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1. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Rails. Dual 250. 350 425. Lasers. Dual Heavy. Mega Tachyon. Hey look, 425's are actually the match to Tachyons. Don't care which side of the argument you are trying to back here, as I really can't work out your point, ...
- by Regolis - at 2013.05.02 22:34:00
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2. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
It's also interesting to see that when ever I mention the balance on medium and small weapons none of these Gallente players want to talk about it. Because it's so obviously broken and to their advantage they have nothing to say. Tell Mr Antimat...
- by Regolis - at 2013.05.02 17:48:00
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3. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Antimatter Launcher wrote: Regolis wrote: The Tachyon Beam laser is a unique weapon and should be balance separately. then give gallente a unique weapon with separately balance and 18% more dps Take it to the Gallente whine thread t...
- by Regolis - at 2013.05.02 17:39:00
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4. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Since you still didn't bother to read the whole thread Mr Anitmater Gallete player let me spell is out for you. Small Small Focused Beam Laser I 10 km range 4 km falloff 7.22 activation GJ 4.00 rate of fire 3.0 damage modifier 0.1 rad/sec tracki...
- by Regolis - at 2013.05.02 17:35:00
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5. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Antimatter Launcher wrote: you are kidding right ? 1. Tachyon Beams have a Far better Tracking then 425 Rails 2. Zero Reload Time 3. with T1 Crystals Zero Costs 2. Tachyon Beams can reach 1000 DPS with T1 Crystals on a Abaddon 3. Abaddon has...
- by Regolis - at 2013.05.02 15:42:00
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6. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
I just personally can't understand the devs viewpoint on this. Beams aren't a little broken here's some cap reduction. Beams are severely broken. One of the easiest ways to see this on Live is Supply and Demand. Beam lasers are by far the cheapest...
- by Regolis - at 2013.04.28 14:27:00
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7. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Pelea Ming wrote: Regolis wrote: Was cruising around the feature / ideas section and finally looked that the new Navy Omen and Amarr Battlecruiser. I won't insult you guys by asking guess what... Yes that's right we have removed the laser -5...
- by Regolis - at 2013.04.28 14:23:00
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8. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Josilin du Guesclin wrote: Summary: Lasers are not nearly as badly off as many people are saying. In fact many of them do not need any buffs . Show me. Use notepad and rebuild your post then copy paste it in. Show me the numbers you are u...
- by Regolis - at 2013.04.28 12:01:00
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9. Armor/Shield tanking balance idea - in Player Features and Ideas Discussion [original thread]
From what I've seen of shield and armor repairing is more than a single quick fix issue. 1) There is no medium slot damage module. IE you can't armor stack very well unless you reduce your damage 2)Armor repairing at the end of cycle with a recy...
- by Regolis - at 2013.04.28 03:33:00
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10. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Was cruising around the feature / ideas section and finally looked that the new Navy Omen and Amarr Battlecruiser. I won't insult you guys by asking guess what... Yes that's right we have removed the laser -50% cap use and stuck on something guara...
- by Regolis - at 2013.04.28 03:26:00
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11. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Really wish they would just duplicate the Abby ... paint it black ... Call it a Khanid Battleship and make that one the drone boat. I think Khanid is dead to the developers though ...
- by Regolis - at 2013.04.27 20:35:00
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12. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
There's also the curiosity of the 7.5% range bonus on the Apoc versus the full blown 10% on the Caldari ships. I've always wondered about that .. Why our sniping boat only has 7.5%. I'm guessing it has to do with Pulses. But on the other side of t...
- by Regolis - at 2013.04.27 18:15:00
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13. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Oh I'm far from done. Just waiting for them to either make changes on Duality or Sisi. Until something changes I don't know a way of attacking the problem. 1) The Armageddon changes are pretty much set in stone.You could see that from how defensi...
- by Regolis - at 2013.04.27 15:30:00
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14. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
I'm pretty much out of math for now on the whole Amarr debacle. The capacitor / weapon firing costs aren't going to change unless they suddenly wake up and see it. Considering things have been like this for atleast 5 years, I doubt that they will ...
- by Regolis - at 2013.04.27 15:05:00
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15. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Something I just realized : lens in laser turrets only reduce cap use whereas charges in hybrid turrets only *increase* it. So, with standard lens, a laser turrets will see a 50% reduction to the capacitor need. Whereas w...
- by Regolis - at 2013.04.27 01:00:00
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16. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Veshta Yoshida wrote: I have to ask: What the hell is a person doing in a battleship with level 3 basic skills, especially an Amarr ship? Whenever someone asks me about starting skill queues, my answer invariably is "decide on a ship/class an...
- by Regolis - at 2013.04.26 23:32:00
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17. Sticky:Dev Blog: Resource Shakeup in Odyssey: Just donGÇÖt call it a Cataclysm + C... - in EVE Information Portal [original thread]
Prolly escaped you guys, but plenty of the highsec players will NEVER go to low sec or null. CCP will nerf high to a certain point where the time isn't worth to the highsec players and they will quit. At which point, if you look at the numbers, Ev...
- by Regolis - at 2013.04.26 21:15:00
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18. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
I posted data for large weapons. I got complaints. I posted data for Small through Large and Mr Gallente had nothing to say. Because it's hard to argue with the numbers. I bring up a recommendation for how "I" believe things should be rebalanced a...
- by Regolis - at 2013.04.26 19:02:00
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19. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Regolis wrote: 2) Balance Beam lasers to 2x the cap cost of the equivalent Rail and Tachyon class at 2.5 to 3x of that rail. 3) Ship capacitors need to be in-line with the what the weapon systems require. 2) Why 2 tim...
- by Regolis - at 2013.04.26 17:41:00
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20. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Before we revamp the entire weapon system, lets get some balance. Then we can look at changing things. 1) Either remove the Tachyon or add Small and Medium class Tachyons. 2) Balance Beam lasers to 2x the cap cost of the equivalent Rail and Tachy...
- by Regolis - at 2013.04.26 17:01:00
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