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1. Your Ship's Name - in Ships and Modules [original thread]
All my ships are called Vulture with a diferent number after it. Called them that after i used to play planetarion, our system was called the "Vulture Squadron 35:8" ah what a great time i had with that game lol
- by Fabiusbile - at 2006.04.18 11:39:00
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2. London Player Gathering - 8th April - The Sussex, Covent Garden - in Events and Gatherings Archive [original thread]
Can i just say happy birthday to DJ Xilyana, have a good day
- by Fabiusbile - at 2006.03.23 10:28:00
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3. Ok, last chuck thread, this is the end of it.... - in Out of Pod Experience [original thread]
found this posted on another forum from another game and thought i'd share it
- by Fabiusbile - at 2006.03.16 11:53:00
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4. Can carriers fly in high sec? - in Ships and Modules [original thread]
I belive thta one can be found here at omega enterprises site.
- by Fabiusbile - at 2006.03.08 13:30:00
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5. What is the news on T2 Battleships? - in Ships and Modules [original thread]
I herd a while back that the new T2 BS was gonna be like an overgrown command ship with gang mod bonus's.
- by Fabiusbile - at 2006.03.06 14:52:00
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6. absolution setups - in Ships and Modules [original thread]
Was toying with this ship in the ship fit program and came up with this:- 6x Heavy pulse 2 1x Assault launcher 2 10mn AB2 2x Cap Recharger 2 EM Hardner 2 Exp Hardner 2 Kinetic Hardner 2 Thermic Hardner 2 med armour rep 2 Energized Adaptive nano...
- by Fabiusbile - at 2006.03.06 11:43:00
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7. Interdictors, bug or design? - in Ships and Modules [original thread]
Originally by: Gorgons The interdictor probes will only work in 0.0 space.. sry.. I would love it to work in <0.5 systems, but no Thats just mad, nowhere is it stated that this is the case at least i cant find it and these ships...
- by Fabiusbile - at 2006.03.03 11:40:00
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8. Interdictors, bug or design? - in Ships and Modules [original thread]
Got myself a Heritic the other day thinking that it would be great to use in helping out with the war we are curently in but imagine my suprise when i try to use it (in a 0.6 system) i get a message about sovernty blah blah not allowed blah blah w...
- by Fabiusbile - at 2006.03.03 11:31:00
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9. London Player Gathering - 8th April - The Sussex, Covent Garden - in Events and Gatherings Archive [original thread]
British Legion wish to anounce that the following will be attending, Fabiusbile Johnny Disco Rubberduck 10'4uk Res Tance Mister Sparticus Voda Vhazi Jobe Stone Quintus Raith Pug Luva Hope to see you all there
- by Fabiusbile - at 2006.02.24 13:00:00
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10. Can carriers fly in hi-sec space ? - in Ships and Modules [original thread]
Originally by: Scalor Valentis Originally by: DarknessInc just imagine. Your a griefer corp. There is no such thing in EVE i beg to differ. I know of at least 2 corps that are out and out griefer corps one we are at war w...
- by Fabiusbile - at 2006.01.26 14:25:00
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11. Can carriers fly in hi-sec space ? - in Ships and Modules [original thread]
Originally by: DarknessInc just imagine. Your a griefer corp. You declare war on a big corp thats in 0.0 you got all ur miners in lets say.......Jita. Then all of a sudden, something perks on local. One enemy pilot? It warps in. Its a...
- by Fabiusbile - at 2006.01.26 14:03:00
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12. Can carriers fly in hi-sec space ? - in Ships and Modules [original thread]
Originally by: R3DSKULL HMM well i see alot of people say that they cannot pass above .4 but have pics of me snowballing a minmatar carrier in .9 space. SO i think they can travel there. unless this changed somewhere along the lines. ...
- by Fabiusbile - at 2006.01.25 17:15:00
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13. Can carriers fly in hi-sec space ? - in Ships and Modules [original thread]
Originally by: Twin blade If they allow carrier's in high sec they need to use stargate's and not be allowed to do level 4 missions other wise its to good. If i remember corectly the original design on the carrier (not mothership) was ...
- by Fabiusbile - at 2006.01.25 14:08:00
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14. Race Specialisation - in Ships and Modules [original thread]
Originally by: Gariuys A bit yes, and thinking about it it wouldn't really work for minmatar ships like this. Maybe require both spec skills, and give a med hybrid bonus. But wondering if that wouldn't be a bit too much really. Maybe y...
- by Fabiusbile - at 2006.01.24 11:18:00
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15. Race Specialisation - in Ships and Modules [original thread]
Edited by: Fabiusbile on 24/01/2006 10:32:27 Originally by: Gariuys Edited by: Gariuys on 24/01/2006 10:19:38 I'd rather see something along the lines of: Deimos specialisation rank 12; Requires Heavy Assault Ships 5, Medium blaste...
- by Fabiusbile - at 2006.01.24 10:28:00
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16. Race Specialisation - in Ships and Modules [original thread]
I think this is a great idea but wouldnt like to see it restricted to just the race of your character just to the ship skills.
- by Fabiusbile - at 2006.01.24 09:44:00
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17. Carriers - in Ships and Modules [original thread]
Originally by: Grimpak Originally by: Selak Zorander Motherships and titan require the Capital Ship manufacturing array (bigger than the large one) ...actually it's as big as a moon really?!?! blimy that is big
- by Fabiusbile - at 2006.01.18 16:13:00
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18. Carriers - in Ships and Modules [original thread]
Originally by: Selak Zorander Carriers can enter any system with a displayed security rating of 0.4 or lower. They fixed the check for activating a cryosural field and it now works in any 0.4 system. Also you have to build carriers in a 0...
- by Fabiusbile - at 2006.01.18 15:44:00
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19. Carriers - in Ships and Modules [original thread]
Edited by: Fabiusbile on 18/01/2006 12:12:21 Originally by: Koori Carriers design havn't changed. You can't enter 0.4+ systems (not 0.3+) in carrier. Assigning fighters is one of the biggest adventages of a carrier, so dont you dare to...
- by Fabiusbile - at 2006.01.18 12:12:00
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20. Carriers - in Ships and Modules [original thread]
hmmm wonder if ouver is gonna come up with the goods as he said a while back, any news on this?
- by Fabiusbile - at 2006.01.18 11:52:00
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