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1. Built in Micro Jump Drive on Freighters - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Have freighters changed at all since that time? Freighters are massive containers with propulsion, there isn't much scope for change.
- by MisterNick - at 2013.12.15 22:30:00
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2. Sticky:Dev blog: Twitch integration is here! - in EVE Information Portal [original thread]
Quote: your viewers can give you questions, offer feedback on the stream or simply tell you to pâ+a++a¦ê+ä-£a¦êa++n+ë Drink the Water pâ+a++a¦ê+ä-£a¦êa++n+ë Well Played This is an excellent addition to EVE and I look forward to the dea...
- by MisterNick - at 2013.12.09 19:57:00
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3. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
40 seconds seems like madness tbh, especially with the tiny amount of missiles that the rapid lights will be able to hold. You could use a squad fitting rapid heavies as a hit and run kind of thing - but battleships aren't exactly nippy now are they.
- by MisterNick - at 2013.11.08 14:47:00
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4. Battlecruiser Redux - in Player Features and Ideas Discussion [original thread]
If you give the BCs the extra grid, cpu, and (in some cases) cap to be able to mount a couple of BS-size weapons, what makes you think people are going to actually use it for them? It'll be used for extra tank, dual prop, or even a large neut. BC...
- by MisterNick - at 2013.10.23 10:28:00
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5. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
Eos looks great, it's just a shame the CreoDron colours are so dull compared to the others. Abso looks good too.
- by MisterNick - at 2013.10.04 09:46:00
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6. Sticky:Dev Blog: EVE Vegas 2013: The juicy details emerge! - in EVE Information Portal [original thread]
The main thing I took from this was CCP Loxy . He's come back?! yayyy
- by MisterNick - at 2013.09.26 07:36:00
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7. New Ship Idea. Battleship Class Carrier - in Player Features and Ideas Discussion [original thread]
Use a Dominix.
- by MisterNick - at 2013.09.10 12:52:00
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8. Farewell CCP Soundwave. o7m8. - in EVE General Discussion [original thread]
Fly safe Soundwave o7 The alliance tournament won't be the same
- by MisterNick - at 2013.09.07 11:27:00
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9. Announcement:EVE Online: Odyssey 1.1 Feedback - in EVE Information Portal [original thread]
Quote: You have lost your target lock on [ship], all modules being used on their vessel will be deactivated ^^ This is getting on my nerves bigtime in notification spam. Every time I kill something it pops up
- by MisterNick - at 2013.09.05 00:15:00
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10. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Ammzi wrote: It is set in stone. 1.1 is about to be released so they won't be doing any changes till then. 3rd september is release date if you didn't know already. Yeah, except the title of the thread has the word Winter in it - these aren...
- by MisterNick - at 2013.08.31 13:07:00
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11. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Shut up and have my babies!
- by MisterNick - at 2013.08.30 02:15:00
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12. Sticky:Dev blog: 28 Ships Later: Ship and Module Balancing in Odyssey 1.1 - in EVE Information Portal [original thread]
GG Dominix, you overdid it in the Alliance Tournament old friend. Now your drones will occasionally actually miss targets
- by MisterNick - at 2013.08.27 18:57:00
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13. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
I'm not entirely convinced on the Deimos losing its utility highslot, but the other changes look great, +1
- by MisterNick - at 2013.08.01 10:49:00
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14. Sticky:Dev Blog: Rebalancing and Renaming Industrials - in EVE Information Portal [original thread]
The name change is going to be a pain in the arse, and Battle Tayra just doesn't have the aliterative goodness, but first world problems, we'll get used to it. I like the specialised bays, and anticipate coming up with a bait fit for the Itty 1
- by MisterNick - at 2013.07.17 11:19:00
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15. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Excellent change, should have been like that already. +1
- by MisterNick - at 2013.06.20 13:55:00
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16. Announcement:EVE Online: Odyssey Feedback - in EVE Information Portal [original thread]
My only gripe is that it's really annoying having to reorient the camera after nearly every gate jump. Very few gates end up arriving on the system's plane, so you find the damn camera is pointing way up or way down when you arrive. I know why it...
- by MisterNick - at 2013.06.07 16:57:00
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17. Nooo Why :-( My feelings are hurt! - in EVE General Discussion [original thread]
The new Geddon is monstrous - although sadly it's first kill was my beloved potatoboat
- by MisterNick - at 2013.06.05 16:32:00
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18. Number 1 favorite thing about Odyssey??? - in EVE General Discussion [original thread]
Definitely all the people who didn't read about the skill changes Also, the navy ships buff, that missing 50 calibration has been a long time annoyance.
- by MisterNick - at 2013.06.05 16:21:00
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19. removal of strategic cruisers from 3/10 and 4/10 sites - in EVE General Discussion [original thread]
Copper Rei wrote: I am a 3+ year pilot with no ability to PVP How can you avoid a huge part of the game for so long?
- by MisterNick - at 2013.06.05 10:29:00
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20. WH mining - in EVE General Discussion [original thread]
Wormhole space is now safer than before for those who pay attention, and more dangerous than before for those who do not. I fail to see the problem.
- by MisterNick - at 2013.06.05 10:26:00
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