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1. Skill Refunds - in Assembly Hall [original thread]
Originally by: Hesod Adee Originally by: Jaisan Originally by: Eve Noir Originally by: Kerfira No. You make your choice and live with the consequences! As it should be. And as the nerfbat swings round and ...
- by Finawin - at 2008.12.14 20:36:00
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2. wrecks and loot thieves in missions areas - in Assembly Hall [original thread]
When you're in a mission with 5-6 friends you're less worried about being ganked, but at least the threat would be there. As of now you can STEAL legally, solo, with no repercussions AT ALL . The more I stick around in this game I realize CCP su...
- by Finawin - at 2008.12.11 22:50:00
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3. [Issue] Regular cloaking devices need nerfing - in Assembly Hall [original thread]
Edited by: Finawin on 11/12/2008 22:37:09 I see lots of babies throwing fits because a single person is in their system they're too noob to hunt down. The problem isn't with cloaking, seeing as you take a huge hit on having one installed, it'...
- by Finawin - at 2008.12.11 22:37:00
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4. wrecks and loot thieves in missions areas - in Assembly Hall [original thread]
Edited by: Finawin on 11/12/2008 02:20:06 Where you are engaging in PVE shouldn't be an issue. Allowing someone to steal from someone without allowing them to retaliate is moronic at the very least, and is the issue.
- by Finawin - at 2008.12.11 02:19:00
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5. [ISSUE] Looting from MY kill SHOULD = looter flagged to ME - in Assembly Hall [original thread]
I agree entirely.
- by Finawin - at 2008.12.11 02:11:00
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6. wrecks and loot thieves in missions areas - in Assembly Hall [original thread]
I thought I was clear. No worries This will just be ignored like the myriad of other things out there, but owell. I at least voiced the side of logic that is usually lacking in MMOs.
- by Finawin - at 2008.12.10 10:56:00
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7. wrecks and loot thieves in missions areas - in Assembly Hall [original thread]
I'd love to engage these noobs in pvp. The problem is I am not allowed to because of this issue of them not being flagged for me to do so by their actions, aka STEALING my salvage. They are cowards, exploiting. They're not doing anything in lowse...
- by Finawin - at 2008.12.10 10:15:00
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8. FW: Neutrals Entering Complexes - in Assembly Hall [original thread]
There's far too many exploitable loopholes like this.
- by Finawin - at 2008.12.10 09:52:00
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9. wrecks and loot thieves in missions areas - in Assembly Hall [original thread]
How is taking someone else's work not stealing? Explain this to me. You can't. Just because a developer decides something doesn't make it right. We all know this. They're not infallible. They're FAR from it, in-fact. It's stealing, plain and s...
- by Finawin - at 2008.12.09 22:05:00
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10. wrecks and loot thieves in missions areas - in Assembly Hall [original thread]
Wrecks are yours because you killed the ship to create them. Hence the corporation tag at the end of it. (*GASP* Logic?!) Allowing people to salvage your wrecks while leaving the loot is an obviously moronic loophole. It's stealing. If you want ...
- by Finawin - at 2008.12.09 21:34:00
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11. wrecks and loot thieves in missions areas - in Assembly Hall [original thread]
Edited by: Finawin on 09/12/2008 09:24:41 This needs to be addressed. If you have the balls to come salvage you should have the threat of being owned as well. Saying "go somewhere else" as the result of the actions of someone exploiting a loo...
- by Finawin - at 2008.12.09 09:22:00
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