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1. Loot drones - in Player Features and Ideas Discussion [original thread]
ajunta, I think you have the right idea.. i don't want them overpowered. Actually, I just posted a thread saying they should primarily be used in cruisers like the exequror for big mission looting (extravaganza missions), but 2 should be plenty ...
- by ErrorS - at 2005.07.09 17:46:00
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2. Salvage drones, salvage ships and a few ideas. - in Player Features and Ideas Discussion [original thread]
Right now I use an Exequror for picking up loot.. it works pretty well, especially with the new agility change. I go 1k M/s with an MWD and have about 1300m3 cargo. I think that when salvage drones come people should still be encouraged to use ot...
- by ErrorS - at 2005.07.09 17:41:00
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3. GUI Change Thread! - in Player Features and Ideas Discussion [original thread]
While not GUI, I wish they would lessen the graphics from shield hardeners. I hate not being able to see my ship. I want more movement options - Match Transverse - 'Approach' targets that are in warp range I wish they would add blank fields for...
- by ErrorS - at 2005.04.12 04:30:00
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4. Gallente vs EW - in Player Features and Ideas Discussion [original thread]
that "Dominix MK2" NEEDS to be Gallente's Tier3 BS. ________ I'm strict Caldari "The grass is always greener on the other side" - Maybe they're not as uber as you think? -ErrorS
- by ErrorS - at 2005.04.12 04:18:00
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5. Best way to fix the short fights - in Player Features and Ideas Discussion [original thread]
What would happen if.. Either hull was around 15k HP for battleships or resists were in the 95% range? Modules get destroyed/damaged as someone chews into hull hitpoints. One of the first things to get destroyed would be the warp drive (95% hu...
- by ErrorS - at 2005.04.11 17:26:00
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6. Battleship rocket launcher.. cool idea? - in Player Features and Ideas Discussion [original thread]
Edited by: ErrorS on 06/04/2005 04:26:35 Ok, I want one that bursts rockets, i think this would look cool and be lots of fun. A great anti-frigate weapon for battleships. but what if it had a chance of damaging your own ship? A missle getting...
- by ErrorS - at 2005.04.06 04:25:00
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7. Feature Request: Add new Ammo Bay to ships - in Player Features and Ideas Discussion [original thread]
I'm all for it.. ________ I'm strict Caldari "The grass is always greener on the other side" - Maybe they're not as uber as you think? -ErrorS
- by ErrorS - at 2005.03.21 21:03:00
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8. Closing system in EVE/Territory idea - in Player Features and Ideas Discussion [original thread]
Edited by: ErrorS on 21/03/2005 13:27:18 I would like to point something out for the people thinking these defenses are too heavy. Small sentries have the armor/shields of a battleship. Any battleship can tank the damage (around 200dmg a hit)...
- by ErrorS - at 2005.03.21 13:23:00
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9. Closing system in EVE/Territory idea - in Player Features and Ideas Discussion [original thread]
Edited by: ErrorS on 21/03/2005 13:13:12 Edited by: ErrorS on 21/03/2005 13:11:49 Small CT - 50k shield for the gate Medium CT - 100k shield for the gate Large CT - 200k shield for the gate Maybe a gate controller with 50 CPU and a certai...
- by ErrorS - at 2005.03.21 13:11:00
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10. Tractor Beams to retrieve those Cargo Cans - in Player Features and Ideas Discussion [original thread]
they need to add salvage drones NOW. Just launch and let them collect loot. You sit and wait for them to return it to you.. im about ready to quit over this.. i swear, I'll quit for 3 days if this isn't added! ________ I'm strict Caldari "...
- by ErrorS - at 2005.03.14 08:59:00
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11. Jump T ypes / Wormholes / Exlporing / Uncharted Space - in Player Features and Ideas Discussion [original thread]
Originally by: JarmenKell 46 people per day ok maybe once in 5000 jumps that will be 5-4 perday. still i wouldn tvouch for it too damn risky. the shotgun gate thing sounds like a rollercoster ryde, it would be lovely. only the most dARIN...
- by ErrorS - at 2005.02.25 12:45:00
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12. Silo ... silo... coupling array? - in Player Features and Ideas Discussion [original thread]
POS management is hard to read. Could you PLEASE change the name of the "Coupling array" to "Coupling array" instead of silo? what's worse is that it shows you the maximum that can be held in the POS management instead of the maximum capacity in m...
- by ErrorS - at 2005.02.24 20:27:00
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13. Fusing Containers - in Player Features and Ideas Discussion [original thread]
sounds like a good idea I had a while back. Linking skill, one can per skill level.. Requires lv5 anchoring. Lv1 anchoring allows you to link 2 cans and lv5 allows you to link 6 cans. sounds good to me ________ I'm strict Caldari "The grass is...
- by ErrorS - at 2004.12.26 11:07:00
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14. Fusing Containers - in Player Features and Ideas Discussion [original thread]
sounds like a good idea I had a while back. Linking skill, one can per skill level.. Requires lv5 anchoring. Lv1 anchoring allows you to link 2 cans and lv5 allows you to link 6 cans. sounds good to me ________ I'm strict Caldari "The grass is...
- by ErrorS - at 2004.12.26 11:07:00
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15. Skill Training Process - in Player Features and Ideas Discussion [original thread]
what I really hate are the skills that need 5 or 7 hours.. such a weird hour. I work 8hours (1 1/2 of no training) and sleep for 8 hours (rarely have time to open eve before work).. it sucks, horribly. Oh well, at least I'm getting some highend s...
- by ErrorS - at 2004.12.22 03:11:00
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16. Skill Training Process - in Player Features and Ideas Discussion [original thread]
what I really hate are the skills that need 5 or 7 hours.. such a weird hour. I work 8hours (1 1/2 of no training) and sleep for 8 hours (rarely have time to open eve before work).. it sucks, horribly. Oh well, at least I'm getting some highend s...
- by ErrorS - at 2004.12.22 03:11:00
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17. Items that need attention in EVE. - in Player Features and Ideas Discussion [original thread]
1. I like how warping works now.. 2. I agree about the alts, but what can you do? Delete all alts off of current accounts? it would make too many people mad. 3. AGREED AGREED AGREED 4. Insurance should stay the same.. it would be to oeasy for peo...
- by ErrorS - at 2004.09.20 04:07:00
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18. Items that need attention in EVE. - in Player Features and Ideas Discussion [original thread]
1. I like how warping works now.. 2. I agree about the alts, but what can you do? Delete all alts off of current accounts? it would make too many people mad. 3. AGREED AGREED AGREED 4. Insurance should stay the same.. it would be to oeasy for peo...
- by ErrorS - at 2004.09.20 04:07:00
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19. Med slot inertial stabalizer - in Player Features and Ideas Discussion [original thread]
Activated.. uses same amount of energy as something like a tracking computer... 100%+ agility .. how cool would that be? for indies and BS's maybe cut the alignment time down by half or something ________ I'm strict Caldari "The grass is always ...
- by ErrorS - at 2004.08.21 22:01:00
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20. Med slot inertial stabalizer - in Player Features and Ideas Discussion [original thread]
Activated.. uses same amount of energy as something like a tracking computer... 100%+ agility .. how cool would that be? for indies and BS's maybe cut the alignment time down by half or something ________ I'm strict Caldari "The grass is always ...
- by ErrorS - at 2004.08.21 22:01:00
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