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1. Remote Research - in Skill Discussions [original thread]
Your blueprint needs to be in an office rented by your corporation in a station in the same system as the starbase. -- Science and Industry guide plus A Newbie's Guide to Caldari Ships
- by GC13 - at 2007.07.15 19:13:00
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2. Question on Anchoring - in Skill Discussions [original thread]
Anchoring is nothing more than a prerequisite for being able to anchor certain objects. To anchor giant secure containers, you only need level one in Anchoring. They're alright, but they can only hold 3,900 m^3 of ore, and cannot be clustered tog...
- by GC13 - at 2007.06.18 22:56:00
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3. Political Connections - in Skill Discussions [original thread]
When they offer a Connections book, agent should offer either of the books that give a LP boost to agents in their division. So to find out where to get a particular book, just look at what divisions it gives a bonus to. You'll have a 50/50 shot e...
- by GC13 - at 2007.06.15 01:30:00
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4. Hmm... this screw should go here, wait, damn the prints upside down! - in Skill Discussions [original thread]
*points to link in sig* You'll find better profits in the right modules for ships, rather than ships themselves. Of course, making ships is good too. -- Science and Industry guide plus A Newbie's Guide to Caldari Ships Eve and RPG blog
- by GC13 - at 2007.06.07 03:22:00
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5. Leadership Skill Descriptions: Are they wrong? - in Skill Discussions [original thread]
Fleet Commanders (Fleet Command, 1 wing per level), Wing Commanders (Wing Command, 1 squad per level), and Squad Commanders (Leadership, 2 members per level) all give their bonuses to those underneath them in the hierarchy as long as they have eno...
- by GC13 - at 2007.04.29 22:24:00
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6. Leadership Skill Descriptions: Are they wrong? - in Skill Discussions [original thread]
What workaround? It's not really working around a problem so much as it is making you do exactly what you're supposed to. So long as you are in a leadership position you have the skills for, you give your gang bonuses to those underneath you in th...
- by GC13 - at 2007.04.29 21:53:00
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7. Leadership Skill Descriptions: Are they wrong? - in Skill Discussions [original thread]
Convert your gang into a fleet and get yourself into the leadership position over your buddies. If it's just you and three others, Leadership at level two is all you'll need to give all of your gang bonuses to them. -- Science and Industry guid...
- by GC13 - at 2007.04.29 20:51:00
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8. Remote Skills - in Skill Discussions [original thread]
Yes, but lack of a reason in favor of does not equal a reason against. -- Science and Industry guide plus A Newbie's Guide to Caldari Ships Eve and RPG blog
- by GC13 - at 2007.04.24 21:59:00
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9. Remote Skills - in Skill Discussions [original thread]
It never jumps regional boundaries, even before level five. -- Science and Industry guide plus A Newbie's Guide to Caldari Ships Eve and RPG blog
- by GC13 - at 2007.04.24 20:40:00
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10. [Learning] 2.2mill SP invested, when is enough. - in Skill Discussions [original thread]
You're at the point where you may as well stick it out and get the rank threes up to level four. Don't do them all at once, but get two of them to level four and then work on a bunch of skills with them for attributes. Do the other pair (Int/Mem o...
- by GC13 - at 2007.01.18 03:15:00
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11. Caldari using Gallante ships - in Skill Discussions [original thread]
Uh... Yeah, it's totally feasible. You're passing up... What? A day of training by not starting with Gallente Frigate 4 instead of Caldari Frigate? Tons of people fly ships of a race other than their own, and there's no penalty at all. -- Scien...
- by GC13 - at 2007.01.18 03:13:00
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12. Small Hybrid Turret - in Skill Discussions [original thread]
(Voice of an Omar trader from Invisible War) Autocannons or Artillery, please. And for reasoning, taking into account the bonuses you get for projectile turrets and the lack of bonuses you get from hybrid turrets. -- Science and Industry guide...
- by GC13 - at 2007.01.10 16:16:00
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13. billing and training - in Skill Discussions [original thread]
And yet it still does (or so I am told). -- Science and Industry guide plus A Newbie's Guide to Caldari Ships Eve and RPG blog
- by GC13 - at 2007.01.06 18:22:00
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14. Ore processing skills - in Skill Discussions [original thread]
OR when you're refining at a station that is worse than 50%. *sigh* Yes, they do exist, get out of high sec. -- Science and Industry guide Eve and roleplaying games blog
- by GC13 - at 2006.11.25 21:09:00
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15. Looking for Clarification from Tripoli regarding "payoff" - in Skill Discussions [original thread]
Originally by: Melianna I'm not debating or arguing the math, and I appreciate the effort put into it. But if Tripoli states the payoff to take all of the Advanced Learning skills to Lv. 5 as being almost 4 years, how can the payoff for Ad...
- by GC13 - at 2006.11.20 16:19:00
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16. What does it mean? - in Skill Discussions [original thread]
From the looks of it, he only got Amarr BS 2 so he could take an Apoc out and put eight Miner IIs on it. --- New to Eve? Interested in manufacturing stuff, or doing research on blueprints? Check out my fully-updated Science and Industry guide .
- by GC13 - at 2006.11.11 05:13:00
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17. Skill/ship Path - in Skill Discussions [original thread]
Originally by: Skraelingz for frigs? t2 medium drones of the needed damage type.... almost insta pop frigs. Yeah, because that will totally help his Ferox out. Like I said: Tech 1 light drones. Five of them with level three or four in D...
- by GC13 - at 2006.10.17 01:49:00
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18. Skill/ship Path - in Skill Discussions [original thread]
Drones are all you need. With Drone Interfacing at level four, your five light drones (try Hornets) will totally shred enemy frigates. --- New to Eve? Interested in manufacturing stuff, or doing research on blueprints? Check out my fully-updated...
- by GC13 - at 2006.10.16 23:41:00
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19. Cov Ops = Stealth Bomber? - in Skill Discussions [original thread]
It depends on how it's being used. Usually no. Usually people refer to the ship's role (combat or force recon for instance, or stealth bomber versus covert ops). It really is an odd decision to name the category after one of the two very different...
- by GC13 - at 2006.10.12 01:33:00
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20. Remote manuf / research jobs - in Skill Discussions [original thread]
Actually, I'm pretty sure (I've never done it myself though) that you can also use starbase assembly lines if the blueprint and user is there. To use it remotely though, the station needs to be in the same system, and the blueprint needs to be in ...
- by GC13 - at 2006.10.07 04:04:00
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