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Thread Statistics | Show CCP posts - 1 post(s) |
Rek Seven
Probe Patrol Polarized.
967
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Posted - 2013.09.04 21:31:00 -
[121] - Quote
Khoul Ay'd wrote:
Okay, what's easier to remember Louis I - Louis XVIII or Andrew Jackson, Thomas Jefferson, etc. Name are meaningful, numbers not so much. Now add to that the fact that the roles for these ships changed significantly. It was going to really suck remembering which Iteron did what, and fortunately cooler heads prevailed amongst the devs. I for one am greatful to our CCP overlords.
I guarantee you that Iteron 1, 2, 3, 4 & 5 was a lot easier to remember than epithal, kryos, miasmos, nereus and iteron v, for most people.
People won't sit there thinking "now which one is the PI ship, the epithal (iteron 3) or the..." they will simply show info, buy the ship and then forget about it until they need to but a new one.
If you mind works differently, good for you. Putting work in since 2010. |
Declan Solette
Brave Newbies Inc. Brave Collective
0
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Posted - 2013.09.04 23:20:00 -
[122] - Quote
Rek Seven wrote:I guarantee you that Iteron 1, 2, 3, 4 & 5 was a lot easier to remember than epithal, kryos, miasmos, nereus and iteron v, for most people.
People won't sit there thinking "now which one is the PI ship, the epithal (iteron 3) or the..." they will simply show info, buy the ship and then forget about it until they need to but a new one.
If you mind works differently, good for you. As a noob, I've been thinking: Why would I ever buy anything but the most Iteron-y Iteron (ie. the Mk V)? And, I felt sad that the only one available on my local market for hauling my Planetary Interaction crap around was a puny Iteron Mk III.
But then, I logged in last night and discovered that my puny Iteron Mk III had transformed into the Epithal, a beautiful PI butterfly!
Er, well, it still looks like a dong. But, now it does the thing I was already using it for even better and I have no more sadness for my lack of Mk V space truck peen. |
Declan Solette
Brave Newbies Inc. Brave Collective
0
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Posted - 2013.09.04 23:21:00 -
[123] - Quote
GeeShizzle MacCloud wrote:ill like to point out that you do not transfer capacitor, a capacitor is a piece of hardware!!! i can demonstrate it to you by using a hand held laser, and a chunk of metal & wires that is a capacitor.
A capacitor stores energy in the form of capacitance... capacitANCE! No.
The capacity of a capacitor is described in units of capacitance.
The thing stored and transferred is called current.
It's like you're explaining that a water tank transfers tank back & forth instead of water.
So, we're all morons:
- CCP for describing the thing transferred as capacitor;
- you for insisting at length that it should be capacitANCE;
- and me for replying to this thread at all.
Feel better? Now go shoot some lasers and transfer some capacitor. |
Scaugh
Blue Republic RvB - BLUE Republic
49
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Posted - 2013.09.05 00:00:00 -
[124] - Quote
I HAVE A SUGGESTION......
I open the Neocon tabs and use them as i would my internet browsers.
Before Odyssey 1.1, the information I looked at when "Showing Information" looked something like this:
Obelisk Attributes Tab Structure Hitpoints 150,000HP Capacity 825,000m3
With Odyssey 1.1 it looks more like this:
Obelisk Attributes Tab Structure Hitpoints ........................................................................................................................................... 150,000HP Capacity ........................................................................................................................................................... 825,000m3
Yup, the information is now nearly 300mm apart and on oppsoite sides of my screen.
Now before I get the usual trolls saying HTFU and so on, let me suggest that CCP add in the option of a resizable column much like as in the market tab. This will allow me (and you) to resize the info window as we want and still have the information close to where you can read it without having move your head like its at a tennis match.
something like this is what I envisage
Obelisk Attributes Tab Structure Hitpoints |resizable columin divide| 150,000HP Capacity |resizable columin divide| 825,000m3
Let me know what you think. |
MisterNick
The Sagan Clan Pax Romana Alliance
244
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Posted - 2013.09.05 00:15:00 -
[125] - Quote
Quote:You have lost your target lock on [ship], all modules being used on their vessel will be deactivated
^^ This is getting on my nerves bigtime in notification spam. Every time I kill something it pops up "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |
Padraig O'Mahone
Grey Area Protective Services THE H0NEYBADGER
2
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Posted - 2013.09.05 00:26:00 -
[126] - Quote
Interesting...
Almost EVERY comment I saw on the "Armor Honeycombing" to "Armor Layering" change stated that it was confusing, counter intuitive and should not be changed.
The original skill name was immediately recognized for what it did. They new name implies the OPPOSITE of what it actually does. CCP did not listen. It's actually MORE confusing for new pilots.
I suppose I'm ok with the industrial role changes, what I don't understand is the massive HP reduction to ships that are already, for the most part, a one shot kill. WHY would you reduce the HP in any way on these super weak ships?
It just makes no sense. CCP made weak ships weaker, why? |
Aglais
Deep Core Mining Inc. Caldari State
374
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Posted - 2013.09.05 05:21:00 -
[127] - Quote
Padraig O'Mahone wrote:Interesting...
Almost EVERY comment I saw on the "Armor Honeycombing" to "Armor Layering" change stated that it was confusing, counter intuitive and should not be changed.
The original skill name was immediately recognized for what it did. They new name implies the OPPOSITE of what it actually does. CCP did not listen. It's actually MORE confusing for new pilots.
I suppose I'm ok with the industrial role changes, what I don't understand is the massive HP reduction to ships that are already, for the most part, a one shot kill. WHY would you reduce the HP in any way on these super weak ships?
It just makes no sense. CCP made weak ships weaker, why?
Their fitting no longer seems to be a joke (at least in the case of the Badger), and you can get combat cruiser tank on it, roughly.
Whoa.
Fitting your industrial ships with things other than cargo extenders. Revolutionary. |
stuinski Isayeki
Daralux
0
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Posted - 2013.09.05 08:54:00 -
[128] - Quote
There are only two things at i am unhappy with.
The first one is if you have a route set in the top left. When ever you jump through a gate this is hidden and it then fades back a few sections after you have jumped. The fade in may look fancy but if you in a rush and on a small monitor then this is often the only way you can navigate. and even though it stay cloaked a little after jumping my bum twitches for those few seconds before the route appears.
The second and think it was introduced in the last updated. When i am missioning i tend to target as many rats as i can then align to a starbase for when my shields get to low. but after selecting all the targets i can i click to open the right menu so i can align to where i want. how ever ever time a target it locked the right menu closes. so unless i am really quick i can't align untill all targets are locked.
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Gigi Barbagrigia
Digital Oddity
1
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Posted - 2013.09.05 09:31:00 -
[129] - Quote
Aglais wrote: Their fitting no longer seems to be a joke (at least in the case of the Badger), and you can get combat cruiser tank on it, roughly.
Whoa.
Fitting your industrial ships with things other than cargo extenders. Revolutionary.
Yeah but let's make sure Ms. Revolution doesn't starve eating her children and remove few mids. I'd go and EHP Badger2 vs I5 at same cargo but :effort. Easier to just train extra skills.
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Infiltrator2112
Free-Space-Ranger Nulli Secunda
20
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Posted - 2013.09.05 09:43:00 -
[130] - Quote
Khoul Ay'd wrote:Love the skill tree changes, love the skill name changes. Your OCD must be comparable to mine! And to all of the "EVE is dying" whiners, get over yourselves and adapt or just quit already. Anyone who didn't recognize the mess the skill name and tree had become is like the guy in your office whose filling system is piles of papers mixed with sandwich wrappers.
I approve the new skill-groups, but in some cases the new system is even more confusing than the old one, for example Cynosural Field Theory: It's an INT/MEM Skill, originally located in the Electronics group, which all are INT/MEM as well. Now it's and INT/MEM skill, located in the Navigation group, which all are INT/PER, except for Cynosural Field Theory. That doesn't make any sense. |
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Rek Seven
Probe Patrol Polarized.
969
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Posted - 2013.09.05 11:16:00 -
[131] - Quote
@ CCP Rise (or anyone that can answer), was the tracking of the artillery guns overpowered in comparison to the other medium long range weapons, pre-patch?
The 10% to ROF was pretty pointless imo. It only reduces the cycle time by 1 second and i think it would have been better if you increased the damage multiplier by 5% to play to the strength of artillery weapons.
Please reconsider this action. Putting work in since 2010. |
Bones Miner
Miner's Multinational Monopoly of Mining Miners
1
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Posted - 2013.09.05 13:11:00 -
[132] - Quote
Taradis wrote:Koppite wrote:STOP making the game easier..every single patch is dumbing this game down. Agreed, this ain't WOW
Isn't that the single greatest downfall of WOW? That's the primary reason many of my friends do not play WOW anymore, too easy too cookie cutter. |
Stjaerna Ramundson
45
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Posted - 2013.09.05 23:22:00 -
[133] - Quote
Salpun wrote:Drones radial needs the recall to drone bay on the first level.
*sign* .. not that we said it in the test server feedback *caught*
Skill: Controlled Bursts Still in Gunnery Group, should be in "Engineering"
Cause: Weapon Upgrades and the adv. weapon upgrades are in Engineering Group, so also Controlled Bursts have to be in Engineering. All 3 Skills have to do with the Engineering (CPU, Powergrid, Cap)
additonal for your thinking about it: Shield Upgrades are in Shields but don't have to do something with shields in this way. It reduce the powergrid needing so like the skill Adv. weapon upgrades. So it have to be in Engineering Group.
additional 2 Shield Emission Systems don't have something to do with shields in this way, it reduce the cap need of transfer moduls of shield power. So it have to be in Engineering Group.
additional 3 (thats the best of it xD) Armor Resistance Phasing
have to be in Armor AND ! Engineering Group. Cause direkt effekt of the system himself (faster cycle) and cap reduce.
additional 4 Remote Hull Repair Systems Reduce cap needing of remote ... see additional 2 causing.
Would be nice, if you put the weapon Upgrade to group gunnery back. You see in the different point of view something a new group is okay but, wu and awu in another group destroying the thinking system of a player where to look for it. cause, armor and shield are all in the same main groups for it but if you search it for weapons you won't find it in gunnery so .. hope you understand what I try to say.
Missing: Removing of "back to ship and orbit" menu point for Sentry Gun is like to say to a Stone it have to come to you.. (the stone won't walk to you .. also the sentry's won't move..)
Missing: Disabled Group chaining when put a drone with drag & drop to drone bay ( you don't have ever time to target 10 minutes this damn little bar "Drone in Bay" and over ring menu it is to slow (cause 2. under menu) so still punish shift + r cause it is better than looing dmg.
Possible: All other skills are now (more or less ^^) sortet in more little groups.. why not also for Space ship command?
example: Spaceship Command (main) Amarr Caldari Gallente Minmatar Industrie (ore ships) Spaceship Command specialisation (logistik, advance space ship command.. and so on for the not race bound skills, but you know what I mean)
Same is possible for Weapons
Weapon (main) Projektil missile hybrid lazor *missing one.. -.-* possible the put drones to this menu also (cause it is also a weapon system)
Also possible for defending
Defending (main) Shield Armor
.. Industrie same
Industrie (main) Production Resource processing
Still waiting for fix the BS attaing light drones in missions.. (update 10.12.12 you said it was fixed, but still exist) Yes I did have the problem this day more than one time again. (while I fly to gate, light drones kill the bs ^^ if i would use heavy drones = i-¦m at gate got coffee and did a walk with the dog and the heavy drones still fly to target (and lost 3 of 5 of them in flying to it..) ^^
Enough feedback to this time, need to sleep like a stone. But can't go to bed, cause moving orbiting to bed is not available for sentry's ;D ^^ (sry for the last one ^^) now realy bed
cu 1. Eigenen Beitrag mit sachliche Argumentationen, Problemschilderung, Erkl+ñrung, L+¦sungsans+ñtzen formulieren. 2. Beitrag enth+ñlt eine eigene Meinung im Fazit zum Thema. 3. Negative +äu+ƒerungen, Drohungen usw. gegen++ber Nutzern haben in der Meinung nichts zu suchen. |
riddick chappell
tubby's independant tading solutions
0
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Posted - 2013.09.06 07:58:00 -
[134] - Quote
stop fixing things that are not broken and fix stuff that is, this is just another attack on the missioners
i dont want to PvP |
Stop Looking
Universal Trading Conglomerate
1
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Posted - 2013.09.06 18:43:00 -
[135] - Quote
Please, for the love of god, put the option to disable window snapping back in.
https://forums.eveonline.com/default.aspx?g=posts&m=3582157#post3582157 |
Niko Lorenzio
United Eve Directorate
268
|
Posted - 2013.09.06 20:21:00 -
[136] - Quote
Can someone please explain why the nerf on pirate ship calibration pts was necessary? More over, why it was not included in the patch notes? This patch is full of surprises :) |
Don Guerrilla
Federal Federation Fed Star
2
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Posted - 2013.09.06 21:13:00 -
[137] - Quote
Really disappointed with the issues after the most recent Odyssey 1.1 patch. Even more disappointed with CCP's communication with the EVE player base in regards to them addressing and fixing these issues. I have played eve for a while now and the bugs resulting from this patch are the worst I have experienced thus far. |
Truth's Child
Perkone Caldari State
2
|
Posted - 2013.09.07 08:07:00 -
[138] - Quote
Aplier Shivra wrote:Now any time a target I'm shooting at dies, I get the black box notification in the middle of my screen saying "you lost your target lock on [ship type], all modules being used on their vessel were deactivated". I know I lost my lock, I know my modules are being deactivated, I just watched this ship die by my lazors, I dont need a notification in the middle of my screen to tell me. Is there any way to make this disappear or at least not apply to when ships die?
I agree, though I'd be interested in hearing CCP's philosophy of why this obvious information is now being presented, filling the beautiful space scape with unnessary verbal clutter. |
Ang Min
CPD Adventures Pte. Ltd.
8
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Posted - 2013.09.07 08:34:00 -
[139] - Quote
Ginger Barbarella wrote: There's a phrase in software development called "feature creep". It's basically the adding new, irrelevent non-sense just to add stuff. The changes to the skill tree are just that: feature creep. Splitting up categories of skills just to split them up is dumb. There is no other name for it.
That's not really what "feature creep" means...it refers to adding features and changes to a software project later in the development cycle. And the reason feature creep is considered bad is not because the features being added are "irrelevant non-sense" but because they were not accounted for earlier in the planning, resulting in the project shipping late and going over budget. I don't think this applies at all to the skill tree changes, your dislike for them not withstanding. |
Ang Min
CPD Adventures Pte. Ltd.
8
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Posted - 2013.09.07 09:09:00 -
[140] - Quote
IMHO I think the industrial changes are great, and possibly my favorite feature of Odyssey 1.1. It took a convoluted mess of mostly useless ships (once you trained for the biggest capacity ship, there was no real use for the smaller ones) and turned them into much more easily understood, well-purposed ships (I see no logic at all in any of the objections from the change-resistent posters elsewhere in this thread).
Just wondering though, why were all four of the special purpose indys distributed amongst just two races (Minmatar & Gallente), with three out of the four concentrated in one race (Gallente)? I guess that was the most straightforward in terms of converting from existing ships, but it would seem to make more sense if each race had one of the special purpose haulers, in addition to the two cargo and speed oriented ships. Or perhaps even more reasonable would be to put all of the special purpose indys under the ORE category/skill group, like the Noctis, since there's nothing really racial specific about hauling, say, ammo vs. PI goods.
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Rek Seven
Probe Patrol Polarized.
978
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Posted - 2013.09.07 13:59:00 -
[141] - Quote
A corp mate told me i'm too negative on the forums (i'm just trying to be constructive, most of the time) so i thought i'd pop in to say that i absolutely love the Deimos and the changes to rail guns!
Well done balancing team! I'm just here for the likes |
Khoul Ay'd
Blue Republic RvB - BLUE Republic
93
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Posted - 2013.09.07 23:31:00 -
[142] - Quote
Ang Min wrote: Just wondering though, why were all four of the special purpose indys distributed amongst just two races (Minmatar & Gallente), with three out of the four concentrated in one race (Gallente)?
Having closely followed the discussion on rebalancing these ships in the F&I forum I can tell you your ideas were heavily discussed. I can't remember if it was CCP Rise or CCP Fozzie that said developing new models was out of the question for now, something about overtaxed art resources or some such excuse.
Another excellent idea was to make the specialized ships either ORE or Interbus ships, but again art resources couldn't support the deadline. Maybe someday... The things we do today we must live with forever.... Think about it |
Gargep Farrow
Center for Advanced Studies Gallente Federation
13
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Posted - 2013.09.08 06:21:00 -
[143] - Quote
I have to agree with others that the skill name changes are not a positive.
Now as to the new skill groups, you guys rocked that one. You took an unholy mess and changed it to something that actually make sense. |
Logicycle
Terra Incognita Insidious Empire
79
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Posted - 2013.09.08 08:43:00 -
[144] - Quote
This patch went pretty smooth.. Go easy on the name changes from now on, its annoying having to relearn new names for all sorts of things at the same time.
Nostalgia is important to some of us believe it or not. |
SkupojHren
Deep Core Mining Inc. Caldari State
16
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Posted - 2013.09.08 12:33:00 -
[145] - Quote
scanning issues
in signature probing : sometimes i dont see the indicators (red dots.red sphere.red circle that i`m getting close to fully scanning it
in combat probing : i dont see the square indicators red or yellow that i`m getting close to my target wich makes ship probing imposible for me,unless i see the target on grid with my eyes.
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ConranAntoni
Empyrean Warriors Insidious Empire
79
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Posted - 2013.09.08 13:31:00 -
[146] - Quote
Nighthawk still broken, see command ship thread for actual reasons. |
Proddy Scun
Renfield Inc
33
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Posted - 2013.09.09 03:11:00 -
[147] - Quote
Nice deal with specialize industrials.
But as some have noted Gallente get most those boats...and you missed some obvious niches for specialty haulers.
Why not add an industrial ship or two to Amarr and Caldari for fairness and well-rounded coverage of obvious speciallty areas?
Refined Ice Products
Fuel Blocks (though a special module to adapt Hoarder might be more appropriate as ammo is generally very similar product)
Both of these are high volume-traffic hauling products
Probably some other highly trafficked bulk materials if CCP looks around. Moon mats or something. |
Renault T'Bonin
Republic Military School Minmatar Republic
72
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Posted - 2013.09.09 10:38:00 -
[148] - Quote
The industrial changes are a blessing for newer players.
And they might motivate people to fly decent transports with decent fittings. |
Copper Rei
Copper Corp
65
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Posted - 2013.09.09 22:41:00 -
[149] - Quote
It's been over a week and not a single post from CCP on any of the forums on the issues with the latest release.
CCP does not give a **** if EVE is broken.
They are off doing other important stuff like playing with the DUST bunnies.
None of the forums they put up for fixes and issues have been responded too.
People are asking in the help channels and others like the scanning channel and they are getting no responses at all.
I have evemailed CCP directly and have gotten no response at all.
I raged a bit and still nothing.
I have been angry and such about all the issues and now it is just plain comical how little they ******* care about what any of the players have to say.
Don't forget to PLEX...................................................
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Copper Rei
Copper Corp
65
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Posted - 2013.09.09 23:38:00 -
[150] - Quote
HOLY **** they may have actually fixed it. It only took a week and they have absolutely no idea how to communicate with anyone but what the hell...they seem to have fixed the bigger issues for now. They must have brought in some outside assistance or asked a couple explorers what to do.....lol
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