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Thread Statistics | Show CCP posts - 25 post(s) |

Naso Aya
EVE University Ivy League
25
|
Posted - 2013.04.27 04:47:00 -
[2041] - Quote
Kenshi Hanshin wrote: If they did that they would do it to a lot of other ships. Which I am sure you are well aware would then be ridiculously useless. A lot of Caldari hulls come to mind... Amarr would also be affected.
Well I'm talking the Abaddon in particular here. BS's are very common fleet ships. Damage/Armor resists are passive "Boring" numbers. As cool as they are, what about something like a RoF/Cap Recharge increase. Much more fun than plain numbers.
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Provence Tristram
Federal Navy Academy Gallente Federation
71
|
Posted - 2013.04.27 05:39:00 -
[2042] - Quote
Tyberius Franklin wrote:Tonto Auri wrote:Tyberius Franklin wrote:I'm not fully understanding here. For instance, the claim of bringing homogenization to a race Homogenization ACROSS races. Please don't comment on issue you don't understand. Sorry, but advice rejected. Even across racial boundaries we are not losing options.
I get the strong sense you do not understand what the word 'homogenization' means. Nor do you seem to have a firm grasp of why it's a problem. |

Nariya Kentaya
Always Negative.
514
|
Posted - 2013.04.27 05:55:00 -
[2043] - Quote
I just dont get the justification for these changes.
Abaddon, was supposed to eb the shield of the Amarrian navy, protecting the empire from any threat, no matter its strength. its tank is ebing nerfed
Apoc was supposed to be the "bow", striking down threats from a distance with impunity, i guess it can kinda do that still
but then we have the geddon, it acts and looks like a freaking "Hammer", and what do you do with hammers? you smash the crud out of everything in your way, screwing almost all defens eand speed in favor of unstoppable laser-death. it now has laughable laser-based DPS, its main DPS comes from little hunks of metal flying around, and its biggest "role" now is to harass enemy ships by tuching them in their bad place with neuts.
im going to be a bitter old man about the geddon changes until its given back, even if it takes 10 mroe years.
(all i know, is if the Navy Geddon is changed AT ALL, im done with the amarr lineup in its entirety, will just go fly minmatard or caldari ships)
and that devblog from a while back? the one that said amarr BS were fine? and i do believe there was a dev post that even said, if they were going to do EWAR for amarr, they'd be looking at a new hull (it was only one dev post when he was asked, but i recall it being made). |

Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
149
|
Posted - 2013.04.27 07:44:00 -
[2044] - Quote
Nariya Kentaya wrote:and that devblog from a while back? the one that said amarr BS were fine? and i do believe there was a dev post that even said, if they were going to do EWAR for amarr, they'd be looking at a new hull (it was only one dev post when he was asked, but i recall it being made).
It has been mentioned several times to CCP about this Dev Blog. It seems however that in some design stage they decided to screw over the Amarr, rather than actually leaving us alone. Oh and handy they snuck these changes inbetween CSM's ;)
I better get writing a letter. Blessed are those that carry the Empress' Light; with it they destroy the shadows |

Mara Pahrdi
The Order of Anoyia
334
|
Posted - 2013.04.27 10:43:00 -
[2045] - Quote
Arline Kley wrote:Nariya Kentaya wrote:and that devblog from a while back? the one that said amarr BS were fine? and i do believe there was a dev post that even said, if they were going to do EWAR for amarr, they'd be looking at a new hull (it was only one dev post when he was asked, but i recall it being made). It has been mentioned several times to CCP about this Dev Blog. It seems however that in some design stage they decided to screw over the Amarr, rather than actually leaving us alone. Oh and handy they snuck these changes inbetween CSM's ;) I better get writing a letter. I wouldn't even mind, if they had managed to design a new epic Apoc laser hull in exchange, that looks and feels like an Amarrian attack battleship. But that terrible bully of a ship looks anything but Amarr and much more like a slow and heavy combat ship. Remove insurance. |

Josilin du Guesclin
University of Caille Gallente Federation
4
|
Posted - 2013.04.27 11:17:00 -
[2046] - Quote
Tasha Saisima wrote:lets not even get into shield vs armor. shield means faster ships and more damage due to being able to use both mids and lows. the higher sig of shield is not enough to counter this so armor once again is left behind. ccp really needs to increase the sig radius of the shield mods to balance this out You might want to fit out a 60-100km sniper Apoc and Rokh, using the new ships. The Rokh is much slower, and has a much larger signature. Armour ships are not all innately slower than shield ships now, even with plates, but they are definitely smaller in sig radius once a shield tank is fitted. If/when BS missiles get their buffs this will start to matter even more than it does already.
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Tonto Auri
Vhero' Multipurpose Corp
123
|
Posted - 2013.04.27 12:40:00 -
[2047] - Quote
Ashlar Vellum wrote:CCP Rise tries to explain stuff there. click Did he said anything other than "new exciting roles fo each ship" bullshit? Anyone have transcript? |

Pharaoh Horus
Ministry of Department
2
|
Posted - 2013.04.27 12:52:00 -
[2048] - Quote
Hate these changes, RIP amarr fleets.
Hope to god CCP does not plan on changing the navy geddon in the same way unless they add a navy abbadon (even then I would still not be happy)
Love the looks of amarr ships and lasers but I guess I'll be using other races post Odyssey, good looks can only get you so far. |

Pathogen Ascention
Hagukure Disturbed Acquaintance
9
|
Posted - 2013.04.27 14:33:00 -
[2049] - Quote
Tyberius Franklin wrote:Pathogen Ascention wrote:So, 99 pages of derision, tears, suggestions, and constructive criticism and I'm guessing that the feeling is still "Amarr is where we want it."
I've already moved to a non-resist bonused hull and shield tanking for the time being. I did a few little tests on TQ just to compare, and the result is pretty sad. I tank more in the shield hull than my old resist-bonused hull; and I'm doing it with less than ideal skills and no implants. Just to specify, I'm comparing active shield to active armor right now. Does it feel wrong to me to be doing this? Hell yes, but I now see that we were even more the "red-headed step-child" than I first thought. I'd love to come back to flying only Amarrian boats, but won't if this truly is the direction that is being forced on us.
If you're going to preach balance while nerfing things, you had best boost other properties at the same time. Again, I'm sure a bit of work went into some of this, but the execution is terrible. Someone earlier was preaching about homogenization; what's being done right now, this whole tiericide thing, is homogenization.
I'd like to share a little something that I've observed multiple times in the past about MMOs and games in general: You don't nerf anything unless it's ridiculously OP, instead you bring the other elements in line with the slight issue that sometimes gives the upper hand.
This works wonders; so does listening to the playerbase. I'm not a developer, publisher, or shareholder, but I do try my best to make my voice heard and to be objective in my observations. It would be infinitely appreciated to see the tiericide sink back into the cesspool it came from, and a proper ship by ship evaluation happen. It would be nice to see balanced changes that aren't blanket changes.
I'm going to continue testing a bit and try to see if I can find this elusive issue that is such a bugbear that we needed tiericide and resist nerfs. Until I do, or someone presents unbiased data that can be replicated, this is all gutter trash. I'm not fully understanding here. For instance, the claim of bringing homogenization to a race with 3 laser BS's. Seems like anything would be less homogenized, and that those who are against it are more against it due to lore related attachment rather than homogenization. Homogenization would also give rise to the idea of the ships being functionally interchangeable. This doesn't seem to be the case with the apoc being focused on versatile range combat, helped on the near side by tracking and the far side by range, the baddon being tank focused while retaining it's damage capabilities (granted nerfed due to the resist, but I'm not even going to address that here, point being it's still 20% resist buffed), and the geddon, which adds an option to the amarr BS line which has never existed, feelings on the choice of hull to convert aside. Your shield tanking issue is also well known and isn't a factor of Amarr ships, it's the failings of armor tanking. This issue is shared with the Gallente (and a number of Minmatar hull with a good number of lows). And finally we have the issue of power creep keeping us from simply continuing to buff. The need to maintain competitiveness throughout all classes and levels means a buff to address one out of line element means buffing all other elements which interact with it. You create large amount of work and high risk of creating new imbalances which you must again create new mass buffs to correct to avoid nerfs. Yet we have aspects of ships that were buffed. The geddon can't really be compared with its current iteration, and the baddon simply loses the blanket 1% resist, but the apoc received the kind of tradeoff treatment you say you desire. Trading a bonus for cap and a new bonus, HP for speed/agility and gaining fitting. Edit: That isn't to say there aren't issues with fitting and cap particularly related to weapons and other considerations, but these seem like untargeted complaints that don't hold up against objective analysis.
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LuisWu
I hope you were insured
26
|
Posted - 2013.04.27 14:36:00 -
[2050] - Quote
Tonto Auri wrote:Ashlar Vellum wrote:CCP Rise tries to explain stuff there. click Did he said anything other than "new exciting roles fo each ship" bullshit? Anyone have transcript?
He more or less repeats the same of his first post. Best part is when he ask the people to talk with him about ships in the fanfest because he loves to talk about ships, as we have all seen in this post... |
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Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
41
|
Posted - 2013.04.27 14:39:00 -
[2051] - Quote
Tonto Auri wrote:Ashlar Vellum wrote:CCP Rise tries to explain stuff there. click Did he said anything other than "new exciting roles fo each ship" bullshit? Anyone have transcript?
Not in written form. But the other disturbing part was the amount of "uh, uhm..." Then he looks towards Fozzie and 'what's his name'. That doesn't bode well in my opinion, gives the impression he has no clue what he is doing.
In my job you sometimes have to make decisions based on partial information. In those instances decisiveness is crucial! If you exhibit decisiveness (tone, body language etc) it is less likely coaches/players or fans will voice disagreement. Something that you will notice in that clip that CCP Rise is not doing. Overall though I thought the presentations were well organized. _________________________________________________________________________________________________
Back to Amarr!
The new Armageddon has no semblance to what feels amarrian. Amarr use lasers and there is little to no basis for a drone secondary weapon. If anything Amarr would use missiles as secondary. Khanid which are an offshoot make use of missiles not drones.
A built in cap-recharge bonus to amarrian laser boats would be nice if they are so determined to remove the 10%/lvl one. The other option as has been beaten to death would be to fix the cap-usage of lasers. Which is no matter how you argue it, draconian compared to hybrids. I am thinking the cap usage for lasers should fall between 1.5-2x the equivalent hybrid. The 2x should be for the T2. The 1.5x figure would be better for the T1 to assist newer players have some chance of firing and tanking when things get iffy.
The other thing with lasers is that the powergrid of Amarr ships needs to be high enough to allow for a full rack of Tachyons! That isn't possible to do without max skills in the affecting categories. As a result it kills a newer pilots incentive to fly amarr ships due to the difficulty in fitting and using (cap-issues).
I went onto SiSi to double check the fitting of 8-Tachyons Meta-4s on a Apoc-Navy. Based on my skills which could use some improvement on the cap-side but are lvl5 on engineering* I still couldn't fit them easily. In order to fit the guns I had to use 1 Ancillary Current Router-Rig and 2 Power-Diagnostic-System T2s. As a result the tank was weaker than I would have wanted by a significant degree. Now I am well aware and agree that some tank should be 'lost' if tachyons are fitted. However, it is a bit extreme to be barely better than a BC.
*lvl5 Weapons Upgrades and lvl4 Advanced Weapon Upgrades |

Ashlar Vellum
Esquire Armaments
26
|
Posted - 2013.04.27 14:46:00 -
[2052] - Quote
Mara Pahrdi wrote:Arline Kley wrote:Nariya Kentaya wrote:and that devblog from a while back? the one that said amarr BS were fine? and i do believe there was a dev post that even said, if they were going to do EWAR for amarr, they'd be looking at a new hull (it was only one dev post when he was asked, but i recall it being made). It has been mentioned several times to CCP about this Dev Blog. It seems however that in some design stage they decided to screw over the Amarr, rather than actually leaving us alone. Oh and handy they snuck these changes inbetween CSM's ;) I better get writing a letter. I wouldn't even mind, if they had managed to design a new epic Apoc laser hull in exchange, that looks and feels like an Amarrian attack battleship. But that terrible bully of a ship looks anything but Amarr and much more like a slow and heavy combat ship. They did design new Apoc with drone boxycles under its belly. click
Tonto Auri
Ashlar Vellum wrote:CCP Rise tries to explain stuff there. [url=http://www.twitch.tv/ccp/c/2203986 wrote: click[/url] Did he said anything other than "new exciting roles fo each ship" bullshit? Anyone have transcript? Well, he said: GedDomi is a utility battleship and he can't wait when it actually hit TQ. So whoooo, balance! And he didn't actually have anything to do with Abaddon, it was all Fozzie.  |

LuisWu
I hope you were insured
26
|
Posted - 2013.04.27 14:50:00 -
[2053] - Quote
Well, been nervous in that kind of situation its understable, I think. |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
41
|
Posted - 2013.04.27 14:58:00 -
[2054] - Quote
LuisWu wrote:Well, been nervous in that kind of situation its understable, I think.
True, though there is definitely somethings that seem off in his mannerisms, tone etc. As I said, it could be stage fright. Or it could be something else. Sadly/fortunately we are not mind readers.  |

Drake Doe
SVER True Blood Unclaimed.
165
|
Posted - 2013.04.27 15:00:00 -
[2055] - Quote
All in all, the only people happy with the drone changes are the whinematar, who don't even use a full flight of drones across the tiers (breacher, bellicose, cyclone, and typhoon) now the phoon deviates so heavily it's basically a rusty rattler at this point. The real sad thing is that I've seen more people ask for the Apoc to become a drone boat, tachyons + full flight of sentries would've been an amazing combination. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

Regolis
Imperial Academy Amarr Empire
58
|
Posted - 2013.04.27 15:05:00 -
[2056] - Quote
I'm pretty much out of math for now on the whole Amarr debacle. The capacitor / weapon firing costs aren't going to change unless they suddenly wake up and see it. Considering things have been like this for atleast 5 years, I doubt that they will do something reasonable like change the reduction on lasers to -30%. All said and done their new favorite phrase seems to be "damage projection". It looks to me like they have already decided that the inherent tracking bonus lasers have are "balanced" for both their huge fitting costs and insane power usage. This will pretty much go live the way it is and within 6 months to a year you can expect them to rip the -50% cap use off all the Amarr ships.
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
631
|
Posted - 2013.04.27 15:16:00 -
[2057] - Quote
Regolis wrote:I'm pretty much out of math for now on the whole Amarr debacle... K++bler-Ross model 1. Denial. 2. Anger. 3. Bargaining. 4. Depression. 5. Acceptance. <----- You are here.
Stop that nonsense! Get back on your horse soldier, THAT IS AN ORDER!
The fat lady is still busy stuffing her face and is in no shape to sing anytime soon so keep it up.
 |

Tonto Auri
Vhero' Multipurpose Corp
124
|
Posted - 2013.04.27 15:21:00 -
[2058] - Quote
Ashlar Vellum wrote:They did design new Apoc with drone boxycles under its belly. click I've seen it. Very bad piece of craftsmanship. |

Tonto Auri
Vhero' Multipurpose Corp
124
|
Posted - 2013.04.27 15:22:00 -
[2059] - Quote
LuisWu wrote:Well, been nervous in that kind of situation its understable, I think. When you know that at least two people in the room want your head on the wall? I bet. |

Regolis
Imperial Academy Amarr Empire
58
|
Posted - 2013.04.27 15:30:00 -
[2060] - Quote
Oh I'm far from done. Just waiting for them to either make changes on Duality or Sisi. Until something changes I don't know a way of attacking the problem.
1) The Armageddon changes are pretty much set in stone.You could see that from how defensive Rise was on stage. He had an idea, people didn't like it, so he dug in and doubled down.
2) CCP can't seem to differentiate Pulse Lasers and Beam Lasers. Pulse, for the most part, are ok. They could some tweaks but they aren't in a bad place. Beams are so broken the best they'll prolly be able to manage is a bandaid. Here is where things get downright ugly. Beams have been broken for better than 5 years. During that entire time CCP either couldn't see that they were broken or in their "metrics" they're not broken.
Now point 2 is down right scary. That means either none of the devs actually play Amarr enough to realize that they're broken or in their "metric" the value of tracking is so high that the weapon is considered to have 2 damage modifiers for the purpose of balancing.
Now I personally would like to see the metric they are using for balance because I think it's flat out busted.
Like I was saying in my other post. Damage Projection. Listening to them talk about tracking bonuses like they're considered either equal to or CLOSE to equal to rate of fire or straight up damage bonuses pretty much sums it up guys.
In the past we've had devs post solid numbers for why X is X or Y is Y. I would really like to know their stance on this. |
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Intercostal
Dhoomcats
4
|
Posted - 2013.04.27 15:51:00 -
[2061] - Quote
CCP Rise It would be helpful to have a bit more explanation about how the capacitor amounts are balanced by the team for BS (and other ships for that matter).
From my perspective it seems logical that there should be reasonable parity in terms of how long the cap would last in typical PVP combat. If you take each BS, run a full rack of the expected weapon system (being consistent for long or short range weapons) and a 100mn microwarp drive (and nothing else), I would expect the duration to be fairly similar i.e. the ships get balanced based on expected cap usage.
At present there seems to be a bigger difference in the cap duration if you do this than make sense to me. Unsurprisingly laser ships seem to fare badly in this regard. I think the reason this is an issue for BS more than smaller ships is that people expect a BS to last longer (in general) and be involved in the longer type of Eve fights than smaller ship types so the difference is more obvious. The result of this is one of the big bonuses to lasers (no ammunition requirement if you use T1 ammo) is completely neutralised.
You have hinted at other changes coming but unless you plan to change MWD cap usage (having just changed large lasers and the BS hulls) it is hard to see how this situation will get any better. Basically laser BS will have to fit a cap booster to expect to fight for more than a few mins (but I don't suppose you want to give a bonus slot to be used for a mid for the cap booster) |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
41
|
Posted - 2013.04.27 16:02:00 -
[2062] - Quote
Tracking bonus \= Damage or ROF bonus
Anyone who knows how damage is applied knows that. Woop-to-do! I can hit them when they fly faster. However I still can't hit them for anything. This is such an improvement! *sarcasm*
The Apocalypse is a SNIPING boat not a close in brawler. The reason it is used that way is the draconian and broken state of beam lasers. If you can't see that I 'request' that the devs have to play Amarr, and use fits we come up with. Then we get to shoot them and demonstrate to them first-hand how crappy they are. After a few weeks I am sure they will be singing a new tone. All in favor?
Since CCP-Rise seems to be so set on ignoring our feedback and dislike for the NEW Armageddon: we need to plan how to 'convince' him. I think that if we don't fly it that would go a long way. Secondly, we need to come up with a strategy to "shaft" those ships regularly. That way, he will have to see the 'metrics' and agree with us. Thoughts?
Since the new watch word is "Damage Projection", I have a perfect solution for you. MISSILES! Best damage projection in the game over their effective range. So buff missiles to a new level of OP stupidity. Now that of course would logically not go over well with the Amarr, Gallente and some Minmatar pilots. But hey, you are already shafting the Amarr pilots. The Gallente are getting what they whine for. Now it is a time for Caldari and Minmatar missile boats to be AWESOME! (Sarcasm implied)
The goal of balancing is that the ships of an equal potential to use the best system for that hull. Amarr ships have been unable to compete in long-range fights due to issues with beam lasers. Gallente have their cake and can eat it too. Caldari are shafted, just like Amarr. And Minmatar..oops...mean WINMATAR, are once again getting and eating cake.
So now i ask you what in God's name is your childish problem with Amarr and Caldari?! Do those two races the same care that you keep giving those whiny bratty Gallente and Winmatar. Otherwise, you aren't balancing and you would then be a bunch of liars. |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
41
|
Posted - 2013.04.27 16:11:00 -
[2063] - Quote
Veshta Yoshida wrote:Regolis wrote:I'm pretty much out of math for now on the whole Amarr debacle... K++bler-Ross model 1. Denial. 2. Anger. 3. Bargaining. 4. Depression. 5. Acceptance. <----- You are here. Stop that nonsense! Get back on your horse soldier, THAT IS AN ORDER! The fat lady is still busy stuffing her face and is in no shape to sing anytime soon so keep it up. 
1. Denial. 2. Anger. <---We should be here! 3. Bargaining. 4. Depression. 5. Acceptance. |

Tonto Auri
Vhero' Multipurpose Corp
125
|
Posted - 2013.04.27 16:15:00 -
[2064] - Quote
Convince whom? From fanfest presentation, it was rather obvious that CCP Rise was set as scapegoat, and the original idea isn't his own. |

Drake Doe
SVER True Blood Unclaimed.
166
|
Posted - 2013.04.27 16:15:00 -
[2065] - Quote
Kenshi Hanshin wrote:Tracking bonus \= Damage or ROF bonus
Anyone who knows how damage is applied knows that. Woop-to-do! I can hit them when they fly faster. However I still can't hit them for anything. This is such an improvement! *sarcasm*
The Apocalypse is a SNIPING boat not a close in brawler. The reason it is used that way is the draconian and broken state of beam lasers. If you can't see that I 'request' that the devs have to play Amarr, and use fits we come up with. Then we get to shoot them and demonstrate to them first-hand how crappy they are. After a few weeks I am sure they will be singing a new tone. All in favor?
Since CCP-Rise seems to be so set on ignoring our feedback and dislike for the NEW Armageddon: we need to plan how to 'convince' him. I think that if we don't fly it that would go a long way. Secondly, we need to come up with a strategy to "shaft" those ships regularly. That way, he will have to see the 'metrics' and agree with us. Thoughts?
Since the new watch word is "Damage Projection", I have a perfect solution for you. MISSILES! Best damage projection in the game over their effective range. So buff missiles to a new level of OP stupidity. Now that of course would logically not go over well with the Amarr, Gallente and some Minmatar pilots. But hey, you are already shafting the Amarr pilots. The Gallente are getting what they whine for. Now it is a time for Caldari and Minmatar missile boats to be AWESOME! (Sarcasm implied)
The goal of balancing is that the ships of an equal potential to use the best system for that hull. Amarr ships have been unable to compete in long-range fights due to issues with beam lasers. Gallente have their cake and can eat it too. Caldari are shafted, just like Amarr. And Minmatar..oops...mean WINMATAR, are once again getting and eating their cake.
So now i ask you what in God's name is your childish problem with Amarr and Caldari?! Do those two races the same care that you keep giving those whiny bratty Gallente and Winmatar. Otherwise, you aren't balancing and you would then be a bunch of liars.
I call bs on your whining about the gallente Bses, if you haven't noticed the vast majority of us don't want the dominix to lose it's hybrid bonus, we've been against the mega losing it's drone bay, and as for fitting, just try to fit a decent tank on a Hyperion with 425s without using a rig/mod to increase pg. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
41
|
Posted - 2013.04.27 16:41:00 -
[2066] - Quote
Drake Doe wrote:Kenshi Hanshin wrote:Tracking bonus \= Damage or ROF bonus
Anyone who knows how damage is applied knows that. Woop-to-do! I can hit them when they fly faster. However I still can't hit them for anything. This is such an improvement! *sarcasm*
The Apocalypse is a SNIPING boat not a close in brawler. The reason it is used that way is the draconian and broken state of beam lasers. If you can't see that I 'request' that the devs have to play Amarr, and use fits we come up with. Then we get to shoot them and demonstrate to them first-hand how crappy they are. After a few weeks I am sure they will be singing a new tone. All in favor?
Since CCP-Rise seems to be so set on ignoring our feedback and dislike for the NEW Armageddon: we need to plan how to 'convince' him. I think that if we don't fly it that would go a long way. Secondly, we need to come up with a strategy to "shaft" those ships regularly. That way, he will have to see the 'metrics' and agree with us. Thoughts?
Since the new watch word is "Damage Projection", I have a perfect solution for you. MISSILES! Best damage projection in the game over their effective range. So buff missiles to a new level of OP stupidity. Now that of course would logically not go over well with the Amarr, Gallente and some Minmatar pilots. But hey, you are already shafting the Amarr pilots. The Gallente are getting what they whine for. Now it is a time for Caldari and Minmatar missile boats to be AWESOME! (Sarcasm implied)
The goal of balancing is that the ships of an equal potential to use the best system for that hull. Amarr ships have been unable to compete in long-range fights due to issues with beam lasers. Gallente have their cake and can eat it too. Caldari are shafted, just like Amarr. And Minmatar..oops...mean WINMATAR, are once again getting and eating their cake.
So now i ask you what in God's name is your childish problem with Amarr and Caldari?! Do those two races the same care that you keep giving those whiny bratty Gallente and Winmatar. Otherwise, you aren't balancing and you would then be a bunch of liars. I call bs on your whining about the gallente Bses, if you haven't noticed the vast majority of us don't want the dominix to lose it's hybrid bonus, we've been against the mega losing it's drone bay, and as for fitting, just try to fit a decent tank on a Hyperion with 425s without using a rig/mod to increase pg.
Sarcasm was implied throughout that second half of the post... I am well aware that you guys don't like the change to the Domi, Mega or Hyperion. Neither do I. However, I am correct to point out that Gallente ships are not getting shafted nearly as bad as Caldari or Amarr in this expansion.
I think that you can't disagree with that.
As to whom to convince, that would probably mean CCP in general. Unless someone knows someone to spill the beans and let everyone know whom the culprit is. |

Naso Aya
EVE University Ivy League
25
|
Posted - 2013.04.27 16:51:00 -
[2067] - Quote
Kenshi Hanshin wrote:
Sarcasm was implied throughout that second half of the post... I am well aware that you guys don't like the change to the Domi, Mega or Hyperion. Neither do I. However, I am correct to point out that Gallente ships are not getting shafted nearly as bad as Caldari or Amarr in this expansion.
I think that you can't disagree with that.
As to whom to convince, that would probably mean CCP in general. Unless someone knows someone to spill the beans and let everyone know whom the culprit is.
How are the Caldari getting shafted? It seems like the raven is getting a significant buff, although through missiles, and the Rokh is just suffering from the 'passive resist plague' like 44 other ships. I'm not a caldari buff, so I don't know.
It feels like they're not TRYING to shaft the Amarr side, it's just kind of happening because lasers already have pretty good tracking vs range, and we don't exactly need a bonus to distance or tracking with the Apoc, and the Armageddon is just sad because no more lasers.
Oh, when OGB is nerfed, people will obviously complain that the Armageddon will be too OP because of it's range bonus. Why not cut that horse down now, along with the people wanting the Armageddon to be a laser boat, and give it a RoF bonus instead? If it shoves another boat out of position because it's fitting an effective 7 laser turrets (at 7 laser turret cap costs) then maybe we need to reconsider that other boat as well...
I haven't quite finished the ship balancing twitch feed yet, but I'm wondering if theres a reason why the Abaddon and Apoc now have the same powergrid, slot layout, and 'only' 20 base CPU difference. Is it because CCP wants us to fit lasers, or is it because the ships are supposed to be interchangeable? |

Drake Doe
SVER True Blood Unclaimed.
168
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Posted - 2013.04.27 17:04:00 -
[2068] - Quote
Kenshi Hanshin wrote:Drake Doe wrote:Kenshi Hanshin wrote:Tracking bonus \= Damage or ROF bonus
Anyone who knows how damage is applied knows that. Woop-to-do! I can hit them when they fly faster. However I still can't hit them for anything. This is such an improvement! *sarcasm*
The Apocalypse is a SNIPING boat not a close in brawler. The reason it is used that way is the draconian and broken state of beam lasers. If you can't see that I 'request' that the devs have to play Amarr, and use fits we come up with. Then we get to shoot them and demonstrate to them first-hand how crappy they are. After a few weeks I am sure they will be singing a new tone. All in favor?
Since CCP-Rise seems to be so set on ignoring our feedback and dislike for the NEW Armageddon: we need to plan how to 'convince' him. I think that if we don't fly it that would go a long way. Secondly, we need to come up with a strategy to "shaft" those ships regularly. That way, he will have to see the 'metrics' and agree with us. Thoughts?
Since the new watch word is "Damage Projection", I have a perfect solution for you. MISSILES! Best damage projection in the game over their effective range. So buff missiles to a new level of OP stupidity. Now that of course would logically not go over well with the Amarr, Gallente and some Minmatar pilots. But hey, you are already shafting the Amarr pilots. The Gallente are getting what they whine for. Now it is a time for Caldari and Minmatar missile boats to be AWESOME! (Sarcasm implied)
The goal of balancing is that the ships of an equal potential to use the best system for that hull. Amarr ships have been unable to compete in long-range fights due to issues with beam lasers. Gallente have their cake and can eat it too. Caldari are shafted, just like Amarr. And Minmatar..oops...mean WINMATAR, are once again getting and eating their cake.
So now i ask you what in God's name is your childish problem with Amarr and Caldari?! Do those two races the same care that you keep giving those whiny bratty Gallente and Winmatar. Otherwise, you aren't balancing and you would then be a bunch of liars. I call bs on your whining about the gallente Bses, if you haven't noticed the vast majority of us don't want the dominix to lose it's hybrid bonus, we've been against the mega losing it's drone bay, and as for fitting, just try to fit a decent tank on a Hyperion with 425s without using a rig/mod to increase pg. Sarcasm was implied throughout that second half of the post... I am well aware that you guys don't like the change to the Domi, Mega or Hyperion. Neither do I. However, I am correct to point out that Gallente ships are not getting shafted nearly as bad as Caldari or Amarr in this expansion. I think that you can't disagree with that. As to whom to convince, that would probably mean CCP in general. Unless someone knows someone to spill the beans and let everyone know whom the culprit is.
Sorry, I guess I can't always recognize internet sarcasm completely, but since I cross trained I feel the impact of the scorpion and raven changes they're still not as good as the new Mega(and **** compared to the old one). Unfortunately even though we're not losing as much we still feel the nerf. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

Tyberius Franklin
Federal Navy Academy Gallente Federation
644
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Posted - 2013.04.27 17:17:00 -
[2069] - Quote
Provence Tristram wrote:Tyberius Franklin wrote:Tonto Auri wrote:Tyberius Franklin wrote:I'm not fully understanding here. For instance, the claim of bringing homogenization to a race Homogenization ACROSS races. Please don't comment on issue you don't understand. Sorry, but advice rejected. Even across racial boundaries we are not losing options. I get the strong sense you do not understand what the word 'homogenization' means. Nor do you seem to have a firm grasp of why it's a problem. Lets try this then. Rather than just throw the word out there in vague sense, try to frame your responses in a way to justify how CCP is creating a sense of homogeneity through tiericide. I made my initial response based on what I am seeing from the process, and while you clearly see something different, neither of you have actually stated what it is specifically.
As with all the threads, throwing words around you aren't prepared to justify doesn't convince anyone. |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
42
|
Posted - 2013.04.27 17:26:00 -
[2070] - Quote
Naso Aya wrote:How are the Caldari getting shafted? It seems like the raven is getting a significant buff, although through missiles, and the Rokh is just suffering from the 'passive resist plague' like 44 other ships. I'm not a caldari buff, so I don't know.
Since this is the Amarr thread I will be as brief as possible.
Caldari ships are as you are surely aware the least used in PvP (always have been). The only Caldari ships that saw any significant use in pvp are the Rohk (sniper) Drake (goon mob fleets) and Tengu (solo-mostly). The Drake was nerfed via the HML changes last expansion. Yet still retains a good ability for tanking for a BC (presently per-Odyssey). The Rohk has traditionally been used as a long range sniping boat. That has a similarly strong ability to be tanked as the drake. Tengu being T3 is self-explanatory.
Caldari ships rely heavily on a passive shield tank with RR support in fleet scenarios. As there is no boosting bonus to any Caldari ship. This means that caldari ships rely heavily on their resistances: bonuses/amplifiers/hardeners. If you reduce one of those you significantly reduce the ship's ability to tank. This is especially true for the EM damage set. Which would otherwise be a 0% hole. Even a "small" 5% change on that value can make or break the passive tanks used on Caldari ships.
That said, a reducing the resistance bonus wouldn't be as bad if the shield hp was buff accordingly. Which it wasn't. Therefore, the Caldari are getting a tank or shield nerf. The one saving quality about using Caldari boats in pvp. Missiles of course have their own problems which I am not going to go into here. But I hope that helps answer your question.
For further information I would recommend you see the Caldari BS, Resistance and CML threads. _________________________________________________________________________________________________
Drake Doe wrote:Sorry, I guess I can't always recognize internet sarcasm completely, but since I cross trained I feel the impact of the scorpion and raven changes they're still not as good as the new Mega(and **** compared to the old one). Unfortunately even though we're not losing as much we still feel the nerf.
Not a problem! It isn't always clear and I could have done a better job communicating that. 
I agree with you there. I am very disappointed all around with the changes proposed...Seems almost like they used the Wheel of Fortune to make decisions. Technically, CCP has been going about the balancing wrongly.
Balancing: is a process that follows this flow-chart
1) Identify the existing strengths and weaknesses
2) Identify the problems that are existing
3) Buff to bring up to par across the board
4) Confirm that everything in the category is at par
5) Test and gain solid data
6) Analyze data to determine if application meets intended use
7) If not in compliance: Evaluate where problem(s) lie => 7b) Form plan to address => 7c) Implement plan => 7d) Test
8) In compliance: Go to bar and celebrate a job well done => 8a) Let players enjoy and gather data for possible future use
This is a modification of the flowcharts used for problem-solving. However, it doesn't seem like CCP made use of the standard. |
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