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1. Why are duality CQ patches so huge? - in Test Server Feedback [original thread]
Use the SiSiLauncher tool - it has a Duality tab and it will only download the stuff you need. However, the patches will still be big (first patch was 700, second 300) simply because once you start transfering textures and models, the size skyrock...
- by Femaref - at 2011.05.21 09:56:00
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2. massive anom nerf - in Test Server Feedback [original thread]
By reading devblogs. However, I talked with Greyscale at fanfest and he saw the massive ****storm, and he will think about it again, the curve will probably level out at 2 (subject to change) sanctums in the lowest tiers, starting with 6 (subject...
- by Femaref - at 2011.03.28 11:10:00
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3. Test Server Feels Dead - in Test Server Feedback [original thread]
why would you actively play on the testserver besides for bughunting and testing stuff?
- by Femaref - at 2011.03.08 21:04:00
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4. PI: Back to Reality - in Test Server Feedback [original thread]
ITT: Person making assumptions on beta build.
- by Femaref - at 2010.03.13 19:44:00
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5. What about just scrapping eccm and incorporate into sensor boosters? - in Test Server Feedback [original thread]
Quote: This means that even if some of your mates get jammed in a fight, you have control over which ones get jammed. A Dominix pilot for example only needs to put his drones on the target, and then its more useful to ensure one of the tackl...
- by Femaref - at 2009.04.22 18:08:00
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6. QR: "You can't do that while in warp" ? - in Test Server Feedback [original thread]
Originally by: Vy'kar Edited by: Vy''kar on 28/11/2008 17:52:48 it also happends wen u have a module active that cant be active in warp ie MWD or afterburners so its not limited to a gang same is also true for weapons it might be a lon...
- by Femaref - at 2008.11.28 18:12:00
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7. So where is the *Fix it* patch, CCP? - in Test Server Feedback [original thread]
Originally by: Solomon XI Originally by: Rionus Originally by: Solomon XI Impatient customer is impatient. QFT paying customer is paying QFT. Also .. pyramid quoting ftw. pyramid quote is pyramid?
- by Femaref - at 2008.11.16 22:23:00
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8. Freshly tested on Sisi - not just about blasterships! BS are dead. - in Test Server Feedback [original thread]
Originally by: Lurana Lay Originally by: Lyria Skydancer Originally by: Femaref no comment about that, you have no idea what I am talking about. My point still stands. There is no problem in a CS beating a BS. Lyr...
- by Femaref - at 2008.10.26 20:00:00
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9. Freshly tested on Sisi - not just about blasterships! BS are dead. - in Test Server Feedback [original thread]
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 26/10/2008 18:59:30 Originally by: Femaref He wasn't using Crystals. And he was standing still (0 m/s -> 0 m/s transversal). My mate was using Large Shield Boost...
- by Femaref - at 2008.10.26 19:28:00
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10. Freshly tested on Sisi - not just about blasterships! BS are dead. - in Test Server Feedback [original thread]
Originally by: Cpt Branko silly, at best. Originally by: Femaref stuff Sleipnirs can of course active tank quite a bit, particularly with crystals (which most SISI pilots have, heh). With electrons (lol) and no heavy neut, ofc...
- by Femaref - at 2008.10.26 18:53:00
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11. Freshly tested on Sisi - not just about blasterships! BS are dead. - in Test Server Feedback [original thread]
Originally by: CCP Nozh Originally by: Daelin Blackleaf Why would you not simply fly a command ship or even a battlecruiser instead? Because command ships and battle cruisers are large enough to get spanked by battleships. ...
- by Femaref - at 2008.10.26 12:00:00
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12. Ship Maximum Speed. - in Test Server Feedback [original thread]
So you need to spend like 120 mil (Rapier/Huginn with setup) to kill a nanohac, flying in the region from around 4500-5000 (vaga with t2 without speed rigs, around 130-150 mil) and 10k (vaga with faction stuff, snake set, 3 bil around?) Someone h...
- by Femaref - at 2008.03.11 17:43:00
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13. AFK kick ? - in Test Server Feedback [original thread]
Just being in a system doing nothing doesnt contribute to the lag.
- by Femaref - at 2008.01.22 13:18:00
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14. T1-module "inflation": please remove them from NPC loot - in Test Server Feedback [original thread]
Originally by: Rascael A current workaround to the module looting nerf is to jettison something into a container, and loot into it. Bookmark it's location, get an industrial ship, and fly back to retreive it. The module change is just a ti...
- by Femaref - at 2007.12.07 22:12:00
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15. Armageddon - in Test Server Feedback [original thread]
whats about RL?
- by Femaref - at 2007.12.04 15:55:00
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16. Your computer qualifies message - in Test Server Feedback [original thread]
BITS enabled?
- by Femaref - at 2007.11.27 22:36:00
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17. Idea on how to change the carrier - in Test Server Feedback [original thread]
Carriers are allready weak on the EW side... Making them even more vulnerable wouldnt be that good. But that bomber/fighter thing sounds ok.
- by Femaref - at 2007.11.15 22:30:00
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18. Heavy interdictors: the end of transport ships? - in Test Server Feedback [original thread]
With the mod active, it cant be remote repped. But you are right, the effect of remote sensor boosting is until the mod is activated, so after it, its not needed anymore.
- by Femaref - at 2007.11.12 22:01:00
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19. Character update possible? - in Test Server Feedback [original thread]
EFT.
- by Femaref - at 2007.10.14 15:17:00
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20. To the Devs, re: skill requiments for new T2 ships (make it difficult) - in Test Server Feedback [original thread]
Originally by: Danzig256k Edited by: Danzig256k on 14/09/2007 15:23:43 "no they are not tech III ships... but who cares, just cause no T2 skills have had to be at lvl 5 before, doesnt mean they cant start now" if i recall right i had...
- by Femaref - at 2007.09.15 19:01:00
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