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41. Fixing high sec war decs - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Felsusguy wrote: There's a difference between what is fair and what is equal. Of course there is. One of them belongs in a video game, the other absolutely does not. Especially in an MMO, extra especially in a sa...
- by Felsusguy - at 2015.11.05 14:08:46
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42. ** New Module Suggestion ** -- Mining Laser Optimization - in Player Features and Ideas Discussion [original thread]
Lady Rift wrote: Felsusguy wrote: Joe Risalo wrote: Felsusguy wrote: Could very well be a low-slot module instead. Alternatively, it could be a script for the Mining Laser Upgrade, replacing the yield bonus for a range bonus. Ehh. ...
- by Felsusguy - at 2015.11.05 13:41:11
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43. ** New Module Suggestion ** -- Mining Laser Optimization - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: You guys do know that this means the base ranges on the miners would have to be nerffed forcing you to use one of these mods to get the same range No, that is not what that means. Even CCP couldn't possibly be that dumb...
- by Felsusguy - at 2015.11.05 13:25:03
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44. The Quarry - Mercoxit Mining Frigate - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: the prospect already fills this role just fine same with dodging gate camps this ship is redundant So I guess an interceptor is the same as a covops, and there's no reason to add the Endurance when the new ice mining l...
- by Felsusguy - at 2015.11.05 13:18:21
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45. Fixing high sec war decs - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Lotala wrote: So what, you want a couple of guys risking little more then the fee for the war and spam war decs all they want. They risk the same thing the defender does. Their undocked ships. Right now, wars...
- by Felsusguy - at 2015.11.05 13:12:18
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46. The Quarry - Mercoxit Mining Frigate - in Player Features and Ideas Discussion [original thread]
Valkin Mordirc wrote: I am ignorant to industry and mining. But what point is there to have a frig designed to mine that certain unrefined ore? Mercoxit is a special ore, not like the others. It contains none of the typical asteroid minera...
- by Felsusguy - at 2015.11.05 12:54:02
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47. The Quarry - Mercoxit Mining Frigate - in Player Features and Ideas Discussion [original thread]
The Quarry is an Expedition Frigate specialized in mining mercoxit. Unlike its brothers, the Prospect and the Endurance, it receives no bonus to cloaking. Instead, it gains immunity to non-targeted interdiction, allowing it to dodge the gate camps...
- by Felsusguy - at 2015.11.05 12:24:07
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48. EVE Music - only from one client pls - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: Madd Adda wrote: Eve has music? YES! The old one ! From the times when every thing was better! Ah, yes, the days of my youth... When most ships were completely useless. When wardecs were a million a pop. When you...
- by Felsusguy - at 2015.11.05 11:31:32
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49. EVE Music - only from one client pls - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: So yesterday i made a shocking discovery . EVE HAVE SOUND! But when i enabled sound and music again i noticed very annoying thing. Each new client started to play its own music , and it was different track on each of them...
- by Felsusguy - at 2015.11.05 10:54:06
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50. New Ewar resistances question - in Player Features and Ideas Discussion [original thread]
The change shouldn't affect ECM the most strongly. In fact, ECM might be better off after the changes. ECM isn't affected by stacking penalties. Sensor dampeners, tracking disruptors, et cetera, are. The added resistance of capital ships means yo...
- by Felsusguy - at 2015.11.05 10:42:17
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51. New Probe scanner - in Player Features and Ideas Discussion [original thread]
Bud Herojuana wrote: Please delete the changes and lets go back to old and working one. You have kept trying to make it better and it keeps going worse and worse. Stop it please before its too late to fix. The new one does offer some improvem...
- by Felsusguy - at 2015.11.05 10:29:07
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52. Color Code Gates in overview - in Player Features and Ideas Discussion [original thread]
This is a Good IdeaGäó. CCP should implement it SoonGäó. Or, better yet, soon.
- by Felsusguy - at 2015.11.05 10:26:59
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53. *** New ship idea *** Mineral Venture - in Player Features and Ideas Discussion [original thread]
Lim Hiaret wrote: I think you should try the Miasmos. Also the blue skin is already used for the new Endurance. The Miasmos is for ore. The Kryos is for minerals.
- by Felsusguy - at 2015.11.05 10:14:39
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54. forum notification - in Player Features and Ideas Discussion [original thread]
Nyalnara wrote: Wolf Lafisques wrote: Would have to add a reply button to each individual post. I don't see a reason why not, though. Would also mean revamp the forum database to allow posts to be linked to each others. Way too much work, ...
- by Felsusguy - at 2015.11.05 08:09:53
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55. *** New ship idea *** Mineral Venture - in Player Features and Ideas Discussion [original thread]
Regulus Scyssor wrote: Venture is a popular and versatile ship, one of its roles is the transport of large amounts of ore, becoming a "pocket industrial" fast, elusive and discret. In fact, miners and industrials need a "mineral venture", espe...
- by Felsusguy - at 2015.11.05 08:01:10
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56. ** New Module Suggestion ** -- Mining Laser Optimization - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Felsusguy wrote: Could very well be a low-slot module instead. Alternatively, it could be a script for the Mining Laser Upgrade, replacing the yield bonus for a range bonus. Ehh. Low slots have always been specific to d...
- by Felsusguy - at 2015.11.05 07:45:20
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57. ** New Module Suggestion ** -- Mining Laser Optimization - in Player Features and Ideas Discussion [original thread]
Could very well be a low-slot module instead. Alternatively, it could be a script for the Mining Laser Upgrade, replacing the yield bonus for a range bonus.
- by Felsusguy - at 2015.11.05 06:07:25
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58. DUST 514 - in DUST 514 Information Portal [original thread]
Kuronaga wrote: Voice2000 Aubaris wrote: Not releasing dust 514 for the pc is the dummest thing to do. Talk about shooting yourself in the foot. Releasing Dust for the PC would be equally foolish. http://arstechnica.com/gaming/2013/02/s...
- by Felsusguy - at 2015.11.04 00:18:43
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59. Jump Fatigue Reductions were Not Enough - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Felsusguy wrote: Just how many people actually did join as a result of those large battles? If I recall, CCP posted those numbers somewhere around the net. It was the biggest spike in new subs in the history of...
- by Felsusguy - at 2015.11.03 23:34:58
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60. Jump Fatigue Reductions were Not Enough - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Caleb Seremshur wrote: Perhaps the public needs a history lesson on why jump fatigue was introduced - because while Asakai can make the headlines it does profoundly demonstrate that giving extremely powerful ships mo...
- by Felsusguy - at 2015.11.03 23:30:05
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