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21. FF2013 Blue Lagoon: Where did all the Devs go? - in Out of Game Events and Gatherings [original thread]
I saw them mostly around the bar. I have to admit that familiarity and unusual hair makes people easier to spot. CCP Alice from pub crawl 16 that I went on was spotted near the bar, presumably the large group around her were Devs.
- by Gallosek - at 2013.05.02 08:32:00
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22. CSM7 Summit Topic: Starbase / POS Re-Work - in Jita Park Speakers Corner [original thread]
I very much like Two Step's suggestions. As an addition, perhaps rather than "CHA" and "SMA" space shared, there are pos modules that allow for each pilot to be allowed a certain amount of space. So there are small, medium, large (and larger?) m...
- by Gallosek - at 2012.05.18 14:37:00
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23. Sticky:Armor / shield rig changes for Inferno - in Player Features and Ideas Discussion [original thread]
There are really at least three categories of tanking: passive (shield with regen), buffer (armour or shield) AND active (armour or shield). I don't see many passive tanking fits used widely in PvP, but plenty of the latter two. Resist rigs are u...
- by Gallosek - at 2012.04.23 15:20:00
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24. The ADW PLEX MONSTER Lottery ***** Chribba Secured***** - in Sell Orders [original thread]
As advertised in the RvB chat!
- by Gallosek - at 2012.03.16 03:51:00
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25. The ADW PLEX MONSTER Lottery ***** Chribba Secured***** - in Sell Orders [original thread]
Yes, give me my plex prizes! Everyone buy moar tickets
- by Gallosek - at 2012.03.14 22:51:00
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26. Official Protest - Mittani should be removed from CSM - in EVE General Discussion [original thread]
ahahahahahaaaa, Oh, and there is a mechanic for punishing those who shoot innocent people in highsec, it is called Concord, and it is very successfully killing every single one of those ships agressing the miners. You could always take a new tac...
- by Gallosek - at 2011.10.17 18:23:00
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27. New Dev Blog: Power to the People... - in EVE Information Portal [original thread]
Edited by: Gallosek on 30/08/2011 18:32:50 never mind :)
- by Gallosek - at 2011.08.30 18:31:00
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28. Nullsec design goals feedback: Movement and logistics - in Player Features and Ideas Discussion [original thread]
I would also suggest that there is no need to ditch jump bridges. Make them travel a little further even, but make the fleets using them vulnerable for longer time than they are at one regular gate, and at both ends. Protection can be got though e...
- by Gallosek - at 2011.08.19 22:15:00
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29. Nullsec design goals feedback: Movement and logistics - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Junius The relative size of any space is measured by how long it takes to cross it. The mechanic of warp itself is pretty dull, hence it doesn't take very long. I think it would be better to find ways to make ...
- by Gallosek - at 2011.08.19 22:06:00
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30. Nullsec design goals feedback: Movement and logistics - in Player Features and Ideas Discussion [original thread]
Quote: High-volume shipments should be a special occasion, and as much as possible we should encourage them to be a group activity. These tend to be high-value shipments also, and bringing players together to appreciate and protect the value...
- by Gallosek - at 2011.08.19 21:59:00
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31. New Dev Blog: Fearless, virtual goods and rage - in EVE Information Portal [original thread]
I agree with the article about not picking on individuals. Even if someone meant it at the time, give it a break, I think they'll get the message with targetting them individually. I know you only addressed a couple of issues in this response, bu...
- by Gallosek - at 2011.06.24 22:09:00
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32. Predict the winner of Perihelion Alliance vs. Vanguard Imperium - in EVE Alliance Tournament Discussion [original thread]
Perihelion Alliance
- by Gallosek - at 2011.06.11 15:33:00
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33. New Dev Blog: Iterative development and what's happening in 2011 - in EVE Information Portal [original thread]
Originally by: Bomberlocks 1. We would like an explanation of why features that have been broken for years have never been fixed. That is the way it was run and is a feature typical to most waterfall development models. From how I read ...
- by Gallosek - at 2010.07.22 14:12:00
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34. New Dev Blog: Iterative development and what's happening in 2011 - in EVE Information Portal [original thread]
Originally by: Malcanis Originally by: CCP Atropos If I had the answers that you were looking for I would respond with them. However I don't, I merely wanted to show that we're still here, reading all 49 pages of this. On what ...
- by Gallosek - at 2010.07.22 13:58:00
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35. New Dev Blog: Iterative development and what's happening in 2011 - in EVE Information Portal [original thread]
Personally, I enjoy playing Eve. That is why I am here and why I continue to pay for this game. I enjoyed it last night as much as I did last week, last year or earlier. Sure, I have a vengeance and would like rockets to do comparable damage to o...
- by Gallosek - at 2010.07.22 12:56:00
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36. PI: Planetary Concentrations? - in Science and Industry [original thread]
From my experience, it varies wildly from one planet to the next. No single planet type for a particular resource has a monopoly. Trial and error to find the one you want, trial and error.
- by Gallosek - at 2010.07.07 11:01:00
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37. New Dev Blog: TQ Move Outage Details - in EVE Information Portal [original thread]
Originally by: sjw7 Also for those Microsoft haters out there you need to realise that mySQL is not an alternative to MSSQL in an enterprise environment. Firstly it doesnt scale and secondly when things have gone horribly wrong you can cal...
- by Gallosek - at 2010.07.01 11:14:00
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38. How to move a Carrier ? - in Ships and Modules [original thread]
The point most people seem to be missing is that the ONLY gate in the system is 0.5. The question could be rephrased as "can you cyno between two 0.4 systems if there is a 0.5 in the way". If yes, the follow up questions for Weastcost would be "...
- by Gallosek - at 2009.09.11 11:23:00
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39. A few impressions from a newcomer, Delightful and light. - in EVE General Discussion [original thread]
Originally by: Drakarin They can add this in uncharted space, which is a hell of a lot better than just letting you colonize planets in existing space. Oh and by the way, uncharted solar systems could be charted after they are fully explo...
- by Gallosek - at 2009.06.23 11:52:00
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