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121. Specialized Bombs (for specific situations) - in Player Features and Ideas Discussion [original thread]
Biomass, please.
- by Felsusguy - at 2014.01.16 20:08:00
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122. [Changes] Blue Prints and Manufacture - in Player Features and Ideas Discussion [original thread]
As an industrialist, I saw this thread and thought to myself "oh joy, some interesting discussion on the state of industry!". I was disappointed. 3/10. I would not read this again.
- by Felsusguy - at 2014.01.16 02:54:00
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123. EVE: Domination, the MMORTS - in Player Features and Ideas Discussion [original thread]
I have a terrible feeling that this idea would have been much better received if I had suggested it as an extension of EVE rather than it's own game...
- by Felsusguy - at 2014.01.15 17:34:00
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124. Corporation Activitys and Buildup - in Player Features and Ideas Discussion [original thread]
interesangt wrote: but i soon realized the total lack of futures within the managment I agree. Management has no future, chaos and disorder are the only outcomes... Oh, you meant features ! Disregard what I just said, please.
- by Felsusguy - at 2014.01.15 15:56:00
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125. EVE: Domination, the MMORTS - in Player Features and Ideas Discussion [original thread]
Batelle wrote: Felsusguy wrote: Batelle wrote: your eve-flavored but rather cookie-cutter RTS proposal. Cookiecutter? You think my idea is uninspired? Compared to most RTS concepts it's quite original. I see you edited out a lot of y...
- by Felsusguy - at 2014.01.14 22:29:00
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126. EVE: Domination, the MMORTS - in Player Features and Ideas Discussion [original thread]
Kaerakh wrote: Felsusguy wrote: Kaerakh wrote: Valid first hand experience and things not about EVE but you wouldn't know it due to your inability to read the entire post without knee jerking a response. Useless semantics Only becaus...
- by Felsusguy - at 2014.01.14 20:40:00
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127. Make anchored cans give a suspect flag, similar to the new anchorable structures. - in Player Features and Ideas Discussion [original thread]
Winter Archipelago wrote: Right now, shooting someone's anchored can will bring CONCORD in, with predictable results. This is inconsistent with the new anchorable structures. Please allow us to shoot someone's anchored can, gaining a suspect f...
- by Felsusguy - at 2014.01.14 19:31:00
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128. EVE: Domination, the MMORTS - in Player Features and Ideas Discussion [original thread]
Batelle wrote: your eve-flavored but rather cookie-cutter RTS proposal. Cookiecutter? You think my idea is uninspired? Compared to most RTS concepts it's quite original.
- by Felsusguy - at 2014.01.14 19:07:00
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129. EVE: Domination, the MMORTS - in Player Features and Ideas Discussion [original thread]
Swiftstrike1 wrote: Eve Online is under continuous development. CCP is not like other companies that finish a game and move on to the next, leaving behind only a small contingent of developers to continue supporting the previous game until th...
- by Felsusguy - at 2014.01.14 18:41:00
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130. EVE: Domination, the MMORTS - in Player Features and Ideas Discussion [original thread]
Kaerakh wrote: EVE is already an RTS. Real people play your individual units. If you're going to use the term so loosely, we might as well be calling Dust 514 an RTS. Neither of which play like an RTS for the individual.
- by Felsusguy - at 2014.01.14 16:53:00
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131. EVE: Domination, the MMORTS - in Player Features and Ideas Discussion [original thread]
Batelle wrote: Felsusguy wrote: Nevyn Auscent wrote: Sorry to say, but most RTS are twitch games about memorising initial rush strategies. Really? If that's true, I've been playing the wrong RTS games. Though to be honest, I was thinki...
- by Felsusguy - at 2014.01.14 16:00:00
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132. EVE: Domination, the MMORTS - in Player Features and Ideas Discussion [original thread]
This is not a bump.
- by Felsusguy - at 2014.01.14 15:35:00
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133. Mining Lasers and Gas Harvesters - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: If this were to be changed it should swing the other way. Mining Lasers, Gas Harvesters & Strip miners can NOT go in turret/missile hard slots. Due to 'incompatibilities' So if your ship has 4 turret slots (Use higher n...
- by Felsusguy - at 2014.01.14 14:23:00
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134. Mining Lasers and Gas Harvesters - in Player Features and Ideas Discussion [original thread]
Why do they use turret hardpoints? It made some sense in the past when visible hardpoints on the ship were linked to the number of turret hardpoints it had, but now that turret hardpoints aren't necessary for mounted equipment to be visible on a s...
- by Felsusguy - at 2014.01.14 04:34:00
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135. EVE: Domination, the MMORTS - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Sorry to say, but most RTS are twitch games about memorising initial rush strategies. Really? If that's true, I've been playing the wrong RTS games. Though to be honest, I was thinking of this more of a hybrid between RT...
- by Felsusguy - at 2014.01.13 23:42:00
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136. Covert Ops Cloaking Changes (not an AFK cloaking thread) - in Player Features and Ideas Discussion [original thread]
Bane Nucleus wrote: you should disappear from local. Better yet, local should disappear.
- by Felsusguy - at 2014.01.13 22:55:00
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137. EVE: Domination, the MMORTS - in Player Features and Ideas Discussion [original thread]
EVE Online is a very cerebral game. You know what else are cerebral games? Real-time strategies. So I was thinking, wouldn't an RTS be a great way to introduce cerebral people into the EVE universe? Of course it would! But why stop with just an RT...
- by Felsusguy - at 2014.01.13 22:47:00
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138. Insurance: Based on Market Price. - in Player Features and Ideas Discussion [original thread]
Angelica Dreamstar wrote: Ralpf wrote: Daichi Yamato wrote: or just remove insurance... Insurance is a money sink (when you have to reinsure ships) and allows younger players to risk more without having to start over after a loss, whic...
- by Felsusguy - at 2014.01.13 16:59:00
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139. Mobile Drone Units - in Player Features and Ideas Discussion [original thread]
Tobseia wrote: I know that it is a problem for some to venture pilots out in Sec 0.5 and lower. 0.5 is dangerous? Now I can't tell which is lower. The quality of this idea or your credibility.
- by Felsusguy - at 2014.01.13 00:57:00
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140. Let me buy Skill Points with Plex. - in Player Features and Ideas Discussion [original thread]
Dr Sraggles wrote: Felsusguy wrote: Let me ask a question. Why? If all you want is a mechanic to help new players catch up, there are far better solutions. You know, ones that don't totally and completely destroy the entire point of the s...
- by Felsusguy - at 2014.01.13 00:49:00
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