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Thread Statistics | Show CCP posts - 8 post(s) |

Sebastien LaForge
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Posted - 2006.01.20 23:20:00 -
[31]
fourth AS bonus! :(
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Oriana Fallaci
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Posted - 2006.01.20 23:26:00 -
[32]
minmatar projectile and muninn buff :( :(
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Toaster Oven
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Posted - 2006.01.20 23:33:00 -
[33]
\o/ for Sac buff. But while you're at it, could you change it's optimal range bonus to something more useful? Perhaps another tanking related bonus? If you keep the bonus as is, you're just turning a Sacriledge into a wannabe Zealot. I think it would be fitting to see the Sacriledge turn into a short range, tanking beast. While the Zealot remains a more agile, faster, and longer ranged ship with less tanking ability. And the Sac really needs it's 5th turret back. Why must it lose a turret slot from a Maller in it's transition from a cruiser to a HAC? Only the Ishtar suffers the same fate but it gets a massive drone bay in return .
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Kai Lae
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Posted - 2006.01.20 23:55:00 -
[34]
Originally by: Elve Sorrow Right, Sac changes. It's an improvement, it makes the ship more usefull. But it also makes it damn near identical to the Zealot. What if it lost a high for a fifth mid? Or got a bit more dronebay then the currently fairly small one?
This, even though i welcome the chance, makes it more boring.
Why does the Sac need a optimal range bonus anyway? Why not ditch that for missile ROF, or a second laser damage bonus?
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Elve Sorrow
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Posted - 2006.01.21 00:06:00 -
[35]
True. May aswell ditch that. But then please no missile RoF bonus, but something to tanking. 5% to repairer efficiency?
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Kai Lae
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Posted - 2006.01.21 00:19:00 -
[36]
Wouldn't having a bonus to all the hardpoints on the ship be better? Right now as it is you're got something akin to a typhoon, in HAC form, and that's not that great frankly.
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keepiru
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Posted - 2006.01.21 01:14:00 -
[37]
Edited by: keepiru on 21/01/2006 01:13:58
Originally by: Elve Sorrow True. May aswell ditch that. But then please no missile RoF bonus, but something to tanking. 5% to repairer efficiency?
Tbh, I wouldnt mind a laser dmg and a launcher rof bonus on the HAS skill...
Maybe 5% repper cap use? That way we'd be able to run double reppers... ------------- Please fix the EW stacking bug, it's a disgrace!
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Tuxford

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Posted - 2006.01.21 01:22:00 -
[38]
Just wanted to ask you to stay a little more on topic in this thread. We aren't really focusing on any major changes or overhaul of t2 ships right now or any other ships for that matter. The Sacrilege change is something that we have been talking about for some time. The Damage Control change is really bug fix.
Having said that then we have also been talking about the Typhoon but I'm not gonna post anything until it's more final.
We have also noticed the post on the missing 4th assault ship bonus (it's got a yellow bar even iirc). We kind of all agree that it is "missing". Personally I don't think that assault ships are underpowered in general but I would still like to ... bah I'm drifting off topic myself 
Anyway lets try to keep this thread about changes that we are (or at least are thinking about doing) instead of things that you wish we would do, no matter how valid they are  _______________ |
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Kai Lae
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Posted - 2006.01.21 02:07:00 -
[39]
Embrace the hijack...the missing slot issue on AF is bigger than the 4th bonus, because in relation to the 11 slot AF this makes them inferior to them. Additional bonuses would only boost AF in relation to other things.
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ParMizaN
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Posted - 2006.01.21 02:20:00 -
[40]
excellent: t2 ammo being looked at next?
maybe projectiles?
Phenomena of ironies, cast the litany aside How intelligible, blessed be the forgetful |
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Sky Hunter
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Posted - 2006.01.21 02:20:00 -
[41]
Good to hear about changes, so as i take it now damage controls are completly useless for hull resistance? -=-
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kessah
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Posted - 2006.01.21 02:21:00 -
[42]
awesome! right time to start buying up them sac's and selling them off for 145m like the zealot muhahaha.
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Kunming
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Posted - 2006.01.21 02:51:00 -
[43]
Originally by: Tuxford ...
Sacrilege It's a little bit too much Khanid too little Amarr so we made a few changes. Missile launcher rate of fire bonus changed to laser damage Armor hitpoints increased and shield capacity decreased (same number of total hitpoints)
All the cool kids stay on topic 
♥♥♥
Website Killboard |

Gierling
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Posted - 2006.01.21 03:27:00 -
[44]
Please look at the following things.
Sentry drones: Not only are they bugged and won't fire outside of your drone control range, if you do go all out and devote 11 slots to it (Omni tracking links AND drone range augments) you still can't fire past 100k. Its absurd to FINALLY give the domi a long range weapons system (Some of us dream of taking our domi to fleet fights ok), and cap it at 100k no matter how many mids and highs you devote to it.
Dominix: Could use a look, maybe replace the large hybrid turret damage with 10% drone control range per level? Failing that give it enough powergrid to fit a full rack of its best guns with Perfect fitting skills and only one RCU. (10500 base grid).
Typhoon: either give it more turret slots or give it solid split bonuses. Like Turret AND launcher ROF. One more turret and some extra grid should make it competitive however.
Catalyst: Doesn't benefit at all from the mark two project, blasters don't need extra optimal and any respectable railgun setup cant fit due to CPU constraints.
New Battleships and battlecruisers, Please at least show us the concept art please , oh and for ideas on tier 2 battlecruisers think 3-4 BS sized weapons and the grid to run them but make them slot limited.
Oh and please look at adding faction carebear equipment :)
*snip* That's not very appropriate. - Teblin |

tenp1
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Posted - 2006.01.21 03:30:00 -
[45]
Edited by: tenp1 on 21/01/2006 03:32:26 I can see the reasoning behind the change, as it would bring the Sac sort of inline with the eagle, which has been a gripe since the eagle got made into as good a tank as the sac (+5% damage, +5% resist, +10% optimal then the eagle gets another +10% optimal and the sac gets -10% laser cap reduction). However, I still think that the eagle's bonus still give it an advantage (even if they had the same bonus' for optimal beams would still fall way short of rails). As it's not likley that the -10% to laser cap use bonus will be removed, I am inclined to agree that swapping the +10% range bonus to damage and keeping the missile rof bonus may be a better idea. This would then at the very least make the Sac unique instead of a range gimped eagle.
You may also want to take a look at PG on the sac if you do go with the bonus' mentioned, as you can in no way fit a 4xHeavy Beam + 2xHeavy launcher + tank with 1600mm even half as easily as 4x425 rail + 2 launchers + tank with Large shield extender. Mind you, none of the armour tank HACS can do that as easily as the shield tank ones so that may be an entirely seperate issue .
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Lickity Split
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Posted - 2006.01.21 03:30:00 -
[46]
good the sac has needed help for some time now.
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keepiru
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Posted - 2006.01.21 03:37:00 -
[47]
Originally by: tenp1 You may also want to take a look at PG on the sac if you do go with the bonus' mentioned, as you can in no way fit a 4xHeavy Beam + 2xHeavy launcher + tank with 1600mm even half as easily as 4x425 rail + 2 launchers + tank with Large shield extender. Mind you, none of the armour tank HACS can do that as easily as the shield tank ones so that may be an entirely seperate issue .
Well, thats a bit of an extreme example. However, its definitely too hard to fit, but thats true for many of the armor-tanking hacs. ------------- Please fix the EW stacking bug, it's a disgrace!
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tenp1
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Posted - 2006.01.21 03:52:00 -
[48]
I was just playing around with fittings and thought I'd try a similar fitting on the Sac as I use on the Eagle, and found an armour tank equivilent was near impossible, on the Sac. It did however fit easily on the cerberus and Vagabond. Mind you, the Sac does have better base resists, but then I think that 2.1 K extra HP more than makes up for it (not to mention the bonus from the 3 pdu II's I use to fit it). If it was just the Sac tho that had this prob, then I'd say just make do with 800mm II and the better base resists, but as this includes all armour tank hacs I think it is a bit more of a problem. But I am getting of topic so I'll leave it there, as this is probably the wrong place for this rant.
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Aloysius Knight
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Posted - 2006.01.21 03:55:00 -
[49]
fix typhoon first kthx bye
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Jim Raynor
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Posted - 2006.01.21 04:33:00 -
[50]
I think it's dumb to drop the Sacrileges launcher rate of fire bonus.. why not drop the laser optimal bonus and give it a laser damage bonus instead?
Then the Sacrilege would be cool with lasers and launchers strapped on, why turn it into a Zealot? ------
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Cosmo Raata
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Posted - 2006.01.21 05:02:00 -
[51]
Tux, not to complain about the boost, but why stop there? Just dump all khanid creations & have ccp make these ships Viziam ships, & Viz can have a specific role more suited to what amarr ships are supposed to be.
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keepiru
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Posted - 2006.01.21 05:03:00 -
[52]
Originally by: Jim Raynor I think it's dumb to drop the Sacrileges launcher rate of fire bonus.. why not drop the laser optimal bonus and give it a laser damage bonus instead?
Then the Sacrilege would be cool with lasers and launchers strapped on, why turn it into a Zealot?
^^^^^^^^
I support this post. ------------- Please fix the EW stacking bug, it's a disgrace!
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Malken
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Posted - 2006.01.21 06:06:00 -
[53]
Originally by: Jim Raynor I think it's dumb to drop the Sacrileges launcher rate of fire bonus.. why not drop the laser optimal bonus and give it a laser damage bonus instead?
Then the Sacrilege would be cool with lasers and launchers strapped on, why turn it into a Zealot?
you dont drive amarr hacs so i assume you have no clue.
the zealot has alot better dmg output then a sac will have after this fix. atleast now it might be able to kill a assault figate.
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Hanns
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Posted - 2006.01.21 06:11:00 -
[54]
Originally by: keepiru
Originally by: Jim Raynor I think it's dumb to drop the Sacrileges launcher rate of fire bonus.. why not drop the laser optimal bonus and give it a laser damage bonus instead?
Then the Sacrilege would be cool with lasers and launchers strapped on, why turn it into a Zealot?
^^^^^^^^
I support this post.
agreed, i dont care what happens to the sac aslong as it can put out a bit more damage than it can now, after talking to jim ingame about it im thinking the armor hitpoints is a step in the right direction, but i think the turret bonus is making it lean to far toward the carthum train of thought! i think probably the best thing for the sac would to keep the launcher rof, drop the optimal range bonus, and give it somthing like 5% rep, or 10% armor hitpoints, and give it an extra launcher fitting so it fit 4 launchers 3 turrets or vice versa.
Also guys please read Tux post, and stop goign off topic about the domi and other ships, start your own posts about them!
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Jim Raynor
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Posted - 2006.01.21 06:59:00 -
[55]
Originally by: Malken
Originally by: Jim Raynor I think it's dumb to drop the Sacrileges launcher rate of fire bonus.. why not drop the laser optimal bonus and give it a laser damage bonus instead?
Then the Sacrilege would be cool with lasers and launchers strapped on, why turn it into a Zealot?
you dont drive amarr hacs so i assume you have no clue.
the zealot has alot better dmg output then a sac will have after this fix. atleast now it might be able to kill a assault figate.
Wow the Zealot does more damage? No wai!!!!!!!!
Point is this, and it's very simple even you should understand it.
The Sacrilege is a Khanid ship, it's a amarr/caldari hybrid in technology, it has missile launchers for a reason, without the rate of fire bonus, you might as well take away the launcher hardpoints.
Looking at other races HAC you can see they are generally different fron one another.
The Deimos is blasters, the Ishtar is drones. The Eagle is railguns, the Cerberus is missiles. The Muninn and Vagabond are sort of simular but one is a very fast autocannon ship and the other is more suited for artillery.
So then you have the Sacrilege and Zealot, obviously the Zealot is suited for pulse lasers, the Sacrilege is a laser/missile hybrid, should it get it's armor and shield hp swapped? Absolutely, but should it lose its launcher rof in exchange for laser damage? Why? I know, people shun the fact someone who specs Amarr might have to train a different weapon skilltree (by the way most other races have too..) to utilize every ship but seriously why gimp the fact the Sac is a laser/missile ship?
Why not drop the optimal bonus instead? Laser damage + launcher rate of fire would be cool bonuses for the Sac, it would actually give a valid reason to fit bother lasers and launchers on it.. much like eagle pilots generally fit railguns and launchers as well.
All these changes do is make the Sac more like the Zealot, that's stupid, we already have Zealot so why shift the Sac into that direction further? ------
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KilROCK
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Posted - 2006.01.21 08:28:00 -
[56]
Hmm Sacrilege isn't very khanid anymore. Tho the Shield/Armor switch was needed, i think missile bonus should stay the same..
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Squidfoam
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Posted - 2006.01.21 09:02:00 -
[57]
Originally by: Gierling Please look at the following things.
Sentry drones: Not only are they bugged and won't fire outside of your drone control range, if you do go all out and devote 11 slots to it (Omni tracking links AND drone range augments) you still can't fire past 100k. Its absurd to FINALLY give the domi a long range weapons system (Some of us dream of taking our domi to fleet fights ok), and cap it at 100k no matter how many mids and highs you devote to it.
Dominix: Could use a look, maybe replace the large hybrid turret damage with 10% drone control range per level? Failing that give it enough powergrid to fit a full rack of its best guns with Perfect fitting skills and only one RCU. (10500 base grid).
Typhoon: either give it more turret slots or give it solid split bonuses. Like Turret AND launcher ROF. One more turret and some extra grid should make it competitive however.
Catalyst: Doesn't benefit at all from the mark two project, blasters don't need extra optimal and any respectable railgun setup cant fit due to CPU constraints.
New Battleships and battlecruisers, Please at least show us the concept art please , oh and for ideas on tier 2 battlecruisers think 3-4 BS sized weapons and the grid to run them but make them slot limited.
Oh and please look at adding faction carebear equipment :)
QFFT. This is the best post on the internet. 
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KilROCK
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Posted - 2006.01.21 09:28:00 -
[58]
Edited by: KilROCK on 21/01/2006 09:29:02 Well, I'll go with the trend and ruin every EVERY Dev topics with people suggesting and going off topic.
Megathron, MORE CPU! And if you touch my dominix turret bonus, i'll hunt you in eve till you're broke.
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Malken
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Posted - 2006.01.21 10:26:00 -
[59]
Originally by: Jim Raynor
The Sacrilege is a Khanid ship, it's a amarr/caldari hybrid in technology, it has missile launchers for a reason, without the rate of fire bonus, you might as well take away the launcher hardpoints.
if its supposed to be mainly missiles and missile bonuses then why isnt it a caldari ship?
Quote:
Looking at other races HAC you can see they are generally different fron one another.
The Deimos is blasters, the Ishtar is drones. The Eagle is railguns, the Cerberus is missiles. The Muninn and Vagabond are sort of simular but one is a very fast autocannon ship and the other is more suited for artillery.
Deimos is a development of the thorax wich is a mwd blasterboat and ishtar is a build off a vexor wich is a drone carrier eagle-Moa, Carebearbus-Caracal muninn and vagabond needs no more introduction are you seeing where im going with this? maybe not
Zealot-Omen, pulse laser turret ship. and then we come to the maller wich isnt a missile ship yet the hac version has had missiles and missile bonuses. the Sac has the optimal bonus wich would make it a good ship for beams instead of pulses with some dev tweak i think it can be that. then Amarr will have one ship thats high dmg and short range and one ship that is long range but less dmg potential. i wonder wich amarrian traitor that let the khanid destroy the heritage of the maller by putting caldari crap missile systems on it, he should be shot.
Quote:
Why not drop the optimal bonus instead? Laser damage + launcher rate of fire would be cool bonuses for the Sac, it would actually give a valid reason to fit bother lasers and launchers on it.. much like eagle pilots generally fit railguns and launchers as well.
All these changes do is make the Sac more like the Zealot, that's stupid, we already have Zealot so why shift the Sac into that direction further?
id rather keep the optimal and not have the dmg bonus but instead give it one more turret slot and tweak the grid/cpu to make it able to use beams properly as that is a role that is more needed. but all in all any boost to the sac and a movement away from being a missile boat first and second a beam ship is a plus in my book and every pilot who flies amarr hacs. its still not going to measure up to any other hac in terms of dmg potential but atleast now it might be able to kill off something in 3hours work.
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Brute Helmet
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Posted - 2006.01.21 11:07:00 -
[60]
Edited by: Brute Helmet on 21/01/2006 11:08:42 CCP said that the Stealth bombers would be looked at after RMR. Could you have a look at the capacitor and capacitor use/AU of the Hound and Manticore please ? Its no fun having to gimp your setup with a cap battery to be able to somewhat keep up with other frigates when traveling. Oh, and BCU II uses too much CPU.
Capital Remote repairer skill and BPO, Capital Shield Transfer skill and BPO, Capital Energy transfer skill and BPO seem to be missing from markets. Please fix that.
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