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41. *NEW FU Video* - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Eyeris on 19/07/2004 04:37:37 not bad gg Fade P.S. 2nd video pwns ... gogo team Raven
- by Eyeris - at 2004.07.19 04:21:00
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42. *NEW FU Video* - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Eyeris on 19/07/2004 04:37:37 not bad gg Fade P.S. 2nd video pwns ... gogo team Raven
- by Eyeris - at 2004.07.19 04:21:00
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43. Removing Pilots in Space and Local - in EVE General Discussion [original thread]
So You sound like you want to be "scanner monkey" clicking refresh every 5 seconds ?
- by Eyeris - at 2004.07.18 22:37:00
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44. Removing Pilots in Space and Local - in EVE General Discussion [original thread]
So You sound like you want to be "scanner monkey" clicking refresh every 5 seconds ?
- by Eyeris - at 2004.07.18 22:37:00
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45. Removing Pilots in Space and Local - in EVE General Discussion [original thread]
Quote: I think it will kill 0.0 and pvp in those system outside the empire jump points.. Only ppl i can see that will gain enything from this are "pirates" and lone pilots who dont wanna be seen going out to 0.0 for whatever reason.. H...
- by Eyeris - at 2004.07.18 15:43:00
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46. Removing Pilots in Space and Local - in EVE General Discussion [original thread]
Quote: I think it will kill 0.0 and pvp in those system outside the empire jump points.. Only ppl i can see that will gain enything from this are "pirates" and lone pilots who dont wanna be seen going out to 0.0 for whatever reason.. H...
- by Eyeris - at 2004.07.18 15:43:00
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47. More Missiles! - in Ships and Modules [original thread]
Look , honestly I see where this is going. TomB wants battleships to kill battleships , cruisers -- cruisers and frigates -- frigates. Instead of all this nerfing this and "improving" that , why dont they just make it so that battleships can onl...
- by Eyeris - at 2004.07.15 16:16:00
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48. More Missiles! - in Ships and Modules [original thread]
Look , honestly I see where this is going. TomB wants battleships to kill battleships , cruisers -- cruisers and frigates -- frigates. Instead of all this nerfing this and "improving" that , why dont they just make it so that battleships can onl...
- by Eyeris - at 2004.07.15 16:16:00
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49. Looking for a new corp - in Corporation, Alliance and Organization Discussions [original thread]
I thought Miso account was Ebayed about a month ago ?
- by Eyeris - at 2004.07.15 01:26:00
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50. Looking for a new corp - in Corporation, Alliance and Organization Discussions [original thread]
I thought Miso account was Ebayed about a month ago ?
- by Eyeris - at 2004.07.15 01:26:00
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51. Tempest needs... - in Ships and Modules [original thread]
Generally agree. After turrets and missle changes patch Tempest have definitly lost its previous destinctive role as "damage dealer".Im really not sure anymore how to use Tempest to the best of its ability. Adding 1 more med or lowslot would make ...
- by Eyeris - at 2004.07.15 01:23:00
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52. Tempest needs... - in Ships and Modules [original thread]
Generally agree. After turrets and missle changes patch Tempest have definitly lost its previous destinctive role as "damage dealer".Im really not sure anymore how to use Tempest to the best of its ability. Adding 1 more med or lowslot would make ...
- by Eyeris - at 2004.07.15 01:23:00
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53. How is it possible? - in Corporation, Alliance and Organization Discussions [original thread]
^ 50 mil is hardly worth blockading a system against a single interceptor I'll take you up on that bet if you fly indy and no insta-j bookmarks
- by Eyeris - at 2004.07.13 11:26:00
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54. How is it possible? - in Corporation, Alliance and Organization Discussions [original thread]
^ 50 mil is hardly worth blockading a system against a single interceptor I'll take you up on that bet if you fly indy and no insta-j bookmarks
- by Eyeris - at 2004.07.13 11:26:00
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55. skillpoint for raven - in Ships and Modules [original thread]
Edited by: Eyeris on 10/07/2004 15:33:44 Quote: To fly a Raven effectively, you will need 1 Million-ish in fitting skillpoints before considerng taking on an decent opponent (Electonics 5 (256K), Enginnering 5 (256K), Weapon Upgrades 5 (...
- by Eyeris - at 2004.07.10 15:29:00
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56. skillpoint for raven - in Ships and Modules [original thread]
Edited by: Eyeris on 10/07/2004 15:33:44 Quote: To fly a Raven effectively, you will need 1 Million-ish in fitting skillpoints before considerng taking on an decent opponent (Electonics 5 (256K), Enginnering 5 (256K), Weapon Upgrades 5 (...
- by Eyeris - at 2004.07.10 15:29:00
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57. Raven Fitting - in Ships and Modules [original thread]
High : 6 cruise launchers , 1 Heavy Nosferatu , 1 Cloaking Device Meds : classified Lows : classified There yer go
- by Eyeris - at 2004.07.07 09:33:00
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58. Raven Fitting - in Ships and Modules [original thread]
High : 6 cruise launchers , 1 Heavy Nosferatu , 1 Cloaking Device Meds : classified Lows : classified There yer go
- by Eyeris - at 2004.07.07 09:33:00
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59. Covert Ops: Which Race would you prefer? - in Ships and Modules [original thread]
Imho Buzzard would probably be first with Cheetah and Helios sharing 2nd.And amarr dead last of cuz
- by Eyeris - at 2004.07.07 09:30:00
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60. Covert Ops: Which Race would you prefer? - in Ships and Modules [original thread]
Imho Buzzard would probably be first with Cheetah and Helios sharing 2nd.And amarr dead last of cuz
- by Eyeris - at 2004.07.07 09:30:00
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