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Jonny MoJo
Amarr
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Posted - 2008.02.13 23:03:00 -
[1]
Hello
I scrambled a hauler with my crusader, however I do not have enough cap to kill the hauler and keep my scrambler on. Is this ment to happen?
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Emperor D'Hoffryn
No Quarter. Vae Victis.
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Posted - 2008.02.13 23:06:00 -
[2]
ok, ill bite
what was your setup?
Originally by: Meridius Dex I could actually fit a Thorax WITH LASERS and get better DPS, better speed, better tank and - wait for it - better cap stability
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SirDanceAlot
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Posted - 2008.02.13 23:06:00 -
[3]
Originally by: Jonny MoJo Hello
I scrambled a hauler with my crusader, however I do not have enough cap to kill the hauler and keep my scrambler on. Is this ment to happen?
Working as intended  Its amarr oomph, ie sound of sader going out of cap by using 2 modules its supposed to use.
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Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2008.02.13 23:09:00 -
[4]
Will you ever stop trolling?
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Jonny MoJo
Amarr
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Posted - 2008.02.13 23:11:00 -
[5]
Originally by: Hannobaal Will you ever stop trolling?
hello mr goon. I hear goons telling me to not troll is silly.
I am asking a valid question about why a crusader lacks the cap to kill a hauler.
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Emperor D'Hoffryn
No Quarter. Vae Victis.
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Posted - 2008.02.13 23:13:00 -
[6]
Originally by: Jonny MoJo
Originally by: Hannobaal Will you ever stop trolling?
hello mr goon. I hear goons telling me to not troll is silly.
I am asking a valid question about why a crusader lacks the cap to kill a hauler.
except that a crusader doesnt lack the cap to kill a hauler, especially AFTER the interceptor change to scram cap use. toss in one cap power relay of the best named variety, and you will be fine.
Originally by: Meridius Dex I could actually fit a Thorax WITH LASERS and get better DPS, better speed, better tank and - wait for it - better cap stability
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Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2008.02.13 23:18:00 -
[7]
Originally by: Jonny MoJo
Originally by: Hannobaal Will you ever stop trolling?
hello mr goon. I hear goons telling me to not troll is silly.
I am asking a valid question about why a crusader lacks the cap to kill a hauler.
I'm a pubbie. Yes, there are pubbies in Goonswarm.
And your Amarr trolling got old a month ago.
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Terianna Eri
Amarr
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Posted - 2008.02.13 23:23:00 -
[8]
Crusader with decent skills (recharge V, capacity IV) has enough cap and recharge to permarun a t2 disruptor and 4x dual lights with multifrequency, with a MWD fitted but not running, and zero cap mods fitted.
Troll. __________________________________
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UGLYUGLY
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Posted - 2008.02.13 23:25:00 -
[9]
Crusader set up (rather cheap)
Highs
4x Dual light beams T2 (two loaded with standard crystal and one loaded with radio (faction ammo))
Mids 1x Warp Disruptor T2 1x MWD T2
Lows 2x Nano fiber 2x CPR
Rigs 2x Aug thrust
You can perma run 2-3 gun depending on the crystals you have loaded, I usally only use two guns so i can just turn them on and off depending on range.
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Corphus
The NewOrder
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Posted - 2008.02.14 00:24:00 -
[10]
Originally by: Jonny MoJo Hello
I scrambled a hauler with my crusader, however I do not have enough cap to kill the hauler and keep my scrambler on. Is this ment to happen?
u should know that there are 2 ways of flying this ship. either the longrange tackler variant and the shortranged one.
the short range variant can deal up to 200dps and sustain this long enuff to destroy even tanked cruisers. the longrange tackler can deal the same dps as a standard longrange crow but runs out of cap in around 2 minutes if used with a tII disruptor and maximum speed fitting at the expense of cap relays. in both cases u should be able to destroy a hauler. to pinpoint ur problem u should post ur current setup.
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Dahak2150
Chaos Monkeys
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Posted - 2008.02.14 00:36:00 -
[11]
*Sigh*
All of you just look at the name. This is a weak attempt to take a stab at Johnny JoJo, a rather pro-Amarr player.
Move along, nothing interesting here. ----------------
Originally by: "Cyberus" cause its has no sence anyway your brains is simply wont accept that anyway.
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Jonny MoJo
Amarr
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Posted - 2008.02.14 08:03:00 -
[12]
Originally by: UGLYUGLY Crusader set up (rather cheap)
Highs
4x Dual light beams T2 (two loaded with standard crystal and one loaded with radio (faction ammo))
Mids 1x Warp Disruptor T2 1x MWD T2
Lows 2x Nano fiber 2x CPR
Rigs 2x Aug thrust
You can perma run 2-3 gun depending on the crystals you have loaded, I usally only use two guns so i can just turn them on and off depending on range.
hauler can slowboat it to gate and jump through. Does not have enough dps. If you try to fit medium beam which is the frig sized amarr laser and can do enough DPS enough the hauler slowboats it to the gate, you need 2-3 fitting mods and still not enough cap to kill hauler :(
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Willy Joe
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Posted - 2008.02.14 08:18:00 -
[13]
Both dual light beams and medium beams are frigate guns , and just because you can't fit them on an inty without any fitting mods it doesn't mean they are useless or that the inty has an issue.
Same goes for 75mm,125mm,150mm railguns , and 250mm,280mm artillery cannons. All frigate weapons ,just different sizes.
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2008.02.14 08:22:00 -
[14]
My Corpmate can fire his 8x Tachyon Beam Lasers with 4 Heat Sink IIs all day, and he can do it cap stable.
If you can figure out how to fill the role as TACKLER and be cap stable on your own, congratulations. Otherwise, you really need to find another game to play because you do not seem to be able to wrap your head around the idea that if you want to achieve a certain goal with a certain ship, you cannot do EVERYTHING with said ship at once. _________________ Burn.
Devs, ISD and GMs mod my sig for cake! \o/
CCP Navigator was here and left some green text and bars _____________ _____________ |

Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.02.14 08:48:00 -
[15]
Originally by: Siigari Kitawa My Corpmate can fire his 8x Tachyon Beam Lasers with 4 Heat Sink IIs all day, and he can do it cap stable.
Then you're corp mate is a ******, since no useful pvp fitting allows this.
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2008.02.14 08:53:00 -
[16]
Originally by: Gamesguy
Originally by: Siigari Kitawa My Corpmate can fire his 8x Tachyon Beam Lasers with 4 Heat Sink IIs all day, and he can do it cap stable.
Then you're corp mate is a ******, since no useful pvp fitting allows this.
Who said it was for PVP? It's for blowing away static objects.
My point is not that it is a great PVP setup or what not, it's that he fills the role and can keep himself cap stable.
I mean gosh, it's not fair that I can't fire all my Neutron Blasters and run a full tank all at the same time while running a scrambler and a web!!!! I should be able to do it all without cap problems!
No, you find a role and you fill it. If he's having issues tackling (which by definition is to lock a player down while others come in to do the damage) and keeping the point on, he needs to find a disruptor that doesn't use as much cap.
Oh but wait... he's using other modules as well and not keeping the TACKLE aspect as his focus of the ship. So I'm fairly certain unless he adjusts the way he plays and adjusts his fits accordingly, he's going to have issues. _________________ Burn.
Devs, ISD and GMs mod my sig for cake! \o/
CCP Navigator was here and left some green text and bars _____________ _____________ |

Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.02.14 09:01:00 -
[17]
Originally by: Siigari Kitawa
Who said it was for PVP? It's for blowing away static objects.
And you felt the need to post this in a thread about pvp fittings because...?
Quote: My point is not that it is a great PVP setup or what not, it's that he fills the role and can keep himself cap stable.
Being cap stable is overrated.
Quote: I mean gosh, it's not fair that I can't fire all my Neutron Blasters and run a full tank all at the same time while running a scrambler and a web!!!! I should be able to do it all without cap problems!
Blasterboats do this all the time, its called an injector.
Quote: No, you find a role and you fill it. If he's having issues tackling (which by definition is to lock a player down while others come in to do the damage) and keeping the point on, he needs to find a disruptor that doesn't use as much cap.
Crusader is not a tackler, and the difference between the cap usage of the best named and t2 warp disruptors is like 0.2cap/sec.
Quote: Oh but wait... he's using other modules as well and not keeping the TACKLE aspect as his focus of the ship. So I'm fairly certain unless he adjusts the way he plays and adjusts his fits accordingly, he's going to have issues.
Crusader is not a tackler.
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arbalesttom
Caldari Glauxian Brothers
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Posted - 2008.02.14 09:04:00 -
[18]
Originally by: Jonny MoJo Hello
I scrambled a hauler with my crusader, however I do not have enough cap to kill the hauler and keep my scrambler on. Is this ment to happen?
Please jonny, train up the capacitor skills and gun cap usage skills like the community is trying to tell you for at least half a year now and STOP ******* WHINING.
***Warning! Sig ahead!***
Bounty: Jonny JoJo
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Jonny MoJo
Amarr
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Posted - 2008.02.14 09:19:00 -
[19]
Originally by: arbalesttom
Originally by: Jonny MoJo Hello
I scrambled a hauler with my crusader, however I do not have enough cap to kill the hauler and keep my scrambler on. Is this ment to happen?
Please jonny, train up the capacitor skills and gun cap usage skills like the community is trying to tell you for at least half a year now and STOP ******* WHINING.
Please tell me what skills I need to train so I can have the crusader kill a hauler before it slowboats to gate or warps out?
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.02.14 10:01:00 -
[20]
Originally by: Jonny MoJo
Originally by: arbalesttom
Originally by: Jonny MoJo Hello
I scrambled a hauler with my crusader, however I do not have enough cap to kill the hauler and keep my scrambler on. Is this ment to happen?
Please jonny, train up the capacitor skills and gun cap usage skills like the community is trying to tell you for at least half a year now and STOP ******* WHINING.
Please tell me what skills I need to train so I can have the crusader kill a hauler before it slowboats to gate or warps out?
Crusader does plenty of dps to kill an untanked hauler slowboating to the gate.
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Jonny MoJo
Amarr
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Posted - 2008.02.14 10:11:00 -
[21]
Edited by: Jonny MoJo on 14/02/2008 10:15:34
Originally by: Gamesguy
Originally by: Jonny MoJo
Originally by: arbalesttom Please jonny, train up the capacitor skills and gun cap usage skills like the community is trying to tell you for at least half a year now and STOP ******* WHINING.
Please tell me what skills I need to train so I can have the crusader kill a hauler before it slowboats to gate or warps out?
Crusader does plenty of dps to kill an untanked hauler slowboating to the gate.
Dont understand why my all lvl5 skilled character was unable to kill a hauler afterburning to the gate. Please can you share your setup so we can learn how to kill haulers in Crusader as other races have no problem killing haulers in cepters.
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Cpt Branko
Surge. Night's Dawn
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Posted - 2008.02.14 10:13:00 -
[22]
Originally by: Terianna Eri Crusader with decent skills (recharge V, capacity IV) has enough cap and recharge to permarun a t2 disruptor and 4x dual lights with multifrequency, with a MWD fitted but not running, and zero cap mods fitted.
Troll.
Shhhhh, that requires cap skills!
Also, want Mojo's corpse? Starting bid is 10M ;) Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Grytok
moon7empler Ev0ke
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Posted - 2008.02.14 10:53:00 -
[23]
Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Heat Sink II
1MN MicroWarpdrive II Warp Disruptor II
Dual Light Pulse Laser II, Conflagration S Dual Light Pulse Laser II, Conflagration S Dual Light Pulse Laser II, Conflagration S Dual Light Pulse Laser II, Conflagration S
160+ DPS and runs indefinite, as long as you don't keep the MWD on 23/7. There's no need to run the MWD when killing a hauler 
And even with the MWD turned on you've got way over 1 minute until you cap out. .
CCP gave us shiny new graphics. Too bad they removed Anti Aliasing for me :\ |

Tsu'ko
Valley Forge STELLAR LEGION
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Posted - 2008.02.14 10:55:00 -
[24]
There is the problem, NEVER use conflagration crystals
Originally by: CCP Wrangler
The Amarr are the tanking and ganking floating rods of gold. Amarr simply sit there and charge their lasers, secure in their knowledge that God is on their side.
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Cpt Branko
Surge. Night's Dawn
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Posted - 2008.02.14 10:57:00 -
[25]
Originally by: Tsu'ko Edited by: Tsu''ko on 14/02/2008 10:56:24 There is the problem, NEVER use conflagration crystals. Dunno about supply for AN MF S crystals but if they are fairly cheap,get some of those will help a bunch.
But it is cap stable even with conflag ;P Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Grytok
moon7empler Ev0ke
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Posted - 2008.02.14 11:02:00 -
[26]
Edited by: Grytok on 14/02/2008 11:05:02
Originally by: Tsu'ko Edited by: Tsu''ko on 14/02/2008 10:56:24 There is the problem, NEVER use conflagration crystals. Dunno about supply for AN MF S crystals but if they are fairly cheap,get some of those will help a bunch.
Even with AN Multis you cannot run the Pulses, Disruptor and the MWD 23/7, but you don't need to run the MWD at which point you're cap-stable even with Conflag.
The biggest Problem is probably, that you cannot kill the hauler fast enough, before he makes it back to the gate, which takes him aprrox 40 seconds.
In 40 seconds you can deal around 6000 raw damage, which is nowhere near enough to kill a hauler with a Shield-Extender or two.
So the problem here is, that you cannot fit a web, but Cap aint one.
EDIT: Good piloting helps here. You need to bump the hauler of the gate, and you'll be able to kill him. .
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Dristra
Amarr Shadows of the Dead The Dawn of Darkness
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Posted - 2008.02.14 11:08:00 -
[27]
This is a whine, but still, malediction is a far more flexible ship than sader, this has been stated at many occasions.
Support the introduction of well thought out Amarr solutions!
I believe rats should avoid you if you have high standing with them. |

Jonny MoJo
Amarr
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Posted - 2008.02.14 11:15:00 -
[28]
Originally by: Grytok Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Heat Sink II
1MN MicroWarpdrive II Warp Disruptor II
Dual Light Pulse Laser II, Conflagration S Dual Light Pulse Laser II, Conflagration S Dual Light Pulse Laser II, Conflagration S Dual Light Pulse Laser II, Conflagration S
160+ DPS and runs indefinite, as long as you don't keep the MWD on 23/7. There's no need to run the MWD when killing a hauler 
And even with the MWD turned on you've got way over 1 minute until you cap out.
This is the setup I used. But hauler can tank that long enough to afterburner back to gate :(
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Grytok
moon7empler Ev0ke
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Posted - 2008.02.14 11:16:00 -
[29]
Originally by: Jonny MoJo
Originally by: Grytok Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Heat Sink II
1MN MicroWarpdrive II Warp Disruptor II
Dual Light Pulse Laser II, Conflagration S Dual Light Pulse Laser II, Conflagration S Dual Light Pulse Laser II, Conflagration S Dual Light Pulse Laser II, Conflagration S
160+ DPS and runs indefinite, as long as you don't keep the MWD on 23/7. There's no need to run the MWD when killing a hauler 
And even with the MWD turned on you've got way over 1 minute until you cap out.
This is the setup I used. But hauler can tank that long enough to afterburner back to gate :(
Thats why you need to bump him off the gate, as you don't have a web. .
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Jonny MoJo
Amarr
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Posted - 2008.02.14 11:23:00 -
[30]
Originally by: Grytok
Originally by: Jonny MoJo This is the setup I used. But hauler can tank that long enough to afterburner back to gate :(
Thats why you need to bump him off the gate, as you don't have a web.
I see. So the way for Crusaders to kill haulers is to bump haulers until they die. How would other people feel if other intercepters were told that they would have to "bump" haulers to kill them due to poor ship design?
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Cpt Branko
Surge. Night's Dawn
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Posted - 2008.02.14 11:26:00 -
[31]
Originally by: Jonny MoJo
This is the setup I used. But hauler can tank that long enough to afterburner back to gate :(
In the original post you said you don't have cap. Now you say he can AB back to the gate (which is LOL, on a AB he'll die before he reaches the gate). Which is it?
At any rate, two midslot interceptors cannot web, yes. Do you seriously think the Crusader is the only two-midslot interceptor? 
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Jonny MoJo
Amarr
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Posted - 2008.02.14 11:29:00 -
[32]
Edited by: Jonny MoJo on 14/02/2008 11:31:01
Originally by: Cpt Branko
Originally by: Jonny MoJo
This is the setup I used. But hauler can tank that long enough to afterburner back to gate :(
In the original post you said you don't have cap. Now you say he can AB back to the gate (which is LOL, on a AB he'll die before he reaches the gate). Which is it?
At any rate, two midslot interceptors cannot web, yes. Do you seriously think the Crusader is the only two-midslot interceptor? 
I shoot hauler and I run out of cap and he warps out. I then changed setup and the same hauler jumped back though gate to laugh at me. Then he afterburner to gate and laugh at my Amarr ship. Every other race's intercepter would have crushed the hauler.
Crusader needsgrid to fit proper guns to put it on a dps par with other races. Having to use lowest tier guns 4tl.
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Cpt Branko
Surge. Night's Dawn
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Posted - 2008.02.14 11:33:00 -
[33]
Edited by: Cpt Branko on 14/02/2008 11:34:35
Originally by: Jonny MoJo
I shoot hauler and I run out of cap and he warps out.
 You capped out? How? 
Originally by: Jonny MoJo
I then changed setup and the same hauler jumped back though gate to laugh at me. Then he afterburner to gate and laugh at my Amarr ship. Every other race's intercepter would have crushed the hauler.
Would a Claw, with even slightly less DPS and no web too?  Furthermore, your skills must be absolutely horrible if you couldn't kill a hauler before it got to the gate with a preety damaging interceptor (tanked hauler maybe? )
Originally by: Jonny MoJo
Crusader needsgrid to fit proper guns to put it on a dps par with other races. Having to use lowest tier guns 4tl.
Crusader is the second most damaging interceptor in game, worse then only a Taranis, and so-so DPS-wise (bit better though) then a Claw.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Lisento Slaven
Amarr The Drekla Consortium New Eve Order
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Posted - 2008.02.14 12:02:00 -
[34]
Originally by: Gamesguy
Originally by: Siigari Kitawa
Who said it was for PVP? It's for blowing away static objects.
And you felt the need to post this in a thread about pvp fittings because...?
Quote: My point is not that it is a great PVP setup or what not, it's that he fills the role and can keep himself cap stable.
Being cap stable is overrated.
You do not address anything the person you are quoting is talking about. You fail at arguing effectively against the points made and talk about things he does not even address. "Being cap stable is overrated" is an opinion and not a fact.
What is a fact? A clear example of a fact is how you chopped the first part of his message, asked why he felt the need to post that at all, then when you read his reasoning on WHY he posted it at all, you start talking about being cap stable as overrated.
You have failed.
To the op - change your setup if you want to be cap stable. Use longer range crystals as they do less damage but also use less cap. If killing the enemy BEFORE he gets to the gate is your priority, fit more damage mods. You will more than likely kill him before he reaches the gate (even if your setup is not cap stable). Most pvp setups, for most ships, are not cap stable (even cap boosters run out sooner or later). ---
Put in space whales!
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Imaos
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Posted - 2008.02.14 12:24:00 -
[35]
Originally by: Jonny MoJo
I shoot hauler and I run out of cap and he warps out. I then changed setup and the same hauler jumped back though gate to laugh at me. Then he afterburner to gate and laugh at my Amarr ship. Every other race's intercepter would have crushed the hauler.
Any other race's interceptor wouldn't be able to kill that hauler with your apparently lacking fitting skills. (You said all level5. I doubt it.) You shouldn't run out of cap (especially in an inty vs abing hauler) and you should be able to put some holes in a t1 hauler as they are slow and have to turn around to get back to the gate.
If your story were true (you said you used an all5 char so it definitly isnt) was it a transport maybe? Cargo expanded t1 hauler are very slow and not that good at tanking.
Imaos ------------------------------------------
Originally by: NoNah
My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
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Pychian Vanervi
Precision Engineering Insurgency
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Posted - 2008.02.14 13:10:00 -
[36]
Ok so you want specific crusader for killing haulers, drop MWD fit web, you get about 800 base speed without any rigs or implants so no worry about getting to the guy quick. you then web and eat at leasure. But as I suspect which is the case with many is they expect a single ship to have a 'one fit wonder do all set up' and thats just not going to happen.
Personally crusader performs better used in PvP and not hauler kill situations, something has to give. Would rather be able to tackle and pop a fellow inty than worry about a hauler escaping.
I cant see why you need any more advice on this subject when its basically the 2 slots and 2 choices as to what you fit there.
b]-----------------------------
It's all about the fortune and glory, fortune and glory![/b]
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Jonny MoJo
Amarr
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Posted - 2008.02.14 13:22:00 -
[37]
Originally by: Pychian Vanervi
Ok so you want specific crusader for killing haulers, drop MWD fit web, you get about 800 base speed without any rigs or implants so no worry about getting to the guy quick. you then web and eat at leasure. But as I suspect which is the case with many is they expect a single ship to have a 'one fit wonder do all set up' and thats just not going to happen.
Personally crusader performs better used in PvP and not hauler kill situations, something has to give. Would rather be able to tackle and pop a fellow inty than worry about a hauler escaping.
I cant see why you need any more advice on this subject when its basically the 2 slots and 2 choices as to what you fit there.
I donÆt want to be told by some guy on a forum how some broken amarr ship strategy could have ôeasilyö been fixed if I had simply followed a 10-step counter strategy that, naturally, required prescient knowledge of the impending event. A counter strategy should never be more complicated than the original strategy.
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N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2008.02.14 13:26:00 -
[38]
Originally by: Jonny MoJo
Originally by: Pychian Vanervi
Ok so you want specific crusader for killing haulers, drop MWD fit web, you get about 800 base speed without any rigs or implants so no worry about getting to the guy quick. you then web and eat at leasure. But as I suspect which is the case with many is they expect a single ship to have a 'one fit wonder do all set up' and thats just not going to happen.
Personally crusader performs better used in PvP and not hauler kill situations, something has to give. Would rather be able to tackle and pop a fellow inty than worry about a hauler escaping.
I cant see why you need any more advice on this subject when its basically the 2 slots and 2 choices as to what you fit there.
I donÆt want to be told by some guy on a forum how some broken amarr ship strategy could have ôeasilyö been fixed if I had simply followed a 10-step counter strategy that, naturally, required prescient knowledge of the impending event. A counter strategy should never be more complicated than the original strategy.
So your complaint is that a ship not set up to kill haulers couldn't kill a hauler.
For stopping ships going back to gates, see 'Malediction' I hear they can it webs  --
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Jonny MoJo
Amarr
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Posted - 2008.02.14 13:38:00 -
[39]
Originally by: N1fty Edited by: N1fty on 14/02/2008 13:26:46
Originally by: Jonny MoJo
Originally by: Pychian Vanervi -
I donÆt want to be told by some guy on a forum how some broken amarr ship strategy could have ôeasilyö been fixed if I had simply followed a 10-step counter strategy that, naturally, required prescient knowledge of the impending event. A counter strategy should never be more complicated than the original strategy.
So your complaint is that a ship not set up to kill haulers couldn't kill a hauler.
For stopping ships going back to gates, see 'Malediction' I hear they can fit webs 
Cepter without MWD is not a viable stratagy. Without the MWD, I would have died before getting into deep 0.0 to take on haulers. So the stratagy is useless.
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Grytok
moon7empler Ev0ke
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Posted - 2008.02.14 15:04:00 -
[40]
There's not that many Cepters capable of killing properly fitted Haulers solo.
Only one I can think of really is the Taranis, which lacks speed in comparison to the other ceptors.
A Malediction can fit MWD+Scram+Web while it's damage is poor, but same goes for Crow, Raptor, Stiletto, Ares.
Out of the "Damage-Dealer-Ceptors" the Taranis is the only one with three Mid Slots. Claw has the same problem like the Crusader here and can't fit a full rack of Turrets, with the poor design (3+1 High Slots).
So the Taranis is the only Ceptor capable of really killing stuff solo, but therefore it's a good 2km/sec slower then all the others as a trade off. .
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Pychian Vanervi
Precision Engineering Insurgency
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Posted - 2008.02.14 16:06:00 -
[41]
Originally by: Jonny MoJo
Cepter without MWD is not a viable stratagy. Without the MWD, I would have died before getting into deep 0.0 to take on haulers. So the stratagy is useless.
I am sorry maybe I am getting this all wrong, you ask origionally why you cap out and cant kill a hauler. Then you start asking why it can get to a gate. Then you start on about how broke the ship is.
You have been given options, you have had it explained why. Yet you still bang on as if CCP may look at your less than constructive acceptance and say 'Mr Jonny MoJo sir, we see the flaws, have an extra mid slot on your Crusader. Also for good measure as we can see you are having problems killing haulers, we have halved hauler base speed.'
Now I can only suggest you either
1. Use any of the above refits, ships or tactics and accept that you have to take the pro's with the con's in all situations. 2. Keep banging on to amuse the last few people reading this.
Sorry for the blunt but if you cant see reason, why ask a question. b]-----------------------------
It's all about the fortune and glory, fortune and glory![/b]
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Imaos
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Posted - 2008.02.14 19:05:00 -
[42]
Originally by: Jonny MoJo
Originally by: Pychian Vanervi
Ok so you want specific crusader for killing haulers, drop MWD fit web, you get about 800 base speed without any rigs or implants so no worry about getting to the guy quick. you then web and eat at leasure. But as I suspect which is the case with many is they expect a single ship to have a 'one fit wonder do all set up' and thats just not going to happen.
Personally crusader performs better used in PvP and not hauler kill situations, something has to give. Would rather be able to tackle and pop a fellow inty than worry about a hauler escaping.
I cant see why you need any more advice on this subject when its basically the 2 slots and 2 choices as to what you fit there.
I donÆt want to be told by some guy on a forum how some broken amarr ship strategy could have ôeasilyö been fixed if I had simply followed a 10-step counter strategy that, naturally, required prescient knowledge of the impending event. A counter strategy should never be more complicated than the original strategy.
The bumping solution isnt that hard and can done in any fast ship.
Oh. And to my post in the other thread you didn't understand: Citing a 'small weapon med ship' as gank example was the point I disagreed with.
Imaos ------------------------------------------
Originally by: NoNah
My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
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Bronson Hughes
Knights of the Wild
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Posted - 2008.02.14 19:26:00 -
[43]
Edited by: Bronson Hughes on 14/02/2008 19:27:40
Originally by: Jonny MoJo
Please tell me what skills I need to train so I can have the crusader kill a hauler before it slowboats to gate or warps out?
Originally by: Jonny MoJo
Dont understand why my all lvl5 skilled character was unable to kill a hauler afterburning to the gate.
Okay, is your target running an afterburner or not? Last time I checked, 'slowboating' does not mean 'running an afterburner'.
Also, were you running the MWD the whole time? If you were then there's your problem.
Finally, how exactly was your Crusader fit? This will make it a lot easier to help you.
Here is a Crusader fitsto see if it is close to yours:
[Crusader] Medium Modulated Pulse Energy Beam I, Amarr Navy Multifrequency S x 4
1MN MicroWarpdrive II Fleeting Warp Scrambler I
Overdrive Injector System II x 2 Nanofiber Internal Structure II Micro B88 Core Augmentation
132 EFT DPS with my less than perfect laser skills, perfectly cap stable with cap recharge to spare as long as you aren't running the MWD. This probably isn't enough to kill a well-tanked hauler solo, but most 'Ceptors can't and you certainly won't cap out while trying. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |

Darahk J'olonar
Gallente Shiva Morsus Mihi
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Posted - 2008.02.14 19:49:00 -
[44]
Make life easy on yourself... Train small projectiles OR missile skills and get into a malediction. The crusader is such a horrible ship it hurts. Every other inty has the capability to run with an MWD/Scram and fire weapons until the nodes go down for daily maint. The crusader has at best with maxed skills in the appropriate gunnery, cap, piloting skills about 2 mins. It is defective by design and thats about it.
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Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.02.14 20:00:00 -
[45]
Originally by: Darahk J'olonar Make life easy on yourself... Train small projectiles OR missile skills and get into a malediction. The crusader is such a horrible ship it hurts. Every other inty has the capability to run with an MWD/Scram and fire weapons until the nodes go down for daily maint. The crusader has at best with maxed skills in the appropriate gunnery, cap, piloting skills about 2 mins. It is defective by design and thats about it.
I agree. The cap use on lasers needs to go down or they need to increase the cap of a crusader to be more on par with other inties when taking its weaponry into account. That would fix the ship. -------------------------------------- The Inquisition III - Relentless Retaliation |

goodby4u
Logistic Technologies Incorporated
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Posted - 2008.02.14 20:17:00 -
[46]
Edited by: goodby4u on 14/02/2008 20:19:02 ???I kill better ships then haulers all the time with my crusader what the hell are you talking about troll?
And lyria,if you start complaining about the sader i will laugh as both your movies have lots of sader action This is what happens when a kestrel with thermal missiles declares war on earth |

N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2008.02.14 21:22:00 -
[47]
Originally by: Jonny MoJo
Originally by: N1fty -
Cepter without MWD is not a viable stratagy. Without the MWD, I would have died before getting into deep 0.0 to take on haulers. So the stratagy is useless.
You failed to read the bit where I said to use a Malediction if you want to web stuff...
Of course, now your just trolling. --
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Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.02.14 21:33:00 -
[48]
Originally by: goodby4u Edited by: goodby4u on 14/02/2008 20:19:02 ???I kill better ships then haulers all the time with my crusader what the hell are you talking about troll?
And lyria,if you start complaining about the sader i will laugh as both your movies have lots of sader action
Its still not that great. All the ownage is done in the maldiction if you watch more careful  -------------------------------------- The Inquisition III - Relentless Retaliation |

Meridius Dex
Amarr Foundation R0ADKILL
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Posted - 2008.02.14 22:56:00 -
[49]
Edited by: Meridius Dex on 14/02/2008 22:57:59 It seems that the Crusader is fine, so long as you resign yourself to the fact that two of your lowslots will be always taken up by CPR IIs on every fitting.
I'm still not totally down on the 'sader (just got one today), but I'll be looking for feedback and combat experience on the two possible loadouts I've narrowed the boat down to:
Beamsader 2x Overdrive Injector System II 2x Capacitor Power Relay II 1MN MicroWarpdrive II Warp Disruptor II 4x Dual Modulated Light Energy Beam I, Amarr Navy Standard S
Low tracking (.20), 60 DPS, but good optimal (13 KMs ..18KMs with Microwave), 5.5 KMs/sec w/o rigs or implants
Ganksader Overdrive Injector System II 2x Capacitor Power Relay II Heat Sink II 1MN MicroWarpdrive II Warp Disruptor II 4x Gatling Modulated Energy Beam I, Amarr Navy Multifrequency S
Better tracking (.48), 125 DPS
Both fittings are 100% cap-stable, but look what you give up... -- Meridius Dex --
Amarr = EVE on Hard setting |

goodby4u
Logistic Technologies Incorporated
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Posted - 2008.02.15 00:48:00 -
[50]
Originally by: Lyria Skydancer
Originally by: goodby4u Edited by: goodby4u on 14/02/2008 20:19:02 ???I kill better ships then haulers all the time with my crusader what the hell are you talking about troll?
And lyria,if you start complaining about the sader i will laugh as both your movies have lots of sader action
Its still not that great. All the ownage is done in the maldiction if you watch more careful 
I guess,ive always loved the crusader more due to it having more dps past 10km...Ive never been the pilot that flies a inty into web range . This is what happens when a kestrel with thermal missiles declares war on earth |

Xanos Blackpaw
Amarr The Firestorm Cartel
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Posted - 2008.02.15 01:40:00 -
[51]
can somebody please ban all variations of jonny and mojo from the forums please? and as he have changed his name abit i bet he have already been banned for trolling once...
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Godfroi
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Posted - 2008.02.15 02:53:00 -
[52]
The only reason you should have ever run out of cap in that ship is from keeping your mwd active throughout the entire fight. Another possibility to this happening, is that the hauler just might have been tanked up enough to stand up against your lasers long enough for him to make it to the gate.
Though there are those occasions where someone can be successful at doing this, the interceptor through my understanding is specialized for TACKLING, not solo-pvping, so don't expect to be successful every time you bump into something to pop on your own.
As long as you know what you're doing, an interceptor is extremely easy to setup, ANY interceptor. As long as you have the mwd, scram, and web, your all set, just slap on the best guns that will fit, and use those low slots to improve speed and mobility. That being said, however, I agree with anyone who says that the crusader needs an extra mid slot, because without that web it will make it a lot easier on some ships to get out of scram range and escape heheh.
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Grimpak
Gallente Trinity Nova
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Posted - 2008.02.15 03:07:00 -
[53]
Originally by: Godfroi The only reason you should have ever run out of cap in that ship is from keeping your mwd active throughout the entire fight. Another possibility to this happening, is that the hauler just might have been tanked up enough to stand up against your lasers long enough for him to make it to the gate.
Though there are those occasions where someone can be successful at doing this, the interceptor through my understanding is specialized for TACKLING, not solo-pvping, so don't expect to be successful every time you bump into something to pop on your own.
As long as you know what you're doing, an interceptor is extremely easy to setup, ANY interceptor. As long as you have the mwd, scram, and web, your all set, just slap on the best guns that will fit, and use those low slots to improve speed and mobility. That being said, however, I agree with anyone who says that the crusader needs an extra mid slot, because without that web it will make it a lot easier on some ships to get out of scram range and escape heheh.
hmmm, the only problem that I can find in the crusader, is not the ship but the guns themselves actually. for a fitting that you can actually do without gimping the ship too much, you need to go for either DLB's or DLP's.You can medium pulses but it is a somewhat frail setup with that. Nevermind about beams. they are impossible to fit on ANY frigate bar the retribution.
so yeah, for the crusader to be a better inty killer (more than it is today), what it needs to be done is actually a toning down on the gun's cap and grid usage.
and not all interceptors are for tackling.
the ares, malediction, stilleto and raptor are tacklers. the malediction might even be the most damaging of all 4 tackling interceptors.
but the claw, crow, crusader and taranis are not tackling interceptors. they are interceptors that are geared mostly for the role of air superiority. Anti-tackler if you want to ---
planetary interaction idea! |

Corstaad
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Posted - 2008.02.15 03:28:00 -
[54]
Alot of the close range ceptors suck, some are dream mode. JoJo is a troll though so he wants counters for his e-peen. If you fly amarr you need awesome cap skills. To be honest you'll never go wrong with training up max cap skills(heat?).
Thats not very readable yet its facts that serve a purpose. If you choose to fly a race of ships make them work, don't expect someone to hand you anything.
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