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Antimatter Launcher
Path of Progress Gatekeepers Universe
0
|
Posted - 2013.05.02 12:04:00 -
[571] - Quote
Beam Lasers have a better tracking then rails
that better archetype tracking leads to better overall bonus from TE or TC or similar.
Beam Lasers have more dps then rails
Beam Lasers have more alpha dmg then rails
Beam Lasers need less ammo then rails
i guess Railguns have the advantage for hitting better in falloff and need less cap and PG, but thats all.
and now you all want lesser cap and PG ? that would be unbalanced if you ask me
btw i hope the medium railgun info comes out soon. cant wait for knowing what ccp plans to do with them. |

Jureth22
Mind Games. Suddenly Spaceships.
65
|
Posted - 2013.05.02 12:20:00 -
[572] - Quote
The CandyGirl wrote:The way i see it there are really 2 options.
1) fix lasers so they are more in line fitting and cap usage wise to other weapons.
Or
2) buff beam laser damage by a lot.... and give every amarr ship a huge cap booster bay. Make tachs out DPS everything sub cap while they are firing. Also have it so the apoc is the only bs that can fit 8 Tachs barely with no power grid mods/ implants
in times long forgotten lasers used to have a good edge and that was THE OPTIMAL RANGE.projectiles and hybrids were not like that,but now they can hit at the same ranges just aswell.
|

Jonas Sukarala
Deep Core Mining Inc. Caldari State
132
|
Posted - 2013.05.02 12:28:00 -
[573] - Quote
well besides the obvious fittings/cap issues with lasers they could do with a slight buff to their stats to remain more competitive. - besides scorch their ammo doesn't really make lasers worthwhile using. - buff optimal range to all ammo besides scorch - add a little falloff to them - buff tracking a little - reduce ROF for damage increasing the overall damage output by about 10%. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Debora Tsung
The Investment Bankers Guild
114
|
Posted - 2013.05.02 12:38:00 -
[574] - Quote
Alkyria Decile wrote:I see a lot of people that want even better fitting and cap use out of lasers but personally i think it might be neat if instead they just got some more tracking/range and a little more damage instead. So people using non lasers use tracking computers to compensate for range while amarr use cap rechargers so they can fire, and in lows you use fitting mods to fit the big dps guns instead of using damage mods to make you big guns high dps.
A total re-work of all lasers to work in this fashion is probably way out of scope for odyssey but it would be nice if weapons systems weren't always missiles + bcu's and possibly painters or guns + heat sink* + tracking enhancer/computer.
I figure if they could get lasers + cap + pwg fittings to be about equal to other turrets in current set ups it would go a good ways against the ever so dreaded homogenization.
Hey, that's what I wanted to say xD There's nothing a million chinese guys can't do cheaper. |

Drake Doe
SVER True Blood Unclaimed.
176
|
Posted - 2013.05.02 12:48:00 -
[575] - Quote
Lower the fitting of tachs to mega pulse (actually not quite to that point, maybe a 200-500 difference higher), size up the others from that point, and raise the total cap of amarr bses to be at least 1/3 higher than the closest competitor as far as capacity goes. Done "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

Nevyn Auscent
Broke Sauce
254
|
Posted - 2013.05.02 12:48:00 -
[576] - Quote
Antimatter Launcher wrote:Beam Lasers have a better tracking then rails
that better archetype tracking leads to better overall bonus from TE or TC or similar.
Beam Lasers have more dps then rails
Beam Lasers have more alpha dmg then rails
Beam Lasers need less ammo then rails
i guess Railguns have the advantage for hitting better in falloff and need less cap and PG, but thats all.
and now you all want lesser cap and PG ? that would be unbalanced if you ask me
btw i hope the medium railgun info comes out soon. cant wait for knowing what ccp plans to do with them.
I believe you misunderstand what people are asking for with Beam Lasers. People are not asking for Beams to use less Cap than rails. People are not asking for Beams to have lower PG needs than rails. People are asking for the Cap & PG needs to be more in line.
When you say 'better' DPS, the DPS advantage is basically 0 for Megabeams. 18% for Tachs. Alpha..... I really don't see the Alpha. Ok, so they need 'less' ammo. As someone has pointed out it is approx 4.5-5 minutes for a 425 Rail to need reloading. So you aren't using much ammo at all either.
So the 'Beam Advantages' you list are all slight or practically non existant advantages.
Yet the Disadvantages are crazy huge. Like double the PG, Quadruple the cap if we look at Tachs vs 425's. People want those Disadvantages pulled into the same realm. If they have an 18% DPS 'advantage' then the Cap disadvantage should not be quadruple, it should be somewhere around double the cap cost at most. The Power grid should be within the same 18% range. Megabeams should have cap somewhere comparable to 350 rails, not more cap than a 425 Rail.
The disadvantages should still exist, but as they exist now, they are huge mountain sized disadvantages to the weapons, in all sizes of beams. They should be trade offs yes. But they aren't trade offs now, they are totally crippling. |

Antimatter Launcher
Path of Progress Gatekeepers Universe
1
|
Posted - 2013.05.02 15:23:00 -
[577] - Quote
you are kidding right ?
1. Tachyon Beams have a Far better Tracking then 425 Rails 2. Zero Reload Time 3. with T1 Crystals Zero Costs 2. Tachyon Beams can reach 1000 DPS with T1 Crystals on a Abaddon  3. Abaddon has 26250 powergrid. Hyperion has 19687. you think about that ? 4. The PG difference between Apoc and Mega is similar 5. Amarr ships has a better cap 6. the T2 and Faction Crystals are Cheaper for the number of Shots in Compare to Hybrid ammo.
so you have 18% more dps, more tracking, less reload time, less ammo cost, more alpha dmg, and ships with more PG and Cap, and just want more advantages ?
then please cry for a railgun buff too. because if ccp listen on you, railguns will be outclassed.
the 1200 dps Beam Laser Nightmares Just laughts at my Railgun Hyperion/Kronos in 0.0 farming  |

Debora Tsung
The Investment Bankers Guild
114
|
Posted - 2013.05.02 15:42:00 -
[578] - Quote
Antimatter Launcher wrote:the 1200 dps Beam Laser Nightmares Just laughts at my Railgun Hyperion/Kronos in 0.0 farming 
Better compare that to a vindicator that's at least a Pirate faction ship, too.... There's nothing a million chinese guys can't do cheaper. |

Regolis
Imperial Academy Amarr Empire
92
|
Posted - 2013.05.02 15:42:00 -
[579] - Quote
Antimatter Launcher wrote:you are kidding right ? 1. Tachyon Beams have a Far better Tracking then 425 Rails 2. Zero Reload Time 3. with T1 Crystals Zero Costs 2. Tachyon Beams can reach 1000 DPS with T1 Crystals on a Abaddon  3. Abaddon has 26250 powergrid. Hyperion has 19687. you think about that ? 4. The PG difference between Apoc and Mega is similar 5. Amarr ships has a better cap 6. the T2 and Faction Crystals are Cheaper for the number of Shots in Compare to Hybrid ammo. so you have 18% more dps, more tracking, less reload time, less ammo cost, more alpha dmg, and ships with more PG and Cap, and just want more advantages ? then please cry for a railgun buff too. because if ccp listen on you, railguns will be outclassed. the 1200 dps Beam Laser Nightmares Just laughts at my Railgun Hyperion/Kronos in 0.0 farming 
Fine. Make the powergrid the same on Amarr ships as other races after you reduce the fitting by 30% on lasers.
Since you didn't read this thread I'll sum up. Megabeams are the equivalent of the 425mm Rail except they require 3x the power to run. Even with better capacitors (Not really anymore but that's another argument) the ships cap breaks just firing the guns. Most if not all Gallete ships can fit and run a MWD (even with the cap penalty) and still fire all their guns. You prolly still can't see it so I'll simplify even further.
Amarr ships break their cap with their guns. Not MWD and armor repper and guns. JUST THE GUNS.
Now let me address 6. Cheaper ammo ... in PVP you can carry 500 rounds with rails if you want. I ALWAYS have to carry my crystals. When you die in PVP you lose maybe 1 million in ammo. When I die in PVP I lost all my crystals typically around 12 mil in crystals since I can't break my T2 ammo stack into 50 or 500 shots.
|

Antimatter Launcher
Path of Progress Gatekeepers Universe
1
|
Posted - 2013.05.02 15:52:00 -
[580] - Quote
Debora Tsung wrote:Antimatter Launcher wrote:the 1200 dps Beam Laser Nightmares Just laughts at my Railgun Hyperion/Kronos in 0.0 farming  Better compare that to a vindicator that's at least a Pirate faction ship, too....
are you kidding ?
vindicator has the highest damage bonus about all BS ingame
best bs has 25% on 8 turrets
vindi has 37,5% on 8 turrets
so the vindi is not fair
we balance the ships for all ships and not just for the vindicator.
Regolis wrote:Antimatter Launcher wrote:you are kidding right ? 1. Tachyon Beams have a Far better Tracking then 425 Rails 2. Zero Reload Time 3. with T1 Crystals Zero Costs 2. Tachyon Beams can reach 1000 DPS with T1 Crystals on a Abaddon  3. Abaddon has 26250 powergrid. Hyperion has 19687. you think about that ? 4. The PG difference between Apoc and Mega is similar 5. Amarr ships has a better cap 6. the T2 and Faction Crystals are Cheaper for the number of Shots in Compare to Hybrid ammo. so you have 18% more dps, more tracking, less reload time, less ammo cost, more alpha dmg, and ships with more PG and Cap, and just want more advantages ? then please cry for a railgun buff too. because if ccp listen on you, railguns will be outclassed. the 1200 dps Beam Laser Nightmares Just laughts at my Railgun Hyperion/Kronos in 0.0 farming  Fine. Make the powergrid the same on Amarr ships as other races after you reduce the fitting by 30% on lasers. Since you didn't read this thread I'll sum up. Megabeams are the equivalent of the 425mm Rail except they require 3x the power to run. Even with better capacitors (Not really anymore but that's another argument) the ships cap breaks just firing the guns. Most if not all Gallete ships can fit and run a MWD (even with the cap penalty) and still fire all their guns. You prolly still can't see it so I'll simplify even further. Amarr ships break their cap with their guns. Not MWD and armor repper and guns. JUST THE GUNS. Now let me address 6. Cheaper ammo ... in PVP you can carry 500 rounds with rails if you want. I ALWAYS have to carry my crystals. When you die in PVP you lose maybe 1 million in ammo. When I die in PVP I lost all my crystals typically around 12 mil in crystals since I can't break my T2 ammo stack into 50 or 500 shots.
Megabeams are to equivalent of the best railguns ? dont make me laught. 
then give me railguns with 18% more dps and higher PG and Cap consume. otherwise no balance without issues for the Tachyons. 
and btw, ammo is not just for pvp ;) |

Antimatter Launcher
Path of Progress Gatekeepers Universe
1
|
Posted - 2013.05.02 15:53:00 -
[581] - Quote
Megabeams are to equivalent of the best railguns ? dont make me laught. 
then give me railguns with 18% more dps and higher PG and Cap consume. otherwise no balance without issues for the Tachyons. 
and btw, ammo is not just for pvp ;) |

Bucca Zerodyme
Good For Nothing Corporation Union of Independence
21
|
Posted - 2013.05.02 16:03:00 -
[582] - Quote
Antimatter Launcher wrote:you are kidding right ? 1. Tachyon Beams have a Far better Tracking then 425 Rails 2. Zero Reload Time 3. with T1 Crystals Zero Costs 2. Tachyon Beams can reach 1000 DPS with T1 Crystals on a Abaddon  3. Abaddon has 26250 powergrid. Hyperion has 19687. you think about that ? 4. The PG difference between Apoc and Mega is similar 5. Amarr ships has a better cap 6. the T2 and Faction Crystals are Cheaper for the number of Shots in Compare to Hybrid ammo.
1. Only about 40% better Tracking, thats only 1 TC 2. No, you need to click, thats more then zero seconds 3. Constant cost not Zero 2. You cant fit 8 tachyon beams on a Abaddon, you need Fitting Mods for that 3. You can fit your 425mm Rail on a Hyperion, no one cares of the difference, if you can fit it 4. Same as 3 5. Only about 5% more Cap, but the Cap usage is Huge 6. With T2 Crystals you have about 1000 Shots, so its 1000ISK per Shot. Faction about 4000 Shots, thats 250 ISK per shot. No advandage on T2, only on Fraction Ammo |

The CandyGirl
the united Negative Ten.
43
|
Posted - 2013.05.02 16:29:00 -
[583] - Quote
Avald Midular wrote:The CandyGirl wrote:The way i see it there are really 2 options.
1) fix lasers so they are more in line fitting and cap usage wise to other weapons.
Or
2) buff beam laser damage by a lot.... and give every amarr ship a huge cap booster bay. Make tachs out DPS everything sub cap while they are firing. Also have it so the apoc is the only bs that can fit 8 Tachs barely with no power grid mods/ implants 1) Not equal to other races but at least in the same hemisphere (not DOUBLE the PG and TRIPLE the cap usage as rails). 2) Like I said above, they've tried that and eventually they nerfed laser damage back in line with other weapons but didn't change their fitting. Will likely not happen again as they'd have to make every Amarr ship be 8 turret or severely nerf the PG of Nightmares and Paladins.
Unless something has changed paladins can't fit 4 tachs I tried it back in November while I was care bearing. Couldn't get 4 tachs and a tank on it Being a smartass is always better than being a dumbass! |

Antimatter Launcher
Path of Progress Gatekeepers Universe
1
|
Posted - 2013.05.02 16:33:00 -
[584] - Quote
Bucca Zerodyme wrote: 1. Only about 40% better Tracking, thats only 1 TC 2. No, you need to click, thats more then zero seconds 3. Constant cost not Zero 2. You cant fit 8 tachyon beams on a Abaddon, you need Fitting Mods for that 3. You can fit your 425mm Rail on a Hyperion, no one cares of the difference, if you can fit it 4. Same as 3 5. Only about 5% more Cap, but the Cap usage is Huge 6. With T2 Crystals you have about 1000 Shots, so its 1000ISK per Shot. Faction about 4000 Shots, thats 250 ISK per shot. No advandage on T2, only on Fraction Ammo
1. thats your argument ? then give every gallente ship an extra mid slot the TC. thanks 2. after 40 shots i got 5 second reload time with 425 rails. you got zero reload time after 40 shots. 3. zero with T1 ammunition that is the most use for pve with a hyperion/megathron because faction/T2 ammo on a 8 turret ship in pve will make more loss then win. 4. one fitting mod for 18% More DPS and better Tracking ? YES I WANT !!!! 5. if you dont want to fit an modul that increase your PG, then use Mega beams. 6. i cant do more DPS with 425 rails then you, even if you take Mega Beams. the balance is given. 7. the megabeams has a bigger disadvantage vs the 425mm rails because of the cap, but FAR more tracking ! 8. lol faction ammunition for 250isk per shot ? you dont know the market. T1 Antimatter Charge L cost 220-250 isk per shot actually |

Kaarous Aldurald
ROC Academy The ROC
75
|
Posted - 2013.05.02 16:35:00 -
[585] - Quote
Quote: Megabeams are the equivalent of the best railguns ? dont make me laught. Big smile
then give me railguns with 18% more dps and higher PG and Cap consume. otherwise no balance without issues for the Tachyons. Blink
and btw, ammo is not just for pvp ;)
Why is it the Gallente guys always doubletalk between Megas and 425s?
It's like they love the fact that Megas are almost statistically much worse, then every time we ask to fix that, they point to Tachyons and tearfully scream:
"THERE!!!! THAT"S THE GUN THAT TOUCHED MY RAILGUNS!!!"
Seriously, quit spinning this issue.
Even if they could be fit equivalently easily (Rails are retardedly easy to fit in comparison, because guess what? PG is harder to come by than CPU), Tachyons would be little more than competition to 425s.
Always with the crying, like if somehow our guns are remotely usable then your guns will disappear from the meta. Sheesh, quit the histrionics, for once. Have an intelligent discussion with regurgitating the long hence disproved talking points of the fools from 40+ pages ago. All you are doing is recycling the same tired old nonsense.
I already said this, several times, but since apparently we don't listen...
If they were powerful, they'd be used. This game has no dark horses, it's all been tried by someone.
They're not used. Ergo, they're not good.
Hell, you can't even fit a full rack of them. All we want is to be able to fit our own guns, just like you can. Why should we be denied this? Just because you're afraid of competition? Sorry, that's not good enough.
Slay the sacred cow. Not posting on my main, and loving it.-á Because free speech.-á |

Kaarous Aldurald
ROC Academy The ROC
75
|
Posted - 2013.05.02 16:38:00 -
[586] - Quote
Quote:3. zero with T1 ammunition that is the most use for pve with a hyperion/megathron because faction/T2 ammo on a 8 turret ship in pve will make more loss then win.
Thinks the Hyperion still has 8 turrets...
Seriously, stop the lying. You can't post on the Energy Turrets rewrite thread and then ignore the Gallente changes halfway down the screen. Not posting on my main, and loving it.-á Because free speech.-á |

Kaarous Aldurald
ROC Academy The ROC
75
|
Posted - 2013.05.02 16:48:00 -
[587] - Quote
Antimatter Launcher wrote:@ Girl. after odyssey you can fit them on your Paladin. Bucca Zerodyme wrote: 1. Only about 40% better Tracking, thats only 1 TC 2. No, you need to click, thats more then zero seconds 3. Constant cost not Zero 2. You cant fit 8 tachyon beams on a Abaddon, you need Fitting Mods for that 3. You can fit your 425mm Rail on a Hyperion, no one cares of the difference, if you can fit it 4. Same as 3 5. Only about 5% more Cap, but the Cap usage is Huge 6. With T2 Crystals you have about 1000 Shots, so its 1000ISK per Shot. Faction about 4000 Shots, thats 250 ISK per shot. No advandage on T2, only on Fraction Ammo
1. thats your argument ? then give every gallente ship an extra mid slot for the TC.  thanks 2. after 40 shots i got 5 second reload time with 425 rails. you got zero reload time after 40 shots. 3. zero with T1 ammunition that is the most use for pve with a hyperion/megathron because faction/T2 ammo on a 8 turret ship in pve will make more loss then win. 4. fitting mod or imps for 18% More DPS and better Tracking ? YES I WANT !!!! 5. if you dont want to fit an modul that increase your PG, then use Mega beams. 6. i cant do more DPS with 425 rails then you, even if you take Mega Beams. the balance is given. 7. the megabeams has a bigger disadvantage vs the 425mm rails because of the cap, but FAR more tracking ! 8. lol faction ammunition for 250isk per shot ?  you dont know the market. T1 Antimatter Charge L cost 220-250 isk per shot actually
You know something? I will take this apart piece by piece.
#1, they already have one more mid slot than we do.
#2 O...k...? Guess what chuckles? Our ships STOP SHOOTING after 70 shots, because the cap use you think is perfectly appropriate is so crippling.
#3 a total misdirection, and a deliberate on at that. No one uses T1 crystal ammo. People use I.N. Multi, and Scorch, because almost everything else is weaksauce.
#4 Ok. Trust me, you'll switch back. Tracking isn't worth s*** on long range guns, because tracking is useful at... *drumroll* short range! If you are sniping, tracking doesn't do a thing! :) Also, sacrificing 5 slots (two for fitting, three rigs for cap) in exchange for a single Tracking Computer worth of benefit, is entirely unfair.
#5 so... you are telling me, fit Mega Beams? No. If I want to use Tachyons, I should actually be able to bolt them onto a battleship without gimping it. You still haven't told me why an unfair situation should continue being unfair, you are spinning like a laithe instead.
#6 an outright lie, no need to further address.
#7 I already mentioned in my last post.
#8 who cares? seriously, who gives a dead rat's rear end?
So, the sum of your complaints are:
"You haz trakking so its fair."
Yep, still not buying it. Not from you, not from that utter moron Bouh Revetoile (whom I would suspect you are an alt of, since you are regurgitating his exact statements but with better grammar), and not from anyone else who tells me that 300% higher cap use, and vastly higher powergrid requirements are equal to a tiny amount of tracking... on snipe guns. Not posting on my main, and loving it.-á Because free speech.-á |

Antimatter Launcher
Path of Progress Gatekeepers Universe
1
|
Posted - 2013.05.02 17:21:00 -
[588] - Quote
Kaarous Aldurald wrote:Quote:3. zero with T1 ammunition that is the most use for pve with a hyperion/megathron because faction/T2 ammo on a 8 turret ship in pve will make more loss then win. Thinks the Hyperion still has 8 turrets... Seriously, stop the lying. You can't post on the Energy Turrets rewrite thread and then ignore the Gallente changes halfway down the screen.
i help your argumentation in fact with that
my main argument is the dps
Kronos = 441 dps old hyperion with 8 x 425 Tech 2 and Antimatter Charge L = 441 dps New hyperion = 360 dps Abaddon/Nightmare/paladin = 502 dps |

Kaarous Aldurald
ROC Academy The ROC
76
|
Posted - 2013.05.02 17:28:00 -
[589] - Quote
Antimatter Launcher wrote:Kaarous Aldurald wrote:Quote:3. zero with T1 ammunition that is the most use for pve with a hyperion/megathron because faction/T2 ammo on a 8 turret ship in pve will make more loss then win. Thinks the Hyperion still has 8 turrets... Seriously, stop the lying. You can't post on the Energy Turrets rewrite thread and then ignore the Gallente changes halfway down the screen. i help your argumentation in fact with that my main argument is the dps Kronos = 441 dps old hyperion with 8 x 425 Tech 2 and Antimatter Charge L = 441 dps New hyperion = 360 dps Abaddon/Nightmare/paladin = 502 dps
Let's see... The Hyperion had 10 effective turrets before the change. (8 turrets, +25% bonus)
It now has... 9 (6 turrets, +50% bonus)
And you are ignoring the fact that it has one more lowslot that it used to have.
They are about par, regardless of whatever numbers you can fabricate.
And I'm so glad to see that the Abaddon, Paladin, and Nightmare are exactly the same dps, I mean, that's totally true... 
It's not like they have different effective ranges, or anything like that, or what their applied dps is based on those ranges. Not posting on my main, and loving it.-á Because free speech.-á |

Antimatter Launcher
Path of Progress Gatekeepers Universe
1
|
Posted - 2013.05.02 17:33:00 -
[590] - Quote
Kaarous Aldurald wrote: They are about par, regardless of whatever numbers you can fabricate.
made my day 
mathematics is on my side. over and out. |

Regolis
Imperial Academy Amarr Empire
92
|
Posted - 2013.05.02 17:35:00 -
[591] - Quote
Since you still didn't bother to read the whole thread Mr Anitmater Gallete player let me spell is out for you.
Small
Small Focused Beam Laser I 10 km range 4 km falloff 7.22 activation GJ 4.00 rate of fire 3.0 damage modifier 0.1 rad/sec tracking
150mm Railgun I 12 km range 6 km falloff 2.34 activation GJ 4.25 rate of fire 3.025 damage modifier 0.0735 rad/sec tracking
Medium
Heavy Beam I 20 km range 8 falloff 21.67 activation GJ 6.00 rate of fire 3.0 damage modifier 0.033 rad/sec tracking
250mm Railgun I 24 km range 12 falloff 7.0 activation GJ 6.375 rate of fire 3.025 damage modifier 0.02415 rad/sec tracking
Large
Mega Beam Laser I 40 km range 16 falloff 65 activation GJ 9.00 rate of fire 3.0 damage modifier 0.0153125 rad/sec tracking
425mm Railgun I 48 km range 24 km falloff 21 GJ activation GJ 9.56 rate of fire 3.025 damage modifier 0.01010625 rad/sec tracking
Tachyon Beam Laser I 44 km range 20 km falloff 95 activation GJ 12.5 rate of fire 4.5 damage modifier 0.01392 rad/sec tracking
I'm sorry .. where in the list is the Tachyon Medium and small weapons? Oh I know ... THEY DON'T EXIST ... Which means the balance point for 425mm Rails is MEGABEAMS. The Tachyon Beam laser is a unique weapon and should be balance separately.
Stop trying to be Bouh 2.0 |

Kaarous Aldurald
ROC Academy The ROC
76
|
Posted - 2013.05.02 17:35:00 -
[592] - Quote
Antimatter Launcher wrote:Kaarous Aldurald wrote: They are about par, regardless of whatever numbers you can fabricate.
made my day  mathematics is on my side. over and out.
I said fabricate. That means you made them up.
Effective turret numbers, and lowslots, don't lie.
Neither does the outpouring of support for the new Hyperion compared to the old one, that floods your entire thread. Not posting on my main, and loving it.-á Because free speech.-á |

Antimatter Launcher
Path of Progress Gatekeepers Universe
1
|
Posted - 2013.05.02 17:37:00 -
[593] - Quote
Regolis wrote:The Tachyon Beam laser is a unique weapon and should be balance separately.
then give gallente a unique weapon with separately balance and 18% more dps  |

Kaarous Aldurald
ROC Academy The ROC
76
|
Posted - 2013.05.02 17:39:00 -
[594] - Quote
Antimatter Launcher wrote:Regolis wrote:The Tachyon Beam laser is a unique weapon and should be balance separately.
then give gallente a unique weapon with separately balance and 18% more dps 
Sure, as long as it has 300% more cap than anything else in your arsenal. Try it, see how much fun it really is.
[Edit: Furthermore, the entire game is full of weapons that are "unique", as it was put.
Gatling Pulse is one such of these, the theme does not continue into higher ship sizes.
Want one of those too? Not posting on my main, and loving it.-á Because free speech.-á |

Regolis
Imperial Academy Amarr Empire
92
|
Posted - 2013.05.02 17:39:00 -
[595] - Quote
Antimatter Launcher wrote:Regolis wrote:The Tachyon Beam laser is a unique weapon and should be balance separately.
then give gallente a unique weapon with separately balance and 18% more dps 
Take it to the Gallente whine thread then ... it doesn't belong here. This is for balancing lasers not the railguns. |

Regolis
Imperial Academy Amarr Empire
92
|
Posted - 2013.05.02 17:48:00 -
[596] - Quote
It's also interesting to see that when ever I mention the balance on medium and small weapons none of these Gallente players want to talk about it. Because it's so obviously broken and to their advantage they have nothing to say.
Tell Mr Antimater Gallente player .. How come my MEDIUM guns, which are basically identical to yours, cost 3x the cap of your medium weapons?
Explain to me how I'm going to use these weapons on the new ships that have 0 cap use bonuses but identical capacitors to the rest of the races?
|

Kagura Nikon
Mentally Assured Destruction Whores in space
216
|
Posted - 2013.05.02 18:13:00 -
[597] - Quote
Regolis wrote:It's also interesting to see that when ever I mention the balance on medium and small weapons none of these Gallente players want to talk about it. Because it's so obviously broken and to their advantage they have nothing to say.
Tell Mr Antimater Gallente player .. How come my MEDIUM guns, which are basically identical to yours, cost 3x the cap of your medium weapons?
Explain to me how I'm going to use these weapons on the new ships that have 0 cap use bonuses but identical capacitors to the rest of the races?
The main focus is... PVP shoudl usually not take that long that you get zeroed of cap. And PVE is no measurement to balance (at least not in the same order as to protude into PVP effects).
Some ammar ships might end up with capacitor issues, but that is not fully generalized rule. Pulses can be used fairly easily on medium scale PVP without much of a cap problem.
I for once will just use a cap injector in my apoc .. because I already had to use it anyway!!!! So not so much changed for that ship PVP wise. |

Kaarous Aldurald
ROC Academy The ROC
77
|
Posted - 2013.05.02 18:18:00 -
[598] - Quote
Kagura Nikon wrote:Regolis wrote:It's also interesting to see that when ever I mention the balance on medium and small weapons none of these Gallente players want to talk about it. Because it's so obviously broken and to their advantage they have nothing to say.
Tell Mr Antimater Gallente player .. How come my MEDIUM guns, which are basically identical to yours, cost 3x the cap of your medium weapons?
Explain to me how I'm going to use these weapons on the new ships that have 0 cap use bonuses but identical capacitors to the rest of the races?
The main focus is... PVP shoudl usually not take that long that you get zeroed of cap. And PVE is no measurement to balance (at least not in the same order as to protude into PVP effects). Some ammar ships might end up with capacitor issues, but that is not fully generalized rule. Pulses can be used fairly easily on medium scale PVP without much of a cap problem. I for once will just use a cap injector in my apoc .. because I already had to use it anyway!!!! So not so much changed for that ship PVP wise.
Ok, so what's wrong about giving Amarr the ability to actually have better cap? Will it somehow unbalance pvp?
Pretty sure it won't. So if the main focus is pvp, as you mentioned, then what's the harm of giving them better cap? Or less than a 5 slot tax for cap and fitting?
[Edit: This is a lot of what people here are trying to say. Why is giving Amarr players a better quality of life with their cap and fittings such a freaking problem? Not posting on my main, and loving it.-á Because free speech.-á |

Naomi Knight
Imperial Academy Amarr Empire
343
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Posted - 2013.05.02 18:28:00 -
[599] - Quote
Kaarous Aldurald wrote:Kagura Nikon wrote:Regolis wrote:It's also interesting to see that when ever I mention the balance on medium and small weapons none of these Gallente players want to talk about it. Because it's so obviously broken and to their advantage they have nothing to say.
Tell Mr Antimater Gallente player .. How come my MEDIUM guns, which are basically identical to yours, cost 3x the cap of your medium weapons?
Explain to me how I'm going to use these weapons on the new ships that have 0 cap use bonuses but identical capacitors to the rest of the races?
The main focus is... PVP shoudl usually not take that long that you get zeroed of cap. And PVE is no measurement to balance (at least not in the same order as to protude into PVP effects). Some ammar ships might end up with capacitor issues, but that is not fully generalized rule. Pulses can be used fairly easily on medium scale PVP without much of a cap problem. I for once will just use a cap injector in my apoc .. because I already had to use it anyway!!!! So not so much changed for that ship PVP wise. Ok, so what's wrong about giving Amarr the ability to actually have better cap? Will it somehow unbalance pvp? Pretty sure it won't. So if the main focus is pvp, as you mentioned, then what's the harm of giving them better cap? Or less than a 5 slot tax for cap and fitting? [Edit: This is a lot of what people here are trying to say. Why is giving Amarr players a better quality of life with their cap and fittings such a freaking problem? He is just a winmatar fanboy, he is against anything which could threaten winmatar no1 position in pvp. |

Antimatter Launcher
Path of Progress Gatekeepers Universe
1
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Posted - 2013.05.02 18:30:00 -
[600] - Quote
Mega beams are broken i admit. the cost to much energy. they should cost more then hybrids because of ammo advantage, but not 4 times more. i thin 3 times or 2 times more would be enough.
btw here some facts.
fittings with 2 damage mods and T2 weapons with T1 ammo to show you the difference.
using Odyssey EFT files !
Multi L and 2x Tech 2 Heat Sinks vs Antimatter L and 2x Tech 2 Field Stabs. so same conditions.
Hyperion 529 dps Megathron 582 dps Kronos 588 dps
Abaddon 669 dps Nightmare 669 dps Paladin 669 dps
and i admit, the abaddon is still very hard to fit, but its possible to reach this dps with enough tank for ratting in 0.0 space.
i can show you my odyssey abaddon eft fitting if you dont believe me.
after odyssey, the Paladin will do insane dps with taychion beams without problems
Kronos dont stand a chance with rails
today the nightmare allready shows what the paladin will able to do after odyssey.
the apoc will win too vs the rokh in dps.
the hyperion is not longer the best gallente T1 turret ship, its the megathron after odyssey, so we should compare the abaddon with the megathron in future.
i can give you a cap stable fitting for each of those ships for ratting in 0.0 space with far more dps then gallente rail boats. thats not hard for me. and i guess even ccp knows that. thats the reason why ccp dont listen about your wishes. |
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