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Jonny MoJo
Amarr
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Posted - 2008.02.13 23:03:00 -
[1]
Hello
I scrambled a hauler with my crusader, however I do not have enough cap to kill the hauler and keep my scrambler on. Is this ment to happen?
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Emperor D'Hoffryn
No Quarter. Vae Victis.
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Posted - 2008.02.13 23:06:00 -
[2]
ok, ill bite
what was your setup?
Originally by: Meridius Dex I could actually fit a Thorax WITH LASERS and get better DPS, better speed, better tank and - wait for it - better cap stability
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SirDanceAlot
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Posted - 2008.02.13 23:06:00 -
[3]
Originally by: Jonny MoJo Hello
I scrambled a hauler with my crusader, however I do not have enough cap to kill the hauler and keep my scrambler on. Is this ment to happen?
Working as intended  Its amarr oomph, ie sound of sader going out of cap by using 2 modules its supposed to use.
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Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2008.02.13 23:09:00 -
[4]
Will you ever stop trolling?
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Jonny MoJo
Amarr
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Posted - 2008.02.13 23:11:00 -
[5]
Originally by: Hannobaal Will you ever stop trolling?
hello mr goon. I hear goons telling me to not troll is silly.
I am asking a valid question about why a crusader lacks the cap to kill a hauler.
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Emperor D'Hoffryn
No Quarter. Vae Victis.
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Posted - 2008.02.13 23:13:00 -
[6]
Originally by: Jonny MoJo
Originally by: Hannobaal Will you ever stop trolling?
hello mr goon. I hear goons telling me to not troll is silly.
I am asking a valid question about why a crusader lacks the cap to kill a hauler.
except that a crusader doesnt lack the cap to kill a hauler, especially AFTER the interceptor change to scram cap use. toss in one cap power relay of the best named variety, and you will be fine.
Originally by: Meridius Dex I could actually fit a Thorax WITH LASERS and get better DPS, better speed, better tank and - wait for it - better cap stability
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Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2008.02.13 23:18:00 -
[7]
Originally by: Jonny MoJo
Originally by: Hannobaal Will you ever stop trolling?
hello mr goon. I hear goons telling me to not troll is silly.
I am asking a valid question about why a crusader lacks the cap to kill a hauler.
I'm a pubbie. Yes, there are pubbies in Goonswarm.
And your Amarr trolling got old a month ago.
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Terianna Eri
Amarr
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Posted - 2008.02.13 23:23:00 -
[8]
Crusader with decent skills (recharge V, capacity IV) has enough cap and recharge to permarun a t2 disruptor and 4x dual lights with multifrequency, with a MWD fitted but not running, and zero cap mods fitted.
Troll. __________________________________
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UGLYUGLY
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Posted - 2008.02.13 23:25:00 -
[9]
Crusader set up (rather cheap)
Highs
4x Dual light beams T2 (two loaded with standard crystal and one loaded with radio (faction ammo))
Mids 1x Warp Disruptor T2 1x MWD T2
Lows 2x Nano fiber 2x CPR
Rigs 2x Aug thrust
You can perma run 2-3 gun depending on the crystals you have loaded, I usally only use two guns so i can just turn them on and off depending on range.
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Corphus
The NewOrder
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Posted - 2008.02.14 00:24:00 -
[10]
Originally by: Jonny MoJo Hello
I scrambled a hauler with my crusader, however I do not have enough cap to kill the hauler and keep my scrambler on. Is this ment to happen?
u should know that there are 2 ways of flying this ship. either the longrange tackler variant and the shortranged one.
the short range variant can deal up to 200dps and sustain this long enuff to destroy even tanked cruisers. the longrange tackler can deal the same dps as a standard longrange crow but runs out of cap in around 2 minutes if used with a tII disruptor and maximum speed fitting at the expense of cap relays. in both cases u should be able to destroy a hauler. to pinpoint ur problem u should post ur current setup.
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Dahak2150
Chaos Monkeys
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Posted - 2008.02.14 00:36:00 -
[11]
*Sigh*
All of you just look at the name. This is a weak attempt to take a stab at Johnny JoJo, a rather pro-Amarr player.
Move along, nothing interesting here. ----------------
Originally by: "Cyberus" cause its has no sence anyway your brains is simply wont accept that anyway.
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Jonny MoJo
Amarr
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Posted - 2008.02.14 08:03:00 -
[12]
Originally by: UGLYUGLY Crusader set up (rather cheap)
Highs
4x Dual light beams T2 (two loaded with standard crystal and one loaded with radio (faction ammo))
Mids 1x Warp Disruptor T2 1x MWD T2
Lows 2x Nano fiber 2x CPR
Rigs 2x Aug thrust
You can perma run 2-3 gun depending on the crystals you have loaded, I usally only use two guns so i can just turn them on and off depending on range.
hauler can slowboat it to gate and jump through. Does not have enough dps. If you try to fit medium beam which is the frig sized amarr laser and can do enough DPS enough the hauler slowboats it to the gate, you need 2-3 fitting mods and still not enough cap to kill hauler :(
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Willy Joe
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Posted - 2008.02.14 08:18:00 -
[13]
Both dual light beams and medium beams are frigate guns , and just because you can't fit them on an inty without any fitting mods it doesn't mean they are useless or that the inty has an issue.
Same goes for 75mm,125mm,150mm railguns , and 250mm,280mm artillery cannons. All frigate weapons ,just different sizes.
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2008.02.14 08:22:00 -
[14]
My Corpmate can fire his 8x Tachyon Beam Lasers with 4 Heat Sink IIs all day, and he can do it cap stable.
If you can figure out how to fill the role as TACKLER and be cap stable on your own, congratulations. Otherwise, you really need to find another game to play because you do not seem to be able to wrap your head around the idea that if you want to achieve a certain goal with a certain ship, you cannot do EVERYTHING with said ship at once. _________________ Burn.
Devs, ISD and GMs mod my sig for cake! \o/
CCP Navigator was here and left some green text and bars _____________ _____________ |

Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.02.14 08:48:00 -
[15]
Originally by: Siigari Kitawa My Corpmate can fire his 8x Tachyon Beam Lasers with 4 Heat Sink IIs all day, and he can do it cap stable.
Then you're corp mate is a ******, since no useful pvp fitting allows this.
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2008.02.14 08:53:00 -
[16]
Originally by: Gamesguy
Originally by: Siigari Kitawa My Corpmate can fire his 8x Tachyon Beam Lasers with 4 Heat Sink IIs all day, and he can do it cap stable.
Then you're corp mate is a ******, since no useful pvp fitting allows this.
Who said it was for PVP? It's for blowing away static objects.
My point is not that it is a great PVP setup or what not, it's that he fills the role and can keep himself cap stable.
I mean gosh, it's not fair that I can't fire all my Neutron Blasters and run a full tank all at the same time while running a scrambler and a web!!!! I should be able to do it all without cap problems!
No, you find a role and you fill it. If he's having issues tackling (which by definition is to lock a player down while others come in to do the damage) and keeping the point on, he needs to find a disruptor that doesn't use as much cap.
Oh but wait... he's using other modules as well and not keeping the TACKLE aspect as his focus of the ship. So I'm fairly certain unless he adjusts the way he plays and adjusts his fits accordingly, he's going to have issues. _________________ Burn.
Devs, ISD and GMs mod my sig for cake! \o/
CCP Navigator was here and left some green text and bars _____________ _____________ |

Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.02.14 09:01:00 -
[17]
Originally by: Siigari Kitawa
Who said it was for PVP? It's for blowing away static objects.
And you felt the need to post this in a thread about pvp fittings because...?
Quote: My point is not that it is a great PVP setup or what not, it's that he fills the role and can keep himself cap stable.
Being cap stable is overrated.
Quote: I mean gosh, it's not fair that I can't fire all my Neutron Blasters and run a full tank all at the same time while running a scrambler and a web!!!! I should be able to do it all without cap problems!
Blasterboats do this all the time, its called an injector.
Quote: No, you find a role and you fill it. If he's having issues tackling (which by definition is to lock a player down while others come in to do the damage) and keeping the point on, he needs to find a disruptor that doesn't use as much cap.
Crusader is not a tackler, and the difference between the cap usage of the best named and t2 warp disruptors is like 0.2cap/sec.
Quote: Oh but wait... he's using other modules as well and not keeping the TACKLE aspect as his focus of the ship. So I'm fairly certain unless he adjusts the way he plays and adjusts his fits accordingly, he's going to have issues.
Crusader is not a tackler.
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arbalesttom
Caldari Glauxian Brothers
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Posted - 2008.02.14 09:04:00 -
[18]
Originally by: Jonny MoJo Hello
I scrambled a hauler with my crusader, however I do not have enough cap to kill the hauler and keep my scrambler on. Is this ment to happen?
Please jonny, train up the capacitor skills and gun cap usage skills like the community is trying to tell you for at least half a year now and STOP ******* WHINING.
***Warning! Sig ahead!***
Bounty: Jonny JoJo
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Jonny MoJo
Amarr
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Posted - 2008.02.14 09:19:00 -
[19]
Originally by: arbalesttom
Originally by: Jonny MoJo Hello
I scrambled a hauler with my crusader, however I do not have enough cap to kill the hauler and keep my scrambler on. Is this ment to happen?
Please jonny, train up the capacitor skills and gun cap usage skills like the community is trying to tell you for at least half a year now and STOP ******* WHINING.
Please tell me what skills I need to train so I can have the crusader kill a hauler before it slowboats to gate or warps out?
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.02.14 10:01:00 -
[20]
Originally by: Jonny MoJo
Originally by: arbalesttom
Originally by: Jonny MoJo Hello
I scrambled a hauler with my crusader, however I do not have enough cap to kill the hauler and keep my scrambler on. Is this ment to happen?
Please jonny, train up the capacitor skills and gun cap usage skills like the community is trying to tell you for at least half a year now and STOP ******* WHINING.
Please tell me what skills I need to train so I can have the crusader kill a hauler before it slowboats to gate or warps out?
Crusader does plenty of dps to kill an untanked hauler slowboating to the gate.
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Jonny MoJo
Amarr
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Posted - 2008.02.14 10:11:00 -
[21]
Edited by: Jonny MoJo on 14/02/2008 10:15:34
Originally by: Gamesguy
Originally by: Jonny MoJo
Originally by: arbalesttom Please jonny, train up the capacitor skills and gun cap usage skills like the community is trying to tell you for at least half a year now and STOP ******* WHINING.
Please tell me what skills I need to train so I can have the crusader kill a hauler before it slowboats to gate or warps out?
Crusader does plenty of dps to kill an untanked hauler slowboating to the gate.
Dont understand why my all lvl5 skilled character was unable to kill a hauler afterburning to the gate. Please can you share your setup so we can learn how to kill haulers in Crusader as other races have no problem killing haulers in cepters.
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Cpt Branko
Surge. Night's Dawn
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Posted - 2008.02.14 10:13:00 -
[22]
Originally by: Terianna Eri Crusader with decent skills (recharge V, capacity IV) has enough cap and recharge to permarun a t2 disruptor and 4x dual lights with multifrequency, with a MWD fitted but not running, and zero cap mods fitted.
Troll.
Shhhhh, that requires cap skills!
Also, want Mojo's corpse? Starting bid is 10M ;) Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Grytok
moon7empler Ev0ke
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Posted - 2008.02.14 10:53:00 -
[23]
Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Heat Sink II
1MN MicroWarpdrive II Warp Disruptor II
Dual Light Pulse Laser II, Conflagration S Dual Light Pulse Laser II, Conflagration S Dual Light Pulse Laser II, Conflagration S Dual Light Pulse Laser II, Conflagration S
160+ DPS and runs indefinite, as long as you don't keep the MWD on 23/7. There's no need to run the MWD when killing a hauler 
And even with the MWD turned on you've got way over 1 minute until you cap out. .
CCP gave us shiny new graphics. Too bad they removed Anti Aliasing for me :\ |

Tsu'ko
Valley Forge STELLAR LEGION
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Posted - 2008.02.14 10:55:00 -
[24]
There is the problem, NEVER use conflagration crystals
Originally by: CCP Wrangler
The Amarr are the tanking and ganking floating rods of gold. Amarr simply sit there and charge their lasers, secure in their knowledge that God is on their side.
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Cpt Branko
Surge. Night's Dawn
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Posted - 2008.02.14 10:57:00 -
[25]
Originally by: Tsu'ko Edited by: Tsu''ko on 14/02/2008 10:56:24 There is the problem, NEVER use conflagration crystals. Dunno about supply for AN MF S crystals but if they are fairly cheap,get some of those will help a bunch.
But it is cap stable even with conflag ;P Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Grytok
moon7empler Ev0ke
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Posted - 2008.02.14 11:02:00 -
[26]
Edited by: Grytok on 14/02/2008 11:05:02
Originally by: Tsu'ko Edited by: Tsu''ko on 14/02/2008 10:56:24 There is the problem, NEVER use conflagration crystals. Dunno about supply for AN MF S crystals but if they are fairly cheap,get some of those will help a bunch.
Even with AN Multis you cannot run the Pulses, Disruptor and the MWD 23/7, but you don't need to run the MWD at which point you're cap-stable even with Conflag.
The biggest Problem is probably, that you cannot kill the hauler fast enough, before he makes it back to the gate, which takes him aprrox 40 seconds.
In 40 seconds you can deal around 6000 raw damage, which is nowhere near enough to kill a hauler with a Shield-Extender or two.
So the problem here is, that you cannot fit a web, but Cap aint one.
EDIT: Good piloting helps here. You need to bump the hauler of the gate, and you'll be able to kill him. .
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Dristra
Amarr Shadows of the Dead The Dawn of Darkness
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Posted - 2008.02.14 11:08:00 -
[27]
This is a whine, but still, malediction is a far more flexible ship than sader, this has been stated at many occasions.
Support the introduction of well thought out Amarr solutions!
I believe rats should avoid you if you have high standing with them. |

Jonny MoJo
Amarr
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Posted - 2008.02.14 11:15:00 -
[28]
Originally by: Grytok Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Heat Sink II
1MN MicroWarpdrive II Warp Disruptor II
Dual Light Pulse Laser II, Conflagration S Dual Light Pulse Laser II, Conflagration S Dual Light Pulse Laser II, Conflagration S Dual Light Pulse Laser II, Conflagration S
160+ DPS and runs indefinite, as long as you don't keep the MWD on 23/7. There's no need to run the MWD when killing a hauler 
And even with the MWD turned on you've got way over 1 minute until you cap out.
This is the setup I used. But hauler can tank that long enough to afterburner back to gate :(
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Grytok
moon7empler Ev0ke
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Posted - 2008.02.14 11:16:00 -
[29]
Originally by: Jonny MoJo
Originally by: Grytok Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Heat Sink II
1MN MicroWarpdrive II Warp Disruptor II
Dual Light Pulse Laser II, Conflagration S Dual Light Pulse Laser II, Conflagration S Dual Light Pulse Laser II, Conflagration S Dual Light Pulse Laser II, Conflagration S
160+ DPS and runs indefinite, as long as you don't keep the MWD on 23/7. There's no need to run the MWD when killing a hauler 
And even with the MWD turned on you've got way over 1 minute until you cap out.
This is the setup I used. But hauler can tank that long enough to afterburner back to gate :(
Thats why you need to bump him off the gate, as you don't have a web. .
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Jonny MoJo
Amarr
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Posted - 2008.02.14 11:23:00 -
[30]
Originally by: Grytok
Originally by: Jonny MoJo This is the setup I used. But hauler can tank that long enough to afterburner back to gate :(
Thats why you need to bump him off the gate, as you don't have a web.
I see. So the way for Crusaders to kill haulers is to bump haulers until they die. How would other people feel if other intercepters were told that they would have to "bump" haulers to kill them due to poor ship design?
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