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1. Killmail Generation - in Player Features and Ideas Discussion [original thread]
Originally by: Lt Jester Signed, Motherships self destructing to keep people from getting their loot is one thing, but it should still generate a killmail this
- by EvilSpork - at 2009.04.08 18:34:00
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2. Hidden Aggression Timers - support fixing this bu.. "feature" - in Player Features and Ideas Discussion [original thread]
Originally by: ninjaholic Yea, but will it contain any actual useful info?? we dont need useful info, just people showing support for fixing this bug. CCP will not admit it is a bug. if enough people post agreeing this mechanic is bul...
- by EvilSpork - at 2009.04.04 23:03:00
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3. Hidden Aggression Timers - support fixing this bu.. "feature" - in Player Features and Ideas Discussion [original thread]
im honestly shocked this thread has received so few replies... it looks like this "feature" will never be fixed..
- by EvilSpork - at 2009.04.03 13:01:00
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4. Hidden Aggression Timers - support fixing this bu.. "feature" - in Player Features and Ideas Discussion [original thread]
Edited by: EvilSpork on 02/04/2009 17:53:11 im disappointing no one else wants this clear bug thats called a feature fixed... sigh edit: spelling
- by EvilSpork - at 2009.04.02 17:53:00
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5. Hidden Aggression Timers - support fixing this bu.. "feature" - in Player Features and Ideas Discussion [original thread]
there's gotta be more pirates out there annoyed with dying to this bug..
- by EvilSpork - at 2009.04.01 11:26:00
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6. Hidden Aggression Timers - support fixing this bu.. "feature" - in Player Features and Ideas Discussion [original thread]
Originally by: Nicholas DW how hard would it be to fix the client side display? its an intended feature to be that way according to several GM's and apparently the BH team. clearly this is not a bug.
- by EvilSpork - at 2009.03.30 06:42:00
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7. Hidden Aggression Timers - support fixing this bu.. "feature" - in Player Features and Ideas Discussion [original thread]
It is possible to acquire an agression timer through shooting someone in lowsec or highsec, then dock, wait for the timers that are shown in the upper left corner to run out, then undock and still get shot at by sentry guns and/or faction navy. E...
- by EvilSpork - at 2009.03.29 22:20:00
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8. I solved the falcon problem [srspost] - in Player Features and Ideas Discussion [original thread]
100% agree with the idea to change falcons to a falloff bonus. in addition i think the base range/falloff of ECM modules should be SLIGHTLY reduced. they are effective at ridiculously long ranges currently.. maybe 10% reduction to optimal and fal...
- by EvilSpork - at 2008.10.28 20:21:00
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9. By our powers combined, we are... - in Player Features and Ideas Discussion [original thread]
Originally by: Lothris Andastar Lol 1) this idea is so crap it defies belief 2) too much server load 3) lol, just lol what he said.
- by EvilSpork - at 2007.12.14 14:41:00
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10. Torps new velocity and flight time means no more ratting ravens. - in Player Features and Ideas Discussion [original thread]
Originally by: Orion Supernova i just jumped into my raven to start ratting, and found that with my current skills my torps have had their effective range reduced from 82km, to 19km... read the patch notes. its been known for over a mo...
- by EvilSpork - at 2007.12.10 01:21:00
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11. LP Store Browser - in Player Features and Ideas Discussion [original thread]
i think your post is a bit unclearly.
- by EvilSpork - at 2007.12.10 01:06:00
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12. Hacking should have... - in Player Features and Ideas Discussion [original thread]
*sigh* there *IS* hacking in the game. its used to hack pirate faction equipment to get datacores and such. read first, post second.
- by EvilSpork - at 2007.11.30 22:47:00
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13. Change "Approach" to "Align-to" when out of Approach Range! - in Player Features and Ideas Discussion [original thread]
Originally by: Archivian Specialatus this seems like alot of people that panic, fondle the mouse and spin the camera around looking for where to run whenever they get shot at. Just turn the camera and double click. Its not rocket science...
- by EvilSpork - at 2007.11.25 07:31:00
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14. Jump shuttle - in Player Features and Ideas Discussion [original thread]
T2 jump shuttle. to jump will require the full 10m3 of fuel. maybe need some kind of expensive fuel so it costs like 1m to jump? also we need useless crap like t2 shuttles to make money inventing and building. make them cost like 40k and look aw...
- by EvilSpork - at 2007.11.11 10:32:00
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15. Freeze the Overview while Ctrl is held - in Player Features and Ideas Discussion [original thread]
/Tripple signed. hell, ill sign it four or five times. make this happen.
- by EvilSpork - at 2007.11.09 12:45:00
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16. "Change All Ammo" Option! - CCP LISTEN! - in Player Features and Ideas Discussion [original thread]
Originally by: ShroomJohnny this is a must!! along with an align button for stargates /signed listen to this man, he knows what hes saying. ADD BOTHHH!!!!!!
- by EvilSpork - at 2007.11.08 11:40:00
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