rack of these without ridiculous concessions? Meaning that even with these benefits, nobody ever uses them? Ever? Come on now, stop trolling. You know exactly what the problem is. Problem is scorch, not fitting. You could divide the fitting of mega beams by 3, and still nobody would use them, because mega pulse with scorch are better up to 60km, and have better tracking. 60km being more than enough for most engagement, and here we are. You can't buff the LR dps of beams without killing railguns.
So yes, I know the problem, and that's why tachyon would be a problem if they were as easy as railguns to fit. Tachyon already are better than railguns except for fitting and cap use. Removing these drawbacks imply the obsolescence of railguns. |
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James Amril-Kesh
4S Corporation RAZOR Alliance
4600
|
Posted - 2013.04.17 22:40:00 -
[1491] - Quote
Bouh Revetoile wrote:James Amril-Kesh wrote:So it's perfectly fine then that no battleship of Amarr can actually fit a full rack of these without ridiculous concessions? Meaning that even with these benefits, nobody ever uses them? Ever? Come on now, stop trolling. You know exactly what the problem is. Problem is scorch, not fitting. You could divide the fitting of mega beams by 3, and still nobody would use them, because mega pulse with scorch are better up to 60km, and have better tracking. 60km being more than enough for most engagement, and here we are. You can't buff the LR dps of beams without killing railguns. So yes, I know the problem, and that's why tachyon would be a problem if they were as easy as railguns to fit. Tachyon already are better than railguns except for fitting and cap use. Removing these drawbacks imply the obsolescence of railguns. Nobody's asking for a buff to beam DPS. Besides, you're also wrong in your comparison - 425s have 4.8 km more base optimal and 4 km more base falloff than tachyons do. In addition both the Rokh and Naga have a 10% per level range bonus to large hybrid turrets. Only the Apocalypse has a range bonus, and it's 7.5% per level. Rokh/Naga with 425s and spike comes out 31 km of optimal range ahead of a Tachyon Apoc with Aurora.
Also if fights above 60 km were actually that rare, nobody would use sniper nagas or alpha fleets. But they do. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |
Bouh Revetoile
TIPIAKS
303
|
Posted - 2013.04.17 22:47:00 -
[1492] - Quote
James Amril-Kesh wrote:Besides, you're also wrong in your comparison - 425s have 4.8 km more base optimal and 4 km more base falloff than tachyons do.
Also if fights above 60 km were actually that rare, nobody would use sniper nagas or alpha fleets. But they do. Just look at all the stats of tachyons : 4,8km is less than 10% of their range. But they have more than 20% more dps, and 30% more tracking. That mean they are infinitely better at close range, and that range malus is offset by raw damage, making them actually better than railguns up to the end of aurora range, at between 130 and 150km ; probe range ; railguns out.
The LR Rokh and Naga are an alternative, allowed by the buff of railguns. Their long range is more of an indrance than an advantage IMO : pulse abaddon just forced them outside of the 0-60km ranges, and the high resists of the Rokh allow them to fight against Maelstroms. The doctrines are rather balanced. Easy to fit tachyon would remove this balance by removing railguns. Tachyon could even remove pulse abaddon in fact. |
James Amril-Kesh
4S Corporation RAZOR Alliance
4600
|
Posted - 2013.04.17 22:49:00 -
[1493] - Quote
A weapon being completely useless is not balance no matter how you try to slice it. Again, stop trolling. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |
Tonto Auri
Vhero' Multipurpose Corp
78
|
Posted - 2013.04.17 22:49:00 -
[1494] - Quote
James Amril-Kesh wrote:425s have 4.8 km more base optimal and 4 km more base falloff than tachyons do. But Tachyons can change their optimal in a finger snap, while Rails need a whole 10 seconds to reload. |
James Amril-Kesh
4S Corporation RAZOR Alliance
4600
|
Posted - 2013.04.17 22:50:00 -
[1495] - Quote
Tonto Auri wrote:James Amril-Kesh wrote:425s have 4.8 km more base optimal and 4 km more base falloff than tachyons do. But Tachyons can change their optimal in a finger snap, while Rails need a whole 10 seconds to reload. No, they take 5 seconds. This is also offset by the fact that tachyons have a longer duration than 425s do. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |
Pelea Ming
Prostitutes Are Always Wlling
132
|
Posted - 2013.04.17 22:50:00 -
[1496] - Quote
Veshta Yoshida wrote:Ranger 1 wrote:I sense Fozzie's strong influence in this... Fozzies contributions to the Slicer are minor, just run of the mill tweaks really. The ship itself is designed in such a way that it does kiting well but not exclusively, the Brawler fit is madly powerful if you abuse meta rigs .. 20km sphere of death basically with enough staying power to outlast anything not injected. James Amril-Kesh wrote:Care to enlighten the rest of us? I'd sure like to know his justification for nerfing an already underused ship into obsolescence. How does adding one of the most desirable bonuses on top of the most desirable bonus push it into obsolescence? It will be cap unstable, but they have already opened negotiations on that front so haggle away .. going to need at least the equivalent of a T2 Elutri rig (25%) to be truly viable but hardly makes it obsolete. What irks me the most is that they obviously want to try to revive BS sniping, but are reluctant to make the changes that could possible make it viable. Warp-to distance need to be pushed to 200km (doubt many want probes nerfed again, too damn nice as tool now) and tier3 BCs need to take a considerable hit in performance department, suggested that their tracking be halved (they are basically Jeeps trying to use guns from a Main Battle Tank .. stabilization cannot possibly be enough!) to give the proper users of large guns the edge. As for a counter to alpha: There has been a growing number of suggestion for some sort of fleet defense screen type thing, so why not? Add a chaff (term used lightly) dispenser as a high-slot module. Can only hold two or three charges and Ammo is large enough to cripple cargo space (think 800 charges). Generates a cloud centered on dispenser with a 10-15km radius lasting 30-60s during which time any ordnance (ie. affect missiles as well) targeting a ship within cloud loses 50-75% of its damage. Increase the sacrifice (to mitigate OPness) by saying that the metal shards used to deflect incoming fire must come from the superstructure (hull) of the ship using it and take off 5% hull per activation. Increase it further by extending the reduction to anything entering the cloud including transfers, command links, RR the works .. a nice tight cluster (everything within clouds) to avoid giving bombers a renaissance as bombs are untargeted. A very nice idea, since the goal of Chaffe is screwing up the radar to the point that targeting fails and causes ordnance to miss, though I think extending it to everything else that's targeted is rather OP and risks it becoming used as an offensive weapon as well as a defensive one |
Loki Vice
Ministry of War Amarr Empire
35
|
Posted - 2013.04.17 22:51:00 -
[1497] - Quote
CCP Rise wrote:Hey again Amarr fans!
After watching the thread, and having a nice talk with you guys this morning, the balance team here in Reykjavik devoted some time to carefully considering this issue of cap use for Amarr battleships. The resulting change is detailed in a post that should be stickied by now. Please go check it out!
Look forward to hearing your feedback
five days later and still not a word said since this...
has CCP Kil2 Entered full on "ABANDON THREAD" mode... CCP Fozzie please save us from this baddie |
Bouh Revetoile
TIPIAKS
303
|
Posted - 2013.04.17 22:51:00 -
[1498] - Quote
James Amril-Kesh wrote:A weapon being completely useless is not balance no matter how you try to slice it. Again, stop trolling. So your solution is to make another weapon completely useless to restore balance ? Balance is only when all amarr weapon work anyway right ? |
Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
606
|
Posted - 2013.04.17 22:52:00 -
[1499] - Quote
James Amril-Kesh wrote:Also if fights above 60 km were actually that rare, nobody would use sniper nagas or alpha fleets. But they do. But are those actually conducted at sniper ranges (150km+) or are they used so that high damage ammo can be used at greater ranges, Rohk was ruthless back before probe changes as the max range was so great that they outdamaged most other systems simply by being able to use 'better' ammo. Alpha fleet engagement ranges are dictated by artillery tracking so the range they use should not be included in discussion if you ask me.
MJD and Probes has killed sniping dead.
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Tonto Auri
Vhero' Multipurpose Corp
78
|
Posted - 2013.04.17 22:53:00 -
[1500] - Quote
Loki Vice wrote:five days later and still not a word said since this...
has CCP Kil2 Entered full on "ABANDON THREAD" mode... CCP Fozzie please save us from this baddie Probably he was sent home packing, and CCP looking for a replacement. |
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