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1. Caldari Arc - in Missions & Complexes [original thread]
The appropriate character has 6.87 with caldari and the agent says 6.8 is good enough. He lies!
- by Fence - at 2009.08.25 09:56:00
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2. Caldari Arc - in Missions & Complexes [original thread]
So the Caldari agent won't talk to me despite my faction standing being above the amount he says I need. There's bits of info floating about the place that it's getting fixed and other bits that it already is fixed. So what's the deal? Should my f...
- by Fence - at 2009.08.25 00:21:00
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3. Painters - in Ships and Modules [original thread]
It is for using missiles. Cruise to be exact, but I was after a way of increasing my damage on BC and more importantly on BS so it doesn't sound like it makes any difference. Other than launchers and BCU are there any modules which will increase ...
- by Fence - at 2008.09.23 15:19:00
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4. Painters - in Ships and Modules [original thread]
How do you work out what effect Target Painters will have on your DPS? EFT doesn't seem to take it into account. Say I want 3 of them on the same target. Do I just add the signature radius percentage back on as DPS? Thanks
- by Fence - at 2008.09.23 12:16:00
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5. Fleet Commands - in EVE General Discussion [original thread]
When you're in command of a fleet, can you control your fleet to attack, warp, etc or can you only say attack, warp, etc?
- by Fence - at 2008.09.22 10:09:00
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6. Tanking DPS - in Ships and Modules [original thread]
Originally by: Gartel Reiman Have a look at the defence figure with the booster deactivated (the passive recharge) and subtract that from the figure with the booster activated, to find out exactly how much the shield booster is giving you,...
- by Fence - at 2008.09.16 13:33:00
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7. Tanking DPS - in Ships and Modules [original thread]
:) i am aware of the resistances, but i think you've clarified what that sustained tank number is. i was only thinking of them in regards to incoming damage rather than how they effect that tank number when boosting.
- by Fence - at 2008.09.16 12:35:00
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8. Tanking DPS - in Ships and Modules [original thread]
Okay, thanks fellas, you've helped me a lot with this. So what exactly is that sustained tank dps number useful for? it doesn't appear to be any help to me other than as a vague notion that one module might be better than another module for the s...
- by Fence - at 2008.09.16 12:12:00
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9. Tanking DPS - in Ships and Modules [original thread]
Edited by: Fence on 16/09/2008 11:53:50 sorry i buggered up the example i meant and i editted it while you were posting. why wouldn't it tank either of the guys? if the sustained tank is 100 dps, is the shield not returning to 100% as their ...
- by Fence - at 2008.09.16 11:52:00
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10. Tanking DPS - in Ships and Modules [original thread]
Edited by: Fence on 16/09/2008 11:45:16 Christ! Right bear with me on this. I've not done maths since school. If I wanted to figure out what kind of alpha strike I could withstand and still keep going would it be to make sure the incoming dp...
- by Fence - at 2008.09.16 11:40:00
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11. Tanking DPS - in Ships and Modules [original thread]
tbh, my post is more about understanding the defence stat in eft than any particular ship. it wasn't the ehp i was looking at, it was those two defence numbers (sustained and reinforced) i think.
- by Fence - at 2008.09.16 11:25:00
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12. Tanking DPS - in Ships and Modules [original thread]
great reply. thanks. although your example has opened up a whole new can of worms i have to get my head round. this is where alpha strikes and what not come into play i guess. that 100 sustained tank is all very well when someone is doing 100 d...
- by Fence - at 2008.09.16 11:22:00
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13. Tanking DPS - in Ships and Modules [original thread]
Thanks for the reply. So the top number is actual dps tanked? it's not some arbitrary figure? so if someone is putting down 100 dps on me and that top figure is 100, my shields won't diminish (until cap runs out)?
- by Fence - at 2008.09.16 09:53:00
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14. Tanking DPS - in Ships and Modules [original thread]
When people talk about tanking <x> DPS, is that something I can find out on EFT? There's 2 numbers to do with the defence, is the important number the top one, bottom, both, other? I've been experiemnting with setups in their and have move...
- by Fence - at 2008.09.16 09:09:00
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15. CNR v Golem - in Ships and Modules [original thread]
Great answers. Thanks very much. 50% price of ammo - good point RoF raven bonus I think it what was ****ing up my neanderthal calculations. And the torp option. I guess the tractor is also great, the number of times I see a can at 21k... Than...
- by Fence - at 2008.09.09 12:57:00
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16. CNR v Golem - in Ships and Modules [original thread]
Originally by: Mazzy Star EHP doesn't matter for missions What should I be comparing? The relevent resistances?
- by Fence - at 2008.09.09 12:18:00
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17. CNR v Golem - in Ships and Modules [original thread]
Cheers for the replies fellas. I can see how the tractor bonus and cargohold helps get thru missions quicker as there's less need for a salvage run. And the torp interchangeability is also good. I still don't understand how 7 x Cruise of the CN...
- by Fence - at 2008.09.09 12:14:00
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18. CNR v Golem - in Ships and Modules [original thread]
That's why I'm so confused, because that's what I thought too given the Golem's bonus, but I just can't get it to match the 7 slot CNR never mind beat it. I've fitted the following in EFT CNR 7 x Arbalest Cruise 3 x BCU II Golem 4 x Arbalest Cr...
- by Fence - at 2008.09.09 12:00:00
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19. CNR v Golem - in Ships and Modules [original thread]
I've been messing around in EveMon and EFT and looking at some of the ships I want to graduate into at some point and something occurred. What is the advantage of the Golem over the CNR? Is it just price? Because checking them out in the softwar...
- by Fence - at 2008.09.09 11:49:00
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20. The new patch - in EVE General Discussion [original thread]
*makes note of alt link*
- by Fence - at 2008.09.02 15:11:00
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