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81. Why are Caldari ships so heavy? - in Ships and Modules [original thread]
Originally by: Goumindong Originally by: Fager load of bunk Gallente cant speed tank not becasue they are not fast enough, but because blasters and rails dont lend well to speed tanking. See blasters wont hit above web range, a...
- by Fager - at 2007.09.14 00:48:00
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82. Does distance effect missile DPS? - in Ships and Modules [original thread]
Originally by: NoNah Originally by: d026 Edited by: d026 on 13/09/2007 23:38:57 yesterday for fun i tryed to snipe with my cruise missile raven at 150k. from al the voilleys fired (think about a full reload on tII launcher) at ...
- by Fager - at 2007.09.14 00:05:00
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83. caldari shipz - in Ships and Modules [original thread]
Originally by: Salia Verhaa Originally by: arbalesttom want me to state my point again? Caldari sucks Only point where caldari DOESNT suck at soloing is when you dedicate all your mids to 4damps web scram. But even then, its gonn...
- by Fager - at 2007.09.13 23:45:00
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84. Does distance effect missile DPS? - in Ships and Modules [original thread]
Edited by:****er on 13/09/2007 23:33:38 Edited by:****er on 13/09/2007 23:32:23 Im gonna some points up here. We dont want a new way to calculate DPS, the simpler the better. However to the question do Range effect missile DPS, the answer...
- by Fager - at 2007.09.13 23:26:00
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85. Hammer says they're nerfing the Myrmidon and Eos - Links included - in Ships and Modules [original thread]
Originally by: Haerana TO all those going on about being able to fit many types of drone.... Ok thats fine. cept if we wanna use a different type of drone then we lose our dps.... yes you cant change ur guns in space for dif high slots... ...
- by Fager - at 2007.09.13 02:33:00
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86. Does distance effect missile DPS? - in Ships and Modules [original thread]
Originally by: Allestin Villimar Above post is wrong. You will fire all of your volleys, but your opponent will die at 35 seconds instead of 30 seconds. Your DPS doesn't really decrease, it's just pushed back a few seconds. So if you're c...
- by Fager - at 2007.09.13 02:24:00
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87. Why are Caldari ships so heavy? - in Ships and Modules [original thread]
Originally by: Goumindong The minute that missiles depend on the speed of the ship firing it is the minute that a balanced sitatution lets Caldari have their speed back. That is why you dont see a bunch of wtfpwn Gallente/Amarr speed ship...
- by Fager - at 2007.09.13 02:19:00
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88. Hammer says they're nerfing the Myrmidon and Eos - Links included - in Ships and Modules [original thread]
Originally by: Surreptitious Flexibility is not a valid argument until mods can be changed in space on the battlefield. My ship has average DPS and an average tank. But thank god for that flexibility. All I need to do is convince my oppon...
- by Fager - at 2007.09.13 01:48:00
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89. Does distance effect missile DPS? - in Ships and Modules [original thread]
Theoretical DPS, as the DPS most speak of in threads and shipfitups doesnt count in range factor, and hence the standard form of DPS doesnt get lower or higher with range. This is true for turrets and missiles. Range effect Turrets DPS if you...
- by Fager - at 2007.09.13 00:49:00
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90. [Reforming] Xel'Naga Corp - The Reforming - in Alliance and Corporation Recruitment Center [original thread]
Bump More specific members we are looking for: - Mission runners for the State (Combat Pilots) - Industry Administrator (Director position avalible). We are as it is now, focusing on mission running, and were planning low-sec roaming gangs. We h...
- by Fager - at 2007.09.05 01:52:00
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91. [Reforming] Xel'Naga Corp - The Reforming - in Alliance and Corporation Recruitment Center [original thread]
up you go, Still looking for new members... "I can predict the movement of stars, but not the madness of men"
- by Fager - at 2007.09.03 19:29:00
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92. [Reforming] Xel'Naga Corp - The Reforming - in Alliance and Corporation Recruitment Center [original thread]
Reserved for short History information ;) "I can predict the movement of stars, but not the madness of men"
- by Fager - at 2007.09.02 20:01:00
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93. [Reforming] Xel'Naga Corp - The Reforming - in Alliance and Corporation Recruitment Center [original thread]
It is a symptom of madness that thoughts become uncontrollably disjointed. This can be encouraged. - Methods of Torture - The Caldari If you are reading this message you are hopefully a POD pilot looking for a new home. This is a form of re...
- by Fager - at 2007.09.02 19:59:00
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94. [Reforming] Xel'Naga Corp - The Reforming - in Alliance and Corporation Recruitment Center [original thread]
Reserved "I can predict the movement of stars, but not the madness of men"
- by Fager - at 2007.09.02 19:59:00
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95. Can somebody at CCP please ALREADY make the Drake ganky not tanky ? - in Ships and Modules [original thread]
Originally by: Akita T So,****er, can I assume this was a sort of "/signed" for the OP proposal, or do you have any other suggestions to it ? My standpoint is: changing kin for all dmg wont do much good for Drake, but then it _can_ cho...
- by Fager - at 2007.09.02 15:27:00
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96. Can somebody at CCP please ALREADY make the Drake ganky not tanky ? - in Ships and Modules [original thread]
Originally by: Siakel Originally by: Fager To Bad Drake cant cant move to **** up turret tracking ey... And with passive tank, youll get a constant huge sig radious... so even if it DID go fast... yeah.. imaginge mwd sig + passi...
- by Fager - at 2007.09.01 15:53:00
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97. 5% Kinetic Missile Damage - It needs to go. - in Ships and Modules [original thread]
The reason Caldari pilots wants a 5% to all dmg types is so Caldari Missile boats can use the the ever so often pointed out bonus of: Choosing damage! As it is we cant, and one of the missile "bonuses" that is supposed to balance up lots of its ...
- by Fager - at 2007.08.30 00:46:00
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98. Can somebody at CCP please ALREADY make the Drake ganky not tanky ? - in Ships and Modules [original thread]
Originally by: Siakel This is why people use faction ammos, not rage/conflag/hail/void. And a HAM Drake is going to be doing damage just fine to a MWDing BC, certainly the paltry damage reduction it suffers when hitting a target going al...
- by Fager - at 2007.08.30 00:10:00
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99. MK2 changes and other ship issues - Caldari Perspective - in Ships and Modules [original thread]
Originally by: AnKahn Fager, Lighten up dude. I fly a Drake and even tho I can't tackle and kill someone I can drive them away so I can dock up or get back to ratting. Not getting killed is a Caldari win. I carry all damage types. I have...
- by Fager - at 2007.08.26 03:02:00
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100. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Originally by: Goumindong Originally by: Liang Nuren Shortened Liang You want to fly alone? Fly gallente or Minmatar. Welcome to years ago . Range is an advantage that both Amarr and Caladri use to their advantage, and its o...
- by Fager - at 2007.08.24 23:53:00
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