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1. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
NICE CHANGES. ILOVE IT
- by Extraterra - at 2013.08.01 19:37:00
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2. We do not need Tech 3 ships ... we need Tech 3 ships - in Player Features and Ideas Discussion [original thread]
So we have new optical gimmics. We could use a lot of possibilities. And each ship would be always good for a surprise.
- by Extraterra - at 2013.04.12 21:44:00
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3. We do not need Tech 3 ships ... we need Tech 3 ships - in Player Features and Ideas Discussion [original thread]
There are enough ships in Eve and enough ship classes. I have a suggestion ... Each existing ship in eve you can safely graphically and functionally separated into 5 parts. From each tech1 and tech2 blueprint can be made 5 GÇïGÇïstandart bluepri...
- by Extraterra - at 2013.04.12 21:26:00
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4. BONUS SLOTS TO STOP REBALANCE WHINE FOREVER??? - in Player Features and Ideas Discussion [original thread]
I mean it differently E:G. 1st Version Abaddon Amarr Battleship Skill Bonuses: +5% to Large Energy Turret damage +4% Armor resistances (-1% per level) the new BASIC 2nd player switch Amarr Battleship Skill Bonuses: +7.5% to Large Energy Turr...
- by Extraterra - at 2013.04.12 19:50:00
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5. BONUS SLOTS TO STOP REBALANCE WHINE FOREVER??? - in Player Features and Ideas Discussion [original thread]
CCP make a good job... ... if the Ship Balancing complete please give all ships in EVE a special Bonus Slot like the Mod Slots Launch Bonus slot chips for each available Bonus in EVE. Only 1 per ship So each player can add a special bonus to th...
- by Extraterra - at 2013.04.12 18:58:00
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6. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Sinigr Shadowsong wrote: IMO 2 Gallente Combat BC sharing same obsolete armor repair bonus is bad idea. Brutix would make great ship if it have another bonus. Giving it armor resists would make it to "Amarrish". What do you think of following s...
- by Extraterra - at 2013.01.16 18:05:00
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7. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Garviel Tarrant wrote: Extraterra wrote: Zagdul wrote: Brutix: Battlecruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 7.5% Hybrid Turret Optimal Range (or tracking) Fixed Bonus: 99% reduction in the CPU need of Warfare Link mod...
- by Extraterra - at 2013.01.16 16:17:00
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8. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Zagdul wrote: Brutix: Battlecruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 7.5% Hybrid Turret Optimal Range (or tracking) Fixed Bonus: 99% reduction in the CPU need of Warfare Link modules Slot layout: 7 H, 5 M (+1), 5 L, 7 turrets...
- by Extraterra - at 2013.01.16 16:07:00
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9. Remove Learning Skills - in Player Features and Ideas Discussion [original thread]
Jeahhhhh remove the skills for all in Eve !!!! And change the neutral remap Counter to 6 Month or 3. I think this is the Best for all.
- by Extraterra - at 2010.07.27 14:13:00
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