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1. Sticky:8 Golden Rules for EVE Online - in EVE New Citizens Q&A [original thread]
CCP Phantom wrote: Consent to PvP * You consent to PvP when you click "undock". PvP in eve does not require undocking. It is very much possible lose a billion or two by station trading.
- by FasterThanLight - at 2016.08.22 15:27:14
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2. Announcement:Instagram screenshot competition - in EVE General Discussion [original thread]
Well i certainly aint installing 3 different programs to my computer or making any new accounts for any website just to use them once. However, for your eyes only, heres some pics for you. My desktop wallpaper: https://puu.sh/qaWXZ/5553e3bd7b.jp...
- by FasterThanLight - at 2016.07.22 21:38:18
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3. Announcement:Distribution System Issues - 2016/06/29 - in EVE General Discussion [original thread]
Thord Makanen wrote: o/ Reboot when? SOONGäó
- by FasterThanLight - at 2016.06.29 13:14:12
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4. Goodbye my friends! - in EVE Technology Lab [original thread]
o7
- by FasterThanLight - at 2016.06.24 13:55:33
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5. 5 drones from the start - in Player Features and Ideas Discussion [original thread]
Quote: What do you think a new player does in their first few days or weeks that requires the use of 5 drones? You mentioned the epic arc yourself. Currently much easier in a gun boat than in an algos or 3 drones. It is also possible to solo ...
- by FasterThanLight - at 2016.04.25 20:24:31
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6. 5 drones from the start - in Player Features and Ideas Discussion [original thread]
Jonah Gravenstein wrote: FasterThanLight wrote: Also one of the surest ways to prevent new players from subscribing is giving them a 4-day mandatory skill train they gotta spend twiddling their thumbs 4 days is nowt, nor are they mandatory;...
- by FasterThanLight - at 2016.04.25 17:57:45
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7. 5 drones from the start - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: FasterThanLight wrote: Daichi Yamato wrote: I actually think there is merit to this idea and have thought about it ever since the Tristan got 5 drones and the algos. And drones are definitely a primary weapon system. ...
- by FasterThanLight - at 2016.04.25 17:51:31
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8. 5 drones from the start - in Player Features and Ideas Discussion [original thread]
I would like to point out that i made my first character seven years ago and nothing is being made easier and no additional sp is given out. If you want to be good at drones, you still need drones V. Right now drone boats just arent as viable as o...
- by FasterThanLight - at 2016.04.25 16:12:20
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9. 5 drones from the start - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: I actually think there is merit to this idea and have thought about it ever since the Tristan got 5 drones and the algos. And drones are definitely a primary weapon system. You can sort of get round it by using medium dron...
- by FasterThanLight - at 2016.04.25 15:47:11
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10. 5 drones from the start - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: Absolutely not. Why? Because new players nowadays get almost everything from the very first day. Most people, including myself, had to work our way up with skills. Even the NPE nowadays is a complete handholding compa...
- by FasterThanLight - at 2016.04.25 15:30:00
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11. 5 drones from the start - in Player Features and Ideas Discussion [original thread]
I gotta admire this communitys holy war against everything new. Its charming, really. But even if this tiiiny little change was implemented there would be no change in your (or my) gameplay whatsoever. Quote: Actually, there's only a few hul...
- by FasterThanLight - at 2016.04.25 15:26:53
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12. 5 drones from the start - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: why?? train them up if you want damage increase from these additional drones. just because something else works the other way isnt an argument. drones arent guns. Youre wrong, mate. Drones are clearly meant to be a weap...
- by FasterThanLight - at 2016.04.25 13:21:20
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13. 5 drones from the start - in Player Features and Ideas Discussion [original thread]
When you first start the game, you can use 8 guns on day one. You can also use 8 missile launchers on day one. However you need drones V to be able to use 5 drones. In my opinion this necessary 4-or-so day training is a bit tedious for new drone p...
- by FasterThanLight - at 2016.04.25 12:24:27
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14. Blink/flash for the Industry tab in neocom? - in Player Features and Ideas Discussion [original thread]
Sounds good to me
- by FasterThanLight - at 2016.04.12 18:07:22
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15. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
I dont like this idea, because as already stated in this thread it makes eve feel like a freemium micro transaction mobile game. And since im a station trader, i would not benefit from this without leaving jita and im perfectly happy here 0.01 isk...
- by FasterThanLight - at 2016.04.08 19:11:10
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16. Auction contracts fix - in Player Features and Ideas Discussion [original thread]
I never really seem to use auction contracts that much. My experience of auctions is like the following: lets assume that we have moderately priced 7 day auction. For 6 days you might see maybe 2 bids. When the contract says "less than a day" ever...
- by FasterThanLight - at 2016.04.08 18:39:35
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17. Something to prevent typos on market orders - in Player Features and Ideas Discussion [original thread]
Cidanel Afuran wrote: FasterThanLight wrote: I have. That is why I have made this mistake only twice in seven years. Its relative rarity doesnt make it any less annoying. This game is built around actions and mistakes having very real con...
- by FasterThanLight - at 2016.04.04 21:05:38
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18. Something to prevent typos on market orders - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Yet it is already within your power to reduce the rate of error down to basically zero, without a coded solution. Imagine that there is a 0.01% probability for your cars brakes to fail every time you brake. That is basica...
- by FasterThanLight - at 2016.04.04 20:59:11
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19. Something to prevent typos on market orders - in Player Features and Ideas Discussion [original thread]
Cidanel Afuran wrote: FasterThanLight wrote: I guess you have never made a mistake then. Good for you. As for us regular mortals, I may update my orders several thousand times each day. With that much practice, you think you would have le...
- by FasterThanLight - at 2016.04.04 20:43:34
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20. Something to prevent typos on market orders - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: FasterThanLight wrote: Iain Cariaba wrote: FasterThanLight wrote: I would like to see a system that effectively prevents me from setting up these orders if it detects that the price i have set is roughly 10x larger/...
- by FasterThanLight - at 2016.04.04 11:52:28
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