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1. Zealot vs. BS - in Ships and Modules [original thread]
I've run a fair number of L4 missions in my sac. It works well with 2 assault launchers and 3 light drones against the frigates. If you fit at least 1 HS 2 you get ok damage against the BS, but it will barely break the tank of some of the sturdier...
- by Eucarid - at 2006.04.27 17:40:00
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2. [Blood] Sacrilege - in Ships and Modules [original thread]
Originally by: Toaster Oven Edited by: Toaster Oven on 12/04/2006 22:44:43 Originally by: OrangeAfroMan LOL you're an idiot! Lets look at his explosive resistance for example: 80% base + EANM II = 84% + Expl. Comp. 5 = 88% S...
- by Eucarid - at 2006.04.13 00:17:00
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3. Resistances and comparison of tanks - in Ships and Modules [original thread]
Thanks for the information. Now I'll be slightly, but not entirely, off topic. Does anyone have the correct formula for calculating the final resistance (in any one particular damage type) for stacking multiple resistance bonuses? In other words,...
- by Eucarid - at 2006.04.06 18:49:00
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4. Improvements - in Ships and Modules [original thread]
Originally by: DarkStar251 Edited by: DarkStar251 on 13/02/2006 07:29:36 Mixed weapon ships DO suck. I fly Gallente and Amarr HACs, [...] EDIT: Reason #2 why mixed weapon ships suck, is that any Dmg mods or weapon buffing modules tha...
- by Eucarid - at 2006.02.15 22:45:00
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5. cap rechareger or cap batery? - in Ships and Modules [original thread]
Depends on the size of your cap. If the battery increases your total cap by 20%, that would be better than a recharer that increases recharge rate by 15%. Another thing to consider is that a battery takes a huge amount of grid compared to a recha...
- by Eucarid - at 2006.01.26 00:49:00
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6. T2 BPOs - The time has come...... - in Ships and Modules [original thread]
I would like to see them stop giving out T2 BPO with the lottery, and instead give out 10-run or 100-run T2 BPC. Then they can give out more of them. Then it doesn't matter if an owner quits the game and the BPO goes stagnant. Then it spreads the ...
- by Eucarid - at 2006.01.25 02:27:00
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7. Sacrilege Setup - in Ships and Modules [original thread]
I'm just starting to play with a Sacrilege myself for some mission running. I remember many moons ago when I first got a Prophecy, I experimented with Quad Lights and I hated them. If you feel you need the low grid or the high tracking, then go w...
- by Eucarid - at 2006.01.17 01:25:00
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8. Maller vs Moa - in Ships and Modules [original thread]
Originally by: EvilSoldier Edited by: EvilSoldier on 13/01/2006 14:46:45 Stick with your caracal. Highs: 6x arby/t2 heavy launchers Mids: (5 mids right? heh) 3x hypnos multi specs, 2x large shield extender II's Lows: 2x BCUII This wi...
- by Eucarid - at 2006.01.14 02:19:00
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9. Coercer Confusion: Destroyer Difficulties - in Ships and Modules [original thread]
I would go with 8 dual lights as suggested. I would replace one heatsink with a CPR (capacitor power relay) and the other with either an energized adaptive membrane, or energized thermic membrane depending on the type of rat. If I had to, I would...
- by Eucarid - at 2006.01.13 23:02:00
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10. Destroyer > Assault Frig? - in Ships and Modules [original thread]
Originally by: Ikvar Oh stop it, really. First of all plated Catalyst outdoes unplated Enyo armor hp wise, so you're wrong there. So if you equip them the same, the Catalyst is plated and the Enyo is not? Anyway, you are absolutly...
- by Eucarid - at 2006.01.09 13:03:00
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11. Destroyer > Assault Frig? - in Ships and Modules [original thread]
So far you have made many statements and you have backed none of them up with facts. You have disagreed with my assertions but you have provided no facts to support your position. Instead you resort to lame flame tactics and vague allusions to pre...
- by Eucarid - at 2006.01.09 02:03:00
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12. Destroyer > Assault Frig? - in Ships and Modules [original thread]
Originally by: Laythun Originally by: Estan Drake Edited by: Estan Drake on 07/01/2006 07:38:10 (3) Jag has a smaller sig, but small guns can hit a 40m sig 100% of the time. I do not know how much difference 10m makes, but I wo...
- by Eucarid - at 2006.01.07 15:12:00
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13. Destroyer > Assault Frig? - in Ships and Modules [original thread]
Originally by: Estan Drake *raises Hand* I don't presume to know what all the other ships are so ill just compare my favored racial ship type, Minmatar... Thank you for a well thought out post. You have pointed out one major flaw in my...
- by Eucarid - at 2006.01.07 11:33:00
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14. Destroyer > Assault Frig? - in Ships and Modules [original thread]
Originally by: Ikvar Originally by: Eucarid Blah You miss my point entirely, although looking at your char I don't think you've really got enough exp to make a good judgement. Your slander is both irrelevant and inaccurat...
- by Eucarid - at 2006.01.07 04:21:00
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15. Destroyer > Assault Frig? - in Ships and Modules [original thread]
Originally by: Ikvar Edited by: Ikvar on 06/01/2006 23:37:06 Set up and used properly, a Destroyer can give anything smaller than a BS that isn't a HAC or whatever a serious run for it's money. Ikvar, I'm quoting you as an example ...
- by Eucarid - at 2006.01.07 01:11:00
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16. Destroyer > Assault Frig? - in Ships and Modules [original thread]
Originally by: Estan Drake Ok you are all looking at things with *your* race's AF vs. *your* race's Destroyer. The beutiful thing about destroyers is you can easily diversify to all 4 types and all you have to do is train up low level Gunn...
- by Eucarid - at 2006.01.05 18:52:00
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17. Destroyer > Assault Frig? - in Ships and Modules [original thread]
I don't know about the other races (I think I'll look it up) but compare the amarr coercer to the retribution. Coercer has 8 guns with 25% rof penalty = 6 guns, Retribution has 4 guns with 25% damage and 25% rof = 6.25 guns. R wins Coercer has 1...
- by Eucarid - at 2006.01.05 01:18:00
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18. Large turrets don't hit frigates? - in Ships and Modules [original thread]
Originally by: Grey Area Edited by: Grey Area on 01/12/2005 11:47:13 Hugh, I should take lessons. You just made my point perfectly. Missile damage is controlled by the target Turret damage is controlled by the attacker AND the target....
- by Eucarid - at 2005.12.02 00:51:00
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19. Insane Idea, but please read anyway - in Ships and Modules [original thread]
Hi Grey, and thanks for a post that is making us all think... I'm a builder, but I don't bother with BS because of the horribly low margins. I have built them though. The problem with your idea is that the build time is not the gating "time" fac...
- by Eucarid - at 2005.12.01 21:21:00
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20. The Sacralige (a constructive post) - in Ships and Modules [original thread]
I will soon be able to fly HAC, and I've been eyeballing the sac and zealot for a while. I'm confused why everyone says the sac is a good tank. The zealot has the same resists, it has 2000 armor instead of 1438, and it has 7 low slots instead of 5...
- by Eucarid - at 2005.11.04 20:33:00
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