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Thread Statistics | Show CCP posts - 25 post(s) |

Pelea Ming
Prostitutes Are Always Wlling
132
|
Posted - 2013.04.17 22:54:00 -
[1501] - Quote
Veshta Yoshida wrote:James Amril-Kesh wrote:Veshta Yoshida wrote:How does adding one of the most desirable bonuses on top of the most desirable bonus push it into obsolescence? Maybe you missed the part where I mentioned how neither bonus matters if you can't fire your guns. Abaddon is similar (cap-wise) and hardly obsolete or unused so what do you base the statement on? Sure the hoops we have to jump through to make it/them work could, nay should, be far fewer but the hull itself is about as good as it gets .. rest should come from laser cap reduction as discussed in the other thread as that doubles as a boost to Abaddon. Perhaps some sort of boost to Cap Rechargers? Has the advantage of not affecting PvP (the overwhelming reason CCP provides for everything they've been doing the past year), yet helping Laser and Hybrid turret users as well as armor repper users for PvE in reducing the overwhelming slot cost involved in making these ships capable of the sustained fire required for serious missioning. |

Ruze
Next Stage Initiative Trans-Stellar Industries
68
|
Posted - 2013.04.17 22:56:00 -
[1502] - Quote
Tonto Auri wrote:James Amril-Kesh wrote:425s have 4.8 km more base optimal and 4 km more base falloff than tachyons do. But Tachyons can change their optimal in a finger snap, while Rails need a whole 10 seconds to reload.
And tachyons can only do EM and Thermal damage, which is naturally tanked against with all armor values. It's also part of the ONLY weapon system which is limited on the types of damage it can do.
And they require far more powergrid than their artillery counterpart.
And they use far more capacitor per second then their hybrid counterparts.
Individually, these aren't really that bad. But when you combine them on a ship that has almost the same powergrid as that artillery-fit vessals, and almost the same capacitor as those hybrid-fit vessels, with a ship class that is still running cap-intensive mods just like all the others.
The whole picture of the weapon system and it's preferred ship classes (taking in the Oracle as well) is where you see the flaw. Individual components aren't bad. The whole thing taken together is broken. |

Bouh Revetoile
TIPIAKS
303
|
Posted - 2013.04.17 22:56:00 -
[1503] - Quote
Pelea Ming wrote:Perhaps some sort of boost to Cap Rechargers? Has the advantage of not affecting PvP (the overwhelming reason CCP provides for everything they've been doing the past year), yet helping Laser and Hybrid turret users as well as armor repper users for PvE in reducing the overwhelming slot cost involved in making these ships capable of the sustained fire required for serious missioning. Serious missioning in a T1 ship ? Seriously ? |

James Amril-Kesh
4S Corporation RAZOR Alliance
4600
|
Posted - 2013.04.17 22:57:00 -
[1504] - Quote
Bouh Revetoile wrote:James Amril-Kesh wrote:A weapon being completely useless is not balance no matter how you try to slice it. Again, stop trolling. So your solution is to make another weapon completely useless to restore balance ? Balance is only when all amarr weapon work anyway right ? No. You're the only one who thinks that making tachyons viable will ruin railguns. It won't. I happen to be a fan of large railguns. I'd also like to be able to use beam lasers, because they're pretty cool too. As it is now there's no reason to use them. That's not balance. Why are you fighting against balance?
Veshta Yoshida wrote:James Amril-Kesh wrote:Also if fights above 60 km were actually that rare, nobody would use sniper nagas or alpha fleets. But they do. But are those actually conducted at sniper ranges (150km+) or are they used so that high damage ammo can be used at greater ranges, Rohk was ruthless back before probe changes as the max range was so great that they outdamaged most other systems simply by being able to use 'better' ammo. Alpha fleet engagement ranges are dictated by artillery tracking so the range they use should not be included in discussion if you ask me. MJD and Probes has killed sniping dead. Yes, they're conducted generally at the 100-140 km range. Lock range is actually more of a limitation than any other factor. MJD is pretty rare still and it will likely continue to be. It's a nice module but it has limited actual utility. Most ships that would use it have mid slots at a premium and so it's generally not worth the sacrifice of something else in order to fit it.
Probes aren't so much an issue in nullsec because of things like drag bubbles, catch bubbles, etc. I can see from your killboard that you're a lowsec player, so obviously the meta there is a bit different. But for us, sniping isn't dead. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Tonto Auri
Vhero' Multipurpose Corp
78
|
Posted - 2013.04.17 23:03:00 -
[1505] - Quote
Ruze wrote:Tonto Auri wrote:James Amril-Kesh wrote:425s have 4.8 km more base optimal and 4 km more base falloff than tachyons do. But Tachyons can change their optimal in a finger snap, while Rails need a whole 10 seconds to reload. And tachyons can only do EM and Thermal damage, which is naturally tanked against with all armor values. It's also part of the ONLY weapon system which is limited on the types of damage it can do. And they require far more powergrid than their artillery counterpart. And they use far more capacitor per second then their hybrid counterparts. Individually, these aren't really that bad. But when you combine them on a ship that has almost the same powergrid as that artillery-fit vessals, and almost the same capacitor as those hybrid-fit vessels, with a ship class that is still running cap-intensive mods just like all the others. The whole picture of the weapon system and it's preferred ship classes (taking in the Oracle as well) is where you see the flaw. Individual components aren't bad. The whole thing taken together is broken.
I know. I didn't said, that Tach's don't have issues. I just pointed to one comparison, that I feel unfair. |

Bouh Revetoile
TIPIAKS
303
|
Posted - 2013.04.17 23:09:00 -
[1506] - Quote
James Amril-Kesh wrote:Bouh Revetoile wrote:James Amril-Kesh wrote:A weapon being completely useless is not balance no matter how you try to slice it. Again, stop trolling. So your solution is to make another weapon completely useless to restore balance ? Balance is only when all amarr weapon work anyway right ? No. You're the only one who thinks that making tachyons viable will ruin railguns. It won't. I happen to be a fan of large railguns. I'd also like to be able to use beam lasers, because they're pretty cool too. As it is now there's no reason to use them. That's not balance. Why are you fighting against balance? Yeah, blind faith is stronger than arguments I guess. I showed arguments already. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4601
|
Posted - 2013.04.17 23:22:00 -
[1507] - Quote
Bouh Revetoile wrote:Yeah, blind faith is stronger than arguments I guess. I showed arguments already. Who's the one with blind faith? I'm saying that tachyons should be rebalanced so that they're actually useful. You're arguing against making weapons useful because you believe that they'll completely obsolete another weapons system even after being shown that they would still have disadvantages, namely significantly higher cap use, significantly higher PG use even with what it would have after a rebalancing, less range, and a damage profile that's fairly useless against the current alpha Loki FOTM with its 95% EM resists.
Yes, significantly higher cap use. You seem to enjoy throwing around numbers like 20% more damage, 30% more tracking to show that Tachyons are OP, but you seem to be ignoring the whole 280% more cap use thing (and that's calculated AFTER the proposed changes that reduce LBL cap use by 20%).
How much experience do you actually have with any of these weapons? Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Bouh Revetoile
TIPIAKS
303
|
Posted - 2013.04.17 23:25:00 -
[1508] - Quote
James Amril-Kesh wrote:Bouh Revetoile wrote:Yeah, blind faith is stronger than arguments I guess. I showed arguments already. Who's the one with blind faith? I'm saying that tachyons should be rebalanced so that they're actually useful. You're arguing against making weapons useful because you believe that they'll completely obsolete another weapons system even after being shown that they would still have disadvantages, namely significantly higher cap use, significantly higher PG use even with what it would have after a rebalancing, less range, and a damage profile that's fairly useless against the current alpha Loki FOTM with its 95% EM resists. Yes, significantly higher cap use. You seem to enjoy throwing around numbers like 20% more damage, 30% more tracking to show that Tachyons are OP, but you seem to be ignoring the whole 280% more cap use thing. Ok, so buff tachyon fitting and cap use, but give railguns 30% more damage and 20% more tacking, so they still have a reason to exists ?
Also, do you know what railgun would do to half the T2 ships in the game ? Plink. |

Kaarous Aldurald
ROC Academy The ROC
14
|
Posted - 2013.04.17 23:26:00 -
[1509] - Quote
Quote:I'm not whiing about gallente
it happen that gallente were, until a year ago, in a far worse place than amarr ever was
the Hyperion can barely fit 425mm railguns
... have 30% more tracking than 425mm railguns
You can't buff the LR dps of beams without killing railguns
tachyon would be a problem if they were as easy as railguns
Tachyon already are better than railguns
Removing these drawbacks imply the obsolescence of railguns
making them actually better than railguns
The LR Rokh and Naga are an alternative, allowed by the buff of railguns
Railguns, ad nauseum. Yeah, you are whining about gallente. As I mentioned before, every word you have said is nothing more than a mask for a typical gallente whine.
You are merely trying to defend your race's weapons by putting down ours, which are utterly un-usable in comparison. Your conflict of interest is showing, better tuck it back in.
Quote: The solution is either to buff ALL LR turrets (or you make imbalances)
Once again proving you are not listening to anything anyone says here. We are not arguing for buffs to Amarr and Amarr only in some kind of general discussion thread. Two of the three threads you trolled are Amarr specific. Guess what? I have no problems with a railgun buff, I have even said so in this freaking thread a few times, but railguns are far more usable than beams. I have also said numerous times that the real problem here is that arty is overpowered and everything else sucks by comparison. But you clearly aren't interested in listening, just in spilling out your whiney talking points.
And this right here is possibly the single dumbest thing you have said all week.
Quote:If you make a ship good at something, another ship won't be good anymore at this thing
What. the. hell. So, if Amarr ships finally get cap stability, this somehow makes a ton of other ship unviable? Seriously, are you high? No, it means that they are BALANCED! That's what balance means! It means that disparate ships can have an equal shot at a significant amount of things. Not that each ship is supposed to have one role and one role only-if you don't like it go get another ship.
Seriously, go back to complaining about the Domi or something, we don't want you here. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4601
|
Posted - 2013.04.17 23:26:00 -
[1510] - Quote
Bouh Revetoile wrote:Ok, so buff tachyon fitting and cap use, but give railguns 30% more damage and 20% more tacking, so they still have a reason to exists ? Thank you for conclusively demonstrating that you don't actually understand how balance works. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Bouh Revetoile
TIPIAKS
303
|
Posted - 2013.04.17 23:27:00 -
[1511] - Quote
I'm talking about gallente and railguns because beams and amarr are their direct contender, you ****** ! Make links between things please. |

Bouh Revetoile
TIPIAKS
303
|
Posted - 2013.04.17 23:28:00 -
[1512] - Quote
James Amril-Kesh wrote:Bouh Revetoile wrote:Ok, so buff tachyon fitting and cap use, but give railguns 30% more damage and 20% more tacking, so they still have a reason to exists ? Thank you for conclusively demonstrating that you don't actually understand how balance works. Oh, because completely ignoring how weapons will interact between themselves is proof of understanding of balance ? |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
119
|
Posted - 2013.04.17 23:28:00 -
[1513] - Quote
Bouh Revetoile wrote:Pelea Ming wrote:Perhaps some sort of boost to Cap Rechargers? Has the advantage of not affecting PvP (the overwhelming reason CCP provides for everything they've been doing the past year), yet helping Laser and Hybrid turret users as well as armor repper users for PvE in reducing the overwhelming slot cost involved in making these ships capable of the sustained fire required for serious missioning. Serious missioning in a T1 ship ? Seriously ?
I think we should start ignoring the obvious troll posts like this. FYI most mission runners use tech 1 ships with t2 or faction modules attached, if they can afford it after becoming uber players they tend to go for t2 or t3, but there's more t1 out there than anything else. |

Tonto Auri
Vhero' Multipurpose Corp
78
|
Posted - 2013.04.17 23:29:00 -
[1514] - Quote
Kids, kids... |

Bouh Revetoile
TIPIAKS
303
|
Posted - 2013.04.17 23:30:00 -
[1515] - Quote
Kaarous Aldurald wrote:What. the. hell. So, if Amarr ships finally get cap stability, this somehow makes a ton of other ship unviable? Seriously, are you high? No, it means that they are BALANCED! That's what balance means! It means that disparate ships can have an equal shot at a significant amount of things. Not that each ship is supposed to have one role and one role only-if you don't like it go get another ship. That is homogenisation : when all things are equal everywhere with different colors. That's not balance.
|

Kaarous Aldurald
ROC Academy The ROC
14
|
Posted - 2013.04.17 23:30:00 -
[1516] - Quote
Bouh Revetoile wrote:I'm talking about gallente and railguns because beams and amarr are their direct contender, you ****** ! Make links between things please.
I did. You told me you weren't whining about gallente. I showed how you have been doing nothing but whining about gallente since you even said that. And earlier I made a link between everything else you had said, and how it was simply an indirect way of trying to make sure railguns stay usable, by keeping down their direct contender, as you put it.
Once again, your conflict of interest is showing, tuck it back in.
And your direct contender also includes arty, which I notice you have made it a point to not discuss. :)
Bouh Revetoile wrote:Kaarous Aldurald wrote:What. the. hell. So, if Amarr ships finally get cap stability, this somehow makes a ton of other ship unviable? Seriously, are you high? No, it means that they are BALANCED! That's what balance means! It means that disparate ships can have an equal shot at a significant amount of things. Not that each ship is supposed to have one role and one role only-if you don't like it go get another ship. That is homogenisation : when all things are equal everywhere with different colors. That's not balance.
No, balance means usability. You want to have yours, and you don't want us to have ours. That is called not wanting balance, that is called bias. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4601
|
Posted - 2013.04.17 23:30:00 -
[1517] - Quote
Bouh Revetoile wrote:James Amril-Kesh wrote:Bouh Revetoile wrote:Ok, so buff tachyon fitting and cap use, but give railguns 30% more damage and 20% more tacking, so they still have a reason to exists ? Thank you for conclusively demonstrating that you don't actually understand how balance works. Oh, because completely ignoring how weapons will interact between themselves is proof of understanding of balance ? But that's exactly what you're doing. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Bouh Revetoile
TIPIAKS
303
|
Posted - 2013.04.17 23:32:00 -
[1518] - Quote
Kaarous Aldurald wrote:Bouh Revetoile wrote:I'm talking about gallente and railguns because beams and amarr are their direct contender, you ****** ! Make links between things please. I did. You told me you weren't whining about gallente. I showed how you have been doing nothing but whining about gallente since you even said that. And earlier I made a link between everything else you had said, and how it was simply an indirect way of trying to make sure railguns stay usable, by keeping down their direct contender, as you put it. Once again, your conflict of interest is showing, tuck it back in. And your direct contender also includes arty, which I notice you have made it a point to not discuss. :) Arties are not a contender, because arties have alpha, which make completely different from both railguns and beams... |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
119
|
Posted - 2013.04.17 23:33:00 -
[1519] - Quote
Bouh Revetoile wrote:I'm talking about gallente and railguns because beams and amarr are their direct contender, you ****** ! Make links between things please.
Keep it professional please, name calling will not assist people to understand your point of view. Just for the record I think railguns are working well, but I won't comment on that here as we're talking about lasers. |

Kaarous Aldurald
ROC Academy The ROC
14
|
Posted - 2013.04.17 23:34:00 -
[1520] - Quote
Quote:Arties are not a contender, because arties have alpha, which make completely different from both railguns and beams...
Because they totally are not the respective long range weapon of their race, right? |

Bouh Revetoile
TIPIAKS
303
|
Posted - 2013.04.17 23:35:00 -
[1521] - Quote
This discussion is pointless. You don't have any clue.
Yes, I know, beams use a lot of cap and that's unfair, cry more please.
I didn't thought it could be possible, but you are even worse than caldari pilots when the drake was nerfed. |

Ruze
Next Stage Initiative Trans-Stellar Industries
68
|
Posted - 2013.04.17 23:37:00 -
[1522] - Quote
Bouh Revetoile wrote:This discussion is pointless. You don't have any clue.
Yes, I know, beams use a lot of cap and that's unfair, cry more please.
I didn't thought it could be possible, but you are even worse than caldari pilots when the drake was nerfed.
As someone who's trying to view opinions here, are you saying that there is no imbalance between beams and their use on the new ships, and that if we were to make them use less cap or have lower fitting requirements, this would somehow unbalance the relationship between Amarr battleships and Gallente battleships? |

Tonto Auri
Vhero' Multipurpose Corp
78
|
Posted - 2013.04.17 23:38:00 -
[1523] - Quote
The dicussion is pointless, mostly because each of you is draggin cover on their own toes. If you don't stop bouncing back and forth the same argument (that is mostly offtopic here, as there's a separate thread specifically for Lasers balance issues), I'm calling for moderator attention. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
119
|
Posted - 2013.04.17 23:40:00 -
[1524] - Quote
Bouh Revetoile wrote:This discussion is pointless. You don't have any clue.
Yes, I know, beams use a lot of cap and that's unfair, cry more please.
I didn't thought it could be possible, but you are even worse than caldari pilots when the drake was nerfed.
Not true actually, their rage wss justified and 300+ pages were more or less unheeded by ccp. You can imagine how valued and respected the average caldari feels these days. Missiles where the one thing they did well, now other races can outperform them, same with their tanks. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4601
|
Posted - 2013.04.17 23:41:00 -
[1525] - Quote
Bouh Revetoile wrote:This discussion is pointless. You don't have any clue. Yes, we do. I actually use large railguns. You don't. Giving us reasonable options for using and fitting tachyons would not make railguns obsolete. I've explained this several times.
Bouh Revetoile wrote:Yes, I know, beams use a lot of cap and that's unfair, cry more please.
I didn't thought it could be possible, but you are even worse than caldari pilots when the drake was nerfed. So I take it you concede then, since you're not offering any more arguments? Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Kaarous Aldurald
ROC Academy The ROC
14
|
Posted - 2013.04.17 23:45:00 -
[1526] - Quote
Quote:So I take it you concede then, since you're not offering any more arguments?
When was he offering arguments in the first place? Rhetorical whining is not an argument, that is an appeal to an emotional response rather than a logical one.
Maybe the argument he just made in the energy turrets thread, where he said we have nothing to complain about because the new Geddon (you know, the droneboat ) will be cap stable.
Or about the part where if Tachyons get any better, then railguns will be useless forever and always.
Nope, none of those are arguments, he's just trolling. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
119
|
Posted - 2013.04.17 23:50:00 -
[1527] - Quote
Kaarous Aldurald wrote:Quote:So I take it you concede then, since you're not offering any more arguments? When was he offering arguments in the first place? Rhetorical whining is not an argument, that is an appeal to an emotional response rather than a logical one. Maybe the argument he just made in the energy turrets thread, where he said we have nothing to complain about because the new Geddon (you know, the droneboat  ) will be cap stable. Or about the part where if Tachyons get any better, then railguns will be useless forever and always. Nope, none of those are arguments, he's just trolling.
I suggest that we just ignore any further posts from him across all of the threads, he is not interested in consensus. |

Bouh Revetoile
TIPIAKS
303
|
Posted - 2013.04.17 23:50:00 -
[1528] - Quote
Ruze wrote:As someone who's trying to view opinions here, are you saying that there is no imbalance between beams and their use on the new ships, and that if we were to make them use less cap or have lower fitting requirements, this would somehow unbalance the relationship between Amarr battleships and Gallente battleships? Exactly, but I answered more comprehensively in the laser turret thread. |

Pelea Ming
Prostitutes Are Always Wlling
133
|
Posted - 2013.04.17 23:57:00 -
[1529] - Quote
Ristlin Wakefield wrote:
Isn't it 10% per gun? I think that's significant cap reduction.
That still just equates to a 10% hull bonus, as it applies equally to however many turrets you fit. The apoc at BS V had a 50% total reduction. However, someone earlier did do the math and came up with the number by which the Apoc essentially lost for cap regen needed to offset that, and CCP Rise did indeed change the cap regen on the hull to match that number after double checking it. So that, in essense, the new Apoc will have with the new pulse turrets 10% less cap draw.
The concern with all this, obviously, isn't for PvP. any PvP boat that wants cap uses boosters.
The concern is with all those that in one way or another farm rats (isk, standings, LP, reason why they do the farming doesn't matter), as obviously extended cap life is a requirement for any ship at a minimum to sustain tank.
But only Amarr and Gallente (despite the various racial BS having similar cap recharge) have to try to actively tank for PvE, but also run weapons that draw a lot of cap. (Yes, Hybrids use less cap per cycle, however, they do cycle faster).
I think what CCP should consider, as I believe I've stated previously, is perhaps giving the Cap Recharger a sweep with the "rebalancing" broom. This mod is, obviously, practically never used in PvP, since nuets would still counter it effectively, and it provides no worthwhile protection from them (unlike cap batteries, which while providing worthy protection from nuets, still provide some cap regen, the combination of which makes them a notable option for either PvP or PvE), and is thus pretty much entirely restricted to PvE use. |

Ruze
Next Stage Initiative Trans-Stellar Industries
68
|
Posted - 2013.04.18 00:01:00 -
[1530] - Quote
Pelea Ming wrote:Ristlin Wakefield wrote:
Isn't it 10% per gun? I think that's significant cap reduction.
That still just equates to a 10% hull bonus, as it applies equally to however many turrets you fit. The apoc at BS V had a 50% total reduction. However, someone earlier did do the math and came up with the number by which the Apoc essentially lost for cap regen needed to offset that, and CCP Rise did indeed change the cap regen on the hull to match that number after double checking it. So that, in essense, the new Apoc will have with the new pulse turrets 10% less cap draw. The concern with all this, obviously, isn't for PvP. any PvP boat that wants cap uses boosters. The concern is with all those that in one way or another farm rats (isk, standings, LP, reason why they do the farming doesn't matter), as obviously extended cap life is a requirement for any ship at a minimum to sustain tank. But only Amarr and Gallente (despite the various racial BS having similar cap recharge) have to try to actively tank for PvE, but also run weapons that draw a lot of cap. (Yes, Hybrids use less cap per cycle, however, they do cycle faster). I think what CCP should consider, as I believe I've stated previously, is perhaps giving the Cap Recharger a sweep with the "rebalancing" broom. This mod is, obviously, practically never used in PvP, since nuets would still counter it effectively, and it provides no worthwhile protection from them (unlike cap batteries, which while providing worthy protection from nuets, still provide some cap regen, the combination of which makes them a notable option for either PvP or PvE), and is thus pretty much entirely restricted to PvE use.
I kinda like this. Boost the bonus but the stacking penalty as well. Give Cap Rechargers a side benefit of 'resisting' neutralizers, but only a small percentage amount. |
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