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1181. What did you speand your first billion on? - in EVE General Discussion [original thread]
Bought and outfitted a nanophoon with a gist x mwd.
- by Gamesguy - at 2008.02.16 08:37:00
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1182. A thought on Nano HAC's and how to balance them - in Test Server Feedback [original thread]
Originally by: Daelin Blackleaf Edited by: Daelin Blackleaf on 15/02/2008 00:44:36 Blue Corner: Even though I use them it's about time polycarbons were nerfed to improve variety and for the good of the game. My reasons for this are X, ...
- by Gamesguy - at 2008.02.15 01:32:00
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1183. A thought on Nano HAC's and how to balance them - in Test Server Feedback [original thread]
Originally by: Jonny MoJo Originally by: Gamesguy Originally by: Constance Noring While there are some ways that you can theoretically counter nanogangs, the problem still remains that in most scenarios you can't defeat the...
- by Gamesguy - at 2008.02.15 01:25:00
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1184. Amarr Drone. Why should I not use them? - in Ships and Modules [original thread]
Originally by: Siigari Kitawa Yeah, it was actually a defended POS, which I sic'd my Ogre IIs on. After the guns were incapacitated, I swept back to a pleasant 35km and shot my 425s and Curator IIs at the POS. 2 Sentry Damage Augmentors a...
- by Gamesguy - at 2008.02.14 12:20:00
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1185. Amarr Drone. Why should I not use them? - in Ships and Modules [original thread]
Originally by: N1fty Amarr dreads need to carry no ammo, so they have a smaller cargohold, Revelation has by far the smallest cargohold, and no dread carries around 3k m3 worth of ammo(the difference between the cargohold of a rev an...
- by Gamesguy - at 2008.02.14 12:18:00
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1186. A thought on Nano HAC's and how to balance them - in Test Server Feedback [original thread]
Originally by: Constance Noring While there are some ways that you can theoretically counter nanogangs, the problem still remains that in most scenarios you can't defeat them unless they make a gross error of judgement. A nanogang gets to ...
- by Gamesguy - at 2008.02.14 10:06:00
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1187. New Omen Fitouts - in Ships and Modules [original thread]
Originally by: Tsu'ko People say mwd is standard for pvp, well not for me, good luck mwd a geddon with dual rep + 1 repair amount, 1 repair cycle rig and 7x pulse lasers with AN-MF crystals, and perhaps a neutz on the last 8th hi-slot. ...
- by Gamesguy - at 2008.02.14 10:03:00
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1188. Crusader Problem - in Ships and Modules [original thread]
Originally by: Jonny MoJo Originally by: arbalesttom Originally by: Jonny MoJo Hello I scrambled a hauler with my crusader, however I do not have enough cap to kill the hauler and keep my scrambler on. Is this ment to happ...
- by Gamesguy - at 2008.02.14 10:01:00
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1189. Amarr Drone. Why should I not use them? - in Ships and Modules [original thread]
Originally by: Qui Shon Curators are great in PvE, and have some uses in PvP. The rest may suck though. Originally by: Gamesguy By what magical math did you get curators that outdps gardes? That should be obvious, tsk tsk....
- by Gamesguy - at 2008.02.14 10:01:00
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1190. Amarr Drone. Why should I not use them? - in Ships and Modules [original thread]
Originally by: Siigari Kitawa I used a rack of Curators, the Amarr drones used by skilled Dominix pilots, to knock down a POS' shields today. Lawl. No "skilled" dominix pilot uses curators. Quote: The Curators, which are the Ama...
- by Gamesguy - at 2008.02.14 09:05:00
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1191. Crusader Problem - in Ships and Modules [original thread]
Originally by: Siigari Kitawa Who said it was for PVP? It's for blowing away static objects. And you felt the need to post this in a thread about pvp fittings because...? Quote: My point is not that it is a great PVP setup or ...
- by Gamesguy - at 2008.02.14 09:01:00
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1192. Crusader Problem - in Ships and Modules [original thread]
Originally by: Siigari Kitawa My Corpmate can fire his 8x Tachyon Beam Lasers with 4 Heat Sink IIs all day, and he can do it cap stable . Then you're corp mate is a ******, since no useful pvp fitting allows this.
- by Gamesguy - at 2008.02.14 08:48:00
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1193. Proposed nano ship counter - in Ships and Modules [original thread]
Originally by: Lorz0r Here we go - everyone coming out with essentially the same views. You can't just fit a half-assed anti-nano setup on your ships as you're suggesting. It's either Anti-nano or not. Nothing inbetween. AAAAND what is an...
- by Gamesguy - at 2008.02.14 02:05:00
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1194. A thought on Nano HAC's and how to balance them - in Test Server Feedback [original thread]
Originally by: Manfred Rickenbocker I suppose the arguing begs the one true question: is there any reason NOT to fit for nano? I dont mean the standard "It has low damage, paperthin armor, expensive equipment" arguments (low damage -> l...
- by Gamesguy - at 2008.02.13 22:06:00
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1195. why is a mwd so important?! - in Ships and Modules [original thread]
Originally by: Jaro Brutus What about Amarrian ships? They suffer a lot from the 25% cap reduction that MWD has and also from the energy spent when MWD'ing They fit a mwd.
- by Gamesguy - at 2008.02.13 08:42:00
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1196. MWDs, WEBs, and speed in Eve - in Test Server Feedback [original thread]
Originally by: Valharu The simple and best answer is to just get rid of MWDs, and balance some around it lack for small ships, then trying to balance MWDs in the game. Webs should be easy to balance after that. Other then that... I would...
- by Gamesguy - at 2008.02.12 08:05:00
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1197. Webs overpowered? - in Ships and Modules [original thread]
Originally by: goodby4u Originally by: Gamesguy Originally by: goodby4u Broken?Weaker webs that have a longer range is broken?How so? As for the radical assumptions that i want to take all out that creates lag,thats untrue...
- by Gamesguy - at 2008.02.10 01:46:00
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1198. Webs overpowered? - in Ships and Modules [original thread]
Originally by: goodby4u Broken?Weaker webs that have a longer range is broken?How so? As for the radical assumptions that i want to take all out that creates lag,thats untrue however if theres an alternative that creates less lag and is a...
- by Gamesguy - at 2008.02.10 01:39:00
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1199. Webs overpowered? - in Ships and Modules [original thread]
Originally by: goodby4u As for the taking away of stuff,i think you do not understand,atm we do infact have a lag issue,adding things that increase even just a little bit of lag is bad...One extra turret?Actually thats accurate,but once y...
- by Gamesguy - at 2008.02.10 01:29:00
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1200. So when are nano's gone? - in Ships and Modules [original thread]
Originally by: UGLYUGLY Originally by: Gamesguy Edited by: Gamesguy on 09/02/2008 02:44:21 Quote: It is the ease of which they can avoid a fight, or at a whim disengage and burn away. Anyone and any ship with a mix of luc...
- by Gamesguy - at 2008.02.09 03:51:00
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