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Thread Statistics | Show CCP posts - 8 post(s) |

Vanye
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Posted - 2006.01.21 11:21:00 -
[61]
Originally by: Tuxford Anyway lets try to keep this thread about changes that we are (or at least are thinking about doing) instead of things that you wish we would do, no matter how valid they are 
Would you mind making a sticky about balance issues you are currently working on? That would cut the amount of whine posts in ships&modules in half at least, and the rest of our whinage (not going to exclude myself there) could be directed at the new thread.
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Akiman
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Posted - 2006.01.21 11:31:00 -
[62]
large blaster sounds...need more powerfull sounds...like thunderrr! 
AF too slow?
good to hear DC fixed.
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Tulia
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Posted - 2006.01.21 11:42:00 -
[63]
Gistii harpy can't tank good enough. +40% shield boosting amount per lvl plz.

On a more realistic note it would be nice to see the hawk sorted out, change the turret/missile slots perhaps.
Megathron, just a tiny bit more cpu.
As for the manticore capacitor, yea; it is garbage. The manticore is definitely the least mobile of all the bombers, and considering people are utilizing the other races covops ships as actual fighters (cruise missile/artillery hound, etc) with great success, it would be nice to simply give the manticore a slightly more efficient warp drive. It is silly having to equip a small cap battery II just to do 90au jumps, which may still be out of your reach. It is a sluggish, hard to fit, long range inefficient hulk of a frigate with no close range defense whatsoever. I have no problems with the fitting difficulties, that is just part of having one more launcher than the other bombers. Not being welcome in fleets due to your pathetic ability to move around a system, that is a big problem.
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Brute Helmet
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Posted - 2006.01.21 12:44:00 -
[64]
Originally by: Tulia
As for the manticore capacitor, yea; it is garbage. The manticore is definitely the least mobile of all the bombers, and considering people are utilizing the other races covops ships as actual fighters (cruise missile/artillery hound, etc) with great success, it would be nice to simply give the manticore a slightly more efficient warp drive. It is silly having to equip a small cap battery II just to do 90au jumps, which may still be out of your reach. It is a sluggish, hard to fit, long range inefficient hulk of a frigate with no close range defense whatsoever. I have no problems with the fitting difficulties, that is just part of having one more launcher than the other bombers. Not being welcome in fleets due to your pathetic ability to move around a system, that is a big problem.
Ehm, you do realize that the Hound has 25 less base capacitor than the manticore, dont you ?
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Sky Hunter
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Posted - 2006.01.21 13:32:00 -
[65]
Originally by: Gierling
New Battleships and battlecruisers, Please at least show us the concept art please , oh and for ideas on tier 2 battlecruisers think 3-4 BS sized weapons and the grid to run them but make them slot limited.
Oh and please look at adding faction carebear equipment :)
I think its been already told that Kali prolly will have Tier 3 BS.
As for Tier 2 BCs...they got their gang module T2 variants, thanks but no need for a BS sized weapon BCs. It would be rather silly to make BCs class get so huge boost to fit BS class turrets while still handle like a smaller ship. No point in that... -=-
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Tulia
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Posted - 2006.01.21 14:33:00 -
[66]
Quote: Ehm, you do realize that the Hound has 25 less base capacitor than the manticore, dont you ?
yes, and even so the manticore will use its larger capacitor worse than any ship. It routinely fails to do 50+ au jumps. This ship has even less efficiency with warp drives than the kestrel, which I thought was bad.
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dazedandconfused
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Posted - 2006.01.21 14:34:00 -
[67]
I like the Sacrilege changes very much. It does seem very similar to Zealot, but ultimately it feels like the geddon/apoc relationship. One tanks great, and does a bit less damage. One tanks worse, and does more damage.
I am really glad they are fixxing armor and shields. Whoever came up with the high shield hp with armor tank bonuses idea was... well nm .
I like the optimal bonus as is. It is nice being able to shoot farther, yes? especially with multi crystals and pulse lasers.
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Elve Sorrow
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Posted - 2006.01.21 15:25:00 -
[68]
Edited by: Elve Sorrow on 21/01/2006 15:31:57 Last post from me regarding the Sacrilege:
I agree with Jim, mainly. The armor <-> Shield HP swap is good, although i'd like to hear the exact HP numbers please?
Then it's bonus'. Dropping the Launcher RoF completely kills any 'fun' setups, such as 3 nosf and 3 launchers. It already did pityfull damage, itll only get worse. Dropping the optimal range bonus wouldnt nerf it in any way to be honest. The good thing about the Sacrilege is it doesnt need to keep range because of its quite decent tank. It can afford to get in close, soak up damage. It doesnt need that optimal bonus.
Now, suggestion from me: Focus on that with regard to its bonus'.
Add a missile slot, making it 4 turret, 4 launcher and 6 highslots. Then: Heavy Assault Ship skill Bonus':
5% Laser damage 5% Missile RoF
Now, it does reasonable damage with both of it's weapon systems. It also has the option of going 4 launchers and 2 nosf, or something similarly funky.
P.S: Yay for being a cool kid. \o/
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Weirda
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Posted - 2006.01.21 15:49:00 -
[69]
Edited by: Weirda on 21/01/2006 15:51:35
Originally by: Jim Raynor I think it's dumb to drop the Sacrileges launcher rate of fire bonus.. why not drop the laser optimal bonus and give it a laser damage bonus instead?
Then the Sacrilege would be cool with lasers and launchers strapped on, why turn it into a Zealot?
after much thinking weirda agree with jim.
as embarassing as it may sound - actually bothered training up t2 heavies for the sac... and now it will lose that bonuse? suck. 
edit: go for elve's setup above 4/4 turret/missile hp (with still 6 slot) and missile rof/laser dmg on the hac skill. that would be loved.  __ Weirda Assault Ship need 4th Bonus and More!
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Faramir
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Posted - 2006.01.21 15:54:00 -
[70]
TomB promised us Blaster-love soonTM after RMR patch.
When is it due?
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Deja Thoris
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Posted - 2006.01.21 16:51:00 -
[71]
A needed if somewhat "safe / boring" change to a ship that is already boring
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Malken
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Posted - 2006.01.21 16:59:00 -
[72]
Originally by: Elve Sorrow
Now, suggestion from me: Focus on that with regard to its bonus'.
Add a missile slot, making it 4 turret, 4 launcher and 6 highslots. Then: Heavy Assault Ship skill Bonus':
5% Laser damage 5% Missile RoF
Now, it does reasonable damage with both of it's weapon systems. It also has the option of going 4 launchers and 2 nosf, or something similarly funky.
P.S: Yay for being a cool kid. \o/
that would be a excellent solution that would keep inline with the amarr laser philosophy yet incorporating the idiot khanid missile tech wich would allow for some weird setups.
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Kai Lae
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Posted - 2006.01.21 17:59:00 -
[73]
Edited by: Kai Lae on 21/01/2006 18:01:14
Originally by: Elve Sorrow Edited by: Elve Sorrow on 21/01/2006 15:31:57 Last post from me regarding the Sacrilege:
I agree with Jim, mainly. The armor <-> Shield HP swap is good, although i'd like to hear the exact HP numbers please?
Then it's bonus'. Dropping the Launcher RoF completely kills any 'fun' setups, such as 3 nosf and 3 launchers. It already did pityfull damage, itll only get worse. Dropping the optimal range bonus wouldnt nerf it in any way to be honest. The good thing about the Sacrilege is it doesnt need to keep range because of its quite decent tank. It can afford to get in close, soak up damage. It doesnt need that optimal bonus.
Now, suggestion from me: Focus on that with regard to its bonus'.
Add a missile slot, making it 4 turret, 4 launcher and 6 highslots. Then: Heavy Assault Ship skill Bonus':
5% Laser damage 5% Missile RoF
Now, it does reasonable damage with both of it's weapon systems. It also has the option of going 4 launchers and 2 nosf, or something similarly funky.
P.S: Yay for being a cool kid. \o/
My name is Kai Lae, and I approve this post :)
Failure to give a bonus to both kinds of weapon systems will simply result in a HAC like Typhoon, which the devs have already noted is a bad idea. Odd thing is the newest ship addition that uses this format, the nightmare, doesn't make this mistake, so why it hasn't already been corrected is a mystery.
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Weirda
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Posted - 2006.01.21 19:06:00 -
[74]
Originally by: Tuxford
We have also noticed the post on the missing 4th assault ship bonus (it's got a yellow bar even iirc). We kind of all agree that it is "missing". Personally I don't think that assault ships are underpowered in general but I would still like to ... bah I'm drifting off topic myself 
in all fairness - the yellow bar is from Hammer making a joke post about how his name was left out of the original thread title. 
also - underpowered or not, their bonus are broken, as they shouldn't be using a bonus slot for something that NO OTHER ASSAULT ship use it for. 
furthermore - the Jag is identical to the rifter in almost every respect except that it slower and heavier in exchange for a bit more shield/armor and the assault resist. 
you can do better then that Tux!  __ Weirda Assault Ship need 4th Bonus and More!
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Meridius
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Posted - 2006.01.21 19:41:00 -
[75]
Originally by: Elve Sorrow Edited by: Elve Sorrow on 21/01/2006 15:31:57 Last post from me regarding the Sacrilege:
I agree with Jim, mainly. The armor <-> Shield HP swap is good, although i'd like to hear the exact HP numbers please?
Then it's bonus'. Dropping the Launcher RoF completely kills any 'fun' setups, such as 3 nosf and 3 launchers. It already did pityfull damage, itll only get worse. Dropping the optimal range bonus wouldnt nerf it in any way to be honest. The good thing about the Sacrilege is it doesnt need to keep range because of its quite decent tank. It can afford to get in close, soak up damage. It doesnt need that optimal bonus.
Now, suggestion from me: Focus on that with regard to its bonus'.
Add a missile slot, making it 4 turret, 4 launcher and 6 highslots. Then: Heavy Assault Ship skill Bonus':
5% Laser damage 5% Missile RoF
Now, it does reasonable damage with both of it's weapon systems. It also has the option of going 4 launchers and 2 nosf, or something similarly funky.
P.S: Yay for being a cool kid. \o/
Agree completely ________________________________________________________
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Trelennen
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Posted - 2006.01.21 19:55:00 -
[76]
Originally by: Weirda furthermore - the Jag is identical to the rifter in almost every respect except that it slower and heavier in exchange for a bit more shield/armor and the assault resist. 
Even worse, although its description says it's a versatile ship, it's less versatile than the rifter, with only 1 launcher HP (2 on the rifter). Not that I really mind about that though .
As I've posted here, I'll mention two other points that should be looked at, and one of them is not much (see my sig ).
Drone AI really needs to be fixed ASAP: Extensive thread
Now the easy to fix thing, which concerns Stealth Bombers On manticore and purifier, description of the bonus from frig skill for fitting cruise launcher don't match the actual bonus (19.74%/level instead of 19.65% in the description), and hence nemesis and hound, which bonus is the same as in the description, get the shaft, having a lower fitting bonus than the other two. And description for manticore bonus to cruise launcher fitting from cov op skill doesn't match the actual bonus (description says 5% and it's 7.5%). So please fix the descriptions to match the actual bonii and up the bonii on nemesis and hound to be on par with purifier and manticore. ===== !!! Fix SB - Love for AFs - Fix drones AI !!! |

Spuki
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Posted - 2006.01.21 20:43:00 -
[77]
This thread is about damage controls and the sacriledge. There already are enought assault frigs-, typhoon-, blaster-threads in the forum and im sure the devs are well aware of them. So please bring your arguments there and not here. Stop hijacking every thread where a dev posted something.
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Arabian Goggle
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Posted - 2006.01.21 20:47:00 -
[78]
Originally by: Elve Sorrow Edited by: Elve Sorrow on 21/01/2006 15:31:57 Last post from me regarding the Sacrilege:
I agree with Jim, mainly. The armor <-> Shield HP swap is good, although i'd like to hear the exact HP numbers please?
Then it's bonus'. Dropping the Launcher RoF completely kills any 'fun' setups, such as 3 nosf and 3 launchers. It already did pityfull damage, itll only get worse. Dropping the optimal range bonus wouldnt nerf it in any way to be honest. The good thing about the Sacrilege is it doesnt need to keep range because of its quite decent tank. It can afford to get in close, soak up damage. It doesnt need that optimal bonus.
Now, suggestion from me: Focus on that with regard to its bonus'.
Add a missile slot, making it 4 turret, 4 launcher and 6 highslots. Then: Heavy Assault Ship skill Bonus':
5% Laser damage 5% Missile RoF
Now, it does reasonable damage with both of it's weapon systems. It also has the option of going 4 launchers and 2 nosf, or something similarly funky.
P.S: Yay for being a cool kid. \o/
Khanid ship or not, I'm glad the missle bonus is going. A lot of Amarr pilots (including me) do not train missile skills. The 4th midslot is enough 'Khanid' for me. I can guarantee that a lot of amarr users will be very happy with this change to laser damage.
Lasers FTW
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xeom
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Posted - 2006.01.21 23:03:00 -
[79]
i thought something was wrong with the damage mods,when my hole hull wiping in a matter of seconds.
and BTW my sig.... Jaguar needs a Buff CPP! -1 more mid slot please -bit more cpu -Better thermal resistance? |

Karnov Darkstar
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Posted - 2006.01.21 23:50:00 -
[80]
What about this:
Originally by: Tomb It's been known issue for quite some time that large blasters have had issues, mostly fitting and tracking as well ... and cap.
Linkage
? __________________________ Ketchup! Everywhere! Suckers! |

redvic
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Posted - 2006.01.22 01:34:00 -
[81]
One of the more annoying small things in the game is.
Whe you jump clone to a new station (or however you end up in that station as a pod) you cant do anything until you get in a ship. However this isnt directly apparent. You can try to start a build or a delivery, only to have it fail with no indication of why. Could you put up a HUGE ANNOYING DIALOG BOX to remind people to get in a ship ?
Redvic
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Kusotarre
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Posted - 2006.01.22 02:06:00 -
[82]
Originally by: Weirda great news tux!
any word on the Assault Ship and their 4th bonus? (see my beloved thread from siggie)... 
FOUND ONE!
No 3rd person! You totally screwed up now, Weirda!
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Tuxford

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Posted - 2006.01.22 02:13:00 -
[83]
Originally by: Kusotarre
Originally by: Weirda great news tux!
any word on the Assault Ship and their 4th bonus? (see my beloved thread from siggie)... 
FOUND ONE!
No 3rd person! You totally screwed up now, Weirda!
I was really tempted to use my supreme editing powers to help Weirda out there. _______________ |
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Kusotarre
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Posted - 2006.01.22 02:32:00 -
[84]
Deserves a news item, it does.
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j0sephine
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Posted - 2006.01.22 02:35:00 -
[85]
o.o;;
"Weirda personality switch scandal. So shocking it made Tuxford post at 3 in the morning on Saturday night" /o\
* slinks away to tip off a reporter or two, and maybe make some isk in the process >>;;
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Wesley Harding
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Posted - 2006.01.22 02:50:00 -
[86]
I could have said something, but wanted to be polite and not draw attention.
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Vishnej
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Posted - 2006.01.22 04:17:00 -
[87]
Edited by: Vishnej on 22/01/2006 04:17:35 Any idea whether the Sac could get its 5% armor resist bonus changed to 7.5% armor+shield? Khanid go both ways, and Sacrilege should preserve its role as a super-tank, not fold in the face of the sniping Eagle getting an equiv bonus.
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KilROCK
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Posted - 2006.01.22 05:31:00 -
[88]
Originally by: Vishnej Edited by: Vishnej on 22/01/2006 04:17:35 Any idea whether the Sac could get its 5% armor resist bonus changed to 7.5% armor+shield? Khanid go both ways, and Sacrilege should preserve its role as a super-tank, not fold in the face of the sniping Eagle getting an equiv bonus.
maybe 5% not 7.5% -.-
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danneh
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Posted - 2006.01.22 07:02:00 -
[89]
Fantastic!
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Malken
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Posted - 2006.01.22 07:07:00 -
[90]
/me predicts that the sac will cost 150mill as soon as this change hits TQ.
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