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Author |
Thread Statistics | Show CCP posts - 25 post(s) |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
153
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Posted - 2013.04.08 14:45:00 -
[1] - Quote
You should've thrown the abaddon out the window instead. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
167
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Posted - 2013.04.10 10:50:00 -
[2] - Quote
Apocalypse still can't tachyons, even with the extra powergrid. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
169
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Posted - 2013.04.10 19:32:00 -
[3] - Quote
Look how easy it is to fit 1400s and shield tank on a maelstrom. Now try and fit tachyons and armour tank on an apoc. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
181
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Posted - 2013.04.12 11:31:00 -
[4] - Quote
Where are my beam lasers CCP? They have better visuals than pulses by far. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
181
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Posted - 2013.04.12 11:53:00 -
[5] - Quote
Nalha Saldana wrote:CCP Rise wrote:Quote:I do hope you take another (deep) look at the cap issues though. There are a lot of ways to solve them. We really have looked at them. Fozzie was running level 4s yesterday easily in a pulse Apoc without sacrificing many slots. Not only can you run them, but you gain a lot of offensive capability because of the tracking bonus and the increased speed and agility. I think you will find its not a very painful shift - but again, public testing will give us a better idea. Will it be even remotely possible for newer players with not-maxed cap/gun skills to run pve in a Amarr BS? It's always been hard for them and you're not making it any easier here.
Fitting a cap booster is always better than fitting 3 cap rigs and a bunch of cap rechargers or relays. Cap boosters are also kind of why abaddons are overpowered - because it negates its cap weakness entirely. This cap weakness was supposed to justify it having such powerful bonuses when it was introduced. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
181
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Posted - 2013.04.12 12:26:00 -
[6] - Quote
Michael Harari wrote:Have you taken a look at how difficult the geddon will be to tackle in small gang situations?
Sounds like you accept neuting dominixes because you have links and can stay out of neut range, which means you have no honour. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
181
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Posted - 2013.04.12 12:33:00 -
[7] - Quote
Arline Kley wrote:Michael Harari wrote:Arline Kley wrote:Michael Harari wrote:Have you taken a look at how difficult the geddon will be to tackle in small gang situations? And multiply that by a factor of 10/100 (depending on fleet size) and you can quickly see how OP the new Armageddon is. Well large fleets normally dont fit tackle anyway, or have it on dedicated ships like sabres or lachs that can do it. Except you have 9/99 others to then deal with, all of which can insta-cap the tackler.
You could just kill it instead like with proper battleships. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
181
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Posted - 2013.04.12 12:42:00 -
[8] - Quote
Jonas Sukarala wrote:Ayla Crenshaw wrote:We got some feedback at least.
SiSi testing will tell the truth. Let's just hope people will accept it if new bonuses work fine on one hadn and devs make necessary changes if needs arises on the other.
Maybe Fozzie will fit meta beams on his Apocalypse and see getting capstable with them is that much harder. And meta beams is what new Amarr PvErs use. Train to (overpowered) Scorch is a pretty damn long for a person unused to 20+ day skills... That brings up other issues of T1 ammo being pretty **** poor and in dire need of an overhaul
It's T2 ammo that needs the overhaul. It's better to fix what is broken than to break everything else. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
181
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Posted - 2013.04.12 12:57:00 -
[9] - Quote
Ayla Crenshaw wrote:TrouserDeagle wrote:Jonas Sukarala wrote:Ayla Crenshaw wrote:We got some feedback at least.
SiSi testing will tell the truth. Let's just hope people will accept it if new bonuses work fine on one hadn and devs make necessary changes if needs arises on the other.
Maybe Fozzie will fit meta beams on his Apocalypse and see getting capstable with them is that much harder. And meta beams is what new Amarr PvErs use. Train to (overpowered) Scorch is a pretty damn long for a person unused to 20+ day skills... That brings up other issues of T1 ammo being pretty **** poor and in dire need of an overhaul It's T2 ammo that needs the overhaul. It's better to fix what is broken than to break everything else. I might be wrong here, but isn't Scorch the only thing keeping Amarr ships viable in most contexts? So bringing everything else in line with Scorch is a much smarter move than bringing Scorch in line with everything else. Just sayin'.
Amarr is unusable without scorch, just like blasters and autocannons are unusable without null and barrage. It's possible to nerf these ammos into a niche role like T2 ammo for long range guns and make lasers good at the same time. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
181
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Posted - 2013.04.12 13:55:00 -
[10] - Quote
Shinzhi Xadi wrote:Notice how CCP Rise ignored every mention of Tachyon beam lasers.. The fact that no amarr battleship can use them without totally crippling the rest of its fit, yet other races battleships can use their largest weapon systems without major penalty.
Even with max skills and implants, T2 tachs won't fit on any of the new amarr bs without wasting slots for PG mods. Then of course there is the massive cap they burn up.
Even mega beams are pretty hard to fit, way more so than 425s or 1400s, and they aren't even good. |
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
183
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Posted - 2013.04.12 16:51:00 -
[11] - Quote
CCP Rise wrote:Hey again Amarr fans!
After watching the thread, and having a nice talk with you guys this morning, the balance team here in Reykjavik devoted some time to carefully considering this issue of cap use for Amarr battleships. The resulting change is detailed in a post that should be stickied by now. Please go check it out!
Look forward to hearing your feedback
beam lasers |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
216
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Posted - 2013.04.24 14:53:00 -
[12] - Quote
CCP Rise wrote: Closing the gap between new players and old players in some areas is definitely positive. If you notice that EVE gets to a point where you would rather have less ISK and SP let me know, we'll fix it asap.
I'd like to not pay 50m for a new clone. Can you help with that? I don't want to live in a level 5 FW station forever. |
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