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Author |
Thread Statistics | Show CCP posts - 25 post(s) |
Mariner6
Agony Unleashed Agony Empire
114
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Posted - 2013.04.08 14:34:00 -
[1] - Quote
First again! |
Mariner6
Agony Unleashed Agony Empire
115
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Posted - 2013.04.08 15:26:00 -
[2] - Quote
So a laser boat with the Gall tracking bonus, so it can hit out forever with lolscorch AND track like a mega? Soooo why fly a Mega?
And like the prophecy you have now made yet again a superior drone boat in comparison to the domi. |
Mariner6
Agony Unleashed Agony Empire
115
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Posted - 2013.04.08 16:10:00 -
[3] - Quote
Dino Boff wrote:37.5 km range to heavy neut is bad... How will you tackle those things?
With an Arazu...awesome huh? |
Mariner6
Agony Unleashed Agony Empire
132
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Posted - 2013.04.08 21:37:00 -
[4] - Quote
The Geddon looks simply amazing. That combination will make it a great solo roam boat, especially with a MJD. Overall I think most of these changes make the Amarr Battleships pretty well positioned.
The only thing that I question is the drop to 4%. I think it would have been reasonable to drop that on the shield ships as they benefit from front loaded reps. I think leaving the 5% on armor would have added a nice balance yet still retain a difference between armor and shield. |
Mariner6
Agony Unleashed Agony Empire
142
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Posted - 2013.04.10 12:40:00 -
[5] - Quote
I for one am impressed to the changes to the Amarr line up and can't wait to fly the APOC. I really can't see anything to complain about here particularly as much of its Cap bonus has been pushed into the hull itself. This thing with scorch will be simply awesome.
You knew a drone boat was coming and this change made sense. The Geddon is going to be a great boat, and a difficult one to deal with when facing one or more. Just getting tackle on it will make it a real pain and I can imagine already these ratting in null. They'll just insta neut the tackler that lands on them and warp out. In brawling fleets they'll make logi have to stay at range, making that logi now very susceptible to damps. I like it. Powerful addition to the T1 line up.
The loss of the 1% to armor resist per level I think is a mistake. Leaving it as it was would make a nice balance between choosing between armor 5% resists and shield 4% resists. Shields get all the benefits of speed and passive regen. This would help the overall balance between shield and armor. I know that it doesn't address the huge difference between active and passive armor tanking but that is clearly a problem with the poor armor reppers and how they work. This is evidenced in how ASB's evened out the playing field on the shield side. Why CCP is so stubborn on not addressing this odd, and for certain the AAR's certainly don't fix the problem.
But at the end of the day, with perhaps a bit different slot layout for diversity, overall they look really solid. |
Mariner6
Agony Unleashed Agony Empire
142
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Posted - 2013.04.10 12:59:00 -
[6] - Quote
Ayla Crenshaw wrote:Mariner6 wrote:I for one am impressed to the changes to the Amarr line up and can't wait to fly the APOC. I really can't see anything to complain about here particularly as much of its Cap bonus has been pushed into the hull itself. This thing with scorch will be simply awesome.
You knew a drone boat was coming and this change made sense. The Geddon is going to be a great boat, and a difficult one to deal with when facing one or more. Just getting tackle on it will make it a real pain and I can imagine already these ratting in null. They'll just insta neut the tackler that lands on them and warp out. In brawling fleets they'll make logi have to stay at range, making that logi now very susceptible to damps. I like it. Powerful addition to the T1 line up.
The loss of the 1% to armor resist per level I think is a mistake. Leaving it as it was would make a nice balance between choosing between armor 5% resists and shield 4% resists. Shields get all the benefits of speed and passive regen. This would help the overall balance between shield and armor. I know that it doesn't address the huge difference between active and passive armor tanking but that is clearly a problem with the poor armor reppers and how they work. This is evidenced in how ASB's evened out the playing field on the shield side. Why CCP is so stubborn on not addressing is odd, and for certain the AAR's certainly don't fix the problem.
But at the end of the day, with perhaps a bit different slot layout for diversity, overall they look really solid. 0.49 cap/s does not equate to "cap use bonus pushed to hull". I have this nagging doubt you even fly Amarr or comprehend just how much cap lasers use.
I do fly Amarr. I understand your concern and its vaild, but I also think that if its performing too poorly then CCP will revisit it and push some more Cap like he just did. They seem fairly reasonable at listening to players lately. What's nice about this boat is that you certainly don't have to rely on MWDing as much to get into range of primary during a fight like you do a blaster boat and that certainly helps. Have you EFT'd this with a cap booster to see how long the cap lasts? I have to imagine its fairly competitive. I can also see these flying around with the standard logi support, and getting topped off from time to time with Cap from them right? But the tracking bonus? well that is simply awesome.
And they are also proving that they are going back and addressing problems well after the first balancing pass. So if the APOC is a complete dud due to CAP and the argument is compelling, then you'll get your desires. |
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