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Thread Statistics | Show CCP posts - 8 post(s) |

Jerrikonda
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Posted - 2006.01.26 17:36:00 -
[151]
cool
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ArcticWolf
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Posted - 2006.01.26 19:49:00 -
[152]
Damage controll bug fixed, how bout fixing recon ships too? Click the link in my profile! --- I'm going to relate every post I make to Force Recon Ships being bugged.
Force Recon Ships Bugged |

Selena Sellion
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Posted - 2006.01.26 20:39:00 -
[153]
I love you Tuxford
Even with the sac changes suggested (consensus of dropping the range bonus for dmg), the sac really is still pretty lame. Its dmg output will be barely any greater (still wont break BS tanks).
Instead why not make it a truly specialised tanker and change the bonus to; 5% laser rof, 10% (instead of 5%) armor resistances per level, or drop a high slot for another low.
As it currently is, the zealot with 2 energized adaptive nano IIs in its 6th and 7th lowslots is HUGELY better resistances and tank than the Sacrilege.
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Hllaxiu
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Posted - 2006.01.27 00:07:00 -
[154]
Edited by: Hllaxiu on 27/01/2006 00:08:02
Originally by: Joshua Foiritain
Originally by: Tuxford
Originally by: Woodbine Hi Tuxford,
I have indeed set in a bug report and had a reply saying that I was infact correct. This is relating to the Falcon (just as I fly that one) where you can fit it all up as you want with the covert ops cloak and cyno field.... undock and then CAN NOT CLOAK... This I know is a bug but one that makes the Falcon kind of null and void.
Is there any chance you can get this sorted so that I have the use of the ship.
Many Thanks.
PS. I can supply the bug report number etc if that will help you.
PPS. This I would suggest is important as its a new T2 ship that can not do what it was designed to do. :(
Know about that one as well but it's a bit trickier to fix. Saying that the force recons are useless though is just nonsense though. Even without the Cynosural field bonuses Falcon is a great ship.
I'll get someone working on fixing this.
Create an Item Category called Cyno Fields, move the Cyno field from the cloaking category to the Cyno Field category. Wouldnt that stop the 'You cant activate a cloak when youve got 2 cloaks fitted' problem...?
I think they're "borrowing" the cloaking code for the cynosural field stuff. IE, when you have a cynosural field active you get info like "You cannot activate <module> due to the active cloaking field" and people locking you see "you cannot lock the target because it cloaked" (or at least it used to). Basically, they made it a cloak with -100% speed penalty, without invisibility and that launches a beacon - that way they didn't have to write all that code again. Problem is of course that you can't fit two "cloaks "on the same ship... This probably isn't a simple change (if it was, they wouldn't have reused the cloak code anyways), although its completely impossible to tell how hard without knowing a lot about how eve handles ship state amungst a lot of other stuff.
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Levin Cavil
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Posted - 2006.01.27 02:21:00 -
[155]
Originally by: Jim Raynor I think it's dumb to drop the Sacrileges launcher rate of fire bonus.. why not drop the laser optimal bonus and give it a laser damage bonus instead?
Then the Sacrilege would be cool with lasers and launchers strapped on, why turn it into a Zealot?
vote Jim for Dev in 2006
¼_¼ |

Dash Ripcock
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Posted - 2006.01.27 02:28:00 -
[156]
Originally by: Eyeshadow Any chance of the deimos getting some more grid and a reduction in mass too to make it a tad more agile?
Also, any news on the blaster/autocannon changes that TomB said he was looking into?
What Eyeshadow said. The new Command ships can easily fit any blaster they want, whilst the Deimos is still limited to the smallest blasters available in the Cruiser class. She's also incredibly slow and clumsy, not a good idea when you need to get under 10Km whilst under heavy fire.
The Firing Range |

Gariuys
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Posted - 2006.01.27 09:03:00 -
[157]
Originally by: Levin Cavil
Originally by: Jim Raynor I think it's dumb to drop the Sacrileges launcher rate of fire bonus.. why not drop the laser optimal bonus and give it a laser damage bonus instead?
Then the Sacrilege would be cool with lasers and launchers strapped on, why turn it into a Zealot?
vote Jim for Dev in 2006
Hell no, would mean permanently overpowered Caldari.  Really like this idea though. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Ruah Piskonit
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Posted - 2006.01.27 10:12:00 -
[158]
As with many people here: THe Shield to Armor change for the Sac is a welcome change. But, as it has been suggested, a more tanking oriented bonus would be appriciated: 5% to Rep is obviously fantastic, as would pure armor HP such as 5% to armor. The sac should be able to tank well. If you wanted to deal damage - get a Z, they are better at it, and will remain so.
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Nafri
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Posted - 2006.01.27 12:06:00 -
[159]
Originally by: Hllaxiu Edited by: Hllaxiu on 27/01/2006 00:08:02
Originally by: Joshua Foiritain
Originally by: Tuxford
Originally by: Woodbine Hi Tuxford,
I have indeed set in a bug report and had a reply saying that I was infact correct. This is relating to the Falcon (just as I fly that one) where you can fit it all up as you want with the covert ops cloak and cyno field.... undock and then CAN NOT CLOAK... This I know is a bug but one that makes the Falcon kind of null and void.
Is there any chance you can get this sorted so that I have the use of the ship.
Many Thanks.
PS. I can supply the bug report number etc if that will help you.
PPS. This I would suggest is important as its a new T2 ship that can not do what it was designed to do. :(
Know about that one as well but it's a bit trickier to fix. Saying that the force recons are useless though is just nonsense though. Even without the Cynosural field bonuses Falcon is a great ship.
I'll get someone working on fixing this.
Create an Item Category called Cyno Fields, move the Cyno field from the cloaking category to the Cyno Field category. Wouldnt that stop the 'You cant activate a cloak when youve got 2 cloaks fitted' problem...?
I think they're "borrowing" the cloaking code for the cynosural field stuff. IE, when you have a cynosural field active you get info like "You cannot activate <module> due to the active cloaking field" and people locking you see "you cannot lock the target because it cloaked" (or at least it used to). Basically, they made it a cloak with -100% speed penalty, without invisibility and that launches a beacon - that way they didn't have to write all that code again. Problem is of course that you can't fit two "cloaks "on the same ship... This probably isn't a simple change (if it was, they wouldn't have reused the cloak code anyways), although its completely impossible to tell how hard without knowing a lot about how eve handles ship state amungst a lot of other stuff.
yeah, but how stupid can you be?
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Kalhystia
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Posted - 2006.01.27 13:47:00 -
[160]
As a sacrilege pilot, I would prefer to drop the useless beam range bonus that replacing the missile ROF bonus with beams damage.
As some people already said here, I don't want to fly a copy of the Zealot; for me, Sacrilege, as a Khanid ship, must keep ability to spam missiles.
I would give it +5% beams damage per level instead of the beam range bonus as Jim said; it's pretty a good idea and would increase the pitiful damage output of this HAC.
Anyway, adding more armor and reducing shields seems common sense for a ship having +25% armor resists. |
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Arabian Goggle
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Posted - 2006.01.27 19:02:00 -
[161]
Tuxford, please tell me drones / fighters are being fixed. They have a number of problems, but the big one is their speed when returning to your ship.
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Traxman
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Posted - 2006.01.28 10:02:00 -
[162]
Edited by: Traxman on 28/01/2006 10:04:10 Comparing Zealot with its T1 version, and the Thoxax/Deimos - its a still a joke. With 40 more PG its really annoying so thats something that needs to checkover. There is 2 things with this ship that is really borked, mass and the PG. I think around 900-915 PG would be ok, its still 80-95 more than Thorax and comparing to Zealot that got 360(!) more PG from T1 version, i dont think its to much to ask for.
Tux, any statement regarding Deimos changes and if anyone even care about this ?
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Jevnikar
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Posted - 2006.01.28 10:33:00 -
[163]
Everyone here want's to improve PG better damage and everything .. If ccp does all that, you'll probably fit best guns on any ship while having lvl 1 advanced weapon upgrades and still maintain awsome tank and everything else.. there's no point bosting things. specialy when each ship has it's uses and thay are realy well performed for what thay were made. learn some skill's imo  
rgr
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Crellion
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Posted - 2006.01.28 16:59:00 -
[164]
Necessary solutions / improvements IMO:
-Hawk to become missle ship with missle bonuses
-Large blasters and med blasters (atm neutrons are never used in game and are the main ones to drop in loot which is a bit loony)
-Spike ammo (perhaps same for other long range ammo I dont know) tracking decrease to 25% is excessive. 50% would be fair.
-mass / speed of Deimos (and Megathron -if Caldari get dedicated rail BS then Mega needs to become better suited to blasters should be very close to Tempest speed and lower than tempest mass IMO-)
-Peace in the world.
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Dr Tetrahydrocannabinol
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Posted - 2006.01.28 21:45:00 -
[165]
So what's so Khanid that is left on the Sac?
Give it the ROF for missiles instead of the range bonus, a hybrid ship should be stronger than a non-hybrid anyways, since you have to train twice as many sp for it. --------------------------------------------- <Make ECM Burst useful> ECM Burst Idea! |

Dash Ripcock
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Posted - 2006.01.29 01:07:00 -
[166]
Originally by: Jevnikar Everyone here want's to improve PG better damage and everything .. If ccp does all that, you'll probably fit best guns on any ship while having lvl 1 advanced weapon upgrades and still maintain awsome tank and everything else.. there's no point bosting things. specialy when each ship has it's uses and thay are realy well performed for what thay were made. learn some skill's imo  
rgr
You obviously don't fly a Deimos!
We're not asking for much, just the ability to use Ion Blaster IIs on a Tech 2 blaster-orientated ship. I have full fitting skills, and as it stands I can't fit a practical Ion setup due to the low CPU and power-grid difference between the Thorax and the Deimos (only 40 PG and 30 CPU for two slots).
I can fit all my other ships exactly how I want to, but alas my Deimos sits gathering dust.
The Firing Range |

Shin Ra
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Posted - 2006.01.29 10:49:00 -
[167]
Yay, now my hull will take twice as long to kill when my dampners don't work.
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Dezzereth
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Posted - 2006.01.29 11:32:00 -
[168]
Originally by: Tuxford
Sacrilege Missile launcher rate of fire bonus changed to laser damage Armor hitpoints increased and shield capacity decreased (same number of total hitpoints)
Why should this be an improvement? People who can't use the Sacrilege don't deserve to fly one anyways - stay with the Zelaot and gank away. The Sacrilege is a very effective ship in certain roles. Just because it doesnt WTFBBQPWNZ0RS everything in its path doesn't mean its bad or useless. And a laser damage bonus... wow.... i am deeply impressed... very creative 
This realy starts to annoy the hell out of me. If this goes on like this then we will have no variety among ships in a year or so. Everything will work and handle the same - only look differently. I said that with those stupid "improvements" which were made to Frigs and Crusiers in RMR and I say this again here - add variety ... dont kill it.
Originally by: Tuxford
All the cool kids stay on topic 
All the cool devs actually have good ideas.
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Reatu Krentor
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Posted - 2006.01.29 12:14:00 -
[169]
So basicly the current planned change to sacrilege is to make it a zealot with less damage output but better tank ability ? I don't like that honestly, why not keep the missiles as bonus, maybe even make that the main weapon(it is amarr-caldari hybrid afterall), the armor/shield thing is good though. what of making it 4 launchers and change the laser optimal bonus to another missile damage bonus, perhaps 5% to missile damage(none of that em missile sillyness ). alternatively just have the laser damage bonus instead of the optimal one and keep the launcher rof bonus. ------------------------------------------ The ammatar are not the enemy, they are the smoke and mirrors of the amarr. |

Ras Blumin
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Posted - 2006.01.29 22:31:00 -
[170]
Originally by: Sarmaul tomb (or was it hammer?) has explicitly stated that the phoon's optimal bonus is going to be changed into a missile bonus, to "make it more aggressive".
I'm pretty sure it was only a suggestion/idea. I'd personally rather have more turret slots and/or a drone bonus instead of the opt bonus, but that's probably not gonna happen 
p - l - u - r
My first vid |
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Toros Revoke
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Posted - 2006.01.30 04:57:00 -
[171]
Edited by: Toros Revoke on 30/01/2006 04:58:51 Why would you want to make it less khanid and more Amarr? It is a Khanid ship and I like missles
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Maric
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Posted - 2006.01.30 06:27:00 -
[172]
Originally by: Dr Tetrahydrocannabinol So what's so Khanid that is left on the Sac?
Give it the ROF for missiles instead of the range bonus, a hybrid ship should be stronger than a non-hybrid anyways, since you have to train twice as many sp for it.
True.
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Nafri
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Posted - 2006.01.30 12:13:00 -
[173]
Originally by: Maric
Originally by: Dr Tetrahydrocannabinol So what's so Khanid that is left on the Sac?
Give it the ROF for missiles instead of the range bonus, a hybrid ship should be stronger than a non-hybrid anyways, since you have to train twice as many sp for it.
True.
would be cool if that would become true ^^
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Omar Khayyam
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Posted - 2006.01.30 15:48:00 -
[174]
I really dont understand why does a ship would have an "optimal range" bonus? especially with lasers (there are tons of crystals for every range) and in a Heavy "ASSAULT" Cruiser? its heavy, cuz its heavyily armored or shielded, its assault cuz it does somewhat above "average" damage IN MY OPINION. i have been using sacrilage for about 1 month, and the only problem with this ship is its damage output. i dont want a ship that destroys everything on sight in seconds, while tanking like hell but why not just change the "optimal range" bonus to damge bonus??? the reason i like sacrilage is that it have "hybrid" weapon bonuses, thats what i like to use in a ship :P
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Sorja
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Posted - 2006.01.30 15:48:00 -
[175]
When come the changes to the Hawk please?
I don't think we ever had a reply from the devs about that failed ship, same as for the Raptor (insert your race disliked ships here).
Thx
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Maya Rkell
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Posted - 2006.01.30 15:49:00 -
[176]
Seen the Raptor used very effectively.
Hawk? Yea, that blows. Making it a missile ship would be even more pointless though.
--------------------------------------------------------------- Warning: above post may contain traces of sarcasm.
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Kel Dario
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Posted - 2006.01.30 16:38:00 -
[177]
As a new sacrilege pilot myself I like some of those proposed changes in this thread: the shield/armour hp switch and a fourth launcher slot. However I want the missile ROF bonus to stay and I would also like to make the ship a little MORE Khanid, not less, by changing the optimal range bonus to a 10% nosferatu range and amount transfer bonus.
Then 2 nos could do the same work as 3 at lvl 5 AND have more range, while the 4 heavies pound the target to dust.
For those that want laser damage there is already another ship doing that very well, itĘs called a Zealot. I see no reason why the sacrilege should be a weaker, and thus inferior, version of that.
And Tuxford, don't forget to add extra grid for the fourth launcher. And while you at it, please up its tiny drone bay so it can hold and deploy at least 5 light drones.
Kel Dario
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Arabian Goggle
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Posted - 2006.01.30 17:21:00 -
[178]
Originally by: Kel Dario As a new sacrilege pilot myself I like some of those proposed changes in this thread: the shield/armour hp switch and a fourth launcher slot. However I want the missile ROF bonus to stay and I would also like to make the ship a little MORE Khanid, not less, by changing the optimal range bonus to a 10% nosferatu range and amount transfer bonus.
Boo, no way. MORE missiles? If you want missiles go fly a Caldari ship. Sacrilege requires AMARR cruiser skill. For specialized Amarr pilots, the sacrilege's missile bonuses and launcher points are a waste of time.
Although I do agree with you on the nos bonus.
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Jim Raynor
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Posted - 2006.01.30 18:41:00 -
[179]
Originally by: Arabian Goggle
Originally by: Kel Dario As a new sacrilege pilot myself I like some of those proposed changes in this thread: the shield/armour hp switch and a fourth launcher slot. However I want the missile ROF bonus to stay and I would also like to make the ship a little MORE Khanid, not less, by changing the optimal range bonus to a 10% nosferatu range and amount transfer bonus.
Boo, no way. MORE missiles? If you want missiles go fly a Caldari ship. Sacrilege requires AMARR cruiser skill. For specialized Amarr pilots, the sacrilege's missile bonuses and launcher points are a waste of time.
Although I do agree with you on the nos bonus.
Let's look at this from the point of view of other races shall we?
Boo, no way. MORE turrets? If you want hybrids go fly a Gallente ship. Eagle requires CALDARI cruiser skill. For specialized Caldari pilots, the Eagles hybrid bonuses and turret points are a waste of time.
Why is it that as Caldari you get a railgun HAC and a heavy missile HAC and you have to train both gunnery and launcher op to use both effectively but having an Amarr cruiser with a balanced loadout of lasers and launchers and missile bonuses is some sort of crime against humanity?
If you want to be good with both the Deimos and the Ishtar you need both drone op and gunnery.
Why is it that Amarr should never have ships that use anything except lasers and never have to train anything but lasers and only lasers?
That is so boring, the Sacrilege needs some boosts but turning it into a Zealot that does less damage and tanks better is retarded, its Khanid, it should keep its launcher bonuses, to take away the launcher bonuses simply makes the Sac the retarded cousin of the Zealot and completely pointless.. ------
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Vegeir
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Posted - 2006.01.30 20:53:00 -
[180]
Originally by: Maya Rkell ..................
Hawk? Yea, that blows. Making it a missile ship would be even more pointless though.
Huh? what? how? who? why?
Missile bonus = pointless on a caldari AF where there is no missile ship for the missile race? explain.
Reasons for it: Caldari are Missile oriented.
Originally by: Vegeir
Experience exists in EVE, it just isn't measured in numbers.
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