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1. Gate/Station Guns - in Player Features and Ideas Discussion [original thread]
Liam Inkuras wrote: Proper spelling, do you even? I iz sorry brah did not realise my English skills or lack of made you so mad brah.
- by Fragglewump - at 2014.06.25 10:12:00
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2. Gate/Station Guns - in Player Features and Ideas Discussion [original thread]
Samillian wrote: The changes to gate gun mechanics was one of the best things to happen in LowSec in many a year. Not supported. if you dont like guns you go to null sec, or shoot war targets. ccp are holding pirates hands too much
- by Fragglewump - at 2014.06.25 10:09:00
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3. Gate/Station Guns - in Player Features and Ideas Discussion [original thread]
Lady Rift wrote: Mag's wrote: Lady Rift wrote: Mag's wrote: Back to how they used to be? Do you mean in regards to attacking drones? Or some other change I am unaware of? Think he means will always shoot suspects. getting rid of th...
- by Fragglewump - at 2014.06.25 03:08:00
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4. Gate/Station Guns - in Player Features and Ideas Discussion [original thread]
well for people that did not know how guns used to work . i suggests that the guns operate the way they used to. so the warping off and coming back and aggression again will stop the guns to continue to shoot ene logi dont get shot any more making...
- by Fragglewump - at 2014.06.25 03:05:00
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5. Gate/Station Guns - in Player Features and Ideas Discussion [original thread]
My idea is to make guns go back to how they used to be. the way it is now you may as well get rid of the guns all together.
- by Fragglewump - at 2014.06.24 02:13:00
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6. starve the market. - in In-Game Events and Gatherings [original thread]
its only going to rise the price of items so we can make our isk back from ganks
- by Fragglewump - at 2014.06.14 05:38:15
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7. starve the market. - in In-Game Events and Gatherings [original thread]
its only going to rise the price of items so we can make our isk back from ganks
- by Fragglewump - at 2014.06.14 05:38:00
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8. High sec GANKING - in Player Features and Ideas Discussion [original thread]
https://forums.eveonline.com/default.aspx?g=posts&t=350708&find=unread
- by Fragglewump - at 2014.06.12 15:26:00
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9. High sec GANKING - in Player Features and Ideas Discussion [original thread]
Da'iel Zehn wrote: @OP ...99 bottles of "waa waa" on the wall, 99 bottles of "waaaaaa," take one down pass it around, 98 bottles of "waa waa" on the wall... (repeat 98 more times... ) Among other things I'm anti-ganker (will hunt and shoot),...
- by Fragglewump - at 2014.06.10 05:40:00
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10. starve the market. - in In-Game Events and Gatherings [original thread]
lanyaie wrote: Please make this happen, I for one would like to see my profit margins rise. Would mean I can fund a lot more pvp ships. we can do this just need to get the word out there and make it happen.
- by Fragglewump - at 2014.06.08 15:55:53
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11. starve the market. - in In-Game Events and Gatherings [original thread]
lanyaie wrote: Please make this happen, I for one would like to see my profit margins rise. Would mean I can fund a lot more pvp ships. we can do this just need to get the word out there and make it happen.
- by Fragglewump - at 2014.06.08 15:55:00
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12. starve the market. - in In-Game Events and Gatherings [original thread]
As the gankers have burn jita I would like to start starve the market, for a month. If we the industrial players do not sell any thing in high sec and low for a month just to show to this gankers that they need us more then they think it would be ...
- by Fragglewump - at 2014.06.08 15:40:17
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13. starve the market. - in In-Game Events and Gatherings [original thread]
As the gankers have burn jita I would like to start starve the market, for a month. If we the industrial players do not sell any thing in high sec and low for a month just to show to this gankers that they need us more then they think it would be ...
- by Fragglewump - at 2014.06.08 15:40:00
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14. High sec GANKING - in Player Features and Ideas Discussion [original thread]
it does not matter if it is a profitable thing or not, a lot of the time gakers do it for fun.
- by Fragglewump - at 2014.06.07 01:06:00
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15. Overview Filters (mockup included) - in Player Features and Ideas Discussion [original thread]
i think this gives unnecessary clutter to an all ready over packed ui. isnt this what tabs and saved over views are for ? http://forums.ponywaffe.org/topic/2988-sarahs-overview-pack-files/
- by Fragglewump - at 2014.06.07 01:01:00
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16. High sec GANKING - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: [quote=chaosgrimm] High alpha means they have to use nados, guess what nados cost 2 times as much as freighter hull if its bulkhead fit http://eve-kill.net/?a=kill_detail&kll_id=23850773 or this http://eve-ki...
- by Fragglewump - at 2014.06.06 16:09:00
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17. Band-aid for the "40% just levels his raven": highsec issu... - in Player Features and Ideas Discussion [original thread]
i don,t know what has happened to the community of eve over the last few years, the veterans have gone sour and the newer players have a 4chan cod mentality. but its not the game i've grown to love over the last six years
- by Fragglewump - at 2014.06.06 15:55:00
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18. High sec GANKING - in Player Features and Ideas Discussion [original thread]
put it this way baltec if the risk was so high you would not be doing it. and ganking has its place as well it just needs to be policed better im not saying get rid of the idea of it.
- by Fragglewump - at 2014.06.06 15:50:00
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19. High sec GANKING - in Player Features and Ideas Discussion [original thread]
no one here is really saying stop ganking, its more lets make it more difficult. why does any thing need balancing then ? High sec needs to be balanced just as much as null and the only people really opposed to it are pirates and gankers. ive gank...
- by Fragglewump - at 2014.06.06 13:41:00
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20. High sec GANKING - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: It ONLY takes 25 people to gank a freighter now. Man can you imagine? It only takes 500 mil of fittings and ships or so. Oh it also takes 6 hours and half of cumulative GCC timers all the time they have to wait x25 and 25 t...
- by Fragglewump - at 2014.06.06 12:58:00
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