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Thread Statistics | Show CCP posts - 8 post(s) |
Sae Marr
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Posted - 2006.01.22 11:15:00 -
[91]
Although the hitpoints change is welcome, I'd have to agree with the other posters, a laser damage bonus doesn't really fix the Sacrilege. It still has no role to fill.
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Hashi Lebwohl
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Posted - 2006.01.22 11:47:00 -
[92]
What the typhoon and all the other 4/4, 3/3 etc slot layouts ships need is a hybrid damage mod giving say a 8% damage bonus to both weapon types for a tech II version and similar improvement to the rate of fire.
You could role play it as Sansha modification to the Caldari ballistic control system, so that it can help lasers as well, to assist their Nightmare BS and now being developed for hybrids and prjectiles.
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Weirda
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Posted - 2006.01.22 18:31:00 -
[93]
Originally by: Kusotarre
Originally by: Weirda great news tux!
any word on the Assault Ship and their 4th bonus? (see my beloved thread from siggie)...
FOUND ONE!
No 3rd person! You totally screwed up now, Weirda!
who IS this 3rd person?
as for the Sac...
PLEASE keep the missile ROF... add DMG in place of RANGE on lasers...
and 30 cpu wouldn't kill anyone... __ Weirda Assault Ship need 4th Bonus and More!
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Bellum Eternus
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Posted - 2006.01.22 20:29:00 -
[94]
When are Blasters gonna be fixed? They need their fitting requirements reduced, the DPS improved, and the range doubled, with the tracking increased just a touch.
I mean, come on, 3000m optimal for Large Ions is ridiculous, especially since if you're inside 2000m you start to MISS because of tracking issues.
Unerf the Blasters so my Mega is competitive against the new tanks, or massively increase the grid/cpu on the Mega so that it can have somewhat of a tank and still deal the DPS needed *while running tank at full tilt* like all the other ships out there.
And again, no I don't want an "I win" button. I just want my ship to work in the very narrow niche that the Devs have defined for it.
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Wizie
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Posted - 2006.01.22 21:13:00 -
[95]
Originally by: Bellum Eternus When are Blasters gonna be fixed? They need their fitting requirements reduced, the DPS improved, and the range doubled, with the tracking increased just a touch.
I mean, come on, 3000m optimal for Large Ions is ridiculous, especially since if you're inside 2000m you start to MISS because of tracking issues.
Unerf the Blasters so my Mega is competitive against the new tanks, or massively increase the grid/cpu on the Mega so that it can have somewhat of a tank and still deal the DPS needed *while running tank at full tilt* like all the other ships out there.
And again, no I don't want an "I win" button. I just want my ship to work in the very narrow niche that the Devs have defined for it.
All those changes? And you say you don't want an "I win" button? ROFL
Lower fitting reqs of large blasters, add tracking OR a little bit of range. That is all. While at it, increase PG usage of 425 IIs
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KilROCK
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Posted - 2006.01.22 21:20:00 -
[96]
CPU increase of Mega, or CPU reduction on blasters is more than welcomed :\
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Joe Transhuman
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Posted - 2006.01.22 22:06:00 -
[97]
Do any of you know what staying on topic means? No, I guess not!
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Bazman
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Posted - 2006.01.23 00:14:00 -
[98]
Blaster damage is fine. Blaster tracking and CPU is not. Simple as that :P
Sooo... things that need changing but aren't big enough to warrent a newsitem...
Stacking bugs need fixed, AF bonus', blaster changes, HAC tweaks. Yeah, not much there, definately nothing that warrents a news item :P -----
Hi TomB! All out Do or Die Blasterboat for tier 3 Gallente battleship please! Make it look cool too. Thanks. |
Wesley Harding
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Posted - 2006.01.23 03:25:00 -
[99]
I'm glad to see damage controls are getting fixed before I tried hull tanking.
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Techawk
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Posted - 2006.01.23 05:18:00 -
[100]
The optimal bonus is what makes the sac my fav ship to use. I use tech 2 beams and 2 assault launchers. The shield hit point for armor hit point swap makes sense. But I like the sac the way it is with bonuses to both weapon systems.
If a ship has 2 weapon systems the bonus it gets should be to both.
I find the sac a challenging ship to fly but I am doing the easier level 4 missions solo in my sac.
Leave it alone except for the armor/shield hit point swap. Go 'improve' some one elses ship...
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Agumi Amasaki
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Posted - 2006.01.23 05:19:00 -
[101]
Originally by: Karnov Darkstar What about this:
Originally by: Tomb It's been known issue for quite some time that large blasters have had issues, mostly fitting and tracking as well ... and cap.
Linkage
?
Blaster lovin TomB, you're our only hope!
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Maric
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Posted - 2006.01.23 08:46:00 -
[102]
Heh, ppl are wierd, realy. First everybody cry that Sacrilege need boost, now everybody cry "why You boost it like that, when You can do like that" Crying is what You get what ever You do.
Well, I am no diferent either
Personaly I like that You take efort to boost Sacrilege, it is a better ship now. I just dont like the way You do it. Some ppl say: Sacrilege is wanna be Zealot. To me Sacrilege looks like Amarr version of Eagle. I want to see a boost, but belive we need something more original.
Few weeks ago I propose something like this: "90% less powergrid needs for fitting cruise launchers" Maybe it is too much of a boost? But it wouldnt be boring. Someone also propose boost to shield resistance as much as armor resistance. It would be very much Khanid.
No matter what You chose for a boost, someone will always whine. Maybe You tell us what option Devs have for boosting and then let EVE comunity to choose?
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Tzimitze
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Posted - 2006.01.23 11:26:00 -
[103]
I like the armor changes to the sac, it should be more Amarr, but I still think being able to use any damage type using missiles should be part of its advantage.
To me the problem with the Malediction, Vengeance and the Sacrilege with your new changes is that they still lack any sort of focus. I'd far prefer to see armor tanking missile boats then ships that are split between lasers and missiles. If I want to mix both I'll fly the sanshas faction ships, thanks.
Now don't get me wrong the malediction and vengeance are pretty good ships but they just lack focus they should have. Since Amarr and Caldari have very strong ties now in RMR I'd really like to see amarr missile boats They wouldn't be a good as the caldari ones but the Khanid might like to adapt the caldari missile technology while sticking with the amarr armor tanking love
sorry for getting a little off topic on the changes, but since the sac is one of the khanid hybrids at the moment, I thought I'd drop in my two cents.
Thanks Tuxford.
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MellaRinn
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Posted - 2006.01.23 13:27:00 -
[104]
Originally by: Maya Rkell Edited by: Maya Rkell on 20/01/2006 22:25:38 Great, now the Sac's a bad version of the Zealot. (laser bonus? bleh - I admit the shield/armour thing makes sense)
And the damage control giving hull hit points dosn't and never has made sense to me. Give it a small armour repair, instead. So shield-tanked ships with a dcontrol don't need to rely on remote reps / rep drones if they have 10 mins to wait after a fight...
WTF? Make an already tanked to the roof raven invulnerable entirely and everlasting through multiple heavy battles without docking? Are you senile?
--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
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Rod Blaine
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Posted - 2006.01.23 13:42:00 -
[105]
Originally by: Tuxford
Originally by: Marcus Aurelius And this is coming in when exactly ?
Soon of course.
Soo, thats what you guys been doing since RmR release ? That's ALL I mean ?
You have loads of bugreports if i'm not mistakes, reltated to RmR additions related to ship function and balance, and this is all you coem up with after a month ?
No offense, but it's too little guys.
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Tuxford
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Posted - 2006.01.23 14:35:00 -
[106]
Originally by: Rod Blaine Soo, thats what you guys been doing since RmR release ? That's ALL I mean ?
You have loads of bugreports if i'm not mistakes, reltated to RmR additions related to ship function and balance, and this is all you coem up with after a month ?
No offense, but it's too little guys.
No this is just stuff that isn't really bugged but is getting changed nonethelss. Other stuff that was just not working as intended is just fixed and posted in the bug reports. _______________ |
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Kyozoku
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Posted - 2006.01.23 15:53:00 -
[107]
If you don't want me to go off topic make another sticky about afs.
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Sarmaul
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Posted - 2006.01.23 16:51:00 -
[108]
tomb (or was it hammer?) has explicitly stated that the phoon's optimal bonus is going to be changed into a missile bonus, to "make it more aggressive".
5% cruise & siege launcher damage or 5% siege & cruise launcher rof please :)
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LWMaverick
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Posted - 2006.01.23 19:15:00 -
[109]
\O/ Mav <3's Tuxford!
/Mav
With great power, comes great responsibility. |
Istvaan Shogaatsu
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Posted - 2006.01.23 22:31:00 -
[110]
A good change regarding the Sacrilege, except on one point, Tux - the Sac is currently pretty conservative with its grid, fitting stuff like medium nos and heavy launchers (both of which use way less grid than say, a HPL II) nearly maxes out the grid.
I'm glad this Khanid theme is on the way out. No other race has to suffer such middling, un-specialized t2 ships as the Amarr.
(p.s. next on your agenda should be removing the Retribution's 5th hi, and adding a 2nd mid <3 )
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Sky Hunter
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Posted - 2006.01.23 23:20:00 -
[111]
Originally by: Sarmaul tomb (or was it hammer?) has explicitly stated that the phoon's optimal bonus is going to be changed into a missile bonus, to "make it more aggressive".
5% cruise & siege launcher damage or 5% siege & cruise launcher rof please :)
No, please dont make Phoon even less used. I mean cmon, majority of Minmatar pilots have Gunnery-to-Missle SP ratio at something like 3-5:1 or more. Whats the deal with making us even more cross-train?
Id rather use Tempest more, then sit and train missle skills when i have full gunnery up. -=-
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Shinnen
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Posted - 2006.01.23 23:27:00 -
[112]
Originally by: Tuxford
Originally by: Rod Blaine Soo, thats what you guys been doing since RmR release ? That's ALL I mean ?
You have loads of bugreports if i'm not mistakes, reltated to RmR additions related to ship function and balance, and this is all you coem up with after a month ?
No offense, but it's too little guys.
No this is just stuff that isn't really bugged but is getting changed nonethelss. Other stuff that was just not working as intended is just fixed and posted in the bug reports.
More important things need changing asap, like the AFs and the stacking of sensor boosters / tracking disruptors.
Also take a look at blasters and certain ship bonuses that dont match desc. like the Gila. ---
INFOD |
LWMaverick
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Posted - 2006.01.24 00:19:00 -
[113]
Edited by: LWMaverick on 24/01/2006 00:19:02 Ey tuxford, dont forget that The absolution's RoF bonuses needs to be taken a look at, its being applied as a penality atm.. The RoF goes up instead of down for every command ship level :(
/Mav
With great power, comes great responsibility. |
KilROCK
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Posted - 2006.01.24 01:09:00 -
[114]
Originally by: Sarmaul tomb (or was it hammer?) has explicitly stated that the phoon's optimal bonus is going to be changed into a missile bonus, to "make it more aggressive".
5% cruise & siege launcher damage or 5% siege & cruise launcher rof please :)
Yea sure, let's all turn the typhoon into a nossing raven, ****.
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Wheya
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Posted - 2006.01.24 03:00:00 -
[115]
A bad idea to change the missile bonus to a turret bonus.
As a producer of the Sacrilege I welcome more demand. When fighting against Minmatar ships, and that's I mostly do, I always prefered the Sacrilege over the Zealot because it can do at least some other damage beside thermal and EM. Minnie t2 resistance is insane. A Sacrilege will be completly screwed against minmatar ships. To me this changes are only a slight boost for PvE for those Amarrians who did not have trained missile skills.
For Pvp I consider your proposed changes as an additional nerf as long as there are no t2 crystals that can do kinetic and/or explosive damage.
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Woodbine
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Posted - 2006.01.24 08:54:00 -
[116]
Hi Tuxford,
I have indeed set in a bug report and had a reply saying that I was infact correct. This is relating to the Falcon (just as I fly that one) where you can fit it all up as you want with the covert ops cloak and cyno field.... undock and then CAN NOT CLOAK... This I know is a bug but one that makes the Falcon kind of null and void.
Is there any chance you can get this sorted so that I have the use of the ship.
Many Thanks.
PS. I can supply the bug report number etc if that will help you.
PPS. This I would suggest is important as its a new T2 ship that can not do what it was designed to do. :(
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Tuxford
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Posted - 2006.01.24 09:57:00 -
[117]
Originally by: LWMaverick Edited by: LWMaverick on 24/01/2006 00:19:02 Ey tuxford, dont forget that The absolution's RoF bonuses needs to be taken a look at, its being applied as a penality atm.. The RoF goes up instead of down for every command ship level :(
/Mav
Yeah I know about that one, and I've fixed it. Just need to wait for it to be patched onto TQ. _______________ |
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Tuxford
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Posted - 2006.01.24 10:03:00 -
[118]
Originally by: Woodbine Hi Tuxford,
I have indeed set in a bug report and had a reply saying that I was infact correct. This is relating to the Falcon (just as I fly that one) where you can fit it all up as you want with the covert ops cloak and cyno field.... undock and then CAN NOT CLOAK... This I know is a bug but one that makes the Falcon kind of null and void.
Is there any chance you can get this sorted so that I have the use of the ship.
Many Thanks.
PS. I can supply the bug report number etc if that will help you.
PPS. This I would suggest is important as its a new T2 ship that can not do what it was designed to do. :(
Know about that one as well but it's a bit trickier to fix. Saying that the force recons are useless though is just nonsense though. Even without the Cynosural field bonuses Falcon is a great ship.
I'll get someone working on fixing this. _______________ |
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Battle'Sister Vespa
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Posted - 2006.01.24 10:20:00 -
[119]
Originally by: Tuxford Just wanted to ask you to stay a little more on topic in this thread. We aren't really focusing on any major changes or overhaul of t2 ships right now or any other ships for that matter. The Sacrilege change is something that we have been talking about for some time. The Damage Control change is really bug fix.
Having said that then we have also been talking about the Typhoon but I'm not gonna post anything until it's more final.
We have also noticed the post on the missing 4th assault ship bonus (it's got a yellow bar even iirc). We kind of all agree that it is "missing". Personally I don't think that assault ships are underpowered in general but I would still like to ... bah I'm drifting off topic myself
Anyway lets try to keep this thread about changes that we are (or at least are thinking about doing) instead of things that you wish we would do, no matter how valid they are
To highlight the last bit of this post Tux you say about talking about changes that are going to happen but so far i've not seen much from you as to what is happening, instead there are alot of ppl speculating. To keep to what you posted can you please tell us what IS happening then?
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Tuxford
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Posted - 2006.01.24 10:28:00 -
[120]
Read the first post, this post is about those two changes. If there are some other changes that I think that should know of before you read them in the patch notes then I'll add to the first post. _______________ |
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