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1. Aggro for loot stealers - in Player Features and Ideas Discussion [original thread]
Originally by: Breaker77 Originally by: Martinez Originally by: Akita T Quote: would the loot be there without me? Would the loot be there without the victim putting it on his ship first ? 3. see you agree fi...
- by FireAnt - at 2011.07.20 17:37:00
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2. Can Aggro - in Player Features and Ideas Discussion [original thread]
it would make empire war decs more profitable. more war is a good thing for everyone.
- by FireAnt - at 2011.07.12 17:14:00
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3. logistic ships - in Player Features and Ideas Discussion [original thread]
read the forum under ships and mods and make these ships better please. now there is a idea.
- by FireAnt - at 2005.02.12 01:00:00
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4. Planets, trading, and the forgotten people - in Player Features and Ideas Discussion [original thread]
i like that idea, check out my post above yours. both would fit in nicely.
- by FireAnt - at 2004.04.29 02:25:00
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5. Planets, trading, and the forgotten people - in Player Features and Ideas Discussion [original thread]
i like that idea, check out my post above yours. both would fit in nicely.
- by FireAnt - at 2004.04.29 02:25:00
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6. Planets, trading, and the forgotten people - in Player Features and Ideas Discussion [original thread]
i like that idea, check out my post above yours. both would fit in nicely.
- by FireAnt - at 2004.04.29 02:25:00
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7. Player owned stations,food, marines, water, and supplies. - in Player Features and Ideas Discussion [original thread]
I was just thinking a way of to secure stations while the corp members are off line. basically it would involve the use of garrisoned marines and other station personel. so not only would a attacker need to take down the shields of the station he ...
- by FireAnt - at 2004.04.29 02:22:00
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