Pages: 1 2 3 4 5 6 :: [one page] |
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
|

CCP Falcon
3930

|
Posted - 2013.09.03 08:56:00 -
[1] - Quote
EVE Online: Odyssey 1.1 has been successfully deployed on Tranquility on September 3rd, 2013.
Full patch notes are available here.
This thread is for feedback only. For reporting issues, please use the EVE Online: Odyssey issues thread here.
When reporting issues, please remember to specify which client you are using (PC or Mac). CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á Live Events Organizer
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
|

Nikolai Vodkov
Pro Synergy
56
|
Posted - 2013.09.03 11:31:00 -
[2] - Quote
Energy Management, Energy Emission Systems and Energy Systems Operation: have been renamed "Capacitor Management", "Capacitor Emission Systems" and "Capacitor Systems Operation".
Really? Why didn't you just call it the "Yellow thingie in the middle of your hud operations" ?
 Run level 4 missions? -áIncrease your income and help new players earn ISK. -áJoin channel: Pro Synergy Pro Synergy is looking for dedicated Salvagers. -áWant to learn more? -áJoin channel: Pro Synergy |

hmskrecik
TransMine Group German Information Network Alliance
111
|
Posted - 2013.09.03 11:32:00 -
[3] - Quote
[bad post] |

Tara Tyrael
R.P.S. Prime
85
|
Posted - 2013.09.03 11:36:00 -
[4] - Quote
reserved
************************************************ |

mr ed thehouseofed
Sebiestor Tribe Minmatar Republic
352
|
Posted - 2013.09.03 11:55:00 -
[5] - Quote
love the new skills tree much easier to understand , not being a nerd and all    real gamers only need one toon-á |

Phil Utrigas
BRAB0 The Volition Cult
0
|
Posted - 2013.09.03 11:58:00 -
[6] - Quote
great work CCP, thank you millions o7 |

Jacumbo Ren
Black Scorpions Inc Circle-Of-Two
3
|
Posted - 2013.09.03 12:02:00 -
[7] - Quote
Have noticed with scanning sites now, that if i get a site to 100% then move the probes away to scan another site, i no longer have the "warp to" button on the result. I need to pass a scan over it again, or bookmark it. Before patch the "warp to" button would stay there, even after I pulled probes.
Not sure if this is intended or not. |

Abon Riff
Raptor Navy Dominatus Atrum Mortis
2
|
Posted - 2013.09.03 12:20:00 -
[8] - Quote
Jacumbo Ren wrote:Have noticed with scanning sites now, that if i get a site to 100% then move the probes away to scan another site, i no longer have the "warp to" button on the result. I need to pass a scan over it again, or bookmark it. Before patch the "warp to" button would stay there, even after I pulled probes.
Not sure if this is intended or not.
Same as he said.. Plus even though I have previously scanned the anomaly to 100%, it appears as a large red unresolved signature or a red circle. Don't really want to scan them twice, having not jumped out of the system. |

M1k3y Koontz
Thorn Project Surely You're Joking
286
|
Posted - 2013.09.03 12:23:00 -
[9] - Quote
New music for lowsec but not WH? I don't even bother turning on the sound anymore cause I'm tired of the same 10 seconds of music on an endless loop.  How much herp could a herp derp derp if a herp derp could herp derp. |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
642
|
Posted - 2013.09.03 12:31:00 -
[10] - Quote
Drones radial needs the recall to drone bay on the first level. |

Jacumbo Ren
Black Scorpions Inc Circle-Of-Two
3
|
Posted - 2013.09.03 12:34:00 -
[11] - Quote
M1k3y Koontz wrote:New music for lowsec but not WH?  I don't even bother turning on the sound anymore cause I'm tired of the same 10 seconds of music on an endless loop. 
Make al those iskies from WH loot, and have cool music. Asking for a bit much aint ya? XD |

Blue Absinthe
Fur Industries
14
|
Posted - 2013.09.03 12:39:00 -
[12] - Quote
When will be able to see the health of drones in the bay...... |

Ivan Isovich
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.09.03 13:09:00 -
[13] - Quote
Not a fan of the the new display for ship and character attributes. Forces way too much eye movement back and forth...back and forth...back and forth...back and forth...Allow the option of a collapsed view (like the old way). I can see differences of opinion on this one. |

Aplier Shivra
20
|
Posted - 2013.09.03 13:09:00 -
[14] - Quote
Now any time a target I'm shooting at dies, I get the black box notification in the middle of my screen saying "you lost your target lock on [ship type], all modules being used on their vessel were deactivated". I know I lost my lock, I know my modules are being deactivated, I just watched this ship die by my lazors, I dont need a notification in the middle of my screen to tell me. Is there any way to make this disappear or at least not apply to when ships die? |

Musashibou Benkei
Combined Imperial Fleet JIHADASQUAD
17
|
Posted - 2013.09.03 13:13:00 -
[15] - Quote
so now there's absolutely no difference between the field and fleet command ships............ armor and siege links seriously nerfed (oh, i'm sorry; "adjusted") with no real purpose. these links affect smaller groups than larger fleets.
changes made by CCP continue their downwards fall. |

Thane Kuvora
Infinitech
1
|
Posted - 2013.09.03 13:14:00 -
[16] - Quote
I don't like the new layout when you 'show info' on anything. It was easier to read the way it was before PLEASE CHANGE IT BACK.
Why was the Badger Mark II renamed to a word that is hard to pronounce? Tayra doesn't even roll off the tongue, change it back please.
IF IT AIN'T BROKE, DON'T FIX IT!!! |

Miyamoto Uroki
Commando Aeternitas Blinky Red Brotherhood
0
|
Posted - 2013.09.03 13:17:00 -
[17] - Quote
Ivan Isovich wrote:Not a fan of the the new display for ship and character attributes. Forces way too much eye movement back and forth...back and forth...back and forth...back and forth...Allow the option of a collapsed view (like the old way). I can see differences of opinion on this one.
+1 for this. I think it's much harder to quickly read stats now.
|

Matthias Thullmann
Dynatron Inc. The Volition Cult
6
|
Posted - 2013.09.03 13:22:00 -
[18] - Quote
Apologize if I'm being naive but what does the amount of explosives in a missile warhead have to do with it tracking a target? This is equivalent of TDs affecting the damage of an artillery shell.
TD scripts should affect flight speed and flight time respectively.
Silliest update ever, hope something changes next time around. |

XxD3s7r0y3rxX
R.E.V.0.K.E.D Unleashing Chaos
14
|
Posted - 2013.09.03 13:25:00 -
[19] - Quote
I'm not too crazy about the mindlink nerf. 37.5% would've been fair enough. |

Akrasjel Lanate
Naquatech Conglomerate
1199
|
Posted - 2013.09.03 13:36:00 -
[20] - Quote
So far all looks good.  |

Catastrophe Bloom
MUSE Apprenticeship Metaphysical Utopian Society Enterprises
12
|
Posted - 2013.09.03 13:37:00 -
[21] - Quote
Thane Kuvora wrote:Why was the Badger Mark II renamed to a word that is hard to pronounce? Tayra doesn't even roll off the tongue, change it back please.
Tay-ra is hard? |

Infiltrator2112
Free-Space-Ranger Nulli Secunda
5
|
Posted - 2013.09.03 13:38:00 -
[22] - Quote
The name changes went waaays to far, seriously.
The "Remote Shield Booster" is only the beginning, it gets worse and worse with the "Large Remote Capacitor Transmitter" and "Remote Tracking Computer".
Naming stuff according to exactly what it does may make the game a little bit more noob-friendly, but you loose a lot of atmosphere for it, and in a game like EVE that lives a lot from being a "serious internet spaceship game", it's definately not worth it. I'm ok with the skill-renaming, but those new module names just sound ******** and destroy the feeling of EVE being EVE. Please change the names back or make the new ones at least a bit more authentic.
[Sarcasm]Why not rename Mega Pulse Laser and Tachon Laser to "Big Short-Range Laser" and "Big Long-Range Laser"?[/Sarcasm] |

Athelas Loraiel
StarFleet Enterprises Fatal Ascension
8
|
Posted - 2013.09.03 13:42:00 -
[23] - Quote
I dislike new names for noobs. it shouldnt be changed from energy emissions or transfers....it was ok. |

Infiltrator2112
Free-Space-Ranger Nulli Secunda
5
|
Posted - 2013.09.03 13:45:00 -
[24] - Quote
Athelas Loraiel wrote:I dislike new names for noobs. it shouldnt be changed from energy emissions or transfers....it was ok.
Agreed. With a little bit of thinking anyone can relate an "Energy Transfer Array" to a thing that transfers capacitor. |

Aplier Shivra
20
|
Posted - 2013.09.03 13:47:00 -
[25] - Quote
Also dislike the new names, not everything has to be "noob friendly", they can always click attribute tab to see what it does if there is any confusion. |

Doo EetNaow
Sons of War
3
|
Posted - 2013.09.03 14:08:00 -
[26] - Quote
Total mess up of the cost to purchase the Navy mindlinks.
100m isk + 2x t2 mindlinks which are bother over 100m each.
300m and 100k LP, and they are selling for 230m........
Do the math...we are out of pocket by 70m when using 100k lp.
Why would anyone buy these from the navy store. |

Ginger Barbarella
Caldari Provisions Caldari State
1471
|
Posted - 2013.09.03 14:10:00 -
[27] - Quote
I'll add my voice of discontent for the new Info tabs layout: not good. Not easy to read quickly.
Also still don't get the driving need to screw with the industrials: why did some think there was a NEED to have specialized holds on these ships, when the basic cargohold worked perfectly fine? Now I have a couple ships that I actually like to fly that are completely worthless to me. Thanks tons.
And changes to links: just no, but it's too late for that. "Blow it all on Quafe and strippers." --- Sorlac |

Aplier Shivra
20
|
Posted - 2013.09.03 14:22:00 -
[28] - Quote
Doo EetNaow wrote:Total mess up of the cost to purchase the Navy mindlinks.
100m isk + 2x t2 mindlinks which are bother over 100m each.
300m and 100k LP, and they are selling for 230m........
Do the math...we are out of pocket by 70m when using 100k lp.
Why would anyone buy these from the navy store.
market prices should settle out pretty soon. the armor/info mindlink is going for over 1b in some hubs atm.
CCP doesnt set prices or LP rate, players do. look at how bad the ratio is on some implants. |

Guttripper
State War Academy Caldari State
315
|
Posted - 2013.09.03 14:45:00 -
[29] - Quote
Re: name changes...
Copied from here.
"Quad LiF Fueled Booster Rockets" are now known as "Prototype 100MN MicroWarpdrive I "LiF Fueled Booster Rockets" are now known as "Experimental 100MN Afterburner I" "Phased Monopropellant I Hydrazine Boosters" are now known as "Upgraded 1MN Microwarpdrive I "Catalyzed Cold-Gas Arcjet Thrusters" are now known as "Limited 1MN MicroWarpdrive I" "Y-T8 Overcharged Hydrocarbon Microwarpdrive" are now known as "Experimental 10MN MicroWarpdrive I" "Monopropellant Hydrazine Boosters" are now known as "Limited 1MN Afterburner I" "Cold-Gas Arcjet Thrusters" are now known as "Experimental 1MN Afterburner I" "Y-S8 Hydrocarbon Afterburners" are now known as "Experimental 10MN Afterburner I"
Can't confuse newbies you know! |

L4V4
H4LP
3
|
Posted - 2013.09.03 14:45:00 -
[30] - Quote
Thanks for the good work! Although sometimes I wonder how you decide on some of these things.. |

Aplier Shivra
22
|
Posted - 2013.09.03 15:01:00 -
[31] - Quote
Guttripper wrote:Re: name changes... Copied from here. "Quad LiF Fueled Booster Rockets" are now known as "Prototype 100MN MicroWarpdrive I "LiF Fueled Booster Rockets" are now known as "Experimental 100MN Afterburner I" "Phased Monopropellant I Hydrazine Boosters" are now known as "Upgraded 1MN Microwarpdrive I "Catalyzed Cold-Gas Arcjet Thrusters" are now known as "Limited 1MN MicroWarpdrive I" "Y-T8 Overcharged Hydrocarbon Microwarpdrive" are now known as "Experimental 10MN MicroWarpdrive I" "Monopropellant Hydrazine Boosters" are now known as "Limited 1MN Afterburner I" "Cold-Gas Arcjet Thrusters" are now known as "Experimental 1MN Afterburner I" "Y-S8 Hydrocarbon Afterburners" are now known as "Experimental 10MN Afterburner I" Can't confuse newbies you know!
dayum, those old names were epic! /cry |

Koppite
UK Corp RAZOR Alliance
1
|
Posted - 2013.09.03 15:23:00 -
[32] - Quote
STOP making the game easier..every single patch is dumbing this game down. |

Nikolai Vodkov
Pro Synergy
56
|
Posted - 2013.09.03 15:24:00 -
[33] - Quote
Aplier Shivra wrote:Guttripper wrote:Re: name changes... Copied from here. "Quad LiF Fueled Booster Rockets" are now known as "Prototype 100MN MicroWarpdrive I "LiF Fueled Booster Rockets" are now known as "Experimental 100MN Afterburner I" "Phased Monopropellant I Hydrazine Boosters" are now known as "Upgraded 1MN Microwarpdrive I "Catalyzed Cold-Gas Arcjet Thrusters" are now known as "Limited 1MN MicroWarpdrive I" "Y-T8 Overcharged Hydrocarbon Microwarpdrive" are now known as "Experimental 10MN MicroWarpdrive I" "Monopropellant Hydrazine Boosters" are now known as "Limited 1MN Afterburner I" "Cold-Gas Arcjet Thrusters" are now known as "Experimental 1MN Afterburner I" "Y-S8 Hydrocarbon Afterburners" are now known as "Experimental 10MN Afterburner I" Can't confuse newbies you know! dayum, those old names were epic! /cry
Yes, but at least those can be justified as they make sense now whereas they didn't before. Renaming Energy > Capacitor is just plain dumb and silly. Run level 4 missions? -áIncrease your income and help new players earn ISK. -áJoin channel: Pro Synergy Pro Synergy is looking for dedicated Salvagers. -áWant to learn more? -áJoin channel: Pro Synergy |

Bad Messenger
Nasranite Watch OLD MAN GANG
554
|
Posted - 2013.09.03 15:37:00 -
[34] - Quote
GREAT JOB CCP !
Nice changes to booster ships.
Sad thing is that when you changed skill names, you forgot to change relative hardwire implant names.
Also some certificates still requires battlecruiser skill that is no longer in game.
So lot of little fixes ahead for CCP :) |

Some Yahoo
TURnKEY iNK
0
|
Posted - 2013.09.03 15:58:00 -
[35] - Quote
Athelas Loraiel wrote:I dislike new names for noobs. it shouldnt be changed from energy emissions or transfers....it was ok. I starting to think that they add those 'changes' just to pad their DEVLP-Log.
I'm wondering they didn't make some real concrete changes; bring the game a little bit inline with the Laws of Physics.
|

L4V4
H4LP
3
|
Posted - 2013.09.03 15:59:00 -
[36] - Quote
Nikolai Vodkov wrote: ...Renaming Energy > Capacitor is just plain dumb and silly.
This mainly effects noobs training the skills for the first time, and renaming it Capacitor differentiates it from Energy Grid.. It makes sense and is a logical change, like it or not.
But guys, please save your complaints for REAL issues--you are only reducing influence of your voice with all the fuss you make over such frivolous issues. If so many of you complain about every change/improvement to the game, then who is going to listen to you in the event that something REALLY does hurt the game?
If your going to criticize, make it constructive like Bad Messenger:
Bad Messenger wrote: ...Sad thing is that when you changed skill names, you forgot to change relative hardwire implant names...
|

Infiltrator2112
Free-Space-Ranger Nulli Secunda
11
|
Posted - 2013.09.03 16:31:00 -
[37] - Quote
L4V4 wrote:[ But guys, please save your complaints for REAL issues--you are only reducing influence of your voice with all the fuss you make over such frivolous issues.
I like EVE. And I like EVE not only because of its unique gameplay mechanics which make me sit at a Titan, doing nothing for hours but somehow still manage to keep me playing The atmosphere and the special "EVE-Feeling", that the game is something more than just another MMO are a huge part of why I like EVE as well, and to me they are nearly as important as the gameplay itself. And if CCP starts to destroy this special feeling of "serious internet spaceships" by dumbing it down, that is a very real issue for me.
And it is hard to give constructive critisism on this topic, because there was no issue that needed to be fixed in the first place. The prior item-names were easy enough to understand and already pretty self-explaining, so why rename them? |

Mr Ignitious
Aperture Harmonics K162
15
|
Posted - 2013.09.03 16:32:00 -
[38] - Quote
Could we get our custom saved probe formations to be exportable? Having to do them on every single character is a hassle. This is just a quality of life bit of feedback, but it would be nice. I also think entities like Eve Uni might appreciate being able to hand out a few more probe formations to their students.
|

Nikolai Vodkov
Pro Synergy
56
|
Posted - 2013.09.03 16:44:00 -
[39] - Quote
L4V4 wrote:Nikolai Vodkov wrote: ...Renaming Energy > Capacitor is just plain dumb and silly.
This mainly effects noobs training the skills for the first time, and renaming it Capacitor differentiates it from Energy Grid.. It makes sense and is a logical change, like it or not. But guys, please save your complaints for REAL issues--you are only reducing influence of your voice with all the fuss you make over such frivolous issues. If so many of you complain about every change/improvement to the game, then who is going to listen to you in the event that something REALLY does hurt the game? If your going to criticize, make it constructive like Bad Messenger:
Then they should have renamed that to Powergrid, not the other way around. These issues are VERY important. The names play a big part in the immersion. This trend in dumbing down the game is also very alarming and continuous. I think they're focusing on the wrong things to grow EVE. Now that's something all of us want. Run level 4 missions? -áIncrease your income and help new players earn ISK. -áJoin channel: Pro Synergy Pro Synergy is looking for dedicated Salvagers. -áWant to learn more? -áJoin channel: Pro Synergy |

Julien Brellier
Federal Navy Academy Gallente Federation
18
|
Posted - 2013.09.03 16:49:00 -
[40] - Quote
Ivan Isovich wrote:Not a fan of the the new display for ship and character attributes. Forces way too much eye movement back and forth...back and forth...back and forth...back and forth...Allow the option of a collapsed view (like the old way). I can see differences of opinion on this one.
All we need is for there to be a duplicated icon on the right hand side so you can easily see what's what. |

GeeShizzle MacCloud
354
|
Posted - 2013.09.03 16:52:00 -
[41] - Quote
I'm sorry to add my voice to the growing people annoyed at the changes to the naming of certain modules but its not a trivial thing, because every time you guys rename a bunch of stuff for what appears to be almost no reason at all, a huge chunk of people are affected when they have fits stored on forums and linked libraries via the IGB, where debates and discussions on optimising and refining fits are made. these fit now CANNOT be imported/linked/clicked on in game because the names of particular modules have been changed.
Its a real f**kin headache that u seem intent on giving us, and to be honest i find it actually very disrespectful to not even mention it in a blog or even comment about it on the end of another blog for the 1.1 changes.
Also having probably only just scratched the surface of these name changes, ill like to point out that you do not transfer capacitor, a capacitor is a piece of hardware!!! i can demonstrate it to you by using a hand held laser, and a chunk of metal & wires that is a capacitor.
A capacitor stores energy in the form of capacitance... capacitANCE! If you pay someone to make these name changes please dont pay the janitor or some other similarly qualified airhead to make changes like this. And for gods sake please dont rely on any form of scapegoat Americanisms, aluminium has 2 i's in it and any spelling that doesnt, has been written by an educational reject. Tell your people to do their homework and not wing it in 1/2 an hour before the patch is to go live.
If it was a change to separate it from certain skills that concerned different form of a ships systems, guess what, change the skill name that DOESNT have a host of modules tied to its name style.
You're better than this CCP.... dont think you are (15 minutes after you've hurriedly scraped together some changes before the deadline)
....KNOW YOU ARE (days before the deadline so u can do something about it!) |

Benito Arias
Lutinari Syndicate Electus Matari
17
|
Posted - 2013.09.03 16:53:00 -
[42] - Quote
I think it would be more consistent to have T2 ships inherit their racial T1 ship bonus from their direct progenitors wherever possible. For example, Minmatar AFs got that (hurray, turret weapons all along the Rifter hull line), Stiletto got that, Muninn got that. Vagabond, no, and has less falloff than the Stabber with same waepon type and weapon upgrade modules, unless HAC V. |

Atreides 47
Atreides of Arrakis
9
|
Posted - 2013.09.03 16:55:00 -
[43] - Quote
Stop ridiculous Matar nerfs, damn it http://i.imgur.com/MejTGfL.jpg Long Live the Fighters ! |

Sieg oder Valhalla
The Advent of Faith
19
|
Posted - 2013.09.03 17:05:00 -
[44] - Quote
Eve is a smart person game and we like it that way. Stop dumbing it down for no good reason. Regrouping the skills to make more sense is great; renaming a bunch of modules to ruin immersion is not. Like one of the previous posters said,
Infiltrator2112 wrote:[Sarcasm]Why not rename Mega Pulse Laser and Tachon Laser to "Big Short-Range Laser" and "Big Long-Range Laser"?[/Sarcasm] |

Master Justasii
Viable and Useless Exports LLC
9
|
Posted - 2013.09.03 17:11:00 -
[45] - Quote
Two ships: Vaga, Sleip, not useless, but certainly less useful now. BTW CCP, ship balancing doesn't mean make all the ships the same.
-1 to patch 1.1 |

Dinsdale Pirannha
Pirannha Corp
1203
|
Posted - 2013.09.03 17:31:00 -
[46] - Quote
hmskrecik wrote:[edit] OK, I have some feedback. Are you guys sure medium railguns are where you want them to be? With faction antimatter and 4 magstabs my Proteus dishes out 800 DPS. For reference, in similar setup my Kronos does 850.
Also I love the UI work. Attributes are much clearer to see now.
That is only for a few months. T3's are being obliterated soon.
Enjoy it while you can. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Chris Winter
Zephyr Corp V.A.S.T.
218
|
Posted - 2013.09.03 17:37:00 -
[47] - Quote
- Attribute display layout is bad if your show info window is more than a couple hundred pixels across. Too much eye movement.
- "Armor Honeycombing" better described what the skill did than "Armor Layering." The new name implies the exact opposite of what the skill does (layering is adding layers, honeycombing is reducing mass) and sounds like it would have something to do with the layered armor modules.
- Nighthawk's slot layout is bad compared to the Claymore. It should be 6/4 med/low, not 5/5.
|

Copter Pilot
SkREW CREW Local Down
16
|
Posted - 2013.09.03 17:49:00 -
[48] - Quote
Abon Riff wrote:Jacumbo Ren wrote:Have noticed with scanning sites now, that if i get a site to 100% then move the probes away to scan another site, i no longer have the "warp to" button on the result. I need to pass a scan over it again, or bookmark it. Before patch the "warp to" button would stay there, even after I pulled probes.
Not sure if this is intended or not. Same as he said.. Plus even though I have previously scanned the anomaly to 100%, it appears as a large red unresolved signature or a red circle. Don't really want to scan them twice, having not jumped out of the system.
Same issue here.
|

Florian Kuehne
Tech3 Company
17
|
Posted - 2013.09.03 18:03:00 -
[49] - Quote
ccp, communicate with your players, you getting worse and worse.
overall some quite small good changes to the commandships but even some really bad stuff. Look cs thread.
I am very disappointed. |

Nikolai Vodkov
Pro Synergy
56
|
Posted - 2013.09.03 18:22:00 -
[50] - Quote
Julien Brellier wrote:Ivan Isovich wrote:Not a fan of the the new display for ship and character attributes. Forces way too much eye movement back and forth...back and forth...back and forth...back and forth...Allow the option of a collapsed view (like the old way). I can see differences of opinion on this one. All we need is for there to be a duplicated icon on the right hand side so you can easily see what's what.
This please. Would fix the problem. I personally am having trouble reading attributes as well, but I'm not sure whether it's bad design or will simply take time to get used to. Run level 4 missions? -áIncrease your income and help new players earn ISK. -áJoin channel: Pro Synergy Pro Synergy is looking for dedicated Salvagers. -áWant to learn more? -áJoin channel: Pro Synergy |

youthink
Sebiestor Tribe Minmatar Republic
4
|
Posted - 2013.09.03 18:37:00 -
[51] - Quote
I am really, really not delighted by the new module names  I feel like I have been cheated, somehow... |

Slye
Shark Waters
0
|
Posted - 2013.09.03 19:19:00 -
[52] - Quote
Musashibou Benkei wrote:so now there's absolutely no difference between the field and fleet command ships............ armor and siege links seriously nerfed (oh, i'm sorry; "adjusted") with no real purpose. these links affect smaller groups than larger fleets.
changes made by CCP continue their downwards fall.
I hardly ever post but would like to say 2 things: 1. Too Balanced = very boring = find other game 2. So why did I waste a year training my leadership skills???? You now losing a fire power for minimum fleet bonus.
I for one do not like this. |

Spring Heeled Jim
Ministry of War Amarr Empire
0
|
Posted - 2013.09.03 19:24:00 -
[53] - Quote
I cannot fit my armour legion since the patch - not enough powergrid. What have you silently nerfed? |

Valkyrie D'ark
Armed Resistance Movement
20
|
Posted - 2013.09.03 19:42:00 -
[54] - Quote
Spring Heeled Jim wrote:I cannot fit my armour legion since the patch - not enough powergrid. What have you silently nerfed?
OMFG... They nerfed the Genolution implants. Great, half my goddamn fits are useless and wont work anymore. |

Spring Heeled Jim
Ministry of War Amarr Empire
2
|
Posted - 2013.09.03 19:46:00 -
[55] - Quote
Valkyrie D'ark wrote:Spring Heeled Jim wrote:I cannot fit my armour legion since the patch - not enough powergrid. What have you silently nerfed? OMFG... They nerfed the Genolution implants. Great, half my goddamn fits are useless and wont work anymore. A little heads up next time maybe? I read the patch notes like twice, and I didn't see it there few days ago. Ninjaed or I missed it thinking it was about mindlinks? Genolution CA-2 implant set bonus reduced from 50% to 40%
Ah, is that what it is?
Can I have a refund for the item please CCP? *holds breath*
|

Michael Loney
Skullspace Industries
117
|
Posted - 2013.09.03 19:48:00 -
[56] - Quote
Just something I noticed while reading this thread, the people who are negative all have very few likes. The positive comments were from people with many likes. Since more likes generally indicates better forum posts ( format, topic words ) then I would take these people's opinions as much more important that he ones without likes (especially the older ones. )
Aside from all that, I like the changes made. Things are clearer, naming conventions are better and my hanger full of haulers has a purpose again!
Naming conventions are very important, everyone complains that it dumbs down the game but for every new trial that now understands what their skills do it makes them stay longer and give us more players. Or is it that the 'l33t' PvPers that bait new players are going to run out of easy targets?
I want more people playing, I want more ships in space and I want to see everyone playing more often. |

Serenety Steel
Blue Republic RvB - BLUE Republic
75
|
Posted - 2013.09.03 19:59:00 -
[57] - Quote
Hey bro's....
VAGABOND:
5% bonus to Medium Projectile Turret rate of fire. 7.5% bonus to shield boost amount (was 5% bonus to max velocity).
FFSWTF!
|

Daenika
MMO-Mechanics.com
0
|
Posted - 2013.09.03 20:04:00 -
[58] - Quote
Quote:Genolution CA-2 implant set bonus reduced from 50% to 40%
Seems to be an issue with these notes. The 50% bonus provided a net boost of 3.375% to both PG and CPU (1.5% base bonus, increased by 50% (multiplicative) twice for the set bonus). Reducing it to 40% would result in only a 2.94% boost. However, data on Tranq is showing a 3.154% boost, which is consistent with a 45% set bonus, rather than a 40%.
Are the patch notes wrong and the intended set bonus is 45%, or did the change go through incorrectly. Ie. should we be expecting another reduction to the potency of these implants compared to their current live performance? |

Blacksmoke16
Moon In Scorpio
5
|
Posted - 2013.09.03 20:08:00 -
[59] - Quote
Ivan Isovich wrote:Not a fan of the the new display for ship and character attributes. Forces way too much eye movement back and forth...back and forth...back and forth...back and forth...Allow the option of a collapsed view (like the old way). I can see differences of opinion on this one.
+1, was easier just to look at the left side to see the attribute and what it was, vs having to look to see what it is then look right to see what its value/answer is
Option to have it the old way would be much liked |

Yonis Kador
KADORCORP
312
|
Posted - 2013.09.03 20:10:00 -
[60] - Quote
Michael Loney wrote:Just something I noticed while reading this thread, the people who are negative all have very few likes. The positive comments were from people with many likes. Since more likes generally indicates better forum posts ( format, topic words ) then I would take these people's opinions as much more important that he ones without likes (especially the older ones. )
Aside from all that, I like the changes made. Things are clearer, naming conventions are better and my hanger full of haulers has a purpose again!
Naming conventions are very important, everyone complains that it dumbs down the game but for every new trial that now understands what their skills do it makes them stay longer and give us more players. Or is it that the 'l33t' PvPers that bait new players are going to run out of easy targets?
I want more people playing, I want more ships in space and I want to see everyone playing more often.
Maybe someone can write some code that filters out only the posts with enough "likes" since those are the only ones worth reading. (sarcasm)
I have to disagree. Much like how proper formatting doesn't reflect the value of a suggestion, the value of feedback can't really be measured by forum popularity. Being a forum troll, participating in the like and get likes thread, is my avatar hot threads, comment on the guy above you threads, etc. has little bearing on the value of customer feedback. Because folks are more likely to complain than compliment, feedback is, by its very nature, predominantly negative. Negative does not equal unconstructive. Rudeness is unconstructive. And maybe the "old guys" just don't write often. That doesn't mean their comments should be ignored.
YK "He who fights and runs away lives to fight another day." |

Steijn
Quay Industries CAStabouts
341
|
Posted - 2013.09.03 20:37:00 -
[61] - Quote
Spring Heeled Jim wrote:I cannot fit my armour legion since the patch - not enough powergrid. What have you silently nerfed?
I only had chance to have a quick mess around earlier but my Tengu is now no longer cap stable wheras it was this morning. No doubt when i get chance to have a closer look tomorrow i'll find out what got nerfed to cause this. |

Djana Libra
DAB The Unthinkables
275
|
Posted - 2013.09.03 20:44:00 -
[62] - Quote
Quote:Some Elite Frigates have been removed from Sanctums and replaced by NPC Battlecruisers to increase the isk gain and reduce the time they take to complete for battleships. For real this time.
You might want to double check that one. Doesnt seem to have less frigates. |

Felix Shift Ellecon
Vanishing Point. The Initiative.
0
|
Posted - 2013.09.03 20:48:00 -
[63] - Quote
My overview is now screwing up a bit. Whenever I warp away or something dies the "something" stays greyed out in my overview until I jump into a new system or dock. Is anyone else having this issue? |

Aglais
Deep Core Mining Inc. Caldari State
366
|
Posted - 2013.09.03 20:50:00 -
[64] - Quote
I see you have completely trashed the idea of using the tier 2 battlecruiser hulls for the Nighthawk, Eos, Absolution and Sleipnir. |

Ginger Barbarella
Caldari Provisions Caldari State
1471
|
Posted - 2013.09.03 20:51:00 -
[65] - Quote
At this point maybe CCP should just consider stripping all bonuses of any kind from everything except those already in place in skills... Just thinking out loud here, since the nerf bat seems to have affected more folks that (I'd bet) CCP was anticipating. Not complaining, no tears, no emoragequitting... just changing play style yet again.  "Blow it all on Quafe and strippers." --- Sorlac |

Rek Seven
Probe Patrol Polarized.
965
|
Posted - 2013.09.03 21:14:00 -
[66] - Quote
Needs more Jesus feature... Putting work in since 2010. |

Rek Seven
Probe Patrol Polarized.
965
|
Posted - 2013.09.03 21:14:00 -
[67] - Quote
Custom probe formations are good, i guess. Putting work in since 2010. |

GSV Not Telling
Ah Forget It Tendancy
0
|
Posted - 2013.09.03 21:29:00 -
[68] - Quote
Ivan Isovich wrote:Not a fan of the the new display for ship and character attributes. Forces way too much eye movement back and forth...back and forth...back and forth...back and forth...Allow the option of a collapsed view (like the old way). I can see differences of opinion on this one. +10 ps why did you nerf genolution ca-2 |

Soldarius
Deadman W0nderland Tribal Band
335
|
Posted - 2013.09.03 21:45:00 -
[69] - Quote
Aww.... Winmatar not so win anymore? Cry moar. My tear cup runneth over.
Good job, CCP. Now you just need to complete the obliteration of tech 3 OP-ness and removal of silly sov mechanics, and eve will be awesome again. Free Ripley Weaver! |

Tore Vest
327
|
Posted - 2013.09.03 21:59:00 -
[70] - Quote
Why did you have to make ALL minmatar and gallente cmd ships with active tank ???
Why not let atleast one of the ships pr race with resist bonus ?
So they can be usefull for other than small gang bonus ships ? No troll. |

Graymoor
Cpt Jolly's Space Kickers
0
|
Posted - 2013.09.03 22:02:00 -
[71] - Quote
I went to undock and screen froze up. I got Eve not responding the screen was gray. I had to use the red X to close game. I logged back on and ship was in space. I went to dock up and screen froze again with same response Eve not responding. I have a PC running Windows 7 |

Radius Prime
Tax Evading Ass.
139
|
Posted - 2013.09.03 23:00:00 -
[72] - Quote
L4V4 wrote:Nikolai Vodkov wrote: ...Renaming Energy > Capacitor is just plain dumb and silly.
This mainly effects noobs training the skills for the first time, and renaming it Capacitor differentiates it from Energy Grid.. It makes sense and is a logical change, like it or not. But guys, please save your complaints for REAL issues--you are only reducing influence of your voice with all the fuss you make over such frivolous issues. If so many of you complain about every change/improvement to the game, then who is going to listen to you in the event that something REALLY does hurt the game?
Like many of my peers, I am used to being ignored and censored by now. Don't really care anymore, at least no1 can blame me for not voicing the issue when it first arose... In the mean while, I'll just pay my subscription and take the abuse. Unlike some devs I actually want the game to live and flourish. Reopen the EVE gate so we can invade Serenity. Goons can go first. |

Laendra
Wildly Inappropriate Goonswarm Federation
22
|
Posted - 2013.09.03 23:48:00 -
[73] - Quote
Thane Kuvora wrote:I don't like the new layout when you 'show info' on anything. It was easier to read the way it was before PLEASE CHANGE IT BACK.
Why was the Badger Mark II renamed to a word that is hard to pronounce? Tayra doesn't even roll off the tongue, change it back please.
IF IT AIN'T BROKE, DON'T FIX IT!!!
You had plenty of time to ***** about this when it was being discussed in Features and Ideas....also when the Dev Blog was posted about these changes. Please provide input during design and development, or just adapt when the changes come and quit bitching. |

scatter gun
UNSOL Training
12
|
Posted - 2013.09.04 00:22:00 -
[74] - Quote
am i the only one not enthused about how autopilot route and system info dont show up in a timely fashion after gate activation?
3-4 gates being yellow and not knowing which one is the RIGHT one is starting to annoy the ever living bejesus out of me...
seriously, it makes sense that youd be 'disoriented' after gate activation, but this is just annoying from a player experience standpoint... |

Huang Mo
Tianxia Inc
76
|
Posted - 2013.09.04 00:47:00 -
[75] - Quote
Jump animation is still unbearable and no sight of the loading bar people have been requesting ever since Odyssey 1.0. I guess I will be map flying throughout Odyssey 1.1 too. |

Leejion Mileghere
Space Odyssey 2012
0
|
Posted - 2013.09.04 00:52:00 -
[76] - Quote
Jacumbo Ren wrote:Have noticed with scanning sites now, that if i get a site to 100% then move the probes away to scan another site, i no longer have the "warp to" button on the result. I need to pass a scan over it again, or bookmark it. Before patch the "warp to" button would stay there, even after I pulled probes.
Not sure if this is intended or not.
EDIT. Right clicking on a 100% scan result only allows the ignore options
Not liking this either but also noticed that when you're scanning in COSMOS systems ie Hjoramold it scans down the COSMOS sites as "Combat sites" like before but no longer shows the site names like "Maru Prison Facility." etc. Regular site names show up ok just not these. Still a good indication to avoid them if they have no site name but still..... |

Fire Stone
Celestial Horizon Corp. ROFL Citizens
57
|
Posted - 2013.09.04 01:09:00 -
[77] - Quote
I see Doomsday operation has moved to Gunnery. Will its requirements of Wil/int be changed so its more in line with all the other gunnery skills which are Per/Wil? |

Oraac Ensor
School of Applied Knowledge Caldari State
279
|
Posted - 2013.09.04 01:56:00 -
[78] - Quote
Chris Winter wrote:
- "Armor Honeycombing" better described what the skill did than "Armor Layering." The new name implies the exact opposite of what the skill does (layering is adding layers, honeycombing is reducing mass) and sounds like it would have something to do with the layered armor modules.
This. |

Oraac Ensor
School of Applied Knowledge Caldari State
279
|
Posted - 2013.09.04 02:00:00 -
[79] - Quote
The new post-jump slo-mo camera pan is doing my head in.
It makes no sense to have a fast pan in all other situations and an ultra-slow one after jumping.
Please give me back my nice fast pan to my new focus object. |

Taradis
Quovis The East India Co.
0
|
Posted - 2013.09.04 03:01:00 -
[80] - Quote
Koppite wrote:STOP making the game easier..every single patch is dumbing this game down.
Agreed, this ain't WOW |

Angus Adalwin
EVE University Ivy League
7
|
Posted - 2013.09.04 04:12:00 -
[81] - Quote
Have not actually tried anything out due to faulty internet, but upon seeing the renamed and reorganized skill tree through EVEMon, I was very pleasantly surprised. The skills appear to have been, in general, renamed very well. Having "CPU management," for example, is so much clearer :) |

Horza Phlebas
THORN Syndicate Black Legion.
8
|
Posted - 2013.09.04 04:41:00 -
[82] - Quote
BEFORE patch, Probe results were sorted into:
1.Ships as Brackets, 2.Sigs as Red dots, 3.Structures as little Icons, 4.Warp Bubbles as Round Icons. 5. etc
After Patch:
Red dots Red dots Red dots Red dots Red dots Red dots Red dots Red dots Red dots Red dots Red dots Red dots
This is terrible! Please tell me it is a bug... |

Max Deveron
School of Applied Knowledge Caldari State
0
|
Posted - 2013.09.04 04:43:00 -
[83] - Quote
I still have some things to look at since loggin in today. But the skill tree thing is so freaking confusing now it took me a moment to realize what i was training for......
IF SOMEONE doesnt have half a brain for this game then they dont belong here. This means noobs that are stupid....that cant learn to play....that prefer theme park style games.....this is not a theme park style game and nor do i wish it to be.
I want my noobie players to be smart....i want them to be able to immerse themselves into the a game a little bit if not the stories i want them to be able to think for themselves.
PLEASE STOP with the stupid changes that are dumbing this game down.....I for one would be more than welcome to start ganking every noob player that comes into this game thinking its going to be easy. Its not. Game mechanics and certain things need time to learn by experienced players teaching them or if the player is smart able to learn from mistakes. And if they cant....well i dont want them part of my group or corps that i am....and when thye cant be part of something cause they are stupid.....thats when you lose player base and get bad rep in other sites.
I dont play anything game for example like Rift/Star Trek Online/ WOW/ etc etc becasue they are pathetic. CCP quit trying to self destruct....if you wish to do that dont take us with you. Leave the stuff like names and skills alone.....let us Veterans pick and choose and train the players we wish to have along with us. All your doing now setting it up for noobies to be disdained into black hole corner somewhere getting shot at randomly till they quit.
If you want to work on something.....give us the ability to walk in stations....setting up shops or what not....integrate dust and eve better as a working universe....or give us the ability to start figuring out how to create/design our own custom ships or something.....something more useful than this load of crap you keep trying to feed us....ARE YOU LOOKING FOR ANOTHER JITA RIOT? |

DovannaG
Empire of Phillip Covenant of the Phoenix Alliance
0
|
Posted - 2013.09.04 04:45:00 -
[84] - Quote
The only place where I have ever heard of one being better than two is in CCP's EveOnline. Oh, that has to be right because that's what they said when they made one mindlink better than having two(via a second char). No way should that happen, and if so, I want a refund of some sort because I specifically trained two different characters for that specific purpose. There is no way this change could be justified as it stands. I could see the faction mindlinks equal or even slightly better in one discipline but the other should not be. You've just eliminated people training two characters and pissed off the ones who already have. |

DovannaG
Empire of Phillip Covenant of the Phoenix Alliance
0
|
Posted - 2013.09.04 05:13:00 -
[85] - Quote
XxD3s7r0y3rxX wrote:I'm not too crazy about the mindlink nerf. 37.5% would've been fair.
Plus they made having one better than two. go figure! |

Cannibal Kane
My Little Ponies of the Apocalypse Break-A-Wish Foundation
2321
|
Posted - 2013.09.04 05:47:00 -
[86] - Quote
Spring Heeled Jim wrote:I cannot fit my armour legion since the patch - not enough powergrid. What have you silently nerfed?
If you need CPU/PG Implants to fit a Ship... your not ready for it. They reduced the CA implants CPU/PG output.
My Double Plated HAM MWD Legion is still going strong. Nothing got nerved on the T3 ships besides the Booster modules. "I saw him fight by the monument in Jita. -áHe flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. -áHis hair flowed in the corona of his target's warp core breach. -áIt was truly majestic. -áAnd while everyone stared in awe I stole the loot and ran off.-áBecause I am like that." --áNEONOVUS |

Countess Sorsha
Nosgoth Directorate
0
|
Posted - 2013.09.04 06:10:00 -
[87] - Quote
All right, so it appears not much change has been done with the gate jump animation.
But CCP please do consider the possibility of toning down the audio FX when jumping. It simply put is too damn loud in comparison to everything else. The volume level frustrates the rest of my household to no end and is of particular nuisance when traveling through multiple systems.
Please consider this feedback. IMHO I believe it to be fair, and like all other constructive discussion items in this thread, would warrant some kind of response. |

Nadja Dobrovodsky
Fornax Chemica Zaibatsu Mercantile
2
|
Posted - 2013.09.04 06:36:00 -
[88] - Quote
"Warfare links (other than mining links) can no longer be activated inside a starbase forcefield "
Yeah right, one more disadvantage for solar system defenders.
-1. |

Infiltrator2112
Free-Space-Ranger Nulli Secunda
16
|
Posted - 2013.09.04 07:34:00 -
[89] - Quote
Michael Loney wrote:Just something I noticed while reading this thread, the people who are negative all have very few likes. The positive comments were from people with many likes. Since more likes generally indicates better forum posts ( format, topic words ) then I would take these people's opinions as much more important that he ones without likes (especially the older ones. )
Wow.... That actually made me a little bit angry. Beeing a "1337-Forum-Warrior" does not make your posting better.
Because I prefer playing the game instead of posting on the forums, my opinion is less important or less right than yours? And posting a lot equals better posting? And all those players who never post on the forums are terrible and have no idea of the game?
Comming back to topic, please get your stuff sorted CCP, making us discover half of the patchnotes by ourselves is bad, mkay?
And forcing links out of POSes it a very good first step in the right direction, just like the HAC balancing. |

Atreides 47
Atreides of Arrakis
9
|
Posted - 2013.09.04 07:48:00 -
[90] - Quote
Soldarius wrote:[quote=Atreides 47]Aww.... Winmatar not so win anymore? Cry moar. My tear cup runneth over.
Good job, CCP. Now you just need to complete the obliteration of tech 3 OP-ness and removal of silly sov mechanics, and eve will be awesome again. http://24.media.tumblr.com/tumblr_m55o9e3lBl1qasthro1_250.gif Matars are not f2 win for about 3 years now. Looks like old butthurt from Caldari thrash driver  Caldari ships is so win...for shooting red crosses 
http://i.imgur.com/MejTGfL.jpg Long Live the Fighters ! |

Ang Min
CPD Adventures Pte. Ltd.
8
|
Posted - 2013.09.04 08:16:00 -
[91] - Quote
This was already posted in the Odyssey 1.1 scan probe changes topic, but since that was kind of a "pre-release" thread and this one is post-release, I'd like to link it here as well, in case there's a better chance someone at CCP will see it:
https://forums.eveonline.com/default.aspx?g=posts&m=3568202#post3568202 (Summary: move the "Recover Probes" button away from the "Scan" button, and remove the "Destroy Active Probes" button completely). |

Wiccan999
Starwinders The Unwilling.
12
|
Posted - 2013.09.04 08:28:00 -
[92] - Quote
I have a problem with the autopilot route dissapearing when jumping trough gates, it dissapears with the system information and that is anoying , while im jumping trough the gate and I im persuit, I really wanna know the next system in route BEFORE I enter that system. This is really irritating.
All other changes I can deal with...
|

Guttripper
State War Academy Caldari State
319
|
Posted - 2013.09.04 08:30:00 -
[93] - Quote
Whereas I realize there are numerous people changing aspects to the game at CCP, sometimes I wonder if they do not talk among themselves to keep a sense of flavor retained to the game.
CCP added the jump game animation to retain a sense of immersion jumping from system to system.
CCP changed the simple names of various industrial ships into more colorful descriptions.
CCP changed various modules, skills, and the skill tree from colorful, elaborately wordings with flavor into sterile descriptions to appease potentially (dumb) new players.
Or is CCP a bit bipolar? |

Chopper Rollins
Sky Prey
227
|
Posted - 2013.09.04 08:36:00 -
[94] - Quote
When a rat dies now i get a big black notification telling me i've lost my target lock and all modules directed at it will now deactivate. Ugly and dumb.
Goggles. Making me look good. Making you look good. |

Hanna Cyrus
Paranocxium Brotherhood Of Silent Space
9
|
Posted - 2013.09.04 09:09:00 -
[95] - Quote
I like the idea to bring more new players into eve. I don't like the fact that i can't help them now as i used to, because the skil names has changed. A friend of mine play german client, i english client, it screws me up to explain something about skills.
He ask me what ship i enjoy the most to fly and why, what he should skill. I answerd spare the ship T2 skills they don't be worth the effort to skill them anymore, stay at T1 they are cheap, they are fun and he can choose any race, the are now near all equal.
Thats the point. Don't balance the game to mishmash, we love the game cause there are choices and consequences. Where are the differences? Weapons, ships will be more equally - it will be easier for new players, but the most players, there play that game are older players like me. Overthink a few changes, listen a bit more to the community, but not too much. |

Eugene Kerner
TunDraGon Suddenly Spaceships.
807
|
Posted - 2013.09.04 09:29:00 -
[96] - Quote
So mining gets yet another boost while small gang to medium gang pvp combat boosters get nerfed into obvilion. We will have to suicidegank as many orcas as possible as answer to that.
Hacs look fine so far (never cared to fly a Vaga anyway - lol). Command ship changes look fine (maybe except Claymore....Hams...really?)
This just in: If you paint a pig blue it still IS a pig
"Also, your boobs " -á CCP Eterne, 2012
|

Tobias Hareka
Republic Military School Minmatar Republic
101
|
Posted - 2013.09.04 09:49:00 -
[97] - Quote
Nadja Dobrovodsky wrote:"Warfare links (other than mining links) can no longer be activated inside a starbase forcefield "
Yeah right, one more disadvantage for solar system defenders.
-1.
You can still use your near-unprobable T3s or bring link ship to grid. |

Mal Masters
Federal Navy Academy Gallente Federation
1
|
Posted - 2013.09.04 10:09:00 -
[98] - Quote
The new camera tracking is terrible imo , I don't like it when my ship disappears from my screen when the camera moves to the object I'm about to warp to. I would rather have it that my ship stays in the center of the screen and the back drop moves to the object I'm heading for.
The name changes are great for the most part, will help the new players out I think, wish they were like that when I first started . Also like the new skill group changes as well. |

May O'Neez
Flying Blacksmiths
31
|
Posted - 2013.09.04 11:03:00 -
[99] - Quote
Launcher: - not convenient at all for multiboxing, makes feel doing 2x operations as much as before - regarding new player experience: in-game login with animations and such were VERY immersive and had a good feeling for a first encounter in the game. Now we just feel like logging to WoT or LoL until we actually arrive in space / hangar
Overview: - The new tracking system is not convenient and very disturbing. I have a friend that I tried to teach EVE and he was totally lost until I made him disable this almost-hidden setting in the "selected item" options menu. BTW the option menu icon in 1920x1080 is almost as big as the overload rack icons.
Drones - difficult to launch drones in space with the drag and drop since most of the time it rather activates the radial menu. I was forced to increase the delay. BTW having the "return drones" in a submenu is not a good idea IMHO
|

Steijn
Quay Industries CAStabouts
341
|
Posted - 2013.09.04 12:35:00 -
[100] - Quote
NPC Rats
could you give some indication of what exactly you changed with these but failed to put into the patch notes. I (and others) are noticing increased resists/EHP on certain ships which have only appeared since yesterdays patch.
If these have been changed, then details need providing.
If they havent been changed, then you have a bug somewhere in your coding. |

Robert Parr
Iron Tiger T3 Industries
2
|
Posted - 2013.09.04 12:56:00 -
[101] - Quote
Musashibou Benkei wrote:so now there's absolutely no difference between the field and fleet command ships............ armor and siege links seriously nerfed (oh, i'm sorry; "adjusted") with no real purpose. these links affect smaller groups than larger fleets.
changes made by CCP continue their downwards fall.
^^ This.....Thank you!!!! Anyone else getting tired of the group-think (null sec super-alliance catering)?? Hello CCP (uuhhh I mean CFC....uuuuuhhh I mean mittens) throw the little guys a frickin bone why don't ya???
Did you just say that????? Awww...yer goin straight to hell fer that one care bear |

Aurtur
Unlawful Unit
6
|
Posted - 2013.09.04 13:20:00 -
[102] - Quote
>> EVE Online: Odyssey 1.1 has been successfully deployed on Tranquility on September 3rd, 2013
Yep congratulations on deploying a near 800 meg update to your Server, maybe u would like to bring the update files for the client around to my house so i can play the game i love and support, I am now on my second day of fail fail fail, not everyone on the planet has a fantastic net, some of us have wifi and commmunial wifi at that, that resets to socket on the hr every hr of every day, does the launcher get up of the floor and start from whence it last finished not on your life, it just hangs there motionless and dead as a dead parrot. Is there an alternative such a a direct link to the file perhaps that i could use a download utility that can handle being cut off mid conversation, orry guys but deploying 800 meg in a one go hit is just totally inconsiderate and stupid to say the least, a very very annoyed Aurty, but peace n much love to the beloved many. |

Radius Prime
Tax Evading Ass.
140
|
Posted - 2013.09.04 13:36:00 -
[103] - Quote
Aurtur wrote: >> EVE Online: Odyssey 1.1 has been successfully deployed on Tranquility on September 3rd, 2013 Yep congratulations on deploying a near 800 meg update to your Server, maybe u would like to bring the update files for the client around to my house so i can play the game i love and support, I am now on my second day of fail fail fail, not everyone on the planet has a fantastic net, some of us have wifi and commmunial wifi at that, that resets to socket on the hr every hr of every day, does the launcher get up of the floor and start from whence it last finished not on your life, it just hangs there motionless and dead as a dead parrot. Is there an alternative such a a direct link to the file perhaps that i could use a download utility that can handle being cut off mid conversation, orry guys but deploying 800 meg in a one go hit is just totally inconsiderate and stupid to say the least, a very very annoyed Aurty, but peace n much love to the beloved many.
Took me 50 secs to download it. Don't blame CCP for your cheapness.
edit: Get closer to your source to avoid dropping. Download it at some other location. Have your landlord upgrade his WIFI system. Get your own. Many solutions for any given problem. When the problem is you, go see a psychiatrist or accept your shortcomings. Reopen the EVE gate so we can invade Serenity. Goons can go first. |

Aurtur
Unlawful Unit
6
|
Posted - 2013.09.04 13:42:00 -
[104] - Quote
Radius Prime wrote:Aurtur wrote: >> EVE Online: Odyssey 1.1 has been successfully deployed on Tranquility on September 3rd, 2013 Yep congratulations on deploying a near 800 meg update to your Server, maybe u would like to bring the update files for the client around to my house so i can play the game i love and support, I am now on my second day of fail fail fail, not everyone on the planet has a fantastic net, some of us have wifi and commmunial wifi at that, that resets to socket on the hr every hr of every day, does the launcher get up of the floor and start from whence it last finished not on your life, it just hangs there motionless and dead as a dead parrot. Is there an alternative such a a direct link to the file perhaps that i could use a download utility that can handle being cut off mid conversation, orry guys but deploying 800 meg in a one go hit is just totally inconsiderate and stupid to say the least, a very very annoyed Aurty, but peace n much love to the beloved many. Took me 50 secs to download it. Don't blame CCP for your cheapness.
There is nothing cheap about WiFi its more expensive and not everyone lives in the middle of a city yes that's right there are humans in the deep darkest corner of the planet who don't have the luxury of fiber optics, and you completely missed the point. |

Khoul Ay'd
Blue Republic RvB - BLUE Republic
84
|
Posted - 2013.09.04 14:34:00 -
[105] - Quote
Love the skill tree changes, love the skill name changes. Your OCD must be comparable to mine! 
And to all of the "EVE is dying" whiners, get over yourselves and adapt or just quit already. Anyone who didn't recognize the mess the skill name and tree had become is like the guy in your office whose filling system is piles of papers mixed with sandwich wrappers. The things we do today we must live with forever.... Think about it |

Rek Seven
Probe Patrol Polarized.
966
|
Posted - 2013.09.04 15:06:00 -
[106] - Quote
Changing the names of the industrial was a dumb decision. Putting work in since 2010. |

Khoul Ay'd
Blue Republic RvB - BLUE Republic
84
|
Posted - 2013.09.04 15:43:00 -
[107] - Quote
Rek Seven wrote:Changing the names of the industrial was a dumb decision.
New roles + new name = less confusion.
The reality of the situation is this, the only thing that didn't change was the appearance and skill reqs. They could have deleted multiple ships and created new ones for the new role, but then everyone would be whining about preceding the Mk. 2 or some such.
Face it if they'd gone the other route we'd have new roles + same name = omgwtf-incarna2style-shootjitamonument-and-emoragequit The things we do today we must live with forever.... Think about it |

Ginger Barbarella
Caldari Provisions Caldari State
1473
|
Posted - 2013.09.04 16:08:00 -
[108] - Quote
Khoul Ay'd wrote:Rek Seven wrote:Changing the names of the industrial was a dumb decision. New roles + new name = less confusion.
They're INDUSTRIALS! What's to be confused about? Need a bigger hold? Get a bigger ship (if you fly Gallente). At this point the changes have basically given gankers a big, flashing "Shoot me! I'm carrying expensive stuff!" sign over specialized industrials!
Just another little attempt by CCP to create even more of an Easy Button for high sec losers who can't survive in low or null. Good job, CCP. "Blow it all on Quafe and strippers." --- Sorlac |

Ginger Barbarella
Caldari Provisions Caldari State
1473
|
Posted - 2013.09.04 16:12:00 -
[109] - Quote
Khoul Ay'd wrote:Love the skill tree changes, love the skill name changes. Your OCD must be comparable to mine!  And to all of the "EVE is dying" whiners, get over yourselves and adapt or just quit already. Anyone who didn't recognize the mess the skill name and tree had become is like the guy in your office whose filling system is piles of papers mixed with sandwich wrappers.
There's a phrase in software development called "feature creep". It's basically the adding new, irrelevent non-sense just to add stuff. The changes to the skill tree are just that: feature creep. Splitting up categories of skills just to split them up is dumb. There is no other name for it. "Blow it all on Quafe and strippers." --- Sorlac |

Guttripper
State War Academy Caldari State
322
|
Posted - 2013.09.04 16:15:00 -
[110] - Quote
Khoul Ay'd wrote:New roles + new name = less confusion.
So math wiz, what's the answer to these equations?
Same modules + new name = ??? (or)
Same skill effect + new name = ???
|

Khoul Ay'd
Blue Republic RvB - BLUE Republic
84
|
Posted - 2013.09.04 16:22:00 -
[111] - Quote
Ginger Barbarella wrote:Khoul Ay'd wrote:Love the skill tree changes, love the skill name changes. Your OCD must be comparable to mine!  And to all of the "EVE is dying" whiners, get over yourselves and adapt or just quit already. Anyone who didn't recognize the mess the skill name and tree had become is like the guy in your office whose filling system is piles of papers mixed with sandwich wrappers. Splitting up categories of skills just to split them up is dumb. There is no other name for it.
Because having rigs, manufacturing, armor and hull skills together always made sense. NOT.
I could site plenty more senseless examples, but I hate typing on a smartphone and am no where near a computer.
The things we do today we must live with forever.... Think about it |

Khoul Ay'd
Blue Republic RvB - BLUE Republic
84
|
Posted - 2013.09.04 16:33:00 -
[112] - Quote
Guttripper wrote:Khoul Ay'd wrote:New roles + new name = less confusion. So math wiz, what's the answer to these equations? Same modules + new name = ??? (or) Same skill effect + new name = ???
Them's easy! I iz EVE math wiz.
Same modules + new name = confusion Same skill effect + new name = confusion
Try this one: same skill name + new skill effect = ? (Diplomacy)( The things we do today we must live with forever.... Think about it |

Alexis Antollare
The Demon Gate Ronin Oni Alliance
1
|
Posted - 2013.09.04 16:39:00 -
[113] - Quote
Everything looks good for the most part, but since the 1.1 patch, I've noticed that on Mac OS X, when I press the system mute button on my keyboard, EVE online does not get muted. It's volume seems to be operating completely independent of the system master controls. |

Quinn Corvez
Probe Patrol Polarized.
62
|
Posted - 2013.09.04 16:51:00 -
[114] - Quote
Khoul Ay'd wrote:Rek Seven wrote:Changing the names of the industrial was a dumb decision. New roles + new name = less confusion. The reality of the situation is this, the only thing that didn't change was the appearance and skill reqs. They could have deleted multiple ships and created new ones for the new role, but then everyone would be whining about preferring the Mk. 2 or some such. Face it if they'd gone the other route we'd have new roles + same name = omgwtf-incarna2style-shootjitamonument-and-emoragequit
There what's nothing wrong with the numbered system (iteron 1, 2...) but now we have have multiple, harder to pronounce names for crappy industrial ships. It was unnecessary. |

Khoul Ay'd
Blue Republic RvB - BLUE Republic
86
|
Posted - 2013.09.04 17:44:00 -
[115] - Quote
Quinn Corvez wrote:Khoul Ay'd wrote:Rek Seven wrote:Changing the names of the industrial was a dumb decision. New roles + new name = less confusion. The reality of the situation is this, the only thing that didn't change was the appearance and skill reqs. They could have deleted multiple ships and created new ones for the new role, but then everyone would be whining about preferring the Mk. 2 or some such. Face it if they'd gone the other route we'd have new roles + same name = omgwtf-incarna2style-shootjitamonument-and-emoragequit There what's nothing wrong with the numbered system (iteron 1, 2...) but now we have have multiple, harder to pronounce names for crappy industrial ships. It was unnecessary.
Okay, what's easier to remember Louis I - Louis XVIII or Andrew Jackson, Thomas Jefferson, etc. Name are meaningful, numbers not so much. Now add to that the fact that the roles for these ships changed significantly. It was going to really suck remembering which Iteron did what, and fortunately cooler heads prevailed amongst the devs. I for one am greatful to our CCP overlords. The things we do today we must live with forever.... Think about it |

Guttripper
State War Academy Caldari State
324
|
Posted - 2013.09.04 17:45:00 -
[116] - Quote
Khoul Ay'd wrote:Try this one: same skill name + new skill effect = ? (Diplomacy)( Something "accidentally forgotten" to be included in the patch notes...?  |

Chris Winter
Zephyr Corp V.A.S.T.
221
|
Posted - 2013.09.04 18:00:00 -
[117] - Quote
Laendra wrote:Thane Kuvora wrote:I don't like the new layout when you 'show info' on anything. It was easier to read the way it was before PLEASE CHANGE IT BACK.
Why was the Badger Mark II renamed to a word that is hard to pronounce? Tayra doesn't even roll off the tongue, change it back please.
IF IT AIN'T BROKE, DON'T FIX IT!!! You had plenty of time to ***** about this when it was being discussed in Features and Ideas....also when the Dev Blog was posted about these changes. Please provide input during design and development, or just adapt when the changes come and quit bitching. This feedback was given in Features & Ideas, multiple times. Like so much other good feedback, it was ignored.
In this case, apparently everyone at CCP has their show info windows only a couple hundred pixels wide. If you think about all the screenshots of show info windows we've seen from devs, it makes sense. |

Khoul Ay'd
Blue Republic RvB - BLUE Republic
86
|
Posted - 2013.09.04 18:53:00 -
[118] - Quote
Thane Kuvora wrote:I don't like.....
Why was the Badger Mark II renamed to a word that is hard to pronounce? Tayra doesn't even roll off the tongue, change it back please.
How very selfless of you, perhaps some consideration for others is in order. This is a MMO as in multiplayer, not a stand alone game. Just because one person doesn't like a change doesn't mean the rest of us aren't pleased with this change.
As far as pronunciation goes, how very ethnocentric of you. I imagine it rolls quite nicely off of the Icelandic, or for that matter, European tongue. Try expanding your mind, this game is on the Internet, the WORLD wide web, not the USAnet. And before you ask, yes I'm from the States. The things we do today we must live with forever.... Think about it |

Ginger Barbarella
Caldari Provisions Caldari State
1475
|
Posted - 2013.09.04 21:00:00 -
[119] - Quote
Khoul Ay'd wrote:Now add to that the fact that the roles for these ships changed significantly.
Dude, the ROLES CHANGED. Old line = Industrial (transport anything). New line = specific ships can only carry specific things; go thru each description of each ship to find the one that can carry minerals. Oh, and guess what, you're now a great big read flashing target for gankers.
Old = every ship had to be scanned. New = target this one SPECIFIC type of ship for either pinyata goodies or an empty hull.
You really need to think out your posts before you hit the Submit button. "Blow it all on Quafe and strippers." --- Sorlac |

Khoul Ay'd
Blue Republic RvB - BLUE Republic
86
|
Posted - 2013.09.04 21:17:00 -
[120] - Quote
Ginger Barbarella wrote:Khoul Ay'd wrote:Now add to that the fact that the roles for these ships changed significantly. Dude, the ROLES CHANGED. Old line = Industrial (transport anything). New line = specific ships can only carry specific things; go thru each description of each ship to find the one that can carry minerals. Oh, and guess what, you're now a great big read flashing target for gankers. Old = every ship had to be scanned. New = target this one SPECIFIC type of ship for either pinyata goodies or an empty hull. You really need to think out your posts before you hit the Submit button.
If you're ganking ships without scanning first you've gotta be the worst piwate ever. If I'm getting blown up by CONCORD I wanna know there's something in the ship to make my effort worth my ship loss. Piracy is about income not foolishness. 
Now if you're ganking for the LOLs then that's an entirely different story, but in that case you don't care and would blow anything up, 'because it's there.'
TBH, IMHO you're at far greater risk in an ice belt than at a Customs station. The things we do today we must live with forever.... Think about it |

Rek Seven
Probe Patrol Polarized.
967
|
Posted - 2013.09.04 21:31:00 -
[121] - Quote
Khoul Ay'd wrote:
Okay, what's easier to remember Louis I - Louis XVIII or Andrew Jackson, Thomas Jefferson, etc. Name are meaningful, numbers not so much. Now add to that the fact that the roles for these ships changed significantly. It was going to really suck remembering which Iteron did what, and fortunately cooler heads prevailed amongst the devs. I for one am greatful to our CCP overlords.
I guarantee you that Iteron 1, 2, 3, 4 & 5 was a lot easier to remember than epithal, kryos, miasmos, nereus and iteron v, for most people.
People won't sit there thinking "now which one is the PI ship, the epithal (iteron 3) or the..." they will simply show info, buy the ship and then forget about it until they need to but a new one.
If you mind works differently, good for you. Putting work in since 2010. |

Declan Solette
Brave Newbies Inc. Brave Collective
0
|
Posted - 2013.09.04 23:20:00 -
[122] - Quote
Rek Seven wrote:I guarantee you that Iteron 1, 2, 3, 4 & 5 was a lot easier to remember than epithal, kryos, miasmos, nereus and iteron v, for most people.
People won't sit there thinking "now which one is the PI ship, the epithal (iteron 3) or the..." they will simply show info, buy the ship and then forget about it until they need to but a new one.
If you mind works differently, good for you. As a noob, I've been thinking: Why would I ever buy anything but the most Iteron-y Iteron (ie. the Mk V)? And, I felt sad that the only one available on my local market for hauling my Planetary Interaction crap around was a puny Iteron Mk III.
But then, I logged in last night and discovered that my puny Iteron Mk III had transformed into the Epithal, a beautiful PI butterfly!
Er, well, it still looks like a dong. But, now it does the thing I was already using it for even better and I have no more sadness for my lack of Mk V space truck peen. |

Declan Solette
Brave Newbies Inc. Brave Collective
0
|
Posted - 2013.09.04 23:21:00 -
[123] - Quote
GeeShizzle MacCloud wrote:ill like to point out that you do not transfer capacitor, a capacitor is a piece of hardware!!! i can demonstrate it to you by using a hand held laser, and a chunk of metal & wires that is a capacitor.
A capacitor stores energy in the form of capacitance... capacitANCE! No.
The capacity of a capacitor is described in units of capacitance.
The thing stored and transferred is called current.
It's like you're explaining that a water tank transfers tank back & forth instead of water.
So, we're all morons:
- CCP for describing the thing transferred as capacitor;
- you for insisting at length that it should be capacitANCE;
- and me for replying to this thread at all.
Feel better? Now go shoot some lasers and transfer some capacitor. |

Scaugh
Blue Republic RvB - BLUE Republic
49
|
Posted - 2013.09.05 00:00:00 -
[124] - Quote
I HAVE A SUGGESTION......
I open the Neocon tabs and use them as i would my internet browsers.
Before Odyssey 1.1, the information I looked at when "Showing Information" looked something like this:
Obelisk Attributes Tab Structure Hitpoints 150,000HP Capacity 825,000m3
With Odyssey 1.1 it looks more like this:
Obelisk Attributes Tab Structure Hitpoints ........................................................................................................................................... 150,000HP Capacity ........................................................................................................................................................... 825,000m3
Yup, the information is now nearly 300mm apart and on oppsoite sides of my screen.
Now before I get the usual trolls saying HTFU and so on, let me suggest that CCP add in the option of a resizable column much like as in the market tab. This will allow me (and you) to resize the info window as we want and still have the information close to where you can read it without having move your head like its at a tennis match.
something like this is what I envisage
Obelisk Attributes Tab Structure Hitpoints |resizable columin divide| 150,000HP Capacity |resizable columin divide| 825,000m3
Let me know what you think. |

MisterNick
The Sagan Clan Pax Romana Alliance
244
|
Posted - 2013.09.05 00:15:00 -
[125] - Quote
Quote:You have lost your target lock on [ship], all modules being used on their vessel will be deactivated
^^ This is getting on my nerves bigtime in notification spam. Every time I kill something it pops up  "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |

Padraig O'Mahone
Grey Area Protective Services THE H0NEYBADGER
2
|
Posted - 2013.09.05 00:26:00 -
[126] - Quote
Interesting...
Almost EVERY comment I saw on the "Armor Honeycombing" to "Armor Layering" change stated that it was confusing, counter intuitive and should not be changed.
The original skill name was immediately recognized for what it did. They new name implies the OPPOSITE of what it actually does. CCP did not listen. It's actually MORE confusing for new pilots.
I suppose I'm ok with the industrial role changes, what I don't understand is the massive HP reduction to ships that are already, for the most part, a one shot kill. WHY would you reduce the HP in any way on these super weak ships?
It just makes no sense. CCP made weak ships weaker, why? |

Aglais
Deep Core Mining Inc. Caldari State
374
|
Posted - 2013.09.05 05:21:00 -
[127] - Quote
Padraig O'Mahone wrote:Interesting...
Almost EVERY comment I saw on the "Armor Honeycombing" to "Armor Layering" change stated that it was confusing, counter intuitive and should not be changed.
The original skill name was immediately recognized for what it did. They new name implies the OPPOSITE of what it actually does. CCP did not listen. It's actually MORE confusing for new pilots.
I suppose I'm ok with the industrial role changes, what I don't understand is the massive HP reduction to ships that are already, for the most part, a one shot kill. WHY would you reduce the HP in any way on these super weak ships?
It just makes no sense. CCP made weak ships weaker, why?
Their fitting no longer seems to be a joke (at least in the case of the Badger), and you can get combat cruiser tank on it, roughly.
Whoa.
Fitting your industrial ships with things other than cargo extenders. Revolutionary. |

stuinski Isayeki
Daralux
0
|
Posted - 2013.09.05 08:54:00 -
[128] - Quote
There are only two things at i am unhappy with.
The first one is if you have a route set in the top left. When ever you jump through a gate this is hidden and it then fades back a few sections after you have jumped. The fade in may look fancy but if you in a rush and on a small monitor then this is often the only way you can navigate. and even though it stay cloaked a little after jumping my bum twitches for those few seconds before the route appears.
The second and think it was introduced in the last updated. When i am missioning i tend to target as many rats as i can then align to a starbase for when my shields get to low. but after selecting all the targets i can i click to open the right menu so i can align to where i want. how ever ever time a target it locked the right menu closes. so unless i am really quick i can't align untill all targets are locked.
|

Gigi Barbagrigia
Digital Oddity
1
|
Posted - 2013.09.05 09:31:00 -
[129] - Quote
Aglais wrote: Their fitting no longer seems to be a joke (at least in the case of the Badger), and you can get combat cruiser tank on it, roughly.
Whoa.
Fitting your industrial ships with things other than cargo extenders. Revolutionary.
Yeah but let's make sure Ms. Revolution doesn't starve eating her children and remove few mids. I'd go and EHP Badger2 vs I5 at same cargo but :effort. Easier to just train extra skills.
|

Infiltrator2112
Free-Space-Ranger Nulli Secunda
20
|
Posted - 2013.09.05 09:43:00 -
[130] - Quote
Khoul Ay'd wrote:Love the skill tree changes, love the skill name changes. Your OCD must be comparable to mine!  And to all of the "EVE is dying" whiners, get over yourselves and adapt or just quit already. Anyone who didn't recognize the mess the skill name and tree had become is like the guy in your office whose filling system is piles of papers mixed with sandwich wrappers.
I approve the new skill-groups, but in some cases the new system is even more confusing than the old one, for example Cynosural Field Theory: It's an INT/MEM Skill, originally located in the Electronics group, which all are INT/MEM as well. Now it's and INT/MEM skill, located in the Navigation group, which all are INT/PER, except for Cynosural Field Theory. That doesn't make any sense. |

Rek Seven
Probe Patrol Polarized.
969
|
Posted - 2013.09.05 11:16:00 -
[131] - Quote
@ CCP Rise (or anyone that can answer), was the tracking of the artillery guns overpowered in comparison to the other medium long range weapons, pre-patch?
The 10% to ROF was pretty pointless imo. It only reduces the cycle time by 1 second and i think it would have been better if you increased the damage multiplier by 5% to play to the strength of artillery weapons.
Please reconsider this action. Putting work in since 2010. |

Bones Miner
Miner's Multinational Monopoly of Mining Miners
1
|
Posted - 2013.09.05 13:11:00 -
[132] - Quote
Taradis wrote:Koppite wrote:STOP making the game easier..every single patch is dumbing this game down. Agreed, this ain't WOW
Isn't that the single greatest downfall of WOW? That's the primary reason many of my friends do not play WOW anymore, too easy too cookie cutter. |

Stjaerna Ramundson
45
|
Posted - 2013.09.05 23:22:00 -
[133] - Quote
Salpun wrote:Drones radial needs the recall to drone bay on the first level.
*sign* .. not that we said it in the test server feedback *caught*
Skill: Controlled Bursts Still in Gunnery Group, should be in "Engineering"
Cause: Weapon Upgrades and the adv. weapon upgrades are in Engineering Group, so also Controlled Bursts have to be in Engineering. All 3 Skills have to do with the Engineering (CPU, Powergrid, Cap)
additonal for your thinking about it: Shield Upgrades are in Shields but don't have to do something with shields in this way. It reduce the powergrid needing so like the skill Adv. weapon upgrades. So it have to be in Engineering Group.
additional 2 Shield Emission Systems don't have something to do with shields in this way, it reduce the cap need of transfer moduls of shield power. So it have to be in Engineering Group.
additional 3 (thats the best of it xD) Armor Resistance Phasing
have to be in Armor AND ! Engineering Group. Cause direkt effekt of the system himself (faster cycle) and cap reduce.
additional 4 Remote Hull Repair Systems Reduce cap needing of remote ... see additional 2 causing.
Would be nice, if you put the weapon Upgrade to group gunnery back. You see in the different point of view something a new group is okay but, wu and awu in another group destroying the thinking system of a player where to look for it. cause, armor and shield are all in the same main groups for it but if you search it for weapons you won't find it in gunnery so .. hope you understand what I try to say.
Missing: Removing of "back to ship and orbit" menu point for Sentry Gun is like to say to a Stone it have to come to you.. (the stone won't walk to you .. also the sentry's won't move..)
Missing: Disabled Group chaining when put a drone with drag & drop to drone bay ( you don't have ever time to target 10 minutes this damn little bar "Drone in Bay" and over ring menu it is to slow (cause 2. under menu) so still punish shift + r cause it is better than looing dmg.
Possible: All other skills are now (more or less ^^) sortet in more little groups.. why not also for Space ship command?
example: Spaceship Command (main) Amarr Caldari Gallente Minmatar Industrie (ore ships) Spaceship Command specialisation (logistik, advance space ship command.. and so on for the not race bound skills, but you know what I mean)
Same is possible for Weapons
Weapon (main) Projektil missile hybrid lazor *missing one.. -.-* possible the put drones to this menu also (cause it is also a weapon system)
Also possible for defending
Defending (main) Shield Armor
.. Industrie same
Industrie (main) Production Resource processing
Still waiting for fix the BS attaing light drones in missions.. (update 10.12.12 you said it was fixed, but still exist) Yes I did have the problem this day more than one time again. (while I fly to gate, light drones kill the bs ^^ if i would use heavy drones = i-¦m at gate got coffee and did a walk with the dog and the heavy drones still fly to target (and lost 3 of 5 of them in flying to it..) ^^
Enough feedback to this time, need to sleep like a stone. But can't go to bed, cause moving orbiting to bed is not available for sentry's ;D ^^ (sry for the last one ^^) now realy bed
cu 1. Eigenen Beitrag mit sachliche Argumentationen, Problemschilderung, Erkl+ñrung, L+¦sungsans+ñtzen formulieren. 2. Beitrag enth+ñlt eine eigene Meinung im Fazit zum Thema. 3. Negative +äu+ƒerungen, Drohungen usw. gegen++ber Nutzern haben in der Meinung nichts zu suchen. |

riddick chappell
tubby's independant tading solutions
0
|
Posted - 2013.09.06 07:58:00 -
[134] - Quote
stop fixing things that are not broken and fix stuff that is, this is just another attack on the missioners
i dont want to PvP |

Stop Looking
Universal Trading Conglomerate
1
|
Posted - 2013.09.06 18:43:00 -
[135] - Quote
Please, for the love of god, put the option to disable window snapping back in.
https://forums.eveonline.com/default.aspx?g=posts&m=3582157#post3582157 |

Niko Lorenzio
United Eve Directorate
268
|
Posted - 2013.09.06 20:21:00 -
[136] - Quote
Can someone please explain why the nerf on pirate ship calibration pts was necessary? More over, why it was not included in the patch notes? This patch is full of surprises :) |

Don Guerrilla
Federal Federation Fed Star
2
|
Posted - 2013.09.06 21:13:00 -
[137] - Quote
Really disappointed with the issues after the most recent Odyssey 1.1 patch. Even more disappointed with CCP's communication with the EVE player base in regards to them addressing and fixing these issues. I have played eve for a while now and the bugs resulting from this patch are the worst I have experienced thus far. |

Truth's Child
Perkone Caldari State
2
|
Posted - 2013.09.07 08:07:00 -
[138] - Quote
Aplier Shivra wrote:Now any time a target I'm shooting at dies, I get the black box notification in the middle of my screen saying "you lost your target lock on [ship type], all modules being used on their vessel were deactivated". I know I lost my lock, I know my modules are being deactivated, I just watched this ship die by my lazors, I dont need a notification in the middle of my screen to tell me. Is there any way to make this disappear or at least not apply to when ships die?
I agree, though I'd be interested in hearing CCP's philosophy of why this obvious information is now being presented, filling the beautiful space scape with unnessary verbal clutter. |

Ang Min
CPD Adventures Pte. Ltd.
8
|
Posted - 2013.09.07 08:34:00 -
[139] - Quote
Ginger Barbarella wrote: There's a phrase in software development called "feature creep". It's basically the adding new, irrelevent non-sense just to add stuff. The changes to the skill tree are just that: feature creep. Splitting up categories of skills just to split them up is dumb. There is no other name for it.
That's not really what "feature creep" means...it refers to adding features and changes to a software project later in the development cycle. And the reason feature creep is considered bad is not because the features being added are "irrelevant non-sense" but because they were not accounted for earlier in the planning, resulting in the project shipping late and going over budget. I don't think this applies at all to the skill tree changes, your dislike for them not withstanding. |

Ang Min
CPD Adventures Pte. Ltd.
8
|
Posted - 2013.09.07 09:09:00 -
[140] - Quote
IMHO I think the industrial changes are great, and possibly my favorite feature of Odyssey 1.1. It took a convoluted mess of mostly useless ships (once you trained for the biggest capacity ship, there was no real use for the smaller ones) and turned them into much more easily understood, well-purposed ships (I see no logic at all in any of the objections from the change-resistent posters elsewhere in this thread).
Just wondering though, why were all four of the special purpose indys distributed amongst just two races (Minmatar & Gallente), with three out of the four concentrated in one race (Gallente)? I guess that was the most straightforward in terms of converting from existing ships, but it would seem to make more sense if each race had one of the special purpose haulers, in addition to the two cargo and speed oriented ships. Or perhaps even more reasonable would be to put all of the special purpose indys under the ORE category/skill group, like the Noctis, since there's nothing really racial specific about hauling, say, ammo vs. PI goods.
|

Rek Seven
Probe Patrol Polarized.
978
|
Posted - 2013.09.07 13:59:00 -
[141] - Quote
A corp mate told me i'm too negative on the forums (i'm just trying to be constructive, most of the time) so i thought i'd pop in to say that i absolutely love the Deimos and the changes to rail guns! 
Well done balancing team! I'm just here for the likes |

Khoul Ay'd
Blue Republic RvB - BLUE Republic
93
|
Posted - 2013.09.07 23:31:00 -
[142] - Quote
Ang Min wrote: Just wondering though, why were all four of the special purpose indys distributed amongst just two races (Minmatar & Gallente), with three out of the four concentrated in one race (Gallente)?
Having closely followed the discussion on rebalancing these ships in the F&I forum I can tell you your ideas were heavily discussed. I can't remember if it was CCP Rise or CCP Fozzie that said developing new models was out of the question for now, something about overtaxed art resources or some such excuse.
Another excellent idea was to make the specialized ships either ORE or Interbus ships, but again art resources couldn't support the deadline. Maybe someday... The things we do today we must live with forever.... Think about it |

Gargep Farrow
Center for Advanced Studies Gallente Federation
13
|
Posted - 2013.09.08 06:21:00 -
[143] - Quote
I have to agree with others that the skill name changes are not a positive.
Now as to the new skill groups, you guys rocked that one. You took an unholy mess and changed it to something that actually make sense. |

Logicycle
Terra Incognita Insidious Empire
79
|
Posted - 2013.09.08 08:43:00 -
[144] - Quote
This patch went pretty smooth.. Go easy on the name changes from now on, its annoying having to relearn new names for all sorts of things at the same time.
Nostalgia is important to some of us believe it or not. |

SkupojHren
Deep Core Mining Inc. Caldari State
16
|
Posted - 2013.09.08 12:33:00 -
[145] - Quote
scanning issues
in signature probing : sometimes i dont see the indicators (red dots.red sphere.red circle that i`m getting close to fully scanning it
in combat probing : i dont see the square indicators red or yellow that i`m getting close to my target wich makes ship probing imposible for me,unless i see the target on grid with my eyes.
|

ConranAntoni
Empyrean Warriors Insidious Empire
79
|
Posted - 2013.09.08 13:31:00 -
[146] - Quote
Nighthawk still broken, see command ship thread for actual reasons. |

Proddy Scun
Renfield Inc
33
|
Posted - 2013.09.09 03:11:00 -
[147] - Quote
Nice deal with specialize industrials.
But as some have noted Gallente get most those boats...and you missed some obvious niches for specialty haulers.
Why not add an industrial ship or two to Amarr and Caldari for fairness and well-rounded coverage of obvious speciallty areas?
Refined Ice Products
Fuel Blocks (though a special module to adapt Hoarder might be more appropriate as ammo is generally very similar product)
Both of these are high volume-traffic hauling products
Probably some other highly trafficked bulk materials if CCP looks around. Moon mats or something. |

Renault T'Bonin
Republic Military School Minmatar Republic
72
|
Posted - 2013.09.09 10:38:00 -
[148] - Quote
The industrial changes are a blessing for newer players.
And they might motivate people to fly decent transports with decent fittings. |

Copper Rei
Copper Corp
65
|
Posted - 2013.09.09 22:41:00 -
[149] - Quote
It's been over a week and not a single post from CCP on any of the forums on the issues with the latest release.
CCP does not give a **** if EVE is broken.
They are off doing other important stuff like playing with the DUST bunnies.
None of the forums they put up for fixes and issues have been responded too.
People are asking in the help channels and others like the scanning channel and they are getting no responses at all.
I have evemailed CCP directly and have gotten no response at all.
I raged a bit and still nothing.
I have been angry and such about all the issues and now it is just plain comical how little they ******* care about what any of the players have to say.
Don't forget to PLEX...................................................
|

Copper Rei
Copper Corp
65
|
Posted - 2013.09.09 23:38:00 -
[150] - Quote
HOLY **** they may have actually fixed it. It only took a week and they have absolutely no idea how to communicate with anyone but what the hell...they seem to have fixed the bigger issues for now. They must have brought in some outside assistance or asked a couple explorers what to do.....lol
|

Gargep Farrow
Center for Advanced Studies Gallente Federation
14
|
Posted - 2013.09.10 00:01:00 -
[151] - Quote
Copper Rei wrote: they have absolutely no idea how to communicate with anyone
Unless its a quick in game bug or mission fix their lack of communication skills is astounding. There have been slight signs of improvement though. |

Oraac Ensor
School of Applied Knowledge Caldari State
282
|
Posted - 2013.09.10 14:11:00 -
[152] - Quote
Rek Seven wrote:I guarantee you that Iteron 1, 2, 3, 4 & 5 was a lot easier to remember than epithal, kryos, miasmos, nereus and iteron v, for most people. Please tell us what gives you the ability to do that. |

Xylorn Hasher
Sumiyoshi-Kai
117
|
Posted - 2013.09.16 21:30:00 -
[153] - Quote
Declan Solette wrote:Rek Seven wrote:I guarantee you that Iteron 1, 2, 3, 4 & 5 was a lot easier to remember than epithal, kryos, miasmos, nereus and iteron v, for most people.
People won't sit there thinking "now which one is the PI ship, the epithal (iteron 3) or the..." they will simply show info, buy the ship and then forget about it until they need to but a new one.
If you mind works differently, good for you. As a noob, I've been thinking: Why would I ever buy anything but the most Iteron-y Iteron (ie. the Mk V)? And, I felt sad that the only one available on my local market for hauling my Planetary Interaction crap around was a puny Iteron Mk III. But then, I logged in last night and discovered that my puny Iteron Mk III had transformed into the Epithal, a beautiful PI butterfly! Er, well, it still looks like a dong. But, now it does the thing I was already using it for even better and I have no more sadness for my lack of Mk V space truck peen.
I loled at this one. Well written sir! All my posts are made shortly after Marihuana-áconsumption. |

Rek Seven
Probe Patrol Polarized.
983
|
Posted - 2013.09.17 12:43:00 -
[154] - Quote
Oraac Ensor wrote:Rek Seven wrote:I guarantee you that Iteron 1, 2, 3, 4 & 5 was a lot easier to remember than epithal, kryos, miasmos, nereus and iteron v, for most people. Please tell us what gives you the ability to do that.
Common sense. I'm just here for the likes |

Alundil
The Unnamed.
301
|
Posted - 2013.09.17 16:43:00 -
[155] - Quote
Rek Seven wrote:A corp mate told me i'm too negative
You don't say http://i.imgur.com/N1u7BMG.png
 Clone mechanics enchancements Deep Space Probe Revival |

Quinn Corvez
Probe Patrol Polarized.
75
|
Posted - 2013.09.17 17:36:00 -
[156] - Quote
Burn  |

Oraac Ensor
School of Applied Knowledge Caldari State
284
|
Posted - 2013.09.18 11:03:00 -
[157] - Quote
Rek Seven wrote:Oraac Ensor wrote:Rek Seven wrote:I guarantee you that Iteron 1, 2, 3, 4 & 5 was a lot easier to remember than epithal, kryos, miasmos, nereus and iteron v, for most people. Please tell us what gives you the ability to do that. Common sense. If you had any common sense you would realise that you have no ability whatsoever to guarantee the working of anyone else's mind, let alone "most people". |

KiltedWarrior
BlackWatch Industrial Group Brothers of Tangra
1
|
Posted - 2013.09.18 18:18:00 -
[158] - Quote
Hello,
I somewhat followed the industrial changes debate in the F&I thread. And I must admit, in some situations, the specialized haulers are useful to even very experienced industrial builders. Thanks for that.
Just one question, I'm not even sure if it was asked. Why not allow the Kryos to haul ice products (isotopes, heavy water, LO, etc)? Just a thought 
I also saw somewhere in here the suggestion to allow the hoarder to haul fuel blocks. Another great idea.
|

Rek Seven
Probe Patrol Polarized.
987
|
Posted - 2013.09.20 14:15:00 -
[159] - Quote
Oraac Ensor wrote:Rek Seven wrote:Oraac Ensor wrote:Rek Seven wrote:I guarantee you that Iteron 1, 2, 3, 4 & 5 was a lot easier to remember than epithal, kryos, miasmos, nereus and iteron v, for most people. Please tell us what gives you the ability to do that. Common sense. If you had any common sense you would realise that you have no ability whatsoever to guarantee the working of anyone else's mind, let alone "most people".
So are you saying that random names are easier to remember than sequential numbering or are you just arguing about an irrelevant statement?
Of course I can't guaranteeing it in a "money back if you are unsatisfied" sense but i would put money on what i said being fact. It's down to you to disprove my theory if you think otherwise. I'm just here for the likes |

Oraac Ensor
School of Applied Knowledge Caldari State
289
|
Posted - 2013.09.26 10:14:00 -
[160] - Quote
Rek Seven wrote:So are you saying that random names are easier to remember than sequential numbering or are you just arguing about an irrelevant statement?
Of course I can't guaranteeing it in a "money back if you are unsatisfied" sense but i would put money on what i said being fact. It's down to you to disprove my theory if you think otherwise. I'm not sure that "irrelevant" is the right word, but my initial reason for posting was to object to your claim that you could "guarantee" what others think, but as you ask I would also dispute your theory about sequential numbering. If it were true it would apply in almost any other scenario, so let's try it:
Instead of Gallente industrials, how about Gallente frigates? Are you seriously claiming that you would find them easier to remember if they were called Atron Mk I, Atron Mk II, Atron Mk III, etc, instead of individual names?
What about RL? If you wanted a new car and went along to your local Ford dealership, you would find it easier to choose between the various models if they were called Galaxy Mk I, Galaxy Mk II, Galaxy Mk III, etc?
Do you have family - aunts, uncles, cousins? If so, no doubt they have unique given names, but you would prefer Cousin 1, Cousin 2, Cousin 3, etc?
I think not. |

Oraac Ensor
School of Applied Knowledge Caldari State
289
|
Posted - 2013.09.26 11:03:00 -
[161] - Quote
The real injustice of the Industrial rebalance is that many players are now stuck with cargo-rigged ships for which they have no use but which they are unable to sell without losing 95% of their original cost because CCP is being bloody-minded and refuses to reimburse the cost of the rigs. |

Rek Seven
Probe Patrol Polarized.
989
|
Posted - 2013.09.27 14:54:00 -
[162] - Quote
Oraac Ensor wrote:Rek Seven wrote:So are you saying that random names are easier to remember than sequential numbering or are you just arguing about an irrelevant statement?
Of course I can't guaranteeing it in a "money back if you are unsatisfied" sense but i would put money on what i said being fact. It's down to you to disprove my theory if you think otherwise. I'm not sure that "irrelevant" is the right word, but my initial reason for posting was to object to your claim that you could "guarantee" how others think, but as you ask I would also dispute your theory about sequential numbering. If it were true it would apply in almost any other scenario, so let's try it: Instead of Gallente industrials, how about Gallente frigates? Are you seriously claiming that you would find them easier to remember if they were called Atron Mk I, Atron Mk II, Atron Mk III, etc, instead of individual names? What about RL? If you wanted a new car and went along to your local Ford dealership, you would find it easier to choose between the various models if they were called Galaxy Mk I, Galaxy Mk II, Galaxy Mk III, etc? Do you have family - aunts, uncles, cousins? If so, no doubt they have unique given names, but you would prefer Cousin 1, Cousin 2, Cousin 3, etc? I think not. [Edit] If you look at the original feedback you will see that at first I objected to the idea of new names but I'm happy with the way it was done. Keeping the Iteron Mk V for those who seem to regard it with some sort of strange reverence was a nice touch.
Your putting way too much thought into this and you're just being silly now... I don't really care to be honest, i just thought changing the names was a pointless waste of time. I'm just here for the likes |

Steijn
Quay Industries CAStabouts
419
|
Posted - 2013.10.08 10:42:00 -
[163] - Quote
This says the DT was for Dust
Quote:eve online news Early Downtime! - 10:00 UTC - October 8th, 2013 07.10.2013 11:00 By CCP Falcon
Downtime will begin early on Tuesday, October 8th, 2013 to facilitate the deployment of Uprising 1.5 for DUST 514. Daily downtime will begin one hour early at 10:00 UTC, and will last until 10:30 UTC. As with all deployment downtimes, we reccommend that players set a long skill in training for the duration of the deployment.
but this
Quote:Erlendur GÇÅ@erlendur 3m
TQ is updated to EVE Online: Odyssey 1.1.9 #tweetfleet and available (DUST 514: Uprising 1.5 is still pending an hour #tweetforce).
says you have patched Odyssey 1.1.9
so, seeing as there are no patch notes, what have you just secretly nerfed? |
|
|
Pages: 1 2 3 4 5 6 :: [one page] |